{"data":{"id":13886,"title":"Portfolio: Original Systems","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/spectrum-dispatch\/13886-Portfolio-Original-Systems","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/13886","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/13886","channel":"Undefined","category":"Undefined","series":"Portfolio","images":[{"id":1575,"name":"ArenaCommanderLogoSkinned.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/3v2m1nbk5ioutr\/source\/ArenaCommanderLogoSkinned.jpg","alt":"","size":1148154,"mime_type":"image\/jpeg","last_modified":"2014-04-20T02:41:46+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1575","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1575\/similar"},{"id":1684,"name":"OriginalSystemsLogoSkinned.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/evwnwl31imn27r\/source\/OriginalSystemsLogoSkinned.jpg","alt":"","size":1178593,"mime_type":"image\/jpeg","last_modified":"2014-04-01T00:50:04+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1684","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1684\/similar"},{"id":1686,"name":"Hornet_Hud_Arena_Commander_Title_Design.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/2v1gb77u5x8pvr\/source\/Hornet_Hud_Arena_Commander_Title_Design.jpg","alt":"","size":11716732,"mime_type":"image\/jpeg","last_modified":"2014-04-01T00:34:18+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1686","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1686\/similar"},{"id":26463,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/weozjmuuh3hwh\/source.jpg","alt":"","size":843046,"mime_type":"image\/jpeg","last_modified":"2019-09-19T15:49:32+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26463","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26463\/similar"}],"images_count":9,"translations":{"en_EN":"Prior to 2943, Original Systems was best known as the creator of the ULTIMATE series of action roleplaying games. In just eight years, Original has gone from teenagers developing mobiGlas games in their parents\u2019 hangar to a worldwide multimedia concern, with all indications being that even bigger and better titles are in the works. Most recently, the company saw a massive sea change (and a stratospheric rise in units sold) this year with the release of the massively successful Arena Commander space combat game.\n\nCorporate History\nOriginal Systems\u2019 history dates back to the late 2920s, when eventual founder Henry Garrity began dabbling with mobiGlas game design in his father\u2019s SELF-LAND hangar. The end result was Ackbar, a roleplaying game unlike anything released before for the system. The game sold well, becoming a hit in the burgeoning mobigaming marketplace. Garrity treated the game as the prototype for ULTIMATE, the roleplaying scenario that would spawn a dozen sequels and heavily impact the face of gaming . The success quickly landed Garrity a professional publishing deal with industry powerhouse Oakhurst Online, who would go on to publish the first three ULTIMATE titles until a dispute over the quality of included holographic maps split the parties.\n\nIn 2936, Garrity joined with his brother, a financial expert, and fellow game developer Charlie Bass to form Original Systems. That same year they launched both Bass\u2019 Caves of Terra, a platforming action game, and Garrity\u2019s ULTIMATE IV, still considered by many to be his masterpiece. By 2940, Original Systems had a dozen titles under their belt and employed 300 developers at multiple studios. The company had carved out a strong niche in the market, with the consensus being that they were the roleplaying game designers to beat.\n\nLittle did anyone know, there were yet mountains for Original to climb! In 2940, Garrity struck up a friendship with up-and-coming Terran developer Tristan Blair . Blair had published a variety of successful games for interactive home display walls and was eager to break into the higher powered world that was possible by going beyond mobiGlas development with dedicated gaming hardware . Garrity quickly offered to publish his latest title, an Ultimate-esque RPG called Times of Myth, and then hire him to design further titles at Original. The end result was nothing short of game-changing: the release of Arena Commander.\n\nULTIMATE Series\nBorrowing heavily from Garrity\u2019s varied and esoteric tastes, the ULTIMATE series allows users to enter a world populated with a mix of everything from medieval fantasy tropes to present-day space adventure themes. A typical ULTIMATE scenario might include everything from horseback swordplay to ranged laser warfare, all wrapped around compelling stories that force the players to make value judgments rather than simply gunning each other down. To date, six main series ULTIMATE titles have been released, each continuing the main player\u2019s adventures through a bizarre fictional realm.\n\nMost unexpectedly, ULTIMATE has proven unusually popular among the Xi\u2019An. The Xi\u2019An C-sphere Organic Entertainment corporation reached out to Original Systems to request that they port ULTIMATE III, the first piece of Human entertainment software adapted for alien usage in this fashion . The resulting advertising blitz made Garrity a minor celebrity among the Xi\u2019An, and brought in an entirely new audience for the game.\n\nArena Commander\nLauded by gamers around the galaxy and by every reviewer from Optimum Glas (the only six-star review ever issued) to the New Terran Journal, Arena Commander has completely changed Original Systems\u2019 reputation and altered how games are developed . Unlike ULTIMATE, Arena Commander focuses on visceral immersion: playing the game is as close to flying a present-day Aurora or Hornet space fighter as it is possible to simulate with modern technology.\n\nAlso unlike ULTIMATE, Arena Commander is not a mobiGlas title . Instead, it makes use of the highest powered computers possible . It can be played on everything from dedicated gaming desktops to (most ideally) the internal computers found aboard starships . While many game developers would shy away from creating a game that suggests end users equip a starship to play, Blair was unfazed \u2026 and thus far, sales have borne out his claim that users will upgrade for the best possible experience!\n\nAt its heart, Arena Commander pitches pilots against each other in one-on-one dogfighting and a variety of different environments . Seemingly everything is simulated, from visual damage states down to the sensation of the players\u2019 hand moving on the flight stick . What\u2019s more, the game\u2019s functionality expands with a series of optional expansion packs, each adding more ships and scenarios for an additional fee . Actual military pilots were used to help test the game during its development and they unanimously claim that there has never been such an accurate space combat simulation available for home users.\n\nArena Commander has created a dedicated fan base across the UEE, with fans hanging on Blair\u2019s every word, attending Arena Commander conventions and eagerly awaiting each next expansion . The game has already begun talk of an expansive franchise, with plans for an Arena Commander holovid series or even a feature film being in the early stages . Talk of Arena Commander 2, even mere months after the release of the first game, has already reached a fever pitch.\n\nThe Future\nAnalysts suggest that Original Systems\u2019 incredible success in the last 18 months may also be their ultimate downfall . Until recently, the company had a publishing agreement with Brainscape, Inc . that helped defray the costs of publishing new games . The public demand for Arena Commander has been so great, however, that all parties involved have spent heavily just in order to deliver on outstanding orders . The creation cost of that infrastructure means that Original\u2019s next title, be it ULTIMATE VII or Arena Commander 2 (or Blair\u2019s pet project, a historical air combat sim) will need to sell similarly big numbers in order for the company to survive. Most worrisome, some fear that the company is in jeopardy of a possible hostile takeover from a larger publisher . If this happens, the impact on Original\u2019s unique culture and genuine creativity in game development may be catastrophic.","de_DE":"Vor 2943 war Original Systems vor allem als Sch\u00f6pfer der ULTIMATE-Serie von Action-Rollenspielen bekannt. In nur acht Jahren hat sich Original von Jugendlichen, die MobiGlas-Spiele im Hangar ihrer Eltern entwickeln, zu einem weltweiten Multimedia-Unternehmen entwickelt, wobei alle Anzeichen daf\u00fcr vorliegen, dass noch gr\u00f6\u00dfere und bessere Titel in Arbeit sind. In j\u00fcngster Zeit erlebte das Unternehmen in diesem Jahr mit der Ver\u00f6ffentlichung des \u00e4u\u00dferst erfolgreichen Weltraum-Kampfspiels Arena Commander eine massive Ver\u00e4nderung (und einen stratosph\u00e4rischen Anstieg der verkauften Einheiten).\n\nUnternehmensgeschichte\nDie Geschichte von Original Systems reicht bis in die sp\u00e4ten 2920er Jahre zur\u00fcck, als der sp\u00e4tere Gr\u00fcnder Henry Garrity anfing, sich im Self-Land Hangar seines Vaters mit MobiGlas-Spieldesign zu besch\u00e4ftigen. Das Endergebnis war Ackbar, ein Rollenspiel, wie es bisher f\u00fcr das System nicht m\u00f6glich war. Das Spiel verkaufte sich gut und wurde zu einem Hit auf dem wachsenden Marktplatz f\u00fcr Mobigaming. Garrity behandelte das Spiel als Prototyp f\u00fcr ULTIMATE, das Rollenspiel-Szenario, das ein Dutzend Fortsetzungen hervorbringen und das Gesicht des Spiels stark beeinflussen w\u00fcrde. Der Erfolg brachte Garrity schnell einen professionellen Publishing-Vertrag mit dem Branchenprimus Oakhurst Online, der die ersten drei ULTIMATE-Titel ver\u00f6ffentlichen w\u00fcrde, bis ein Streit \u00fcber die Qualit\u00e4t der enthaltenen holografischen Karten die Parteien spaltete.\n\nIm Jahr 2936 schloss sich Garrity mit seinem Bruder, einem Finanzexperten und Mitentwickler von Spielen Charlie Bass zusammen, um Original Systems zu gr\u00fcnden. Im selben Jahr starteten sie sowohl Bass' Caves of Terra, ein Plattform-Action-Spiel, als auch Garrity's ULTIMATE IV, das von vielen immer noch als sein Meisterwerk angesehen wird. Bis 2940 hatte Original Systems ein Dutzend Titel im Gep\u00e4ck und besch\u00e4ftigte 300 Entwickler in mehreren Studios. Das Unternehmen hatte sich eine starke Nische im Markt geschaffen, wobei der Konsens bestand, dass sie die besten Game Designer waren, die es zu schlagen galt.\n\nWenig wusste jemand, dass es f\u00fcr Original noch Berge zum Klettern gab! 2940 schloss Garrity eine Freundschaft mit dem aufstrebenden terranischen Entwickler Tristan Blair. Blair hatte eine Vielzahl erfolgreicher Spiele f\u00fcr interaktive Heimdisplay-W\u00e4nde ver\u00f6ffentlicht und war begierig darauf, in die Welt der h\u00f6heren Leistung einzusteigen, die durch die \u00dcberwindung der MobiGlas-Entwicklung mit spezieller Gaming-Hardware m\u00f6glich war. Garrity bot schnell an, seinen neuesten Titel, ein ultimatives RPG namens Times of Myth, zu ver\u00f6ffentlichen und ihn dann mit der Gestaltung weiterer Titel bei Original zu beauftragen. Das Endergebnis war nichts anderes als eine Wende: die Ver\u00f6ffentlichung von Arena Commander.\n\nULTIMATE-Serie\nDie ULTIMATE-Serie, die sich stark an den vielf\u00e4ltigen und esoterischen Geschmack von Garrity anlehnt, erm\u00f6glicht es den Nutzern, in eine Welt einzutreten, die mit einer Mischung aus mittelalterlichen Fantasy-Troph\u00e4en und aktuellen Weltraum-Abenteuerthemen bev\u00f6lkert ist. Ein typisches ULTIMATE-Szenario k\u00f6nnte alles beinhalten, vom Schwertkampf auf dem Pferder\u00fccken bis hin zur Fernlaserkampftechnik, alles um spannende Geschichten herum, die die Spieler zwingen, Werturteile zu f\u00e4llen, anstatt sich einfach gegenseitig abzuschie\u00dfen. Bislang wurden sechs Titel der Hauptserie ULTIMATE ver\u00f6ffentlicht, die jeweils die Abenteuer des Hauptakteurs in einem bizarren fiktiven Bereich fortsetzen.\n\nAm unerwartetsten ist, dass ULTIMATE sich als ungew\u00f6hnlich beliebt bei den Xi'An erwiesen hat. Die Xi'An C-sphere Organic Entertainment Corporation wandte sich an Original Systems, um die Portierung von ULTIMATE III zu beantragen, dem ersten St\u00fcck menschlicher Unterhaltungssoftware, das f\u00fcr die Nutzung durch Au\u00dferirdische auf diese Weise geeignet ist. Der daraus resultierende Werbeblitz machte Garrity zu einer kleinen Ber\u00fchmtheit unter den Xi'An und brachte ein v\u00f6llig neues Publikum f\u00fcr das Spiel.\n\nArena Kommandant\nArena Commander wird von Spielern in der ganzen Galaxie und von jedem Kritiker, von Optimum Glas (der einzigen jemals ver\u00f6ffentlichten Sechs-Sterne-Bewertung) bis hin zum New Terran Journal, gelobt und hat den Ruf von Original Systems vollst\u00e4ndig ver\u00e4ndert und die Entwicklung von Spielen ver\u00e4ndert. Im Gegensatz zu ULTIMATE konzentriert sich Arena Commander auf das viszerale Eintauchen: Das Spielen des Spiels ist dem Fliegen mit einem modernen Aurora- oder Hornet-Raumj\u00e4ger so nahe wie die Simulation mit moderner Technologie.\n\nAuch im Gegensatz zu ULTIMATE ist Arena Commander kein MobiGlas-Titel. Stattdessen nutzt es die leistungsf\u00e4higsten Computer, die m\u00f6glich sind. Es kann auf allem gespielt werden, von speziellen Gaming-Desktops bis hin zu (im Idealfall) den internen Computern an Bord von Raumschiffen. W\u00e4hrend viele Spieleentwickler davor zur\u00fcckschrecken w\u00fcrden, ein Spiel zu entwickeln, das die Endbenutzer mit einem Raumschiff ausstatten, um es zu spielen, war Blair unbeeindruckt.... und bisher haben die Verk\u00e4ufe seinen Anspruch best\u00e4tigt, dass die Nutzer f\u00fcr das bestm\u00f6gliche Erlebnis upgraden werden!\n\nIm Mittelpunkt steht der Arena Commander, der Piloten im Zweikampf und in verschiedenen Umgebungen gegeneinander antreten l\u00e4sst. Anscheinend wird alles simuliert, von vi- sualen Schadenszust\u00e4nden bis hin zum Gef\u00fchl, dass sich die Hand der Spieler auf dem Flugstick bewegt. Dar\u00fcber hinaus erweitert sich die Funktionalit\u00e4t des Spiels mit einer Reihe von optionalen Erweiterungspaketen, die jeweils weitere Schiffe und Szenarien gegen eine zus\u00e4tzliche Geb\u00fchr hinzuf\u00fcgen. Tats\u00e4chliche Milit\u00e4rpiloten wurden eingesetzt, um das Spiel w\u00e4hrend seiner Entwicklung zu testen, und sie behaupten einstimmig, dass es noch nie eine so genaue Weltraumkampfsimulation f\u00fcr Privatanwender gegeben hat.\n\nArena Commander hat eine eigene Fangemeinde in der gesamten UEE aufgebaut, mit Fans, die an Blairs Wort h\u00e4ngen, an Arena Commander-Kongressen teilnehmen und gespannt auf jede n\u00e4chste Erweiterung warten. Das Spiel hat bereits begonnen, von einem weitreichenden Franchise zu sprechen, mit Pl\u00e4nen f\u00fcr eine Arena Commander Holovid-Serie oder sogar einen Spielfilm, der sich in der Anfangsphase befindet. Die Rede von Arena Commander 2, auch nur wenige Monate nach der Ver\u00f6ffentlichung des ersten Spiels, hat bereits ein hohes Niveau erreicht.\n\nDie Zukunft\nAnalysten gehen davon aus, dass der unglaubliche Erfolg von Original Systems in den letzten 18 Monaten auch ihr endg\u00fcltiger Untergang sein k\u00f6nnte. Bis vor kurzem hatte das Unternehmen einen Publishing-Vertrag mit Brainscape, Inc., der dazu beitrug, die Kosten f\u00fcr die Ver\u00f6ffentlichung neuer Spiele zu decken. Die \u00f6ffentliche Nachfrage nach Arena Commander war jedoch so gro\u00df, dass alle beteiligten Parteien viel Geld ausgegeben haben, nur um ausstehende Auftr\u00e4ge zu erf\u00fcllen. Die Erstellungskosten dieser Infrastruktur bedeuten, dass der n\u00e4chste Titel von Original, sei es ULTIMATE VII oder Arena Commander 2 (oder Blairs Lieblingsprojekt, eine historische Luftkampfsimulation), \u00e4hnlich gro\u00dfe Mengen verkaufen muss, damit das Unternehmen \u00fcberleben kann. Sehr beunruhigend, einige bef\u00fcrchten, dass das Unternehmen in Gefahr ist, eine m\u00f6gliche feindliche \u00dcbernahme von einem gr\u00f6\u00dferen Verlag zu erleiden. Wenn dieser Hap- Pens, die Auswirkungen auf die einzigartige Kultur und echte Kreativit\u00e4t von Original in der Spieleentwicklung k\u00f6nnen katastrophal sein.","zh_CN":"Prior to 2943, Original Systems was best known as the creator of the ULTIMATE series of action roleplaying games. In just eight years, Original has gone from teenagers developing mobiGlas games in their parents\u2019 hangar to a worldwide multimedia concern, with all indications being that even bigger and better titles are in the works. Most recently, the company saw a massive sea change (and a stratospheric rise in units sold) this year with the release of the massively successful Arena Commander space combat game.\n\nCorporate History\nOriginal Systems\u2019 history dates back to the late 2920s, when eventual founder Henry Garrity began dabbling with mobiGlas game design in his father\u2019s SELF-LAND hangar. The end result was Ackbar, a roleplaying game unlike anything released before for the system. The game sold well, becoming a hit in the burgeoning mobigaming marketplace. Garrity treated the game as the prototype for ULTIMATE, the roleplaying scenario that would spawn a dozen sequels and heavily impact the face of gaming . The success quickly landed Garrity a professional publishing deal with industry powerhouse Oakhurst Online, who would go on to publish the first three ULTIMATE titles until a dispute over the quality of included holographic maps split the parties.\n\nIn 2936, Garrity joined with his brother, a financial expert, and fellow game developer Charlie Bass to form Original Systems. That same year they launched both Bass\u2019 Caves of Terra, a platforming action game, and Garrity\u2019s ULTIMATE IV, still considered by many to be his masterpiece. By 2940, Original Systems had a dozen titles under their belt and employed 300 developers at multiple studios. The company had carved out a strong niche in the market, with the consensus being that they were the roleplaying game designers to beat.\n\nLittle did anyone know, there were yet mountains for Original to climb! In 2940, Garrity struck up a friendship with up-and-coming Terran developer Tristan Blair . Blair had published a variety of successful games for interactive home display walls and was eager to break into the higher powered world that was possible by going beyond mobiGlas development with dedicated gaming hardware . Garrity quickly offered to publish his latest title, an Ultimate-esque RPG called Times of Myth, and then hire him to design further titles at Original. The end result was nothing short of game-changing: the release of Arena Commander.\n\nULTIMATE Series\nBorrowing heavily from Garrity\u2019s varied and esoteric tastes, the ULTIMATE series allows users to enter a world populated with a mix of everything from medieval fantasy tropes to present-day space adventure themes. A typical ULTIMATE scenario might include everything from horseback swordplay to ranged laser warfare, all wrapped around compelling stories that force the players to make value judgments rather than simply gunning each other down. To date, six main series ULTIMATE titles have been released, each continuing the main player\u2019s adventures through a bizarre fictional realm.\n\nMost unexpectedly, ULTIMATE has proven unusually popular among the Xi\u2019An. The Xi\u2019An C-sphere Organic Entertainment corporation reached out to Original Systems to request that they port ULTIMATE III, the first piece of Human entertainment software adapted for alien usage in this fashion . The resulting advertising blitz made Garrity a minor celebrity among the Xi\u2019An, and brought in an entirely new audience for the game.\n\nArena Commander\nLauded by gamers around the galaxy and by every reviewer from Optimum Glas (the only six-star review ever issued) to the New Terran Journal, Arena Commander has completely changed Original Systems\u2019 reputation and altered how games are developed . Unlike ULTIMATE, Arena Commander focuses on visceral immersion: playing the game is as close to flying a present-day Aurora or Hornet space fighter as it is possible to simulate with modern technology.\n\nAlso unlike ULTIMATE, Arena Commander is not a mobiGlas title . Instead, it makes use of the highest powered computers possible . It can be played on everything from dedicated gaming desktops to (most ideally) the internal computers found aboard starships . While many game developers would shy away from creating a game that suggests end users equip a starship to play, Blair was unfazed \u2026 and thus far, sales have borne out his claim that users will upgrade for the best possible experience!\n\nAt its heart, Arena Commander pitches pilots against each other in one-on-one dogfighting and a variety of different environments . Seemingly everything is simulated, from visual damage states down to the sensation of the players\u2019 hand moving on the flight stick . What\u2019s more, the game\u2019s functionality expands with a series of optional expansion packs, each adding more ships and scenarios for an additional fee . Actual military pilots were used to help test the game during its development and they unanimously claim that there has never been such an accurate space combat simulation available for home users.\n\nArena Commander has created a dedicated fan base across the UEE, with fans hanging on Blair\u2019s every word, attending Arena Commander conventions and eagerly awaiting each next expansion . The game has already begun talk of an expansive franchise, with plans for an Arena Commander holovid series or even a feature film being in the early stages . Talk of Arena Commander 2, even mere months after the release of the first game, has already reached a fever pitch.\n\nThe Future\nAnalysts suggest that Original Systems\u2019 incredible success in the last 18 months may also be their ultimate downfall . Until recently, the company had a publishing agreement with Brainscape, Inc . that helped defray the costs of publishing new games . The public demand for Arena Commander has been so great, however, that all parties involved have spent heavily just in order to deliver on outstanding orders . The creation cost of that infrastructure means that Original\u2019s next title, be it ULTIMATE VII or Arena Commander 2 (or Blair\u2019s pet project, a historical air combat sim) will need to sell similarly big numbers in order for the company to survive. Most worrisome, some fear that the company is in jeopardy of a possible hostile takeover from a larger publisher . If this happens, the impact on Original\u2019s unique culture and genuine creativity in game development may be catastrophic."},"links_count":0,"comment_count":201,"created_at":"2014-05-20T00:00:00+00:00","created_at_human":"11 years ago"},"meta":{"processed_at":"2026-05-09 09:11:15","valid_relations":["images","links"],"prev_id":13885,"next_id":13887}}