{"data":{"id":13416,"title":"LORE BUILDER: SEVEN: FINAL SATABALL VOTE & PIRATES GALORE","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/spectrum-dispatch\/13416-LORE-BUILDER-SEVEN-FINAL-SATABALL-VOTE-PIRATES-GALORE","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/13416","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/13416","channel":"Undefined","category":"Undefined","series":"Lore Builder","images":[{"id":966,"name":"LoreBuilderFI.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/uet01vnp422zfr\/source\/LoreBuilderFI.jpg","alt":"","size":1358647,"mime_type":"image\/jpeg","last_modified":"2013-10-18T00:04:30+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/966","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/966\/similar"}],"images_count":1,"translations":{"en_EN":"Hello and welcome back to Lore Builder, our weekly feature where we flesh out the corners of the Star Citizen universe with you, the community. As always, here is a link to the first issue to review the caveats and background reading.\n\nLet\u2019s jump right in:\n\nSATABALL\nAll right, people. Moment of truth. We are circling in on the rule system for Sataball, sport of the future\u2122. So let\u2019s do a quick recap of the finalists:\n\nAustralian Rules Football (Foundation)\nDuring the initial presentation of the rough idea behind Sataball, there were a handful of recommendations to look at Australian Rules Football as a basis to develop the rules for Sataball.\n\nAustralian Rules Football\/ Zan Combo\nIn the first round of voting, Zan\u2019s proposal was a very close second to ARF and many of you suggested a combination of the two. If selected, we can decide collectively which aspects from each we\u2019d like to keep, but here is a rough summary of those two ideas combined:\n\nThe main way to score points is by kicking the ball between the two tall goal posts. The team with the higher total score at the end of the match wins. During general play, players may position themselves anywhere on the field and use any part of their bodies to move the ball. The primary methods are kicking, handballing and running with the ball. There are multiple types of barriers on the field that have a variety of effects (wall, stasis, launch and eject). The players are also outfitted with a glove to carry the ball and a belt that can generate a magnetic field.\n\nHere is a link to Zan\u2019s original post.\n\nKrant\nKrant proposed a combination rugby and football\/soccer where players on the teams could have specific roles; Pushers are tacklers and could affect the barriers while Jumpers have augmented speed and jumping ability (science pending).\n\nHere is a link to Krant\u2019s original post.\n\nSo, please vote for one of these rule systems, and next week, we\u2019ll decide if Sam Corwin\u2019s origin proposal needs any changes and start to figure out the nitty gritty rules for Sataball.\n\nAs for the other task assigned two weeks ago:\n\nPIRATES\/CRIMINALS\/SYNDICATES\nTen pages of ideas. Incredible. There were some fantastic sketches for dynamic characters and crews running on the dark side of the law. Some of you added merc groups and even a couple of musical acts in there.\n\nHere are a few samples:\n\nTHE TERRESTRIAL KNIGHTS (by Sparhawk)\nThe Terrestrial Knights are a semi-organized group of raiders who specifically and solely attack traders of other races, or Humans known to trade largely with other races. This group consists largely of victims of Vanduul raids (or just those with a chip on their shoulder) and believe that alien species constitute an unacceptable danger to the Human race. They are utterly merciless, \u2014 anyone (Human or alien) caught by the Knights is almost guaranteed a slow and painful death.\n\n\nTHE NOMADS (by Brundolar)\nThe Nomads are a ruthless pirate organization that, like their namesake, continually moves to new hunting grounds. They keep to the fringes of UEE space, never staying in one place long enough for the Advocacy to track them down. From what little information the authorities have been able to gather, it seems the Nomads will board and take ships for their own. They either add them to their fleet, or use them as a decoy to draw in those unlucky enough to answer the automated distress call. The survivors are then sold, the cargo distributed, all wreckage salvaged. Nothing goes to waste, and nothing is left behind: not even their own people. According to one source, the Nomads believe failure is death. One person left behind is one too many. All of their ships are rigged for remote detonation. Those who join the Nomads, join for life.\n\n\nBLACK ORCHESTRA (by The Kinslayer)\nA secretive low-key smuggling syndicate that operates all over explored space, with good connections in most of the alien races. BO is run by its anonymous leader, Number ONE, known both for absolute ruthlessness and absolute discretion and secrecy. BO prefers to use seemingly \u201clegal\u201d independent shippers to move its contraband and isn\u2019t above hiring mercenaries through intermediaries to finish off anyone that threatens their profit. BO is also fairly adept at bribing various customs officials, a fact that has let more than one unsuspecting shipper off, when discovered with contraband on board.\n\n\nAgain, fantastic work everyone. I have compiled almost all of them on what turned into a massive Excel sheet to save for future use. Who knows, when the game goes live, maybe you\u2019ll be robbed by your own creation.\n\nPlease vote for the final round of Sataball Game Format Candidates and next week, we\u2019ll tackle the game itself. Also, if you just arrived and have a great idea for a small-time pirate pack, syndicate or criminal, feel free to post them in the comments below.\n\nUntil next time \u2026","de_DE":"Hallo und willkommen zur\u00fcck zu Lore Builder, unserem w\u00f6chentlichen Beitrag, in dem wir mit Ihnen, der Gemeinschaft, die Ecken des Star Citizen-Universums ausf\u00fcllen. Wie immer, hier ist ein Link zur ersten Ausgabe, um die Vorbehalte und Hintergrundinformationen zu \u00fcberpr\u00fcfen.\n\nLasst uns direkt reingehen:\n\nSATABALL\nIn Ordnung, Leute. Der Moment der Wahrheit. Wir kreisen um das Regelsystem f\u00fcr Sataball, den Sport der future\u2122. Lassen Sie uns also eine kurze Zusammenfassung der Finalisten machen:\n\nAustralian Rules Football (Foundation)\nBei der ersten Pr\u00e4sentation der groben Idee hinter Sataball gab es eine Handvoll Empfehlungen, sich den Australian Rules Football als Grundlage f\u00fcr die Entwicklung der Regeln f\u00fcr Sataball anzusehen.\n\nAustralische Regeln Football\/ Zan Combo\nIn der ersten Runde der Abstimmung war Zans Vorschlag ein sehr knappes zweites Mal nach dem ARF, und viele von Ihnen schlugen eine Kombination der beiden vor. Wenn ausgew\u00e4hlt, k\u00f6nnen wir gemeinsam entscheiden, welche Aspekte wir von jedem behalten m\u00f6chten, aber hier ist eine grobe Zusammenfassung dieser beiden Ideen zusammen:\n\nDer Hauptweg, Punkte zu sammeln, besteht darin, den Ball zwischen den beiden hohen Torpfosten zu treten. Das Team mit der h\u00f6heren Gesamtpunktzahl am Ende des Spiels gewinnt. W\u00e4hrend des allgemeinen Spiels k\u00f6nnen sich die Spieler an beliebiger Stelle auf dem Spielfeld positionieren und jeden Teil ihres K\u00f6rpers benutzen, um den Ball zu bewegen. Die wichtigsten Methoden sind Treten, Handball und Laufen mit dem Ball. Es gibt mehrere Arten von Barrieren auf dem Feld, die eine Vielzahl von Effekten haben (Wand, Stasis, Start und Aussto\u00df). Die Spieler sind auch mit einem Handschuh zum Tragen des Balles und einem G\u00fcrtel ausgestattet, der ein Magnetfeld erzeugen kann.\n\nHier ist ein Link zu Zans urspr\u00fcnglichem Beitrag.\n\nKrant\nKrant schlug eine Kombination aus Rugby und Fu\u00dfball\/Fu\u00dfball vor, bei der die Spieler der Mannschaften bestimmte Rollen spielen k\u00f6nnten; Pushers sind Tackler und k\u00f6nnten die Barrieren beeinflussen, w\u00e4hrend Jumper die Geschwindigkeit und die Sprungf\u00e4higkeit erh\u00f6ht haben (Wissenschaft steht noch aus).\n\nHier ist ein Link zu Krants urspr\u00fcnglichem Beitrag.\n\nAlso, bitte stimmen Sie f\u00fcr eines dieser Regelsysteme, und n\u00e4chste Woche werden wir entscheiden, ob Sam Corwins Ursprungsantrag \u00c4nderungen ben\u00f6tigt und beginnen, die detaillierten Regeln f\u00fcr Sataball herauszufinden.\n\nWas die andere Aufgabe betrifft, die vor zwei Wochen zugewiesen wurde:\n\nPIRATEN\/KRIMINALIT\u00c4T\/SYNDIKATE\nZehn Seiten voller Ideen. Unglaublich. Es gab einige fantastische Skizzen f\u00fcr dynamische Charaktere und Crews, die auf der dunklen Seite des Gesetzes liefen. Einige von euch haben S\u00f6ldnergruppen und sogar ein paar musikalische Acts hinzugef\u00fcgt.\n\nHier sind einige Beispiele:\n\nDie terrestrischen Ritter (von Sparhawk)\nDie Landritter sind eine halborganisierte Gruppe von Raidern, die gezielt und ausschlie\u00dflich H\u00e4ndler anderer Rassen oder Menschen angreifen, die bekannterma\u00dfen weitgehend mit anderen Rassen handeln. Diese Gruppe besteht gr\u00f6\u00dftenteils aus Opfern von Vanduul-Raubz\u00fcgen (oder nur solchen mit einem Chip auf der Schulter) und glaubt, dass fremde Arten eine unannehmbare Gefahr f\u00fcr die Menschheit darstellen. Sie sind v\u00f6llig gnadenlos, - jeder (Mensch oder Au\u00dferirdischer), der von den Rittern gefangen genommen wird, hat fast die Garantie eines langsamen und schmerzhaften Todes.\n\n\nDie Nomaden (von Brundolar)\nDie Nomaden sind eine r\u00fccksichtslose Piratenorganisation, die, wie ihr Namensgeber, st\u00e4ndig in neue Jagdgebiete zieht. Sie halten sich an die Grenzen des UEE-Raums und bleiben nie lange genug an einem Ort, damit die Advocacy sie aufsp\u00fcren kann. Ausgehend von den wenigen Informationen, die die Beh\u00f6rden sammeln konnten, scheint es, dass die Nomaden an Bord gehen und Schiffe f\u00fcr sich allein nehmen werden. Sie f\u00fcgen sie entweder ihrer Flotte hinzu oder benutzen sie als Lockvogel, um diejenigen einzulochen, die das Pech haben, den automatischen Notruf zu beantworten. Die \u00dcberlebenden werden dann verkauft, die Ladung verteilt, alle Wracks geborgen. Nichts geht verloren, und nichts bleibt zur\u00fcck: nicht einmal das eigene Volk. Einer Quelle zufolge glauben die Nomaden, dass Versagen der Tod ist. Eine Person, die zur\u00fcckgelassen wird, ist eine zu viel. Alle ihre Schiffe sind f\u00fcr eine Fernz\u00fcndung ausger\u00fcstet. Diejenigen, die sich den Nomaden anschlie\u00dfen, schlie\u00dfen sich f\u00fcr immer an.\n\n\nSCHWARZES ORCHESTRA (von The Kinslayer)\nEin geheimnisvolles, zur\u00fcckhaltendes Schmugglersyndikat, das im gesamten erforschten Weltraum operiert und gute Verbindungen zu den meisten au\u00dferirdischen Rassen hat. BO wird von seinem anonymen F\u00fchrer Number ONE geleitet, der sowohl f\u00fcr absolute R\u00fccksichtslosigkeit als auch f\u00fcr absolute Diskretion und Geheimhaltung bekannt ist. BO zieht es vor, scheinbar \"legale\" unabh\u00e4ngige Verlader zu benutzen, um seine Schmuggelware zu transportieren, und steht nicht dar\u00fcber, S\u00f6ldner \u00fcber Vermittler einzustellen, um jeden zu erledigen, der seinen Profit bedroht. BO ist auch ziemlich geschickt darin, verschiedene Zollbeamte zu bestechen, eine Tatsache, die mehr als einen ahnungslosen Versender davonkommen lie\u00df, als er mit Schmuggelware an Bord entdeckt wurde.\n\n\nNochmals, fantastische Arbeit f\u00fcr alle. Ich habe fast alle davon zusammengestellt, was sich in eine massive Excel-Tabelle verwandelt hat, um sie f\u00fcr den sp\u00e4teren Gebrauch zu speichern. Wer wei\u00df, wenn das Spiel live geht, wirst du vielleicht von deiner eigenen Kreation beraubt.\n\nBitte stimmen Sie f\u00fcr die Endrunde der Sataball Game Format Candidates und n\u00e4chste Woche werden wir das Spiel selbst in Angriff nehmen. Auch wenn du gerade erst angekommen bist und eine tolle Idee f\u00fcr ein kleines Piratenpack, Syndikat oder Krimineller hast, kannst du sie gerne in den Kommentaren unten ver\u00f6ffentlichen.\n\nBis zum n\u00e4chsten Mal.....","zh_CN":"Hello and welcome back to Lore Builder, our weekly feature where we flesh out the corners of the Star Citizen universe with you, the community. As always, here is a link to the first issue to review the caveats and background reading.\n\nLet\u2019s jump right in:\n\nSATABALL\nAll right, people. Moment of truth. We are circling in on the rule system for Sataball, sport of the future\u2122. So let\u2019s do a quick recap of the finalists:\n\nAustralian Rules Football (Foundation)\nDuring the initial presentation of the rough idea behind Sataball, there were a handful of recommendations to look at Australian Rules Football as a basis to develop the rules for Sataball.\n\nAustralian Rules Football\/ Zan Combo\nIn the first round of voting, Zan\u2019s proposal was a very close second to ARF and many of you suggested a combination of the two. If selected, we can decide collectively which aspects from each we\u2019d like to keep, but here is a rough summary of those two ideas combined:\n\nThe main way to score points is by kicking the ball between the two tall goal posts. The team with the higher total score at the end of the match wins. During general play, players may position themselves anywhere on the field and use any part of their bodies to move the ball. The primary methods are kicking, handballing and running with the ball. There are multiple types of barriers on the field that have a variety of effects (wall, stasis, launch and eject). The players are also outfitted with a glove to carry the ball and a belt that can generate a magnetic field.\n\nHere is a link to Zan\u2019s original post.\n\nKrant\nKrant proposed a combination rugby and football\/soccer where players on the teams could have specific roles; Pushers are tacklers and could affect the barriers while Jumpers have augmented speed and jumping ability (science pending).\n\nHere is a link to Krant\u2019s original post.\n\nSo, please vote for one of these rule systems, and next week, we\u2019ll decide if Sam Corwin\u2019s origin proposal needs any changes and start to figure out the nitty gritty rules for Sataball.\n\nAs for the other task assigned two weeks ago:\n\nPIRATES\/CRIMINALS\/SYNDICATES\nTen pages of ideas. Incredible. There were some fantastic sketches for dynamic characters and crews running on the dark side of the law. Some of you added merc groups and even a couple of musical acts in there.\n\nHere are a few samples:\n\nTHE TERRESTRIAL KNIGHTS (by Sparhawk)\nThe Terrestrial Knights are a semi-organized group of raiders who specifically and solely attack traders of other races, or Humans known to trade largely with other races. This group consists largely of victims of Vanduul raids (or just those with a chip on their shoulder) and believe that alien species constitute an unacceptable danger to the Human race. They are utterly merciless, \u2014 anyone (Human or alien) caught by the Knights is almost guaranteed a slow and painful death.\n\n\nTHE NOMADS (by Brundolar)\nThe Nomads are a ruthless pirate organization that, like their namesake, continually moves to new hunting grounds. They keep to the fringes of UEE space, never staying in one place long enough for the Advocacy to track them down. From what little information the authorities have been able to gather, it seems the Nomads will board and take ships for their own. They either add them to their fleet, or use them as a decoy to draw in those unlucky enough to answer the automated distress call. The survivors are then sold, the cargo distributed, all wreckage salvaged. Nothing goes to waste, and nothing is left behind: not even their own people. According to one source, the Nomads believe failure is death. One person left behind is one too many. All of their ships are rigged for remote detonation. Those who join the Nomads, join for life.\n\n\nBLACK ORCHESTRA (by The Kinslayer)\nA secretive low-key smuggling syndicate that operates all over explored space, with good connections in most of the alien races. BO is run by its anonymous leader, Number ONE, known both for absolute ruthlessness and absolute discretion and secrecy. BO prefers to use seemingly \u201clegal\u201d independent shippers to move its contraband and isn\u2019t above hiring mercenaries through intermediaries to finish off anyone that threatens their profit. BO is also fairly adept at bribing various customs officials, a fact that has let more than one unsuspecting shipper off, when discovered with contraband on board.\n\n\nAgain, fantastic work everyone. I have compiled almost all of them on what turned into a massive Excel sheet to save for future use. Who knows, when the game goes live, maybe you\u2019ll be robbed by your own creation.\n\nPlease vote for the final round of Sataball Game Format Candidates and next week, we\u2019ll tackle the game itself. Also, if you just arrived and have a great idea for a small-time pirate pack, syndicate or criminal, feel free to post them in the comments below.\n\nUntil next time \u2026"},"links_count":9,"comment_count":95,"created_at":"2013-12-06T00:00:00+00:00","created_at_human":"12 years ago"},"meta":{"processed_at":"2026-05-08 08:27:32","valid_relations":["images","links"],"prev_id":13415,"next_id":13417}}