{"data":{"id":13588,"title":"Letter from the Chairman: $39 Million","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/13588-Letter-From-The-Chairman-39-Million","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/13588","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/13588","channel":"Transmission","category":"General","series":"From the Chairman","images":[{"id":8,"name":"ChrisRobertsDirecting-300x201.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/1voadjmwj49znr\/source\/ChrisRobertsDirecting-300x201.jpg","alt":"","size":14938,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:30:42+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/8","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/8\/similar"},{"id":1433,"name":"Javelin_Landing_Hobbins.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/16xhxg0tb1fnir\/source\/Javelin_Landing_Hobbins.png","alt":"","size":4852258,"mime_type":"image\/png","last_modified":"2014-02-21T20:04:45+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1433","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1433\/similar"},{"id":1434,"name":"Javelin_Misc5_Hobbins.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/tq7oayf2eu0g4r\/source\/Javelin_Misc5_Hobbins.png","alt":"","size":4173411,"mime_type":"image\/png","last_modified":"2014-02-21T20:04:52+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1434","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1434\/similar"},{"id":1435,"name":"Javelin_REV2_RearView_Hobbins.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/sos6io7q0eargr\/source\/Javelin_REV2_RearView_Hobbins.png","alt":"","size":6311426,"mime_type":"image\/png","last_modified":"2014-02-21T02:11:02+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1435","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1435\/similar"},{"id":1436,"name":"Javelin_REV3_WIP_Hobbins.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/nqvxea4nbfnttr\/source\/Javelin_REV3_WIP_Hobbins.png","alt":"","size":999044,"mime_type":"image\/png","last_modified":"2014-02-21T20:04:43+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1436","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1436\/similar"},{"id":1437,"name":"JavelinHallway_Hobbins.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/g37i8kc1kyls9r\/source\/JavelinHallway_Hobbins.png","alt":"","size":4948130,"mime_type":"image\/png","last_modified":"2014-02-21T02:11:00+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1437","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1437\/similar"},{"id":1438,"name":"Javelin_GunneryDeckUpdate_SideV_Hobbins.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/drmmuj4721fjor\/source\/Javelin_GunneryDeckUpdate_SideV_Hobbins.png","alt":"","size":6368596,"mime_type":"image\/png","last_modified":"2014-02-21T02:10:17+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1438","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1438\/similar"}],"images_count":7,"translations":{"en_EN":"Greetings Citizens,\nWe have reached another crowd funding record! Even though the team is heads down working to finish the Dogfighting Module, our backers are continuing to spread the word and make Star Citizen a success. To everyone who has joined recently: welcome! To everyone who has helped us reach this point: thank you!\n\nAt $39 million you unlocked the penultimate user-chosen star system! Here\u2019s the description:\n\nUDS-2943-01-22 System \u2013 Breaking news: UEE astrophysicists based at the famed Klavs observatory station have utilized advanced telescopy and other remote sensing technologies to identify a truly unusual star system on the fringes of known space. The object, once thought to be a single massive star, is actually a trinary star consisting of two white dwarfs and an active pulsar orbiting one another. Because of the complex gravitic factors at work, it is now believed that a jump point leading to the system likely exists in or near explored human space. Beyond the bizarre stellar makeup, the composition of the system is all but unknown. Could planets exist in this carefully balanced web? What else might have been drawn there? One thing is certain: the first Citizen to travel to UDS-2943-01-22 will have one hell of a view!\n\nI would also like to share some artwork of the UEE\u2019s new Javelin-class destroyer. You may have caught a glimpse of the Javelin on this week\u2019s _Wingman\u2019s Hangar_\u2026 and now I\u2019d like to share a closer look! The ship was designed by David Hobbins. David has been working hard to create not just a cool exterior, but also an interior that evokes the crowded corridors of a real world destroyer. The plan is for it to be modular, with parts we can swap out for different roles (assault destroyer, LRR destroyer and so on!) The Javelin is still in the conceptual stages\u2026 but I think it\u2019s cool enough to share with the community!\n\nAs I said last time, I\u2019m very excited about our next stretch goal. Our previous stretch goals have been about expanding Star Citizen immediately; adding new ships, new systems and more. Each one has added something to the game while allowing us to widen our bandwidth: hire more employees, expand our development facilities, purchase new technology and so on. Now it\u2019s time to look a little further in the future!\n\nStar Citizen isn\u2019t just about the game we launch with. We\u2019re going into this building not only an immersive launch experience, but the platforms and the tools to let us keep expanding the game to meet the available technology. The game won\u2019t be a static experience: we want to build Star Citizen in a way that the experience will be fresh in five years, ten years and into the foreseeable future.\n\nAmong the most common feature requests for Star Citizen are atmospheric combat and ground exploration. These are the single biggest things we would like to include in the game, but they\u2019re also something we know we can\u2019t have day one. Our universe is a big place, and creating the hundreds of existing landouts properly is enough of a challenge\u2026 building entire continents and atmospheres in the current system would take a lifetime.\n\nThat\u2019s where procedural generation comes in. If we can develop a truly great procedural generation system, one that lets us create entire planets for you to populate, then we can expand the game to add these features (and more) in the future.\n\nProcedural Generation R&D Team \u2013 This stretch goal will allocate funding for Cloud Imperium to develop procedural generation technology for future iterations of Star Citizen. Advanced procedural generation will be necessary for creating entire planets worth of exploration and development content. A special strike team of procedural generation-oriented developers will be assembled to make this technology a reality.\n\nI hope you will agree with me that this is an exciting goal, and that you will join me in this commitment to Star Citizen\u2019s future! Thank you for continuing to make Star Citizen possible and for continuing to help it grow. Remember that next time, we will reveal the $42 million goal\u2026 which should be a fitting objective for such an auspicious number!\n\n\u2014 Chris Roberts","de_DE":"Gr\u00fc\u00dfe B\u00fcrger,\nWir haben einen weiteren Rekord bei der Finanzierung von Menschenmassen erreicht! Obwohl das Team vor Ort daran arbeitet, das Dogfighting Module fertigzustellen, verbreiten unsere Unterst\u00fctzer weiterhin das Wort und machen Star Citizen zu einem Erfolg. An alle, die seit kurzem dabei sind: Willkommen! An alle, die uns geholfen haben, diesen Punkt zu erreichen: Danke!\n\nBei 39 Millionen Dollar hast du das vorletzte benutzerdefinierte Sternensystem freigeschaltet! Hier ist die Beschreibung:\n\nUDS-2943-01-22 System - Breaking news: UEE-Astrophysiker, die an der ber\u00fchmten Sternwarte Klavs stationiert sind, haben fortschrittliche Teleskopie- und andere Fernerkundungstechnologien eingesetzt, um ein wirklich ungew\u00f6hnliches Sternensystem am Rande des bekannten Weltraums zu identifizieren. Das Objekt, einst als ein einziger massiver Stern gedacht, ist eigentlich ein trin\u00e4rer Stern, der aus zwei Wei\u00dfen Zwergen und einem aktiven Pulsar besteht, der sich gegenseitig umkreist. Aufgrund der komplexen gravit\u00e4ren Faktoren bei der Arbeit wird heute angenommen, dass ein Sprungpunkt, der zu dem System f\u00fchrt, wahrscheinlich im oder in der N\u00e4he des erforschten menschlichen Raums existiert. Jenseits des bizarren stellaren Make-ups ist die Zusammensetzung des Systems fast unbekannt. K\u00f6nnten Planeten in diesem sorgf\u00e4ltig ausgewogenen Netz existieren? Was k\u00f6nnte sonst noch dort gezeichnet worden sein? Eines ist sicher: Der erste B\u00fcrger, der nach UDS-2943-01-22 reist, wird eine tolle Aussicht haben! Ich m\u00f6chte auch einige Kunstwerke des neuen Zerst\u00f6rers der Javelin-Klasse der UEE zeigen. Vielleicht haben Sie einen Blick auf den Speerwerfen im _Wingman's Hangar_ dieser Woche geworfen.... und jetzt m\u00f6chte ich einen genaueren Blick darauf werfen! Das Schiff wurde von David Hobbins entworfen. David hat hart daran gearbeitet, nicht nur ein cooles \u00c4u\u00dferes zu schaffen, sondern auch ein Interieur, das an die \u00fcberf\u00fcllten Korridore eines echten Zerst\u00f6rers erinnert. Der Plan ist, dass es modular aufgebaut ist, mit Teilen, die wir gegen verschiedene Rollen austauschen k\u00f6nnen (Angriffszerst\u00f6rer, LRR-Zerst\u00f6rer und so weiter!) Der Speer ist noch in der Konzeptphase.... aber ich denke, er ist cool genug, um mit der Community zu teilen!\n\nWie ich bereits beim letzten Mal sagte, bin ich sehr gespannt auf unser n\u00e4chstes Stretchziel. Unsere bisherigen Streckenziele waren die sofortige Erweiterung von Star Citizen, das Hinzuf\u00fcgen neuer Schiffe, neuer Systeme und mehr. Jeder einzelne hat dem Spiel etwas hinzugef\u00fcgt, w\u00e4hrend wir gleichzeitig unsere Bandbreite erweitern k\u00f6nnen: mehr Mitarbeiter einstellen, unsere Entwicklungseinrichtungen erweitern, neue Technologien kaufen und so weiter. Jetzt ist es an der Zeit, in der Zukunft noch ein wenig weiter zu schauen!\n\nBei Star Citizen geht es nicht nur um das Spiel, mit dem wir es starten. Wir gehen in dieses Geb\u00e4ude nicht nur ein immersives Launch-Erlebnis, sondern auch die Plattformen und die Tools, mit denen wir das Spiel st\u00e4ndig erweitern k\u00f6nnen, um der verf\u00fcgbaren Technologie gerecht zu werden. Das Spiel wird kein statisches Erlebnis sein: Wir wollen Star Citizen so aufbauen, dass das Erlebnis in f\u00fcnf Jahren, zehn Jahren und in absehbarer Zeit frisch ist.\n\nZu den h\u00e4ufigsten Feature-Anforderungen f\u00fcr Star Citizen geh\u00f6ren Luftkampf und Bodenerkundung. Das sind die gr\u00f6\u00dften Einzelaspekte, die wir gerne in das Spiel aufnehmen w\u00fcrden, aber sie sind auch etwas, von dem wir wissen, dass wir den ersten Tag nicht haben k\u00f6nnen. Unser Universum ist ein gro\u00dfer Ort, und die Schaffung der Hunderte von bestehenden Landouts ist eine Herausforderung genug.... ganze Kontinente und Atmosph\u00e4ren im gegenw\u00e4rtigen System aufzubauen, w\u00fcrde ein Leben lang dauern.\n\nAn dieser Stelle kommt die prozedurale Generierung ins Spiel. Wenn wir ein wirklich gro\u00dfartiges prozedurales Generierungssystem entwickeln k\u00f6nnen, das es uns erm\u00f6glicht, ganze Planeten zu erschaffen, die Sie bev\u00f6lkern k\u00f6nnen, dann k\u00f6nnen wir das Spiel erweitern, um diese Funktionen (und mehr) in der Zukunft hinzuzuf\u00fcgen.\n\nProzedurale Generierung F&E-Team - Dieses Stretch-Ziel wird Mittel f\u00fcr Cloud Imperium bereitstellen, um prozessuale Generierungstechnologie f\u00fcr zuk\u00fcnftige Iterationen von Star Citizen zu entwickeln. Eine fortgeschrittene verfahrenstechnische Generierung ist notwendig, um ganze Planeten im Wert von Explorations- und Entwicklungsinhalten zu erstellen. Um diese Technologie zu verwirklichen, wird ein spezielles Strike-Team von prozessgenerierungsorientierten Entwicklern zusammengestellt. Ich hoffe, Sie stimmen mir zu, dass dies ein aufregendes Ziel ist und dass Sie sich mir bei diesem Engagement f\u00fcr die Zukunft von Star Citizen anschlie\u00dfen werden! Vielen Dank, dass Sie Star Citizen weiterhin m\u00f6glich gemacht haben und dass Sie ihm weiterhin helfen, zu wachsen. Denken Sie daran, dass wir das n\u00e4chste Mal das 42-Millionen-Dollar-Ziel enth\u00fcllen werden.... das sollte ein geeignetes Ziel f\u00fcr eine so gl\u00fcckliche Zahl sein!\n\n- Chris Roberts","zh_CN":"Greetings Citizens,\nWe have reached another crowd funding record! Even though the team is heads down working to finish the Dogfighting Module, our backers are continuing to spread the word and make Star Citizen a success. To everyone who has joined recently: welcome! To everyone who has helped us reach this point: thank you!\n\nAt $39 million you unlocked the penultimate user-chosen star system! Here\u2019s the description:\n\nUDS-2943-01-22 System \u2013 Breaking news: UEE astrophysicists based at the famed Klavs observatory station have utilized advanced telescopy and other remote sensing technologies to identify a truly unusual star system on the fringes of known space. The object, once thought to be a single massive star, is actually a trinary star consisting of two white dwarfs and an active pulsar orbiting one another. Because of the complex gravitic factors at work, it is now believed that a jump point leading to the system likely exists in or near explored human space. Beyond the bizarre stellar makeup, the composition of the system is all but unknown. Could planets exist in this carefully balanced web? What else might have been drawn there? One thing is certain: the first Citizen to travel to UDS-2943-01-22 will have one hell of a view!\n\nI would also like to share some artwork of the UEE\u2019s new Javelin-class destroyer. You may have caught a glimpse of the Javelin on this week\u2019s _Wingman\u2019s Hangar_\u2026 and now I\u2019d like to share a closer look! The ship was designed by David Hobbins. David has been working hard to create not just a cool exterior, but also an interior that evokes the crowded corridors of a real world destroyer. The plan is for it to be modular, with parts we can swap out for different roles (assault destroyer, LRR destroyer and so on!) The Javelin is still in the conceptual stages\u2026 but I think it\u2019s cool enough to share with the community!\n\nAs I said last time, I\u2019m very excited about our next stretch goal. Our previous stretch goals have been about expanding Star Citizen immediately; adding new ships, new systems and more. Each one has added something to the game while allowing us to widen our bandwidth: hire more employees, expand our development facilities, purchase new technology and so on. Now it\u2019s time to look a little further in the future!\n\nStar Citizen isn\u2019t just about the game we launch with. We\u2019re going into this building not only an immersive launch experience, but the platforms and the tools to let us keep expanding the game to meet the available technology. The game won\u2019t be a static experience: we want to build Star Citizen in a way that the experience will be fresh in five years, ten years and into the foreseeable future.\n\nAmong the most common feature requests for Star Citizen are atmospheric combat and ground exploration. These are the single biggest things we would like to include in the game, but they\u2019re also something we know we can\u2019t have day one. Our universe is a big place, and creating the hundreds of existing landouts properly is enough of a challenge\u2026 building entire continents and atmospheres in the current system would take a lifetime.\n\nThat\u2019s where procedural generation comes in. If we can develop a truly great procedural generation system, one that lets us create entire planets for you to populate, then we can expand the game to add these features (and more) in the future.\n\nProcedural Generation R&D Team \u2013 This stretch goal will allocate funding for Cloud Imperium to develop procedural generation technology for future iterations of Star Citizen. Advanced procedural generation will be necessary for creating entire planets worth of exploration and development content. A special strike team of procedural generation-oriented developers will be assembled to make this technology a reality.\n\nI hope you will agree with me that this is an exciting goal, and that you will join me in this commitment to Star Citizen\u2019s future! Thank you for continuing to make Star Citizen possible and for continuing to help it grow. Remember that next time, we will reveal the $42 million goal\u2026 which should be a fitting objective for such an auspicious number!\n\n\u2014 Chris Roberts"},"links_count":0,"comment_count":546,"created_at":"2014-02-21T00:00:00+00:00","created_at_human":"12 years ago"},"meta":{"processed_at":"2026-06-02 18:49:22","valid_relations":["images","links"],"prev_id":13587,"next_id":13589}}