{"data":{"id":13783,"title":"Letter from the Chairman: $41 Million","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/13783-Letter-From-The-Chairman-41-Million","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/13783","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/13783","channel":"Transmission","category":"General","series":"From the Chairman","images":[{"id":8,"name":"ChrisRobertsDirecting-300x201.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/1voadjmwj49znr\/source\/ChrisRobertsDirecting-300x201.jpg","alt":"","size":14938,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:30:42+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/8","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/8\/similar"},{"id":1535,"name":"Dfm_dyingstar_new_05_adjustment.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/6scczvow14x5rr\/source\/Dfm_dyingstar_new_05_adjustment.jpg","alt":"","size":600411,"mime_type":"image\/jpeg","last_modified":"2014-03-31T16:59:56+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1535","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1535\/similar"},{"id":1536,"name":"Orfacebook2.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/5khlh4ni15kakr\/source\/Orfacebook2.png","alt":"","size":205156,"mime_type":"image\/png","last_modified":"2014-03-31T16:54:30+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1536","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1536\/similar"},{"id":1537,"name":"PEW.gif","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/uzjavyma2r6qor\/source\/PEW.gif","alt":"","size":3566306,"mime_type":"image\/gif","last_modified":"2014-03-31T18:49:58+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1537","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1537\/similar"}],"images_count":4,"translations":{"en_EN":"Greetings Citizens,\nWe\u2019ve hit another record-setting crowd funding level: $41 million!\n\nI\u2019m incredibly happy to hit this goal as it green-lights a very important research project aimed at improving Star Citizen\u2019s long term future. With this funding, we\u2019ll be looking into procedural generation to help build the universe out in a greater detail and scope in ways we didn\u2019t think possible when we started developing the game! We will have some exciting announcements to make down the line involving some of the talent we\u2019ve been talking to about helping us with procedural system and planet building.\n\nProcedural Generation R&D Team \u2013 This stretch goal will allocate funding for Cloud Imperium to develop procedural generation technology for future iterations of Star Citizen. Advanced procedural generation will be necessary for creating entire planets worth of exploration and development content. A special strike team of procedural generation-oriented developers will be assembled to make this technology a reality.\n\nLike many of you,\nI was genuinely surprised to hear the news that Oculus had been acquired by Facebook. There has been a lot written this past week about the acquisition and some notable people have come out for and against. I know a lot of backers and gamers feel like they\u2019ve been betrayed by Oculus \u201cselling out\u201d.\n\nI\u2019m not one of them.\n\nWhy?\n\nFrom the moment I first saw the Rift, I knew it was something special. I can tell you firsthand that the team behind the headset has a true passion for making VR tomorrow\u2019s standard.\n\nIn order for the Rift to succeed, it really needed a lot more funding than it has raised from its past two VC rounds. Hardware is expensive: it\u2019s one thing to perfect the technology, but before you can sell a single Rift, you need to spend hundreds of millions on manufacturing and building a supply chain if you intend to make the Rift (and Virtual Reality) relevant for the mass market. Microsoft invested well over a billion dollars just to launch the Xbox One this fall! My hope is that Facebook\u2019s funding will let Oculus compete with much bigger companies and deliver an attractively priced consumer headset at the scale needed for mass market adoption without the loss of the incredible passion that convinced me to back the project. I haven\u2019t heard or seen anything to the contrary so until I do we are fully committed to supporting the Rift.\n\nFor an interesting insiders\u2019 view on the benefits of the acquisition, I would recommend everyone read Oculus\u2019 new Chief Scientist Michael Abrash\u2019s blog post on the subject.\n\nNow to answer the myriad forum threads that popped up worrying about the possibility of Cloud Imperium being acquired by another, bigger company \u2013 don\u2019t worry! We have no plans nor interest in following this path! We don\u2019t need to go to anyone with deep pockets to make OUR dream a reality. To mass-produce hardware like the Rift, you need an outlay of hundreds of millions of dollars. Luckily our ships are digital so we have hardly any cost of goods, just the cost of developing the universe of Star Citizen and running servers that Star Citizen\u2019s universe will be simulated on. Thanks to the generosity of the Star Citizen community we have these two things covered\n\nAnd last but not least I\u2019m having way to much fun building the universe of my dreams for everyone to adventure in! I\u2019ve been down the big company acquisition route twice before and there\u2019s a reason I am making Star Citizen totally independently!\n\n\n\nLast time, we asked you to vote for the next stretch goal\u2019s player reward\u2026 and the resounding winner was UEE Marine combat armor! You can read more about the armor, which will be unlocked at $43 million, now:\n\nOmni Role Combat Armor (ORC) mk9 Manufacturer: CDS (Clark Defense Systems) The \u2018standard\u2019 Marine armor for almost twenty years, ORC armor is prohibitively more expensive than standard-issue infantry body armor used by Army Ground Forces, but the Marines boast far fewer numbers and tend to make compelling arguments to get what they ask for. Clark Defense Systems\u2019 ORC armor is created of composite mesh of fibers reinforced with ablative plates, offering a modest protection against both energy and kinetic weapons. While it doesn\u2019t offer the same protection of the Marines\u2019 proprietary Nail-armor or their SpecOps variants, ORCmk9 armor is a baseline solution for any number of situations the average Marine will encounter on any given day. Besides, in the words of Lt. Col Armin Trask, \u201cyou wanna know the best armor? Not getting shot.\u201d We\u2019ve eliminated the least popular reward (bonus UEC) and started a second poll; be sure to vote for what you\u2019d like as the $44 million goal below!","de_DE":"Gr\u00fc\u00dfe B\u00fcrger,\nWir haben eine weitere Rekordmarke bei der Finanzierung von Menschenmassen erreicht: 41 Millionen Dollar!\n\nIch bin unglaublich gl\u00fccklich, dieses Ziel zu erreichen, da es ein sehr wichtiges Forschungsprojekt zur Verbesserung der langfristigen Zukunft von Star Citizen erm\u00f6glicht. Mit dieser Finanzierung werden wir uns mit der verfahrenstechnischen Generierung befassen, um das Universum detaillierter und umfangreicher aufzubauen, als wir es zu Beginn der Entwicklung des Spiels f\u00fcr unm\u00f6glich gehalten haben! Wir werden einige aufregende Ank\u00fcndigungen machen, die einige der Talente einbeziehen, mit denen wir gesprochen haben, um uns bei der Entwicklung von Verfahrenssystemen und Planeten zu unterst\u00fctzen.\n\nProzedurale Generierung F&E-Team - Dieses Stretch-Ziel wird Mittel f\u00fcr Cloud Imperium bereitstellen, um prozessuale Generierungstechnologie f\u00fcr zuk\u00fcnftige Iterationen von Star Citizen zu entwickeln. Eine fortgeschrittene verfahrenstechnische Generierung ist notwendig, um ganze Planeten im Wert von Explorations- und Entwicklungsinhalten zu erstellen. Um diese Technologie zu verwirklichen, wird ein spezielles Strike-Team von prozessgenerierungsorientierten Entwicklern zusammengestellt. Wie viele von euch,\nIch war wirklich \u00fcberrascht, als ich die Nachricht h\u00f6rte, dass Oculus von Facebook erworben wurde. Es wurde in der vergangenen Woche viel \u00fcber die \u00dcbernahme geschrieben und einige bemerkenswerte Pers\u00f6nlichkeiten haben sich f\u00fcr und gegen die \u00dcbernahme ausgesprochen. Ich wei\u00df, dass viele Geldgeber und Spieler das Gef\u00fchl haben, von Oculus \"ausverkauft\" verraten worden zu sein.\n\nIch bin nicht einer von ihnen.\n\nWarum?\n\nVon dem Moment an, als ich den Spalt zum ersten Mal sah, wusste ich, dass er etwas Besonderes war. Ich kann Ihnen aus erster Hand sagen, dass das Team hinter dem Headset eine wahre Leidenschaft daf\u00fcr hat, VR zum Standard von morgen zu machen.\n\nDamit der Spalt erfolgreich sein konnte, brauchte er wirklich viel mehr Geld, als er in den letzten beiden VC-Runden gesammelt hat. Hardware ist teuer: Es ist eine Sache, die Technologie zu perfektionieren, aber bevor Sie einen einzigen Riss verkaufen k\u00f6nnen, m\u00fcssen Sie Hunderte von Millionen f\u00fcr die Herstellung und den Aufbau einer Lieferkette ausgeben, wenn Sie beabsichtigen, den Riss (und die virtuelle Realit\u00e4t) f\u00fcr den Massenmarkt relevant zu machen. Microsoft hat weit \u00fcber eine Milliarde Dollar investiert, nur um die Xbox One diesen Herbst auf den Markt zu bringen! Meine Hoffnung ist, dass die Finanzierung von Facebook es Oculus erm\u00f6glicht, mit viel gr\u00f6\u00dferen Unternehmen zu konkurrieren und ein preisattraktives Verbraucher-Headset in der Gr\u00f6\u00dfenordnung zu liefern, die f\u00fcr die Einf\u00fchrung im Massenmarkt erforderlich ist, ohne den Verlust der unglaublichen Leidenschaft, die mich davon \u00fcberzeugt hat, das Projekt zu unterst\u00fctzen. Ich habe nichts gegenteiliges geh\u00f6rt oder gesehen, bis ich es getan habe, sind wir fest entschlossen, den Riss zu unterst\u00fctzen.\n\nF\u00fcr einen interessanten Insider-Blick auf die Vorteile der \u00dcbernahme w\u00fcrde ich jedem empfehlen, den Blogbeitrag von Oculus' neuem Chefwissenschaftler Michael Abrash zu diesem Thema zu lesen.\n\nNun zu den unz\u00e4hligen Forumsthreads, die auftauchten und sich Sorgen um die M\u00f6glichkeit machten, dass Cloud Imperium von einem anderen, gr\u00f6\u00dferen Unternehmen \u00fcbernommen wird - keine Sorge! Wir haben weder Pl\u00e4ne noch Interesse, diesen Weg zu gehen! Wir m\u00fcssen nicht zu jemandem mit tiefen Taschen gehen, um UNSEREN Traum Wirklichkeit werden zu lassen. Um Hardware wie den Rift in Serie zu produzieren, ben\u00f6tigen Sie einen Aufwand von Hunderten von Millionen Dollar. Gl\u00fccklicherweise sind unsere Schiffe digital, so dass wir kaum Warenkosten haben, nur die Kosten f\u00fcr die Entwicklung des Universums von Star Citizen und den Betrieb von Servern, auf denen das Universum von Star Citizen simuliert wird. Dank der Gro\u00dfz\u00fcgigkeit der Star Citizen Gemeinschaft haben wir diese beiden Dinge abgedeckt.\n\nUnd last but not least habe ich viel zu viel Spa\u00df daran, das Universum meiner Tr\u00e4ume zu bauen, in dem jeder Abenteuer erleben kann! Ich war schon zweimal auf dem Weg zur Akquisition gro\u00dfer Unternehmen und es gibt einen Grund, warum ich Star Citizen v\u00f6llig unabh\u00e4ngig mache!\n\n\n\nLetztes Mal haben wir Sie gebeten, f\u00fcr die Spielerbelohnung des n\u00e4chsten Stretch-Tores zu stimmen.... und der \u00fcberw\u00e4ltigende Gewinner war die UEE Marine Kampfr\u00fcstung! Sie k\u00f6nnen mehr \u00fcber die R\u00fcstung lesen, die jetzt f\u00fcr 43 Millionen Dollar freigeschaltet wird:\n\n\nOmni Rolle Kampfr\u00fcstung (ORC) mk9\nHersteller: CDS (Clark Defense Systems) Die \"Standard\" Marine R\u00fcstung f\u00fcr fast zwanzig Jahre, ORC R\u00fcstung ist unerschwinglich teurer als die Standard-Ausgabe Infanterie K\u00f6rperr\u00fcstung, die von Army Ground Forces verwendet wird, aber die Marines r\u00fchmen sich weit weniger Zahlen und neigen dazu, \u00fcberzeugende Argumente zu liefern, um das zu bekommen, was sie verlangen. Die ORC-R\u00fcstung von Clark Defense Systems besteht aus einem Verbundnetz aus Fasern, das mit ablativen Platten verst\u00e4rkt ist und einen bescheidenen Schutz vor Energie und kinetischen Waffen bietet. Obwohl es nicht den gleichen Schutz wie die von der Marine entwickelte Nagelr\u00fcstung oder ihre SpecOps-Varianten bietet, ist die ORCmk9-R\u00fcstung eine Basisl\u00f6sung f\u00fcr eine Vielzahl von Situationen, in denen der durchschnittliche Marine an einem bestimmten Tag begegnen wird. Au\u00dferdem, um mit den Worten von Leutnant Col Armin Trask zu sprechen: \"Sie wollen die beste R\u00fcstung wissen? Ich werde nicht erschossen.\"\n\n\nWir haben die am wenigsten beliebte Belohnung (Bonus UEC) eliminiert und eine zweite Umfrage gestartet; stimmen Sie unbedingt f\u00fcr das, was Sie als das 44 Millionen Dollar Tor unten m\u00f6chten!","zh_CN":"Greetings Citizens,\nWe\u2019ve hit another record-setting crowd funding level: $41 million!\n\nI\u2019m incredibly happy to hit this goal as it green-lights a very important research project aimed at improving Star Citizen\u2019s long term future. With this funding, we\u2019ll be looking into procedural generation to help build the universe out in a greater detail and scope in ways we didn\u2019t think possible when we started developing the game! We will have some exciting announcements to make down the line involving some of the talent we\u2019ve been talking to about helping us with procedural system and planet building.\n\nProcedural Generation R&D Team \u2013 This stretch goal will allocate funding for Cloud Imperium to develop procedural generation technology for future iterations of Star Citizen. Advanced procedural generation will be necessary for creating entire planets worth of exploration and development content. A special strike team of procedural generation-oriented developers will be assembled to make this technology a reality.\n\nLike many of you,\nI was genuinely surprised to hear the news that Oculus had been acquired by Facebook. There has been a lot written this past week about the acquisition and some notable people have come out for and against. I know a lot of backers and gamers feel like they\u2019ve been betrayed by Oculus \u201cselling out\u201d.\n\nI\u2019m not one of them.\n\nWhy?\n\nFrom the moment I first saw the Rift, I knew it was something special. I can tell you firsthand that the team behind the headset has a true passion for making VR tomorrow\u2019s standard.\n\nIn order for the Rift to succeed, it really needed a lot more funding than it has raised from its past two VC rounds. Hardware is expensive: it\u2019s one thing to perfect the technology, but before you can sell a single Rift, you need to spend hundreds of millions on manufacturing and building a supply chain if you intend to make the Rift (and Virtual Reality) relevant for the mass market. Microsoft invested well over a billion dollars just to launch the Xbox One this fall! My hope is that Facebook\u2019s funding will let Oculus compete with much bigger companies and deliver an attractively priced consumer headset at the scale needed for mass market adoption without the loss of the incredible passion that convinced me to back the project. I haven\u2019t heard or seen anything to the contrary so until I do we are fully committed to supporting the Rift.\n\nFor an interesting insiders\u2019 view on the benefits of the acquisition, I would recommend everyone read Oculus\u2019 new Chief Scientist Michael Abrash\u2019s blog post on the subject.\n\nNow to answer the myriad forum threads that popped up worrying about the possibility of Cloud Imperium being acquired by another, bigger company \u2013 don\u2019t worry! We have no plans nor interest in following this path! We don\u2019t need to go to anyone with deep pockets to make OUR dream a reality. To mass-produce hardware like the Rift, you need an outlay of hundreds of millions of dollars. Luckily our ships are digital so we have hardly any cost of goods, just the cost of developing the universe of Star Citizen and running servers that Star Citizen\u2019s universe will be simulated on. Thanks to the generosity of the Star Citizen community we have these two things covered\n\nAnd last but not least I\u2019m having way to much fun building the universe of my dreams for everyone to adventure in! I\u2019ve been down the big company acquisition route twice before and there\u2019s a reason I am making Star Citizen totally independently!\n\n\n\nLast time, we asked you to vote for the next stretch goal\u2019s player reward\u2026 and the resounding winner was UEE Marine combat armor! You can read more about the armor, which will be unlocked at $43 million, now:\n\nOmni Role Combat Armor (ORC) mk9 Manufacturer: CDS (Clark Defense Systems) The \u2018standard\u2019 Marine armor for almost twenty years, ORC armor is prohibitively more expensive than standard-issue infantry body armor used by Army Ground Forces, but the Marines boast far fewer numbers and tend to make compelling arguments to get what they ask for. Clark Defense Systems\u2019 ORC armor is created of composite mesh of fibers reinforced with ablative plates, offering a modest protection against both energy and kinetic weapons. While it doesn\u2019t offer the same protection of the Marines\u2019 proprietary Nail-armor or their SpecOps variants, ORCmk9 armor is a baseline solution for any number of situations the average Marine will encounter on any given day. Besides, in the words of Lt. Col Armin Trask, \u201cyou wanna know the best armor? Not getting shot.\u201d We\u2019ve eliminated the least popular reward (bonus UEC) and started a second poll; be sure to vote for what you\u2019d like as the $44 million goal below!"},"links_count":1,"comment_count":467,"created_at":"2014-03-31T00:00:00+00:00","created_at_human":"12 years ago"},"meta":{"processed_at":"2026-05-08 10:09:17","valid_relations":["images","links"],"prev_id":13781,"next_id":13784}}