{"data":{"id":13577,"title":"Kickstarter: Kingdom Come: Deliverance","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/13577-Kickstarter-Kingdom-Come-Deliverance","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/13577","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/13577","channel":"Undefined","category":"Undefined","series":"None","images":[{"id":1353,"name":"Horse-Combat.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/fdxqnozt8brujr\/source\/Horse-Combat.jpg","alt":"","size":666872,"mime_type":"image\/jpeg","last_modified":"2014-02-17T19:55:46+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1353","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1353\/similar"},{"id":1356,"name":"Rataje-Enterence-003-Copy.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/sl4nasfsqpne4r\/source\/Rataje-Enterence-003-Copy.jpg","alt":"","size":2141319,"mime_type":"image\/jpeg","last_modified":"2014-02-17T19:55:54+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1356","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1356\/similar"},{"id":1359,"name":"Sunrise.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/g7lnxd5it0wi8r\/source\/Sunrise.jpg","alt":"","size":618107,"mime_type":"image\/jpeg","last_modified":"2014-02-17T19:55:56+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1359","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1359\/similar"},{"id":1361,"name":"City-2.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/300i2bjaue6nvr\/source\/City-2.jpg","alt":"","size":448365,"mime_type":"image\/jpeg","last_modified":"2014-02-17T19:55:43+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1361","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1361\/similar"}],"images_count":4,"translations":{"en_EN":"Greetings Citizens,\nYou may recall that I occasionally use this space to highlight other crowd funded projects that I feel Star Citizen\u2019s backers might be interested in. It\u2019s a rare treat when a Kickstarter announcement genuinely impresses me\u2026 and Kingdom Come: Deliverance has done just that.\n\nWhat first drew me to Kingdom Come was the game\u2019s launch trailer, embedded above. Like Star Citizen, the team at Warhorse has launched their project with a graphically stunning video that showcases actual gameplay\u2026 and it is intense! Also like Star Citizen, the game is built on the CryEngine. They\u2019re using the same technology to do for swords and armor what we are doing for spaceships and alien worlds.\n\nKingdom Come doesn\u2019t just look like a great game, though: it looks like something we on the Star Citizen team could learn from. The characters and outfits I saw working in-engine in the trailer impressed me so much that I contacted the team to talk about what was going on under the hood. Star Citizen doesn\u2019t need peasants and knights\u2026 but it does need a robust character creation system for the persistent universe. And that technology is exactly what Warhorse is building for the CryEngine.\n\nThe good news is: the team at Warhorse isn\u2019t just an incredible talented group of people\u2026 they\u2019re also kindred spirits who are willing to share the work they\u2019ve done! We will be sharing with them the tricks for working with CryEngine we\u2019ve learned over the last 18 months and they will be letting us in on the secrets and the tech behind what they\u2019re doing! I\u2019ve always said that independent developers should stick together, and the potential good for both games that can come from this unofficial partnership is proof positive!\n\nI encourage all Citizens to take a look at Warhorse\u2019s Kickstarter. If you\u2019re a fan of the kind of detail we put into Star Citizen, it may be something you\u2019d enjoy. If not, it\u2019s still a great example of some of the incredible things that are possible with CryEngine. I think they\u2019re doing incredible work and I\u2019m proud to have backed the game myself.\n\n\u2014 Chris Roberts","de_DE":"Gr\u00fc\u00dfe B\u00fcrger,\nSie erinnern sich vielleicht daran, dass ich diesen Raum gelegentlich nutze, um andere von der Menge finanzierte Projekte hervorzuheben, an denen die Geldgeber von Star Citizen meiner Meinung nach interessiert sein k\u00f6nnten. Es ist ein seltenes Vergn\u00fcgen, wenn eine Kickstarter-Ank\u00fcndigung mich wirklich beeindruckt.... und Kingdom Come: Die Befreiung hat genau das getan.\n\nWas mich zum ersten Mal nach Kingdom Come zog, war der Launch-Trailer des Spiels, der oben eingebettet war. Wie Star Citizen hat auch das Team von Warhorse sein Projekt mit einem grafisch ansprechenden Video gestartet, das das aktuelle Gameplay zeigt.... und es ist intensiv! Wie Star Citizen basiert auch das Spiel auf der CryEngine. Sie nutzen die gleiche Technologie, um f\u00fcr Schwerter und R\u00fcstungen das zu tun, was wir f\u00fcr Raumschiffe und fremde Welten tun.\n\nKingdom Come sieht aber nicht nur nach einem tollen Spiel aus: Es sieht so aus, als k\u00f6nnten wir vom Star Citizen Team etwas lernen. Die Charaktere und Outfits, die ich im Trailer gesehen habe, haben mich so sehr beeindruckt, dass ich das Team kontaktierte, um dar\u00fcber zu sprechen, was unter der Motorhaube vor sich ging. Sternenb\u00fcrger braucht keine Bauern und Ritter.... aber er braucht ein robustes Charakterbildungssystem f\u00fcr das hartn\u00e4ckige Universum. Und genau diese Technologie ist es, die Warhorse f\u00fcr die CryEngine entwickelt.\n\nDie gute Nachricht ist: Das Team von Warhorse ist nicht nur eine unglaublich talentierte Gruppe von Menschen.... es sind auch verwandte Geister, die bereit sind, ihre Arbeit zu teilen! Wir werden mit ihnen die Tricks f\u00fcr die Arbeit mit CryEngine teilen, die wir in den letzten 18 Monaten gelernt haben, und sie werden uns \u00fcber die Geheimnisse und die Technologie hinter dem, was sie tun, informieren! Ich habe immer gesagt, dass unabh\u00e4ngige Entwickler zusammenhalten sollten, und das Potenzial f\u00fcr beide Spiele, das aus dieser inoffiziellen Partnerschaft entstehen kann, ist positiv!\n\nIch ermutige alle B\u00fcrger, einen Blick auf Warhorse's Kickstarter zu werfen. Wenn Sie ein Fan von der Art von Details sind, die wir in Star Citizen umgesetzt haben, kann es etwas sein, das Ihnen gefallen w\u00fcrde. Wenn nicht, ist es immer noch ein gro\u00dfartiges Beispiel f\u00fcr einige der unglaublichen Dinge, die mit CryEngine m\u00f6glich sind. Ich denke, sie leisten unglaubliche Arbeit und ich bin stolz darauf, das Spiel selbst unterst\u00fctzt zu haben.\n\n- Chris Roberts","zh_CN":"Greetings Citizens,\nYou may recall that I occasionally use this space to highlight other crowd funded projects that I feel Star Citizen\u2019s backers might be interested in. It\u2019s a rare treat when a Kickstarter announcement genuinely impresses me\u2026 and Kingdom Come: Deliverance has done just that.\n\nWhat first drew me to Kingdom Come was the game\u2019s launch trailer, embedded above. Like Star Citizen, the team at Warhorse has launched their project with a graphically stunning video that showcases actual gameplay\u2026 and it is intense! Also like Star Citizen, the game is built on the CryEngine. They\u2019re using the same technology to do for swords and armor what we are doing for spaceships and alien worlds.\n\nKingdom Come doesn\u2019t just look like a great game, though: it looks like something we on the Star Citizen team could learn from. The characters and outfits I saw working in-engine in the trailer impressed me so much that I contacted the team to talk about what was going on under the hood. Star Citizen doesn\u2019t need peasants and knights\u2026 but it does need a robust character creation system for the persistent universe. And that technology is exactly what Warhorse is building for the CryEngine.\n\nThe good news is: the team at Warhorse isn\u2019t just an incredible talented group of people\u2026 they\u2019re also kindred spirits who are willing to share the work they\u2019ve done! We will be sharing with them the tricks for working with CryEngine we\u2019ve learned over the last 18 months and they will be letting us in on the secrets and the tech behind what they\u2019re doing! I\u2019ve always said that independent developers should stick together, and the potential good for both games that can come from this unofficial partnership is proof positive!\n\nI encourage all Citizens to take a look at Warhorse\u2019s Kickstarter. If you\u2019re a fan of the kind of detail we put into Star Citizen, it may be something you\u2019d enjoy. If not, it\u2019s still a great example of some of the incredible things that are possible with CryEngine. I think they\u2019re doing incredible work and I\u2019m proud to have backed the game myself.\n\n\u2014 Chris Roberts"},"links_count":2,"comment_count":480,"created_at":"2014-02-17T00:00:00+00:00","created_at_human":"12 years ago"},"meta":{"processed_at":"2026-05-14 00:01:52","valid_relations":["images","links"],"prev_id":13576,"next_id":13578}}