{"data":{"id":13929,"title":"Star Citizen Patch V0.8.1","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/\/13929-Star-Citizen-Patch-V081","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/13929","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/13929","channel":"Undefined","category":"Undefined","series":"None","images":[],"images_count":0,"translations":{"en_EN":"Today\u2019s patch adds the Freelancer variants to the Hangar and gives backers a first look at the two TNGS finalist ships! Vote for your favorite during the live TNGS broadcast, Saturday, June 7th at 3 PM PST.\n\nPLEASE NOTE: Your Hangar has temporarily been updated to Deluxe to display the TNGS finalists. The ships will be removed and your normal Hangar returned after the finale.\n\nUpdates Added upgraded base Freelancer and all variants to the Hangar Module\n\nUpgraded all backers to Deluxe Hangars so we can add the TNGS finalist ships\n\nIncreased the size of production server and deployed servers with Google Compute\n\nAdded Four Horseman\u2019s \u2013 Aegis Dynamics \u2013 Redeemer \u2013 to all backer hangars\n\nAdded Shard Collective\u2019s \u2013 Origin Jumpworks \u2013 AX114 Boomslang \u2013 to all backer hangars\n\nLight polish and hookup work on The Next Great Starship ships for display in the hangar\n\nAdd missiles to the freelancer_max\n\nAdjusted power consumption and the speed of the laser bolt for the Klaus and Werner CF007 Bulldog\n\n\n\nBugs Fixed Unable to access multiplayer with an account that contains the appropriate multiplayer game mode items\n\nResolved an issue in multiplayer where the pilot enter animation would play every time you respawn\n\nResolved an issue with the Hornet\u2019s Gatling gun which would cause it to begin taking heat damage prior to reaching a critical heat state\n\nResolved an issue with the AI firing their Gatling guns constantly until they were destroyed due to heat damage\n\nResolved an issue with pilot animations becoming offset in the 300i when viewed in 3rd person\n\nResolved an issue which caused the animations for pitching up and down in the cockpit to be reversed.\n\nResolved an issue which caused AI who were destroyed when the player blew up their engine and reactor to register as having committed suicide.\n\nResolved an issue in multiplayer that would often cause a crash of the server and clients at the end of a round\n\nCorrected an issue with cooling on the 300i which could cause unintentional overheating under normal operating conditions","de_DE":"Der heutige Patch erweitert den Hangar um die Freelancer-Varianten und gibt den Geldgebern einen ersten Blick auf die beiden TNGS-Finalistenschiffe! W\u00e4hlen Sie Ihren Favoriten w\u00e4hrend der Live-\u00dcbertragung von TNGS, Samstag, den 7. Juni um 15 Uhr PST. BITTE BEACHTEN SIE: Ihr Hangar wurde vor\u00fcbergehend auf Deluxe aktualisiert, um die Finalisten von TNGS anzuzeigen. Die Schiffe werden entfernt und Ihr normaler Hangar kehrt nach dem Finale zur\u00fcck. Updates Hinzugef\u00fcgt aktualisierte Basis Freelancer und alle Varianten des Hangarmoduls Aktualisiert alle Backer zu Deluxe-Hangars, so dass wir die TNGS-Finalistenschiffe hinzuf\u00fcgen k\u00f6nnen Erh\u00f6hte Gr\u00f6\u00dfe des Produktionsservers und der eingesetzten Server mit Google Compute Added Four Horseman's - Aegis Dynamics - Redeemer - zu allen Backer-Hangars Hinzugef\u00fcgt Shard Collective's - Origin Jumpworks - AX114 Boomslang - zu allen Backer-Hangars Leichte Polier- und Anschlussarbeiten an The Next Great Starship-Schiffen zur Ausstellung im Hangar Raketen zum freelancer_max hinzuf\u00fcgen Angepasster Stromverbrauch und die Geschwindigkeit der Laserbolzen f\u00fcr die Klaus und Werner CF007 Bulldog Bugs behoben Der Zugriff auf den Mehrspieler-Modus mit einem Konto, das die entsprechenden Elemente des Mehrspieler-Modus enth\u00e4lt, ist fehlgeschlagen Im Mehrspieler-Modus wurde ein Problem gel\u00f6st, bei dem der Pilot jedes Mal, wenn Sie den Bauern wiederbeleben, eine Animation starten w\u00fcrde. Es wurde ein Problem mit der Hornet's Gatling-Gun gel\u00f6st, das dazu f\u00fchren w\u00fcrde, dass er mit dem Aufnehmen von W\u00e4rmesch\u00e4den beginnt, bevor er einen kritischer Hitzezustand Gel\u00f6st ein Problem mit der KI, die ihre Gatling-Gesch\u00fctze st\u00e4ndig feuert, bis sie aufgrund von Hitzesch\u00e4den zerst\u00f6rt wurden Gel\u00f6st ein Problem mit Pilotanimationen, die im 300i versetzt wurden, wenn sie in der dritten Person betrachtet wurden Gel\u00f6st ein Problem, das dazu f\u00fchrte, dass die Animationen f\u00fcr das Auf und Ab Pitching im Cockpit umgekehrt wurden. Ein Problem wurde gel\u00f6st, das dazu f\u00fchrte, dass die KI, die zerst\u00f6rt wurde, als der Spieler seinen Motor und Reaktor hochgefahren hat, sich als Selbstm\u00f6rder registriert hat. Ein Problem im Mehrspieler-Modus wurde behoben, das oft zu einem Absturz von Server und Clients am Ende einer Runde f\u00fchrte. Es wurde ein Problem mit der K\u00fchlung des 300i behoben, das unter normalen Betriebsbedingungen zu einer unbeabsichtigten \u00dcberhitzung f\u00fchren konnte.","zh_CN":"Today\u2019s patch adds the Freelancer variants to the Hangar and gives backers a first look at the two TNGS finalist ships! Vote for your favorite during the live TNGS broadcast, Saturday, June 7th at 3 PM PST.\n\nPLEASE NOTE: Your Hangar has temporarily been updated to Deluxe to display the TNGS finalists. The ships will be removed and your normal Hangar returned after the finale.\n\nUpdates Added upgraded base Freelancer and all variants to the Hangar Module\n\nUpgraded all backers to Deluxe Hangars so we can add the TNGS finalist ships\n\nIncreased the size of production server and deployed servers with Google Compute\n\nAdded Four Horseman\u2019s \u2013 Aegis Dynamics \u2013 Redeemer \u2013 to all backer hangars\n\nAdded Shard Collective\u2019s \u2013 Origin Jumpworks \u2013 AX114 Boomslang \u2013 to all backer hangars\n\nLight polish and hookup work on The Next Great Starship ships for display in the hangar\n\nAdd missiles to the freelancer_max\n\nAdjusted power consumption and the speed of the laser bolt for the Klaus and Werner CF007 Bulldog\n\n\n\nBugs Fixed Unable to access multiplayer with an account that contains the appropriate multiplayer game mode items\n\nResolved an issue in multiplayer where the pilot enter animation would play every time you respawn\n\nResolved an issue with the Hornet\u2019s Gatling gun which would cause it to begin taking heat damage prior to reaching a critical heat state\n\nResolved an issue with the AI firing their Gatling guns constantly until they were destroyed due to heat damage\n\nResolved an issue with pilot animations becoming offset in the 300i when viewed in 3rd person\n\nResolved an issue which caused the animations for pitching up and down in the cockpit to be reversed.\n\nResolved an issue which caused AI who were destroyed when the player blew up their engine and reactor to register as having committed suicide.\n\nResolved an issue in multiplayer that would often cause a crash of the server and clients at the end of a round\n\nCorrected an issue with cooling on the 300i which could cause unintentional overheating under normal operating conditions"},"links_count":0,"comment_count":144,"created_at":"2014-06-06T00:00:00+00:00","created_at_human":"11 years ago"},"meta":{"processed_at":"2026-05-09 21:51:26","valid_relations":["images","links"],"prev_id":13928,"next_id":13930}}