{"data":{"id":13898,"title":"Arena Commander V.8 Delay","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/13898-Arena-Commander-V8-Delay","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/13898","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/13898","channel":"Undefined","category":"Undefined","series":"None","images":[{"id":8,"name":"ChrisRobertsDirecting-300x201.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/1voadjmwj49znr\/source\/ChrisRobertsDirecting-300x201.jpg","alt":"","size":14938,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:30:42+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/8","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/8\/similar"},{"id":1648,"name":"StarCitizenDev-2014-04-11-16-06-35-63.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/ofe2yv6dznlczr\/source\/StarCitizenDev-2014-04-11-16-06-35-63.jpg","alt":"","size":240044,"mime_type":"image\/jpeg","last_modified":"2014-05-13T22:14:30+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1648","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1648\/similar"},{"id":1751,"name":"Killing_Bugs.JPG","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/3499o0zvd15rir\/source\/Killing_Bugs.JPG","alt":"Programmers Mark Abent and Paul Reindell kill bugs!","size":3300363,"mime_type":"image\/jpeg","last_modified":"2014-05-29T00:14:03+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1751","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1751\/similar"}],"images_count":3,"translations":{"en_EN":"Greetings Citizens,\nThe team has been working around the clock for the past two weeks to polish gameplay and eliminate the bugs that would allow us to release Arena Commander V0.8. Today at 4:00 PM PST, I sat down with Star Citizen\u2019s production leads for a \u2018go\/no-go\u2019 meeting. We went around the virtual table, like a ground control team preparing to launch a rocket, and the decision was that we are not able to release Arena Commander tomorrow as there are too many blocking and critical issues outstanding.\n\nBelow you will find a list of the current bugs being tracked by the team. Game developers classify bugs based on their severity: blockers, critical, major, moderate and minor. The most serious of these, blockers, are bugs that completely prevent the game from working and from being in a releasable state. Unfortunately, as of tonight, there are still two blockers and half a dozen critical issues (which we would like to fix before launch.) Our biggest issue today is a newly developed DirectX crash which breaks the single player Vanduul Swarm mode every backer will be given access to.\n\nIt would be foolish to release an unstable build, even if pre-alpha for the sake of meeting an internal deadline. This is the power of the crowdfunding that made Star Citizen possible: a publisher would make us ship tomorrow regardless of the current build quality\u2026 but as you are all focused on quality rather than a financial return for shareholders we are able to take a few more days to deliver something that is stable.\n\nI know that\u2019s not the news you wanted to hear tonight. No-one would like to see the community get their hands on Arena Commander more than I would.\n\nThis is what can happen with an open development process, especially when we are sharing code and content long before one normally would in traditional development. But I don\u2019t think you would want it any other way! The Star Citizen team feeds off of your incredible enthusiasm and your energy for the project\u2026 and we want more than anything to see what happens when you get into space.\n\nIn order to keep our backers as informed as possible, I\u2019m asking the production team to provide DAILY updates for the community until Arena Commander V0.8 ships. This will be the raw stuff: lists of bugs and other information to tell you the current health of the build. You will see the same information I do, and you will be able to follow as we resolve each \u201cblocker\u201d preventing the build\u2019s release.\n\nI want you to know that we\u2019re very close\u2026 just not close enough to launch tomorrow. Stay tuned!\n\n\u2014 Chris Roberts\n\nArena Commander V.8 Bug List \u2013 May 28, 2014\nBlockers\nVanduul Swarm \u2013 Display drivers can crash when Vanduul spawn or blow up\n\nLag in feedback and update of essential game events resulting in increasingly divergent multiplayer sync\n\nCritical\nBattle Royale (Crash) \u2013 While Flying (Shader)\n\nCamera \u2013 After respawn character is stuck looking up\n\nVanduul Swarm (Crash) \u2013 Shortly after missile lock\n\nAll Maps \u2013 Occasionally, when first spawning into the maps lasers and ballistic fire is invisible but can be heard when firing \u2013 they eventually appear\n\nCrash on exit after returning from DFM match\n\nCharacter is unable to exit DFM Aurora bed if helmet is on\n\nGforce animations are not playing on the pilot in any of the ships\n\nCharacter and parts of cockpit interior vanish while accelerating","de_DE":"Gr\u00fc\u00dfe B\u00fcrger,\nDas Team arbeitet seit zwei Wochen rund um die Uhr daran, das Gameplay zu verbessern und die Fehler zu beseitigen, die es uns erm\u00f6glichen w\u00fcrden, Arena Commander V0.8 zu ver\u00f6ffentlichen. Heute um 16:00 Uhr PST setzte ich mich mit den Produktionsleitern von Star Citizen f\u00fcr ein \"go\/no-go\"-Treffen zusammen. Wir gingen um den virtuellen Tisch herum, wie ein Bodensteuerungsteam, das sich auf den Start einer Rakete vorbereitet, und die Entscheidung war, dass wir nicht in der Lage sind, Arena Commander morgen freizugeben, da es zu viele Blockaden und kritische Probleme gibt.\n\nNachfolgend finden Sie eine Liste der aktuellen Fehler, die vom Team verfolgt werden. Spieleentwickler klassifizieren Bugs nach ihrem Schweregrad: Blocker, kritisch, gro\u00df, mittel und klein. Die schwerwiegendsten von ihnen, die Blocker, sind Fehler, die das Spiel vollst\u00e4ndig daran hindern, zu funktionieren und sich in einem freigabef\u00e4higen Zustand zu befinden. Leider gibt es bis heute Abend noch zwei Blocker und ein halbes Dutzend kritischer Probleme (die wir vor dem Start beheben m\u00f6chten.) Unser gr\u00f6\u00dftes Problem ist heute ein neu entwickelter DirectX-Crash, der den Single-Player Vanduul Swarm-Modus durchbricht, zu dem jeder Geldgeber Zugang erh\u00e4lt.\n\nEs w\u00e4re t\u00f6richt, einen instabilen Build zu ver\u00f6ffentlichen, auch wenn Pre-Alpha um der Einhaltung einer internen Frist willen. Das ist die St\u00e4rke der Crowdfunding, die Star Citizen m\u00f6glich gemacht hat: Ein Publisher w\u00fcrde uns morgen unabh\u00e4ngig von der aktuellen Bauqualit\u00e4t liefern lassen.... aber da Sie alle auf Qualit\u00e4t und nicht auf eine finanzielle Rendite f\u00fcr die Aktion\u00e4re ausgerichtet sind, k\u00f6nnen wir uns noch ein paar Tage Zeit nehmen, um etwas Stabiles zu liefern.\n\nIch wei\u00df, das sind nicht die Nachrichten, die du heute Abend h\u00f6ren wolltest. Niemand m\u00f6chte, dass die Community den Arena Commander mehr in die Finger bekommt als ich.\n\nDas ist es, was mit einem offenen Entwicklungsprozess passieren kann, besonders wenn wir Code und Inhalte teilen, lange bevor man es normalerweise in der traditionellen Entwicklung tun w\u00fcrde. Aber ich glaube nicht, dass du es anders willst! Das Star Citizen-Team ern\u00e4hrt sich von Ihrer unglaublichen Begeisterung und Ihrer Energie f\u00fcr das Projekt.... und wir wollen mehr als alles andere sehen, was passiert, wenn Sie ins All kommen.\n\nUm unsere Geldgeber so gut wie m\u00f6glich auf dem Laufenden zu halten, bitte ich das Produktionsteam, t\u00e4glich Updates f\u00fcr die Community bereitzustellen, bis Arena Commander V0.8 Schiffe liefert. Dies wird das Rohmaterial sein: Listen von Bugs und andere Informationen, um Ihnen den aktuellen Zustand des Builds mitzuteilen. Du wirst die gleichen Informationen wie ich sehen, und du wirst sie verfolgen k\u00f6nnen, wenn wir jeden \"Blocker\" l\u00f6sen, der die Ver\u00f6ffentlichung des Builds verhindert.\n\nIch m\u00f6chte, dass du wei\u00dft, dass wir sehr nah dran sind.... nur nicht nah genug dran, um morgen zu starten. Bleiben Sie dran!\n\n- Chris Roberts\n\nArena Commander V.8 Bug List - 28. Mai 2014\nBlocker\nVanduul Schwarm - Display-Treiber k\u00f6nnen abst\u00fcrzen, wenn Vanduul spawnen oder aufblasen Verz\u00f6gerung bei der R\u00fcckmeldung und Aktualisierung wichtiger Spielereignisse, was zu einer zunehmend divergenten Mehrspieler-Synchronisation f\u00fchrt Kritisch\nKampf Royale (Crash) - W\u00e4hrend des Fliegens (Shader) Kamera - Nach dem Wiederbeleben steckt der Charakter fest und schaut nach oben Vanduul Swarm (Crash) - kurz nach dem Raketenschloss All Maps - Gelegentlich, beim ersten Spawning in die Karten ist der Laser unsichtbar und das ballistische Feuer ist beim Schie\u00dfen zu h\u00f6ren - sie erscheinen schlie\u00dflich beim Austritt nach der R\u00fcckkehr aus dem DFM-Match Crash Charakter ist nicht in der Lage, das DFM Aurora-Bett zu verlassen, wenn der Helm auf Gforce ist Animationen spielen nicht auf dem Lotsen in einem der Schiffe Charakter und Teile des Cockpitinnenraums verschwinden beim Beschleunigen.","zh_CN":"Greetings Citizens,\nThe team has been working around the clock for the past two weeks to polish gameplay and eliminate the bugs that would allow us to release Arena Commander V0.8. Today at 4:00 PM PST, I sat down with Star Citizen\u2019s production leads for a \u2018go\/no-go\u2019 meeting. We went around the virtual table, like a ground control team preparing to launch a rocket, and the decision was that we are not able to release Arena Commander tomorrow as there are too many blocking and critical issues outstanding.\n\nBelow you will find a list of the current bugs being tracked by the team. Game developers classify bugs based on their severity: blockers, critical, major, moderate and minor. The most serious of these, blockers, are bugs that completely prevent the game from working and from being in a releasable state. Unfortunately, as of tonight, there are still two blockers and half a dozen critical issues (which we would like to fix before launch.) Our biggest issue today is a newly developed DirectX crash which breaks the single player Vanduul Swarm mode every backer will be given access to.\n\nIt would be foolish to release an unstable build, even if pre-alpha for the sake of meeting an internal deadline. This is the power of the crowdfunding that made Star Citizen possible: a publisher would make us ship tomorrow regardless of the current build quality\u2026 but as you are all focused on quality rather than a financial return for shareholders we are able to take a few more days to deliver something that is stable.\n\nI know that\u2019s not the news you wanted to hear tonight. No-one would like to see the community get their hands on Arena Commander more than I would.\n\nThis is what can happen with an open development process, especially when we are sharing code and content long before one normally would in traditional development. But I don\u2019t think you would want it any other way! The Star Citizen team feeds off of your incredible enthusiasm and your energy for the project\u2026 and we want more than anything to see what happens when you get into space.\n\nIn order to keep our backers as informed as possible, I\u2019m asking the production team to provide DAILY updates for the community until Arena Commander V0.8 ships. This will be the raw stuff: lists of bugs and other information to tell you the current health of the build. You will see the same information I do, and you will be able to follow as we resolve each \u201cblocker\u201d preventing the build\u2019s release.\n\nI want you to know that we\u2019re very close\u2026 just not close enough to launch tomorrow. Stay tuned!\n\n\u2014 Chris Roberts\n\nArena Commander V.8 Bug List \u2013 May 28, 2014\nBlockers\nVanduul Swarm \u2013 Display drivers can crash when Vanduul spawn or blow up\n\nLag in feedback and update of essential game events resulting in increasingly divergent multiplayer sync\n\nCritical\nBattle Royale (Crash) \u2013 While Flying (Shader)\n\nCamera \u2013 After respawn character is stuck looking up\n\nVanduul Swarm (Crash) \u2013 Shortly after missile lock\n\nAll Maps \u2013 Occasionally, when first spawning into the maps lasers and ballistic fire is invisible but can be heard when firing \u2013 they eventually appear\n\nCrash on exit after returning from DFM match\n\nCharacter is unable to exit DFM Aurora bed if helmet is on\n\nGforce animations are not playing on the pilot in any of the ships\n\nCharacter and parts of cockpit interior vanish while accelerating"},"links_count":0,"comment_count":2357,"created_at":"2014-05-28T00:00:00+00:00","created_at_human":"11 years ago"},"meta":{"processed_at":"2026-05-08 08:42:09","valid_relations":["images","links"],"prev_id":13897,"next_id":13899}}