{"data":{"id":13428,"title":"LORE BUILDER: EIGHT: FIELD\/GOALS\/BARRIERS","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/spectrum-dispatch\/13428-LORE-BUILDER-EIGHT-FIELD-GOALS-BARRIERS","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/13428","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/13428","channel":"Undefined","category":"Undefined","series":"Lore Builder","images":[{"id":966,"name":"LoreBuilderFI.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/uet01vnp422zfr\/source\/LoreBuilderFI.jpg","alt":"","size":1358647,"mime_type":"image\/jpeg","last_modified":"2013-10-18T00:04:30+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/966","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/966\/similar"},{"id":1116,"name":"SataballFieldShapes.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/csspcivz353wdr\/source\/SataballFieldShapes.jpg","alt":"","size":256208,"mime_type":"image\/jpeg","last_modified":"2013-12-12T20:58:19+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1116","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1116\/similar"},{"id":1117,"name":"SBGoalARF.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/saesoquzzkxa9r\/source\/SBGoalARF.jpg","alt":"","size":206140,"mime_type":"image\/jpeg","last_modified":"2013-12-12T21:56:59+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1117","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1117\/similar"},{"id":1118,"name":"SBGoalZan.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/x59sd8w6nf9ssr\/source\/SBGoalZan.jpg","alt":"","size":224038,"mime_type":"image\/jpeg","last_modified":"2013-12-12T21:57:08+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1118","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1118\/similar"},{"id":1119,"name":"SBGoalSoccer.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/ih7md0oxcqovcr\/source\/SBGoalSoccer.jpg","alt":"","size":186267,"mime_type":"image\/jpeg","last_modified":"2013-12-12T21:57:02+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1119","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1119\/similar"},{"id":1120,"name":"FieldTypes.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/o3woydkrzyzvor\/source\/FieldTypes.jpg","alt":"","size":99107,"mime_type":"image\/jpeg","last_modified":"2013-12-12T20:58:14+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1120","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1120\/similar"},{"id":1121,"name":"SBFieldColorCode2b.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/yn6jgnhjyv2g8r\/source\/SBFieldColorCode2b.jpg","alt":"","size":268019,"mime_type":"image\/jpeg","last_modified":"2013-12-12T23:56:56+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1121","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1121\/similar"}],"images_count":7,"translations":{"en_EN":"Hello and welcome to another installment of LORE BUILDER, where we take a weekly dip into the pool of unexplored Star Citizen lore. If this is your first time, please consult the caveats and background reading at the beginning of the first issue, so you get an idea of what\u2019s already been established.\n\nThanks again for the additional pirates\/criminals\/syndicates; they have been absorbed into the Excel sheet.\n\nLet\u2019s get right to it.\n\nSATABALL\nThe results are in from last week\u2019s poll. The combination of Australian Rules Football and Zan\u2019s proposal was selected as the basis for the rules for Sataball. Thanks to Krant and everyone else who submitted rule systems over the weeks. We will now begin constructing an understanding of the game itself using these two approaches as a foundation.\n\nFirst, a few weeks ago you decided on Sam Corwin\u2019s origin story for Sataball. He was kind enough to update that origin to incorporate the new rules format:\n\nCreated during the later years of colonization efforts by Humanity (close to the Messer era), colonist children found themselves with little to do while schools and the like were being constructed. As a prank, they began playing with the settings on the prefab colony building\u2019s bug-stopper forcefields, the most common model being the SATA-IM, an acronym standing for Static Advanced Termination Arrester \u2013 Insect Model. They tweaked the SATA fields to be strong enough to knock cups and books out of people\u2019s hands as they passed through. One day a ball was accidentally kicked towards a door, and the modified SATA field bounced the ball back to the child.\n\nIn short order, a few buildings were found with missing SATA fields. The parents discovered the children playing a new game out in an empty lot, and as it kept them out of trouble, quickly ordered more of the inexpensive SATA fields for the kids to modify and make more playing fields with.\n\nIt didn\u2019t take long for adults to realize how fun the game could be, and visitors to the colonies brought back vids of an exciting new sport being born.\n\nAs with most new games, different colonies experimented with different methods of playing Sataball in the early days of its formation, before it was officially recognized as a sport. Through trial and error (not to mention a few mostly hilarious mishaps with the SATA fields), it was found that the addition of magnetic playing equipment enhanced the SATA field\u2019s abilities to interact with both ball and players. The magnetic equipment could easily be made by salvaging electromagnets from broken down colony machines, so it was a natural addition to the fledgling sport.\n\nTHE RULES\nTo make it easier, we\u2019re going to break this into segments for discussion. This week we\u2019ll start looking at FIELD SHAPE, GOAL TYPES and BARRIERS.\n\nFIELD\nIn the initial description, I had mentioned an octagon for a field shape, mostly because it felt a little more visually interesting than a rectangle. Here are some explorations of potential field types:\n\nEllipse\nThis was roughly made to the specifications of the Australian Rules Football field. It\u2019s pretty massive, but then again, Australian Rules Football plays with eighteen players per team. This might be the way to go if we want to have larger size teams and possibly lower-scoring games.\n\nPolygonal (Octagon or Hexagon)\nThese fields were scaled smaller to account for a more high-intensity game. Teams would presumably be smaller. My only worry is that when we start adding in the barriers, it might be too crowded.\n\nGOALS\nProbably the most important question of any game, how do you score points?\n\nPosts\nAustralian Rules football uses four posts as their goals, kicking the ball between the goal posts = 6 points. Kicking the ball between a goal post and a behind post = 1 point.\n\n\n\n\n\nSquare\nIn Zan\u2019s proposal, he described a 2m square for the goal. Teams get one point when the ball is shot between goal line and halfway, two points if the ball is shot from past the half-way line, and three points if the ball ricochets through the square goal from a barrier.\nI wasn\u2019t sure how the goal would specifically be scored, whether it was a basket or more of a classic goal formation, so I tried couple different explorations of how the goal itself would look.\n\n\n\n\n\nRectangular Goal\nThe other option is the classic shaped goal from soccer (or it could be scaled down to be more like a hockey goal). As with both of those sports, if we use a rectangular goal though, you would assume that the team would have a goalie position, but that\u2019s something that can be discussed in next week\u2019s post.\n\nBARRIERS\nZan outlined four types of barriers that can be turned on\/off via player action or by pre-programmed routines.\n\nWall: A magnetic field that repels the ball on contact like a physical surface would. These exist in numerous shapes and sizes.\nStasis: A field that traps the ball and holds it in place until it\u2019s deactivated by player proximity.\nLaunch: Small magnetic spots on the floor that shoot the ball upwards when it passes over them.\nEject: A field that traps the ball for up to 3 seconds and ejects it in a random direction.\n\nThe first question is, what do these barriers look like? Here are a couple of possible options to get you started:\n\nTwo Vertical Posts\nTwo posts with the field acting between them could be interesting to add a physical obstacle for the players to have to dodge, but might be too dangerous and complicated as the posts become an additional barrier on top of the magnetic barrier.\n\nFloor\/Ceiling Generators\nYou could have the magnetic fields be generated by panels in the floor or floor\/ceiling in order to keep the playing field clear of physical obstructions.\n\nSecond question, is there Color-Coding?\n\nCan the players identify whether a field is active or dead? Or even what type of field is active in order to incorporate that into their strategy?\n\nThe poles\/panels could be outfitted with lights that could indicate active\/passive and\/or type based on the color of the light used.\n\nHere\u2019s a sample color scheme with the appropriate effect:\n\nThat\u2019s it for this week. Feel free to discuss these elements in the comments below. Next week, we\u2019ll review and see if we\u2019ve circled in on a decision and start to get into the teams, positions, and rules for the standard Sataball match.\n\nUntil next time \u2026","de_DE":"Hallo und willkommen zu einer weiteren Folge von LORE BUILDER, wo wir w\u00f6chentlich ein Bad in den Pool der unerforschten Sternenb\u00fcrger-\u00dcberlieferung nehmen. Wenn dies Ihr erstes Mal ist, konsultieren Sie bitte die Vorbehalte und Hintergrundinformationen zu Beginn der ersten Ausgabe, damit Sie eine Vorstellung davon bekommen, was bereits etabliert ist.\n\nNochmals vielen Dank f\u00fcr die zus\u00e4tzlichen Piraten\/Straft\u00e4ter\/Syndikate; sie wurden in die Excel-Tabelle aufgenommen.\n\nKommen wir gleich zur Sache.\n\nSATABALL\nDie Ergebnisse stammen aus der Umfrage von letzter Woche. Die Kombination aus Australian Rules Football und Zans Vorschlag wurde als Grundlage f\u00fcr die Regeln f\u00fcr Sataball gew\u00e4hlt. Vielen Dank an Krant und alle anderen, die \u00fcber die Wochen Regelsysteme eingereicht haben. Wir werden nun damit beginnen, ein Verst\u00e4ndnis des Spiels selbst zu entwickeln, indem wir diese beiden Ans\u00e4tze als Grundlage verwenden.\n\nErstens, vor ein paar Wochen haben Sie sich f\u00fcr Sam Corwins Herkunftsgeschichte f\u00fcr Sataball entschieden. Er war so freundlich, diese Herkunft zu aktualisieren, um das neue Regelformat zu \u00fcbernehmen:\n\nIn den sp\u00e4teren Jahren der Kolonisationsbem\u00fchungen der Menschheit (nahe der Messer-\u00c4ra) entstanden, hatten kolonistische Kinder w\u00e4hrend des Baus von Schulen und dergleichen wenig zu tun. Als Streich begannen sie mit den Einstellungen auf den K\u00e4ferstopper-Kraftfeldern des Fertigteilkoloniegeb\u00e4udes zu spielen, wobei das h\u00e4ufigste Modell das SATA-IM war, ein Akronym, das f\u00fcr Static Advanced Termination Arrester - Insect Model steht. Sie haben die SATA-Felder so optimiert, dass sie stark genug sind, um Becher und B\u00fccher aus den H\u00e4nden der Menschen zu schlagen, w\u00e4hrend sie durchfahren. Eines Tages wurde ein Ball versehentlich gegen eine T\u00fcr geschlagen, und das modifizierte SATA-Feld prallte den Ball zur\u00fcck an das Kind.\n\nIn kurzer Zeit wurden einige Geb\u00e4ude mit fehlenden SATA-Feldern gefunden. Die Eltern entdeckten die Kinder, die ein neues Spiel auf einer leeren Partie spielten, und da es sie vor Schwierigkeiten bewahrte, bestellten sie schnell mehr der preiswerten SATA-Felder, mit denen die Kinder mehr Spielfelder modifizieren und bauen konnten.\n\nEs dauerte nicht lange, bis die Erwachsenen erkannten, wie viel Spa\u00df das Spiel machen konnte, und die Besucher der Kolonien brachten die Videos von der Geburt einer aufregenden neuen Sportart zur\u00fcck.\n\nWie bei den meisten neuen Spielen experimentierten verschiedene Kolonien mit verschiedenen Spielmethoden f\u00fcr Sataball in den ersten Tagen seiner Entstehung, bevor er offiziell als Sport anerkannt wurde. Durch Trial-and-Error (ganz zu schweigen von einigen meist urkomischen Missgeschicken mit den SATA-Feldern) wurde festgestellt, dass die Hinzuf\u00fcgung von magnetischen Spielger\u00e4ten die F\u00e4higkeiten des SATA-Feldes zur Interaktion mit Ball und Spielern verbessert hat. Die magnetische Ausr\u00fcstung konnte leicht durch die Bergung von Elektromagneten aus kaputten Koloniemaschinen hergestellt werden, so dass es eine nat\u00fcrliche Erg\u00e4nzung zum noch jungen Sport war.\n\nDIE REGELN\nUm es einfacher zu machen, werden wir dies in Segmente unterteilen und diskutieren. Diese Woche beginnen wir mit der Betrachtung von FIELD SHAPE, GOAL TYPES und BARRIERS.\n\nFELD\nIn der ersten Beschreibung hatte ich ein Achteck f\u00fcr eine Feldform erw\u00e4hnt, vor allem, weil es sich optisch etwas interessanter anf\u00fchlte als ein Rechteck. Hier sind einige Untersuchungen zu m\u00f6glichen Feldtypen:\n\nEllipse\nDies wurde grob nach den Vorgaben des Australian Rules Football Field gemacht. Es ist ziemlich massiv, aber andererseits spielt Australian Rules Football mit achtzehn Spielern pro Team. Das k\u00f6nnte der richtige Weg sein, wenn wir gr\u00f6\u00dfere Mannschaften und m\u00f6glicherweise weniger gute Spiele haben wollen.\n\nPolygonal (Achteck oder Sechseck)\nDiese Felder wurden kleiner skaliert, um ein intensiveres Spiel zu erm\u00f6glichen. Die Teams w\u00e4ren vermutlich kleiner. Meine einzige Sorge ist, dass, wenn wir anfangen, die Barrieren hinzuzuf\u00fcgen, es zu voll sein k\u00f6nnte.\n\nZIELE\nWahrscheinlich die wichtigste Frage eines jeden Spiels, wie bekommt man Punkte?\n\nBeitr\u00e4ge\nAustralian Rules Football verwendet vier Pfosten als Tor und kickt den Ball zwischen den Pfosten = 6 Punkte. Kicken des Balles zwischen einem Torpfosten und einem Hinterpfosten = 1 Punkt.\n\n\nQuadratisch\nIn Zans Vorschlag beschrieb er einen 2 m langen Platz f\u00fcr das Ziel. Mannschaften erhalten einen Punkt, wenn der Ball zwischen der Torlinie und der Mittellinie geschossen wird, zwei Punkte, wenn der Ball aus der Mitte der Linie geschossen wird, und drei Punkte, wenn der Ball von einer Barriere durch das quadratische Tor abprallt.\nIch war mir nicht sicher, wie das Tor speziell geschossen werden w\u00fcrde, ob es nun ein Korb oder eher eine klassische Torformation war, also versuchte ich, verschiedene Untersuchungen dar\u00fcber zu kombinieren, wie das Tor selbst aussehen w\u00fcrde.\n\n\nRechteckiges Ziel\nDie andere Option ist das klassisch geformte Tor aus dem Fu\u00dfball (oder es k\u00f6nnte verkleinert werden, um mehr wie ein Hockeytor zu sein). Wie bei beiden Sportarten, wenn wir jedoch ein rechteckiges Tor verwenden, w\u00fcrden Sie davon ausgehen, dass die Mannschaft eine Torwartposition haben w\u00fcrde, aber das ist etwas, das in der n\u00e4chsten Woche diskutiert werden kann.\n\nBARRIEREN\nZan skizzierte vier Arten von Barrieren, die \u00fcber Spieleraktionen oder durch vorprogrammierte Routinen ein- und ausgeschaltet werden k\u00f6nnen.\n\nWand: Ein Magnetfeld, das den Ball bei Kontakt abst\u00f6\u00dft, wie es eine physikalische Oberfl\u00e4che tun w\u00fcrde. Diese gibt es in zahlreichen Formen und Gr\u00f6\u00dfen.\nStasis: Ein Feld, das den Ball einf\u00e4ngt und an seinem Platz h\u00e4lt, bis er durch die N\u00e4he des Spielers deaktiviert wird.\nStarten Sie: Kleine magnetische Punkte auf dem Boden, die den Ball nach oben schie\u00dfen, wenn er \u00fcber ihn hinweggeht.\nAuswerfen: Ein Feld, das den Ball f\u00fcr bis zu 3 Sekunden einf\u00e4ngt und ihn in eine zuf\u00e4llige Richtung wirft.\n\nDie erste Frage ist, wie sehen diese Barrieren aus? Hier sind ein paar m\u00f6gliche Optionen, um Ihnen den Einstieg zu erleichtern:\n\nZwei vertikale Pfosten\nZwei Pfosten mit dem dazwischen liegenden Feld k\u00f6nnten interessant sein, um ein physisches Hindernis f\u00fcr die Spieler zu schaffen, dem sie ausweichen m\u00fcssen, k\u00f6nnten aber zu gef\u00e4hrlich und kompliziert sein, da die Pfosten zu einer zus\u00e4tzlichen Barriere auf der magnetischen Barriere werden.\n\nBoden-\/Deckengeneratoren\nSie k\u00f6nnten die Magnetfelder durch Paneele im Boden oder Boden\/Decke erzeugen lassen, um das Spielfeld von physischen Hindernissen fernzuhalten.\n\nZweite Frage: Gibt es eine Farbcodierung?\n\nK\u00f6nnen die Spieler erkennen, ob ein Feld aktiv oder tot ist? Oder gar welche Art von Feld ist aktiv, um das in ihre Strategie zu integrieren?\n\nDie Masten\/Platten k\u00f6nnen mit Leuchten ausgestattet werden, die je nach Farbe des verwendeten Lichts aktiv\/passiv und\/oder Typ anzeigen k\u00f6nnen.\n\nHier ist ein Muster-Farbschema mit dem entsprechenden Effekt:\n\nDas war's f\u00fcr diese Woche. Z\u00f6gern Sie nicht, diese Elemente in den folgenden Kommentaren zu diskutieren. N\u00e4chste Woche werden wir \u00fcberpr\u00fcfen und sehen, ob wir bei einer Entscheidung eingekreist sind und beginnen, in die Teams, Positionen und Regeln f\u00fcr das Standard-Sataball-Spiel einzusteigen.\n\nBis zum n\u00e4chsten Mal.....","zh_CN":"Hello and welcome to another installment of LORE BUILDER, where we take a weekly dip into the pool of unexplored Star Citizen lore. If this is your first time, please consult the caveats and background reading at the beginning of the first issue, so you get an idea of what\u2019s already been established.\n\nThanks again for the additional pirates\/criminals\/syndicates; they have been absorbed into the Excel sheet.\n\nLet\u2019s get right to it.\n\nSATABALL\nThe results are in from last week\u2019s poll. The combination of Australian Rules Football and Zan\u2019s proposal was selected as the basis for the rules for Sataball. Thanks to Krant and everyone else who submitted rule systems over the weeks. We will now begin constructing an understanding of the game itself using these two approaches as a foundation.\n\nFirst, a few weeks ago you decided on Sam Corwin\u2019s origin story for Sataball. He was kind enough to update that origin to incorporate the new rules format:\n\nCreated during the later years of colonization efforts by Humanity (close to the Messer era), colonist children found themselves with little to do while schools and the like were being constructed. As a prank, they began playing with the settings on the prefab colony building\u2019s bug-stopper forcefields, the most common model being the SATA-IM, an acronym standing for Static Advanced Termination Arrester \u2013 Insect Model. They tweaked the SATA fields to be strong enough to knock cups and books out of people\u2019s hands as they passed through. One day a ball was accidentally kicked towards a door, and the modified SATA field bounced the ball back to the child.\n\nIn short order, a few buildings were found with missing SATA fields. The parents discovered the children playing a new game out in an empty lot, and as it kept them out of trouble, quickly ordered more of the inexpensive SATA fields for the kids to modify and make more playing fields with.\n\nIt didn\u2019t take long for adults to realize how fun the game could be, and visitors to the colonies brought back vids of an exciting new sport being born.\n\nAs with most new games, different colonies experimented with different methods of playing Sataball in the early days of its formation, before it was officially recognized as a sport. Through trial and error (not to mention a few mostly hilarious mishaps with the SATA fields), it was found that the addition of magnetic playing equipment enhanced the SATA field\u2019s abilities to interact with both ball and players. The magnetic equipment could easily be made by salvaging electromagnets from broken down colony machines, so it was a natural addition to the fledgling sport.\n\nTHE RULES\nTo make it easier, we\u2019re going to break this into segments for discussion. This week we\u2019ll start looking at FIELD SHAPE, GOAL TYPES and BARRIERS.\n\nFIELD\nIn the initial description, I had mentioned an octagon for a field shape, mostly because it felt a little more visually interesting than a rectangle. Here are some explorations of potential field types:\n\nEllipse\nThis was roughly made to the specifications of the Australian Rules Football field. It\u2019s pretty massive, but then again, Australian Rules Football plays with eighteen players per team. This might be the way to go if we want to have larger size teams and possibly lower-scoring games.\n\nPolygonal (Octagon or Hexagon)\nThese fields were scaled smaller to account for a more high-intensity game. Teams would presumably be smaller. My only worry is that when we start adding in the barriers, it might be too crowded.\n\nGOALS\nProbably the most important question of any game, how do you score points?\n\nPosts\nAustralian Rules football uses four posts as their goals, kicking the ball between the goal posts = 6 points. Kicking the ball between a goal post and a behind post = 1 point.\n\n\n\n\n\nSquare\nIn Zan\u2019s proposal, he described a 2m square for the goal. Teams get one point when the ball is shot between goal line and halfway, two points if the ball is shot from past the half-way line, and three points if the ball ricochets through the square goal from a barrier.\nI wasn\u2019t sure how the goal would specifically be scored, whether it was a basket or more of a classic goal formation, so I tried couple different explorations of how the goal itself would look.\n\n\n\n\n\nRectangular Goal\nThe other option is the classic shaped goal from soccer (or it could be scaled down to be more like a hockey goal). As with both of those sports, if we use a rectangular goal though, you would assume that the team would have a goalie position, but that\u2019s something that can be discussed in next week\u2019s post.\n\nBARRIERS\nZan outlined four types of barriers that can be turned on\/off via player action or by pre-programmed routines.\n\nWall: A magnetic field that repels the ball on contact like a physical surface would. These exist in numerous shapes and sizes.\nStasis: A field that traps the ball and holds it in place until it\u2019s deactivated by player proximity.\nLaunch: Small magnetic spots on the floor that shoot the ball upwards when it passes over them.\nEject: A field that traps the ball for up to 3 seconds and ejects it in a random direction.\n\nThe first question is, what do these barriers look like? Here are a couple of possible options to get you started:\n\nTwo Vertical Posts\nTwo posts with the field acting between them could be interesting to add a physical obstacle for the players to have to dodge, but might be too dangerous and complicated as the posts become an additional barrier on top of the magnetic barrier.\n\nFloor\/Ceiling Generators\nYou could have the magnetic fields be generated by panels in the floor or floor\/ceiling in order to keep the playing field clear of physical obstructions.\n\nSecond question, is there Color-Coding?\n\nCan the players identify whether a field is active or dead? Or even what type of field is active in order to incorporate that into their strategy?\n\nThe poles\/panels could be outfitted with lights that could indicate active\/passive and\/or type based on the color of the light used.\n\nHere\u2019s a sample color scheme with the appropriate effect:\n\nThat\u2019s it for this week. Feel free to discuss these elements in the comments below. Next week, we\u2019ll review and see if we\u2019ve circled in on a decision and start to get into the teams, positions, and rules for the standard Sataball match.\n\nUntil next time \u2026"},"links_count":3,"comment_count":118,"created_at":"2013-12-13T00:00:00+00:00","created_at_human":"12 years ago"},"meta":{"processed_at":"2026-05-08 03:40:03","valid_relations":["images","links"],"prev_id":13427,"next_id":13429}}