{"data":{"id":13449,"title":"Letter from the Chairman: $35 Million","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/13449-Letter-From-The-Chairman-35-Million","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/13449","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/13449","channel":"Transmission","category":"General","series":"From the Chairman","images":[{"id":8,"name":"ChrisRobertsDirecting-300x201.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/1voadjmwj49znr\/source\/ChrisRobertsDirecting-300x201.jpg","alt":"","size":14938,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:30:42+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/8","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/8\/similar"},{"id":1146,"name":"City_center_cornerstone_01.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/p4pdufxngpurpr\/source\/City_center_cornerstone_01.jpg","alt":"","size":11242066,"mime_type":"image\/jpeg","last_modified":"2013-12-22T03:12:31+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1146","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1146\/similar"},{"id":1147,"name":"Rectanglenebula.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/prm313w3cc1wxr\/source\/Rectanglenebula.jpg","alt":"","size":10496,"mime_type":"image\/jpeg","last_modified":"2013-12-22T03:12:13+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1147","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1147\/similar"}],"images_count":3,"translations":{"en_EN":"Greetings Citizens,\nWow! When I started this journey I would have never guessed that we would have come so far in such a short time. $35M in funds raised to build Star Citizen before the end of 2013 is truly a monumental achievement! You\u2019re not just re-writing the rules of how games are made and funded but you\u2019re showing the power that a committed community has to achieve a vision that so many people said was no longer relevant. You\u2019ve broken every record there is in crowd funding \u2013 and not just for games \u2013 for any type of project!\n\nWhat is also a great sign for the long term longevity of Star Citizen and its community is that a large amount of this last stretch goal, like the previous ones has come from new Citizens \u2013 6,617 to be precise! A continually growing community is a testimony to the enthusiasm of the existing community in sharing their excitement and also a resounding indictment of the people that still say space sims are a fringe genre.\n\nWith your enthusiasm and generosity you\u2019re allowing the team and I to go beyond the bare minimum we knew we needed to deliver to make Star Citizen an engrossing experience. As Star Citizen is an open universe and there are so many possibilities the additional funds allow us to increase the amount of content available at the start, have more talented developers working on the various facets in parallel, which will allow us to have a richer gameplay experience from the beginning and allow us to invest in some research and development projects to keep Star Citizen ahead of the curve. Unlike a typical publisher we don\u2019t look at this initial funding as bigger profits \u2013 we look at as allowing us to deliver more of the dream sooner and ensure the online infrastructure and support is as full featured as possible, even during the pre-release period.\n\nI would also like to thank each and every one for your support in my decision to delay the Dogfighting Module. I know it was disappointing for many people, and it wasn\u2019t a decision that I took lightly but after much deliberation I decided it was best for the long term health of the project. The various modules are a great way of engaging all of you and providing useful feedback to the team. But for me their strongest benefit is providing smaller, shorter terms goals for the team to achieve, while working towards is a pretty daunting feature set for the full game. It forces us to finish a feature with enough polish that hundreds of thousands of people can experience it. The Hangar module, while fairly limited is an example of this \u2013 despite still missing many features that will be present in the final game it is far more polished than anything would normally be at this stage of the development if it was just an internal or publisher milestone. Even our commercials are constructed this way. They are goals that force us to get the ship and animations finished and polished for the commercial and usable in the hangar. We chose situations and assets for the commercials that match up to what we know we need for the game, in the same way we are using the modules as a way of making incremental progress to delivering a game of the scope of Star Citizen. This is why I\u2019m against polishing something that won\u2019t contribute to the final game. We could have shared a simple single player dogfight module with some scripted missions \u2013 and had something much more polished than we showed on Friday (at a cost of all the multi-player progress we\u2019ve made) but that\u2019s not something that would be anything other than one off work to keep everyone amused while we work on getting the actual functionality that we need.\n\nIn my heart I didn\u2019t want to rush out something that would be a stop gap. Testing the head to head aspect is the one I\u2019m most focused on. I\u2019ve made a lot of single player games \u2013 I know that we can knock that out of the park but I really want to make sure that the multiplayer combat is fun, compelling and that we solve the various challenges in having the controls and flight model work smoothly online. That was what the Dogfight Module was always intended to be at its core and so at the end of the day I felt I would be letting myself down, as well as everyone in the community if I didn\u2019t deliver a module that lived up to the goals I wanted to achieve. Even though I want the community\u2019s feedback that\u2019s only useful when I\u2019m mostly happy with how something plays and looks and I\u2019m not there yet on the multiplayer dogfighting.\n\nSo from the bottom of my heart thank you for your support. I\u2019m pretty sure that when you get your hands on the dogfighting module you\u2019ll be happy and glad we made this decision.\nAt $35 million, you unlock the final fan-voted ship design. The Drake Herald was one of my favorite potential choices, as it represents the diversity in possible professions that will make Star Citizen such a compelling universe for players of all stripes. I\u2019m glad the design (and the \u2018information runner\u2019 role it represents) has made it onto our schedule due to your support! Here are the specifics:\n\nDrake Herald \u2013 Knowledge is power, and one of the most valuable commodities is pure information: the 1s and 0s behind everything from UEC ledgers to Citizenship ratings. Whether it\u2019s colonists struggling to stay in contact with the UEE\u2019s central worlds or criminals trading in illicit data, there will always be a need to securely move data. The Drake Herald, small, armored ship, is designed to fit that need and safely get that information from Point A to Point B. Featuring a powerful central engine (for high speed transit and generating the power needed for effective data encryption\/containment), advanced encryption software and an armored computer core, the Herald is unique among personal spacecraft in that it is designed to be easily \u2018cleaned\u2019 when in danger of capture. The Herald includes an array of heavy duty internal options for data protection, including redundant power subsystems and EMP shielding, and a high-powered broadcast array for data transmission.\n\nThe results of the last system poll have determined the winner of the $37 million stretch goal: the stellar graveyard.\n\nTanga System \u2013 At the heart of an unusual rectangular planetary nebula (see reference), lies Tanga System. The inner planets engulfed the star entered the red giant phase. The expanded habitable zone unfroze a small world on the former outer ring and for several hundred million years made it habitable. Life began to emerge and was just reaching a primitive state when the star collapsed into a white dwarf, throwing the planet back into a deep freeze, then blasting the atmosphere away with the resulting planetary nebula. That\u2019s how the system was found: Only two worlds (speculation that there could have been three to four more) but both are dead planets with no atmosphere.\n\nBe sure to vote for the $38 million system unlock in the poll below. Remember that all additional funding goes directly to supporting Star Citizen\u2019s production in dozens of ways, the additional ships and systems are just a small representation of what is being done to improve the game!\n\nFinally, don\u2019t forget about the Foundry 42 \/ Squadron 42 contest announced on Friday; There\u2019s some really great prizes and it\u2019s our way of giving a little back to all you for being such a great community. You can sign up here!\n\nThank you for your continued support. Happy holidays to all of you and I\u2019m looking forward to showing you more of what we\u2019re working on in the New Year!","de_DE":"Gr\u00fc\u00dfe B\u00fcrger,\nWow! Als ich diese Reise begann, h\u00e4tte ich nie gedacht, dass wir in so kurzer Zeit so weit gekommen w\u00e4ren. 35 Millionen Dollar an Geldern, die f\u00fcr den Bau von Star Citizen bis Ende 2013 gesammelt wurden, sind wirklich eine monumentale Leistung! Du schreibst nicht nur die Regeln neu, wie Spiele gemacht und finanziert werden, sondern zeigst auch die Kraft, die eine engagierte Gemeinschaft hat, um eine Vision zu verwirklichen, von der so viele Leute sagten, sie sei nicht mehr relevant. Du hast jeden Rekord in der Massenfinanzierung gebrochen - und das nicht nur f\u00fcr Spiele - f\u00fcr jede Art von Projekt!\n\nWas auch ein gro\u00dfes Zeichen f\u00fcr die langfristige Langlebigkeit von Star Citizen und seiner Gemeinschaft ist, ist, dass ein gro\u00dfer Teil dieses letzten Streckenziels, wie das vorherige, von neuen B\u00fcrgern stammt - 6.617, um genau zu sein! Eine st\u00e4ndig wachsende Gemeinschaft ist ein Zeugnis f\u00fcr die Begeisterung der bestehenden Gemeinschaft, ihre Begeisterung zu teilen, und auch eine schallende Anklage gegen die Menschen, die immer noch sagen, dass Space Sims ein Randgenre sind.\n\nMit Ihrer Begeisterung und Gro\u00dfz\u00fcgigkeit erlauben Sie dem Team und mir, \u00fcber das absolute Minimum hinauszugehen, das wir wussten, dass wir liefern m\u00fcssen, um Star Citizen zu einem fesselnden Erlebnis zu machen. Da Star Citizen ein offenes Universum ist und es so viele M\u00f6glichkeiten gibt, erlauben uns die zus\u00e4tzlichen Mittel, die Menge der zu Beginn verf\u00fcgbaren Inhalte zu erh\u00f6hen, mehr talentierte Entwickler zu haben, die parallel an den verschiedenen Facetten arbeiten, was uns von Anfang an eine reichhaltigere Spielerfahrung erm\u00f6glichen wird und es uns erm\u00f6glicht, in einige Forschungs- und Entwicklungsprojekte zu investieren, um Star Citizen immer einen Schritt voraus zu sein. Im Gegensatz zu einem typischen Publisher betrachten wir diese Erstfinanzierung nicht als gr\u00f6\u00dfere Gewinne - wir betrachten sie als die M\u00f6glichkeit, fr\u00fcher mehr vom Traum zu verwirklichen und sicherzustellen, dass die Online-Infrastruktur und der Support so umfassend wie m\u00f6glich sind, auch w\u00e4hrend der Vorabversionsphase.\n\nIch m\u00f6chte auch jedem einzelnen f\u00fcr Ihre Unterst\u00fctzung bei meiner Entscheidung danken, das Dogfighting Module zu verschieben. Ich wei\u00df, dass es f\u00fcr viele Menschen entt\u00e4uschend war, und es war keine Entscheidung, die ich auf die leichte Schulter genommen habe, aber nach langer \u00dcberlegung entschied ich, dass es das Beste f\u00fcr die langfristige Gesundheit des Projekts war. Die verschiedenen Module sind eine gute M\u00f6glichkeit, Sie alle zu begeistern und dem Team n\u00fctzliches Feedback zu geben. Aber f\u00fcr mich ist ihr st\u00e4rkster Vorteil, kleinere, k\u00fcrzere Ziele f\u00fcr das Team zu erreichen, w\u00e4hrend die Arbeit auf dem Weg zu einem ziemlich abschreckenden Feature-Set f\u00fcr das gesamte Spiel ist. Es zwingt uns, ein Feature mit gen\u00fcgend Feinschliff zu beenden, dass Hunderttausende von Menschen es erleben k\u00f6nnen. Das Hangarmodul, obwohl es relativ begrenzt ist, ist ein Beispiel daf\u00fcr - obwohl es noch viele Features vermisst, die im Endspiel vorhanden sein werden, ist es weitaus ausgefeilter, als es normalerweise in dieser Phase der Entwicklung der Fall w\u00e4re, wenn es nur ein interner oder publisherischer Meilenstein w\u00e4re. Sogar unsere Werbespots sind so aufgebaut. Es sind Ziele, die uns zwingen, das Schiff und die Animationen f\u00fcr den Werbespot fertigzustellen und zu polieren und im Hangar zu nutzen. Wir haben Situationen und Verm\u00f6genswerte f\u00fcr die Werbespots ausgew\u00e4hlt, die dem entsprechen, was wir f\u00fcr das Spiel ben\u00f6tigen, so wie wir die Module verwenden, um schrittweise Fortschritte bei der Entwicklung eines Spiels im Umfang von Star Citizen zu erzielen. Deshalb bin ich gegen das Polieren von etwas, das nicht zum Endspiel beitr\u00e4gt. Wir h\u00e4tten ein einfaches Einzelspieler-Luftkampfmodul mit einigen geskripteten Missionen teilen k\u00f6nnen - und etwas viel ausgefeilteres hatten, als wir am Freitag gezeigt haben (auf Kosten all der Fortschritte, die wir mit mehreren Spielern gemacht haben), aber das ist nichts anderes als eine einmalige Arbeit, um alle am\u00fcsiert zu halten, w\u00e4hrend wir daran arbeiten, die eigentliche Funktionalit\u00e4t zu erhalten, die wir brauchen.\n\nIn meinem Herzen wollte ich nichts \u00fcberst\u00fcrzen, was eine Stoppl\u00fccke w\u00e4re. Das Testen des Kopf-Kopf-Aspektes ist derjenige, auf den ich mich am meisten konzentriere. Ich habe viele Einzelspielerspiele gemacht - ich wei\u00df, dass wir das aus dem Park werfen k\u00f6nnen, aber ich m\u00f6chte wirklich sicherstellen, dass der Multiplayer-Kampf Spa\u00df macht, \u00fcberzeugend ist und dass wir die verschiedenen Herausforderungen l\u00f6sen, damit die Steuerung und das Flugmodell reibungslos online funktionieren. Das war es, was das Dogfight Module immer im Kern sein sollte, und so f\u00fchlte ich mich am Ende des Tages im Stich gelassen, ebenso wie jeder in der Gemeinschaft, wenn ich nicht ein Modul liefern w\u00fcrde, das den Zielen, die ich erreichen wollte, entsprach. Auch wenn ich das Feedback der Community m\u00f6chte, ist das nur dann n\u00fctzlich, wenn ich am meisten damit zufrieden bin, wie etwas l\u00e4uft und aussieht und ich bin noch nicht im Multiplayer-Durchhaltekampf dabei.\n\nAlso von ganzem Herzen danke ich dir f\u00fcr deine Unterst\u00fctzung. Ich bin mir ziemlich sicher, dass du gl\u00fccklich und froh sein wirst, dass wir diese Entscheidung getroffen haben, wenn du das Dogfighting-Modul in die Finger bekommst.\nBei 35 Millionen Dollar schalten Sie das endg\u00fcltige, von Fans gew\u00e4hlte Schiffsdesign frei. Der Drake Herald war eine meiner bevorzugten potentiellen Entscheidungen, da er die Vielfalt der m\u00f6glichen Berufe repr\u00e4sentiert, die Star Citizen zu einem so \u00fcberzeugenden Universum f\u00fcr Spieler aller Couleur machen werden. Ich bin froh, dass das Design (und die Rolle des Informationsl\u00e4ufers) es dank Ihrer Unterst\u00fctzung in unseren Zeitplan aufgenommen hat! Hier sind die Details:\n\nDrake Herald - Wissen ist Macht, und eines der wertvollsten G\u00fcter sind reine Informationen: die 1er und 0er hinter allem, von UEC-Ledgern bis hin zu Citizenship Ratings. Ob Kolonisten, die darum k\u00e4mpfen, mit den zentralen Welten der UEE in Kontakt zu bleiben, oder Kriminelle, die mit illegalen Daten handeln, es wird immer ein Bed\u00fcrfnis geben, Daten sicher zu \u00fcbertragen. Der Drake Herald, ein kleines, gepanzertes Schiff, wurde entwickelt, um diesen Bedarf zu decken und diese Informationen sicher von Punkt A nach Punkt B zu bringen. Mit einem leistungsstarken zentralen Motor (f\u00fcr Hochgeschwindigkeitstransport und Erzeugung der f\u00fcr eine effektive Datenverschl\u00fcsselung\/-begrenzung erforderlichen Energie), einer fortschrittlichen Verschl\u00fcsselungssoftware und einem gepanzerten Computerkern ist der Herald einzigartig unter den pers\u00f6nlichen Raumfahrzeugen, da er so konzipiert ist, dass er bei Gefahr des Einfangens leicht \"gereinigt\" werden kann. Der Herald beinhaltet eine Reihe von hochleistungsf\u00e4higen internen Optionen f\u00fcr den Datenschutz, einschlie\u00dflich redundanter Strom-Subsysteme und EMP-Abschirmung, und eine hochleistungsf\u00e4hige Rundfunkanordnung f\u00fcr die Daten\u00fcbertragung. Die Ergebnisse der letzten Systemumfrage haben den Gewinner des 37 Millionen Dollar Stretch-Tores bestimmt: den Sternenfriedhof.\n\nTanga-System - Das Herzst\u00fcck eines ungew\u00f6hnlichen rechteckigen planetarischen Nebels (siehe Referenz) ist das Tanga-System. Die inneren Planeten verschlungen den Stern in die rote Riesenphase. Die erweiterte bewohnbare Zone entfriert eine kleine Welt am ehemaligen Au\u00dfenring und macht sie mehrere hundert Millionen Jahre lang bewohnbar. Das Leben begann zu entstehen und erreichte gerade einen primitiven Zustand, als der Stern zu einem Wei\u00dfen Zwerg zusammenbrach, den Planeten wieder in eine tiefe K\u00e4lte warf und dann die Atmosph\u00e4re mit dem entstehenden planetarischen Nebel wegblies. So wurde das System gefunden: Nur zwei Welten (Spekulationen, dass es noch drei bis vier mehr h\u00e4tten geben k\u00f6nnen), aber beide sind tote Planeten ohne Atmosph\u00e4re. Seien Sie sicher, dass Sie f\u00fcr das 38 Millionen Dollar System stimmen, das Sie in der Umfrage unten freischalten. Denken Sie daran, dass alle zus\u00e4tzlichen Mittel direkt an die Unterst\u00fctzung der Produktion von Star Citizen in dutzenderlei Hinsicht gehen, die zus\u00e4tzlichen Schiffe und Systeme sind nur eine kleine Darstellung dessen, was getan wird, um das Spiel zu verbessern!\n\nVergessen Sie nicht den am Freitag angek\u00fcndigten Foundry 42 \/ Squadron 42 Wettbewerb; Es gibt einige wirklich tolle Preise und es ist unsere Art, euch allen ein wenig zur\u00fcckzugeben, weil ihr eine so gro\u00dfartige Community seid. Du kannst dich hier anmelden!\n\nVielen Dank f\u00fcr Ihre anhaltende Unterst\u00fctzung. Frohe Feiertage f\u00fcr euch alle und ich freue mich darauf, euch mehr von dem zu zeigen, woran wir im neuen Jahr arbeiten!","zh_CN":"Greetings Citizens,\nWow! When I started this journey I would have never guessed that we would have come so far in such a short time. $35M in funds raised to build Star Citizen before the end of 2013 is truly a monumental achievement! You\u2019re not just re-writing the rules of how games are made and funded but you\u2019re showing the power that a committed community has to achieve a vision that so many people said was no longer relevant. You\u2019ve broken every record there is in crowd funding \u2013 and not just for games \u2013 for any type of project!\n\nWhat is also a great sign for the long term longevity of Star Citizen and its community is that a large amount of this last stretch goal, like the previous ones has come from new Citizens \u2013 6,617 to be precise! A continually growing community is a testimony to the enthusiasm of the existing community in sharing their excitement and also a resounding indictment of the people that still say space sims are a fringe genre.\n\nWith your enthusiasm and generosity you\u2019re allowing the team and I to go beyond the bare minimum we knew we needed to deliver to make Star Citizen an engrossing experience. As Star Citizen is an open universe and there are so many possibilities the additional funds allow us to increase the amount of content available at the start, have more talented developers working on the various facets in parallel, which will allow us to have a richer gameplay experience from the beginning and allow us to invest in some research and development projects to keep Star Citizen ahead of the curve. Unlike a typical publisher we don\u2019t look at this initial funding as bigger profits \u2013 we look at as allowing us to deliver more of the dream sooner and ensure the online infrastructure and support is as full featured as possible, even during the pre-release period.\n\nI would also like to thank each and every one for your support in my decision to delay the Dogfighting Module. I know it was disappointing for many people, and it wasn\u2019t a decision that I took lightly but after much deliberation I decided it was best for the long term health of the project. The various modules are a great way of engaging all of you and providing useful feedback to the team. But for me their strongest benefit is providing smaller, shorter terms goals for the team to achieve, while working towards is a pretty daunting feature set for the full game. It forces us to finish a feature with enough polish that hundreds of thousands of people can experience it. The Hangar module, while fairly limited is an example of this \u2013 despite still missing many features that will be present in the final game it is far more polished than anything would normally be at this stage of the development if it was just an internal or publisher milestone. Even our commercials are constructed this way. They are goals that force us to get the ship and animations finished and polished for the commercial and usable in the hangar. We chose situations and assets for the commercials that match up to what we know we need for the game, in the same way we are using the modules as a way of making incremental progress to delivering a game of the scope of Star Citizen. This is why I\u2019m against polishing something that won\u2019t contribute to the final game. We could have shared a simple single player dogfight module with some scripted missions \u2013 and had something much more polished than we showed on Friday (at a cost of all the multi-player progress we\u2019ve made) but that\u2019s not something that would be anything other than one off work to keep everyone amused while we work on getting the actual functionality that we need.\n\nIn my heart I didn\u2019t want to rush out something that would be a stop gap. Testing the head to head aspect is the one I\u2019m most focused on. I\u2019ve made a lot of single player games \u2013 I know that we can knock that out of the park but I really want to make sure that the multiplayer combat is fun, compelling and that we solve the various challenges in having the controls and flight model work smoothly online. That was what the Dogfight Module was always intended to be at its core and so at the end of the day I felt I would be letting myself down, as well as everyone in the community if I didn\u2019t deliver a module that lived up to the goals I wanted to achieve. Even though I want the community\u2019s feedback that\u2019s only useful when I\u2019m mostly happy with how something plays and looks and I\u2019m not there yet on the multiplayer dogfighting.\n\nSo from the bottom of my heart thank you for your support. I\u2019m pretty sure that when you get your hands on the dogfighting module you\u2019ll be happy and glad we made this decision.\nAt $35 million, you unlock the final fan-voted ship design. The Drake Herald was one of my favorite potential choices, as it represents the diversity in possible professions that will make Star Citizen such a compelling universe for players of all stripes. I\u2019m glad the design (and the \u2018information runner\u2019 role it represents) has made it onto our schedule due to your support! Here are the specifics:\n\nDrake Herald \u2013 Knowledge is power, and one of the most valuable commodities is pure information: the 1s and 0s behind everything from UEC ledgers to Citizenship ratings. Whether it\u2019s colonists struggling to stay in contact with the UEE\u2019s central worlds or criminals trading in illicit data, there will always be a need to securely move data. The Drake Herald, small, armored ship, is designed to fit that need and safely get that information from Point A to Point B. Featuring a powerful central engine (for high speed transit and generating the power needed for effective data encryption\/containment), advanced encryption software and an armored computer core, the Herald is unique among personal spacecraft in that it is designed to be easily \u2018cleaned\u2019 when in danger of capture. The Herald includes an array of heavy duty internal options for data protection, including redundant power subsystems and EMP shielding, and a high-powered broadcast array for data transmission.\n\nThe results of the last system poll have determined the winner of the $37 million stretch goal: the stellar graveyard.\n\nTanga System \u2013 At the heart of an unusual rectangular planetary nebula (see reference), lies Tanga System. The inner planets engulfed the star entered the red giant phase. The expanded habitable zone unfroze a small world on the former outer ring and for several hundred million years made it habitable. Life began to emerge and was just reaching a primitive state when the star collapsed into a white dwarf, throwing the planet back into a deep freeze, then blasting the atmosphere away with the resulting planetary nebula. That\u2019s how the system was found: Only two worlds (speculation that there could have been three to four more) but both are dead planets with no atmosphere.\n\nBe sure to vote for the $38 million system unlock in the poll below. Remember that all additional funding goes directly to supporting Star Citizen\u2019s production in dozens of ways, the additional ships and systems are just a small representation of what is being done to improve the game!\n\nFinally, don\u2019t forget about the Foundry 42 \/ Squadron 42 contest announced on Friday; There\u2019s some really great prizes and it\u2019s our way of giving a little back to all you for being such a great community. You can sign up here!\n\nThank you for your continued support. Happy holidays to all of you and I\u2019m looking forward to showing you more of what we\u2019re working on in the New Year!"},"links_count":1,"comment_count":401,"created_at":"2013-12-22T00:00:00+00:00","created_at_human":"12 years ago"},"meta":{"processed_at":"2026-05-13 22:01:49","valid_relations":["images","links"],"prev_id":13448,"next_id":13450}}