{"data":{"id":13870,"title":"Cloud Imperium Games Names Alex Mayberry Executive Producer for Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/SCW\/13870-API","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/13870","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/13870","channel":"Undefined","category":"Undefined","series":"None","images":[],"images_count":0,"translations":{"en_EN":"LOS ANGELES, May 13, 2014 \u2014 Game industry veteran, Alex Mayberry, who most recently was lead game producer at Blizzard Entertainment, is leaving that position to take on an executive producer role at Cloud Imperium\u2122 Games (CIG), the makers of the crowd funded space sim, Star Citizen\u2122. Mayberry will be overseeing all product development for Star Citizen and managing CIG\u2019s distributed development process across all production studios (both owned and contracted) including Santa Monica, Austin, Manchester and Montreal. Mayberry will be reporting directly to CIG co-founder and CEO, Chris Roberts and begins his duties immediately.\nMayberry has spent 18 years designing and producing award winning games. His career in the industry began as a level designer at Xatrix Entertainment. After stops at Electronic Arts and Kalisto, Mayberry spent three years as creative director and executive producer of the America\u2019s Army game project. From there he moved to Blizzard as a producer, where he worked on the World of Warcraft (WoW) expansion packs and was lead game producer for Diablo III.\n\u201cI don\u2019t think we could have found a better fit than Alex Mayberry for helping me manage Star Citizen\u2019s development,\u201d said Chris Roberts. \u201cAlex brings a wealth of experience in managing very large online games with huge communities, including the biggest of all, World of Warcraft.\n\u201cStar Citizen has grown from my crazy dream to one that is shared by more than 400-thousand other crazy dreamers, with new ones joining every day, all united in attempting to build the most ambitious space sim and sandbox game ever. What makes this quest even tougher is that we are committed to do this in a fully open environment, with the ongoing involvement of the community, and sharing portions of the game as it\u2019s developed for feedback while working on the bigger feature set. That means even though we\u2019re a ways out from the full game being finished, we are still in a live environment with an enormous number of users. That brings a whole new set of challenges.\n\u201cAlex brings invaluable experience in managing a live game while developing new content, something he did with WoW for Burning Crusade and Wrath of the Lich King. After working on those games, he ran the development efforts as lead producer of Diablo III and helped manage a game, already several years in development, across the finish line with rave reviews and acclaim. From there he followed up with the Diablo III expansion, Reaper of Souls.\n\u201cAs a long-time veteran of Blizzard he has an almost fanatical commitment to quality and playability, which makes him a great fit creatively. He has a sterling reputation in the industry, having helped manage many successful teams and he\u2019ll bring that same kind of winning style to Star Citizen.\u201d\n\u201cAfter 10 years at Blizzard, I didn\u2019t think that there was anything that could ever get me to leave,\u201d said Mayberry. \u201cBut then Chris invited me to come check out Star Citizen, and after seeing the game and listening to Chris talk about his vision, I knew that I had to be a part of it. Star Citizen is bold and ambitious, with a unique and innovative approach to game development. I am extremely excited to be joining the talented people at Cloud Imperium Games, and I strongly believe that together, with Chris Robert\u2019s direction and the support of the player community, we will set a new standard for AAA games.\u201d\nStar Citizen is a crowd funded game that officially launched on October 10 of 2012. Since that time Roberts\u2019 company has raised more than $43.6 million from backers all over the world making Star Citizen the top ranking crowd funded project ever.\n\nAbout Cloud Imperium Games\nCloud Imperium Games Corporation and its subsidiary Roberts Space Industries was founded in April 2012 by renowned game developer Chris Roberts (Wing Commander, Freelancer, Privateer) and his business partner and long-time international media attorney Ortwin Freyermuth. Under Roberts\u2019 leadership using his long-standing relationships in the game space, Cloud Imperium quickly assembled a top tier development team for the creation of art assets, story elements, and an extensive prototype for its first game Star Citizen. Star Citizen is being marketed and launched via www.robertsspaceindustries.com. Cloud Imperium\u2019s strategy is about customer acquisition through established game designer fan bases. More information about the company, including jobs and contact information can be found at www.cloudimperiumgames.com.\n\nContact:\nDavid Swofford\ndavid.swofford@cloudimperiumgames.com\n512 750-9098\n\n###\n\nStar Citizen, Cloud Imperium and Roberts Space Industries are trademarks of Cloud Imperium Games Corporation. All other trademarks are the property of their respective owners.","de_DE":"LOS ANGELES, 13. Mai 2014 - Alex Mayberry, Veteran der Spieleindustrie und zuletzt Lead-Produzent bei Blizzard Entertainment, verl\u00e4sst diese Position, um eine leitende Rolle als Produzent bei Cloud Imperium\u2122 Games (CIG) zu \u00fcbernehmen, den Machern der von der Menge finanzierten Space Sim, Star Citizen\u2122. Mayberry wird die gesamte Produktentwicklung f\u00fcr Star Citizen beaufsichtigen und den verteilten Entwicklungsprozess der CIG \u00fcber alle Produktionsstudios (im Besitz und im Auftrag), einschlie\u00dflich Santa Monica, Austin, Manchester und Montreal, steuern. Mayberry wird direkt an den Mitbegr\u00fcnder und CEO von CIG, Chris Roberts, berichten und beginnt seine T\u00e4tigkeit sofort.\nMayberry hat 18 Jahre lang preisgekr\u00f6nte Spiele entworfen und produziert. Seine Karriere in der Branche begann als Level Designer bei Xatrix Entertainment. Nach Stationen bei Electronic Arts und Kalisto verbrachte Mayberry drei Jahre als Creative Director und Executive Producer des Spielprojekts der amerikanischen Armee. Von dort wechselte er als Produzent zu Blizzard, wo er an den World of Warcraft (WoW) Erweiterungspaketen arbeitete und als Lead-Game-Produzent f\u00fcr Diablo III t\u00e4tig war.\n\"Ich glaube nicht, dass wir eine bessere L\u00f6sung gefunden h\u00e4tten als Alex Mayberry, der mir geholfen hat, die Entwicklung von Star Citizen zu steuern\", sagte Chris Roberts. \"Alex verf\u00fcgt \u00fcber einen reichen Erfahrungsschatz in der Verwaltung sehr gro\u00dfer Online-Spiele mit gro\u00dfen Communities, darunter die gr\u00f6\u00dfte von allen, World of Warcraft.\n\"Star Citizen ist von meinem verr\u00fcckten Traum zu einem Traum geworden, der von mehr als 400.000 anderen verr\u00fcckten Tr\u00e4umern geteilt wird, wobei jeden Tag neue hinzukommen, die alle vereint versuchen, die ehrgeizigste Weltraumsimulation und das anspruchsvollste Sandboxspiel aller Zeiten zu bauen. Was diese Aufgabe noch schwieriger macht, ist, dass wir uns verpflichten, dies in einer v\u00f6llig offenen Umgebung zu tun, mit der kontinuierlichen Beteiligung der Community und dem Austausch von Teilen des Spiels, wie es f\u00fcr Feedback entwickelt wurde, w\u00e4hrend wir an dem gr\u00f6\u00dferen Funktionsumfang arbeiten. Das bedeutet, dass wir zwar noch einen Ausweg aus dem vollst\u00e4ndigen Spiel haben, uns aber immer noch in einer Live-Umgebung mit einer enormen Anzahl von Benutzern befinden. Das bringt eine ganze Reihe neuer Herausforderungen mit sich.\n\"Alex bringt unsch\u00e4tzbare Erfahrung in der Verwaltung eines Live-Spiels mit, w\u00e4hrend er neue Inhalte entwickelt, was er mit WoW for Burning Crusade and Wrath of the Lich King tat. Nachdem er an diesen Spielen gearbeitet hatte, leitete er die Entwicklungsarbeit als Leadproduzent von Diablo III und half, ein bereits mehrere Jahre in der Entwicklung befindliches Spiel mit begeisterten Kritiken und Anerkennung \u00fcber die Ziellinie zu bringen. Von dort aus folgte er der Erweiterung von Diablo III, Reaper of Souls.\n\"Als langj\u00e4hriger Veteran von Blizzard hat er ein fast fanatisches Bekenntnis zu Qualit\u00e4t und Spielbarkeit, was ihn kreativ zu einer hervorragenden Figur macht. Er hat einen hervorragenden Ruf in der Branche, da er bei der Leitung vieler erfolgreicher Teams geholfen hat, und er wird Star Citizen den gleichen gewinnenden Stil verleihen.\"\n\"Nach 10 Jahren bei Blizzard dachte ich nicht, dass es etwas gibt, das mich jemals dazu bringen k\u00f6nnte, zu gehen\", sagte Mayberry. \"Aber dann lud Chris mich ein, Star Citizen zu besuchen, und nachdem ich das Spiel gesehen und Chris \u00fcber seine Vision gesprochen hatte, wusste ich, dass ich ein Teil davon sein musste. Star Citizen ist mutig und ehrgeizig, mit einem einzigartigen und innovativen Ansatz f\u00fcr die Spieleentwicklung. Ich freue mich sehr darauf, mich den talentierten Mitarbeitern von Cloud Imperium Games anzuschlie\u00dfen, und ich bin fest davon \u00fcberzeugt, dass wir gemeinsam mit Chris Roberts Leitung und der Unterst\u00fctzung der Spielergemeinschaft einen neuen Standard f\u00fcr AAA-Spiele setzen werden.\"\nStar Citizen ist ein von der Menge finanziertes Spiel, das offiziell am 10. Oktober 2012 gestartet wurde. Seitdem hat Roberts' Firma mehr als 43,6 Millionen Dollar von Unterst\u00fctzern auf der ganzen Welt gesammelt, was Star Citizen zum bestplatzierten, von der Menge finanzierten Projekt aller Zeiten macht.\n\n\u00dcber Cloud Imperium Spiele\nDie Cloud Imperium Games Corporation und ihre Tochtergesellschaft Roberts Space Industries wurden im April 2012 von dem renommierten Spieleentwickler Chris Roberts (Wing Commander, Freelancer, Privateer) und seinem Gesch\u00e4ftspartner und langj\u00e4hrigen internationalen Medienanwalt Ortwin Freyermuth gegr\u00fcndet. Unter der F\u00fchrung von Roberts, der seine langj\u00e4hrigen Beziehungen im Spielebereich nutzte, stellte Cloud Imperium schnell ein erstklassiges Entwicklungsteam f\u00fcr die Erstellung von Kunstwerken, Story-Elementen und einem umfangreichen Prototyp f\u00fcr sein erstes Spiel Star Citizen zusammen. Star Citizen wird \u00fcber www.robertsspaceindustries.com. vermarktet und eingef\u00fchrt. Die Strategie von Cloud Imperium zielt auf die Kundengewinnung durch etablierte Gamedesigner-Fanbasen ab. Weitere Informationen \u00fcber das Unternehmen, einschlie\u00dflich Jobs und Kontaktinformationen, finden Sie unter www.cloudimperiumgames.com.\n\nKontakt:\nDavid Swofford\ndavid.swofford@cloudimperiumgames.com\n512 750-9098\n\n###\n\nStar Citizen, Cloud Imperium und Roberts Space Industries sind Marken der Cloud Imperium Games Corporation. Alle anderen Marken sind Eigentum ihrer jeweiligen Inhaber.","zh_CN":"LOS ANGELES, May 13, 2014 \u2014 Game industry veteran, Alex Mayberry, who most recently was lead game producer at Blizzard Entertainment, is leaving that position to take on an executive producer role at Cloud Imperium\u2122 Games (CIG), the makers of the crowd funded space sim, Star Citizen\u2122. Mayberry will be overseeing all product development for Star Citizen and managing CIG\u2019s distributed development process across all production studios (both owned and contracted) including Santa Monica, Austin, Manchester and Montreal. Mayberry will be reporting directly to CIG co-founder and CEO, Chris Roberts and begins his duties immediately.\nMayberry has spent 18 years designing and producing award winning games. His career in the industry began as a level designer at Xatrix Entertainment. After stops at Electronic Arts and Kalisto, Mayberry spent three years as creative director and executive producer of the America\u2019s Army game project. From there he moved to Blizzard as a producer, where he worked on the World of Warcraft (WoW) expansion packs and was lead game producer for Diablo III.\n\u201cI don\u2019t think we could have found a better fit than Alex Mayberry for helping me manage Star Citizen\u2019s development,\u201d said Chris Roberts. \u201cAlex brings a wealth of experience in managing very large online games with huge communities, including the biggest of all, World of Warcraft.\n\u201cStar Citizen has grown from my crazy dream to one that is shared by more than 400-thousand other crazy dreamers, with new ones joining every day, all united in attempting to build the most ambitious space sim and sandbox game ever. What makes this quest even tougher is that we are committed to do this in a fully open environment, with the ongoing involvement of the community, and sharing portions of the game as it\u2019s developed for feedback while working on the bigger feature set. That means even though we\u2019re a ways out from the full game being finished, we are still in a live environment with an enormous number of users. That brings a whole new set of challenges.\n\u201cAlex brings invaluable experience in managing a live game while developing new content, something he did with WoW for Burning Crusade and Wrath of the Lich King. After working on those games, he ran the development efforts as lead producer of Diablo III and helped manage a game, already several years in development, across the finish line with rave reviews and acclaim. From there he followed up with the Diablo III expansion, Reaper of Souls.\n\u201cAs a long-time veteran of Blizzard he has an almost fanatical commitment to quality and playability, which makes him a great fit creatively. He has a sterling reputation in the industry, having helped manage many successful teams and he\u2019ll bring that same kind of winning style to Star Citizen.\u201d\n\u201cAfter 10 years at Blizzard, I didn\u2019t think that there was anything that could ever get me to leave,\u201d said Mayberry. \u201cBut then Chris invited me to come check out Star Citizen, and after seeing the game and listening to Chris talk about his vision, I knew that I had to be a part of it. Star Citizen is bold and ambitious, with a unique and innovative approach to game development. I am extremely excited to be joining the talented people at Cloud Imperium Games, and I strongly believe that together, with Chris Robert\u2019s direction and the support of the player community, we will set a new standard for AAA games.\u201d\nStar Citizen is a crowd funded game that officially launched on October 10 of 2012. Since that time Roberts\u2019 company has raised more than $43.6 million from backers all over the world making Star Citizen the top ranking crowd funded project ever.\n\nAbout Cloud Imperium Games\nCloud Imperium Games Corporation and its subsidiary Roberts Space Industries was founded in April 2012 by renowned game developer Chris Roberts (Wing Commander, Freelancer, Privateer) and his business partner and long-time international media attorney Ortwin Freyermuth. Under Roberts\u2019 leadership using his long-standing relationships in the game space, Cloud Imperium quickly assembled a top tier development team for the creation of art assets, story elements, and an extensive prototype for its first game Star Citizen. Star Citizen is being marketed and launched via www.robertsspaceindustries.com. Cloud Imperium\u2019s strategy is about customer acquisition through established game designer fan bases. More information about the company, including jobs and contact information can be found at www.cloudimperiumgames.com.\n\nContact:\nDavid Swofford\ndavid.swofford@cloudimperiumgames.com\n512 750-9098\n\n###\n\nStar Citizen, Cloud Imperium and Roberts Space Industries are trademarks of Cloud Imperium Games Corporation. All other trademarks are the property of their respective owners."},"links_count":4,"comment_count":0,"created_at":"2014-05-13T00:00:00+00:00","created_at_human":"11 years ago"},"meta":{"processed_at":"2026-05-08 10:55:56","valid_relations":["images","links"],"prev_id":13865,"next_id":13871}}