{"data":{"id":13902,"title":"Arena Commander V.8 Daily Bug Update - May 29, 2014","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/13902-Arena-Commander-V8-Daily-Bug-Update-May-29-2014","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/13902","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/13902","channel":"Undefined","category":"Undefined","series":"None","images":[{"id":1644,"name":"StarCitizenDev-2014-04-11-14-10-32-75.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/6kahqz455yu40r\/source\/StarCitizenDev-2014-04-11-14-10-32-75.jpg","alt":"","size":310907,"mime_type":"image\/jpeg","last_modified":"2014-05-13T22:14:22+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1644","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1644\/similar"}],"images_count":1,"translations":{"en_EN":"Greetings Citizens,\nAs promised, we are updating each day Arena Commander V.8 is delayed with a copy of the same bug list we track internally. Do not be too concerned that today\u2019s list is longer than what appeared yesterday: it\u2019s not unusual for additional bugs to be generated as we squash more serious issues. The news today is very positive: the programming team eliminated the major DirectX bug that was encountered yesterday and excellent strides are being made to put the game into a releasable state! Thank you for bearing with us; we know you\u2019re here to play (and help us test this game!), and we\u2019re eager to let you. We are anticipating having these issues resolved very soon.\n\nBlockers\nDogfight Module \u2013 Multiplayer \u2013 Camera \u2013 After respawn character is stuck looking up\n\nLag in feedback and update of essential game events resulting in increasingly divergent multiplayer sync\n\nCritical\nAfter respawning, the player immediately blackout, couldn\u2019t get back into gameplay\n\nCharacter shakes and twitches when freelooking left or right in any cockpit\n\nFree look does not work in Single Player in the Hornet\n\nServer put into a bad state after round end, unable to accept further player connections or recover\n\nAurora \u2013 Crash after 3 deaths from border in 3rd person\n\n300i does not seem to be able to lock \/ fire missiles in multiplayer\n\nCockpit camera shakes when seated in DFM Aurora\n\nMajor\nDogfighting Module \u2013 Vanduul Swarm \u2013 All Maps \u2013 Animation \u2013 Missing flight animations for the pilot in the cockpit when flying the Aurora\n\nModerate\n300i \u2013 The player character\u2019s hands are contorted in the cockpit view\n\nWalk through railing, fall out of map after interacting with helmet pedestal\n\nRESOLVED!\nVanduul Swarm \u2013 Display drivers can crash when Vanduul spawn or blow up\n\nBattle Royale (Crash) \u2013 While Flying (Shader)\n\nVanduul Swarm (Crash) \u2013 Shortly after missile lock\n\nAll Maps \u2013 Occasionally, when first spawning into the maps lasers and ballistic fire * is invisible but can be heard when firing \u2013 they eventually appear\n\nCrash on exit after returning from DFM match\n\nCharacter is unable to exit DFM Aurora bed if helmet is on\n\nGforce animations are not playing on the pilot in any of the ships\n\nCharacter and parts of cockpit interior vanish while accelerating","de_DE":"Gr\u00fc\u00dfe B\u00fcrger,\nWie versprochen, aktualisieren wir jeden Tag, an dem Arena Commander V.8 mit einer Kopie der gleichen Fehlerliste, die wir intern verfolgen, verz\u00f6gert wird. Seien Sie nicht allzu besorgt, dass die heutige Liste l\u00e4nger ist als das, was gestern erschien: Es ist nicht ungew\u00f6hnlich, dass zus\u00e4tzliche Fehler generiert werden, wenn wir ernsthaftere Probleme ausquetschen. Die heutige Nachricht ist sehr positiv: Das Programmierteam hat den gro\u00dfen DirectX-Bug, der gestern aufgetreten ist, beseitigt und es werden ausgezeichnete Fortschritte gemacht, um das Spiel in einen releasef\u00e4higen Zustand zu versetzen! Danke, dass du mit uns mitgemacht hast; wir wissen, dass du hier bist, um zu spielen (und uns zu helfen, dieses Spiel zu testen!), und wir sind begierig, es dir zu erlauben. Wir erwarten, dass diese Probleme sehr bald gel\u00f6st werden.\n\nBlocker\nDogfight Modul - Multiplayer - Kamera - Nach dem Wiederbeleben steckt der Charakter fest und schaut nach oben Verz\u00f6gerung bei der R\u00fcckmeldung und Aktualisierung wichtiger Spielereignisse, was zu einer zunehmend divergenten Multiplayer-Synchronisation f\u00fchrt Kritisch\nNach dem Wiederauftauchen konnte der Spieler sofort wieder in das Gameplay zur\u00fcckkehren Charakter zittert und zuckt, wenn er in einem Cockpit frei ist Freier Blick funktioniert nicht im Einzelspieler im Hornet Server, der nach der Runde in einen schlechten Zustand versetzt wird, nicht in der Lage ist, weitere Spielerverbindungen zu akzeptieren oder Aurora wiederherzustellen - Absturz nach 3 Todesf\u00e4llen von der Grenze in der dritten Person 300i scheint nicht in der Lage zu sein, Raketen in der Mehrspieler-Cockpit-Kamera zu sperren \/ abzufeuern, wenn er in DFM Aurora Major sitzt.\nDogfighting Module - Vanduul Swarm - All Maps - Animation - Fehlende Fluganimationen f\u00fcr den Piloten im Cockpit beim Fliegen mit der Aurora Moderate\n300i - Die H\u00e4nde des Spielercharakters sind in der Cockpitansicht verzerrt Gehen Sie durch das Gel\u00e4nder, fallen Sie nach der Interaktion mit dem Helmpodest aus der Karte!\nVanduul-Schwarm - Display-Fahrer k\u00f6nnen abst\u00fcrzen, wenn Vanduul spawnen oder Battle Royale (Crash) sprengen - Beim Fliegen (Shader) Vanduul-Schwarm (Crash) - kurz nach dem Raketenschloss Alle Karten - Gelegentlich, beim ersten Spawning in die Karten Laser und ballistisches Feuer * ist unsichtbar, kann aber beim Schie\u00dfen geh\u00f6rt werden - sie erscheinen schlie\u00dflich Crash am Ausgang nach der R\u00fcckkehr aus DFM Match Charakter ist nicht in der Lage, DFM Aurora Bett zu verlassen, wenn Helm ist auf Gforce Animationen spielen nicht auf dem Lotsen in einem der Schiffe Charakter und Teile des Cockpit-Innenraums verschwinden w\u00e4hrend der Beschleunigung","zh_CN":"Greetings Citizens,\nAs promised, we are updating each day Arena Commander V.8 is delayed with a copy of the same bug list we track internally. Do not be too concerned that today\u2019s list is longer than what appeared yesterday: it\u2019s not unusual for additional bugs to be generated as we squash more serious issues. The news today is very positive: the programming team eliminated the major DirectX bug that was encountered yesterday and excellent strides are being made to put the game into a releasable state! Thank you for bearing with us; we know you\u2019re here to play (and help us test this game!), and we\u2019re eager to let you. We are anticipating having these issues resolved very soon.\n\nBlockers\nDogfight Module \u2013 Multiplayer \u2013 Camera \u2013 After respawn character is stuck looking up\n\nLag in feedback and update of essential game events resulting in increasingly divergent multiplayer sync\n\nCritical\nAfter respawning, the player immediately blackout, couldn\u2019t get back into gameplay\n\nCharacter shakes and twitches when freelooking left or right in any cockpit\n\nFree look does not work in Single Player in the Hornet\n\nServer put into a bad state after round end, unable to accept further player connections or recover\n\nAurora \u2013 Crash after 3 deaths from border in 3rd person\n\n300i does not seem to be able to lock \/ fire missiles in multiplayer\n\nCockpit camera shakes when seated in DFM Aurora\n\nMajor\nDogfighting Module \u2013 Vanduul Swarm \u2013 All Maps \u2013 Animation \u2013 Missing flight animations for the pilot in the cockpit when flying the Aurora\n\nModerate\n300i \u2013 The player character\u2019s hands are contorted in the cockpit view\n\nWalk through railing, fall out of map after interacting with helmet pedestal\n\nRESOLVED!\nVanduul Swarm \u2013 Display drivers can crash when Vanduul spawn or blow up\n\nBattle Royale (Crash) \u2013 While Flying (Shader)\n\nVanduul Swarm (Crash) \u2013 Shortly after missile lock\n\nAll Maps \u2013 Occasionally, when first spawning into the maps lasers and ballistic fire * is invisible but can be heard when firing \u2013 they eventually appear\n\nCrash on exit after returning from DFM match\n\nCharacter is unable to exit DFM Aurora bed if helmet is on\n\nGforce animations are not playing on the pilot in any of the ships\n\nCharacter and parts of cockpit interior vanish while accelerating"},"links_count":0,"comment_count":599,"created_at":"2014-05-29T00:00:00+00:00","created_at_human":"11 years ago"},"meta":{"processed_at":"2026-05-09 02:27:08","valid_relations":["images","links"],"prev_id":13901,"next_id":13903}}