{"data":{"id":13954,"title":"Xi'an Scout 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Citizens,\nWe are excited to announce that the first concept model of the Xi\u2019an Khartu-al scout is now available !\n\nAs part of the development process, our artists first create a \u2018concept model\u2019 to show how a ship will work before beginning work on the finished game-ready mesh. That\u2019s what you\u2019re seeing today: the concept model for the scout that lets us see how its unusual thruster configurations, cockpit, landing gear and more will function!\n\nHere\u2019s the original description of the Scout from the Stretch Goal that added it. The goal is to build alien ships that fly totally differently than those you already know; something that Star Citizen\u2019s robust physics simulation allows us to do!\n\nThe Khartu is the light attack craft of the Xi\u2019an military. Contrary to Human ship design, the Khartu doesn\u2019t have a traditional main thruster, instead featuring an array of maneuvering thrusters on articulated rigs. This design allows for incredible agility, making them the bane of UEE pilots, who bestowed the nickname \u2018Quark\u2019 because when all of the thrusters are firing, the ship looks like a spark flying through space. The Xi\u2019an Aopoa corporation also manufactures an export model, the Khartu-al, for sale to human civilians as a dedicated scout\/explorer. The export model features the same Xi\u2019an maneuvering rig, but control surfaces modified for human use and a more limited armament. We\u2019ve also found some rough footage from a UEE reconnaissance drone, available below; this is a pre-viz of how the Khartu should function in-game!\n\nXi\u2019an Scout concept sale\nWant your own scout? The Aopoa Corporation has made another allotment available for the export market! They\u2019re not ready for the Hangar or Arena Commander yet, but we\u2019re adding them to the pledge store for this week (through Friday, June 27.) Get yours now and you can be the first to fly when it\u2019s ready!\n\nThe web team at Turbulent is working to build an all-new Star Citizen pledge store complete with interactive ship models\u2026 and we\u2019re demoing a prototype of this holographic viewer for you with this announcement! This prototype is loaded up with the actual concept model of the Xi\u2019an Khartu Scout.\n\nTech\nThe viewer is using WebGL to display the ship meshes in your browser. This technology allows us to use the GPU to display a high number of polygons on screen and also provides us with a rendering pipeline to create view options and effects with the shader API. The viewer at the moment is powered by the outstanding open source three.js library , we thank them for providing such convenience!\n\nStar Citizen ship meshes are very large and thus required some work to get them loaded in the browser in an acceptable time frame. Most graphics card can render very high poly counts even in the browser and so transferring the model data from the web servers to your browser becomes the bottleneck. We start from a 3DS \/ CryEngine output of the model in pieces (which can weight over 100 megs and up!) and construct and a highly optimized and compressed binary triangle stream using the OpenCTM format. For example, the full-resolution Hornet weights about 85 megabytes in OBJ format and compresses down to 1.5 megs with this method. We can then easily unwrap and load in GL buffers without too much additional processing on the browser side. Using this method, in our test lab, we were able to load and render a 6 million polygon ship! (I will let you guess which one) Obviously, we still plan on using LOD versions for the higher end ships in order to support a broader range of hardware profiles.\n\nAs WebGL sees more adoption and support, we think harnessing it\u2019s power to bring some of the game elements on the web though utility viewers and browsers is a great way to enhance the immersion in the game universe.\n\nControls\nOrbit Cam: Click and drag around the viewer with your mouse to view the model in all angles.\n\nOrbit Cam: Right click to pan.\n\nMouse wheel to zoom in and out\n\nUse the buttons at the bottom to jump to preset locations around the ship or activate view options.\n\nFree Cam: Use your keyboard keys (WASD, QE) in conjunction with mouse drag to move the camera anywhere on the ship.\n\nKeep in mind this is a prototype of the viewer. It has been mostly developed using Google Chrome and so should be best viewed with that browser (though it should work properly on Firefox as well, fingers crossed). As the team iterates on it many more features will be added like additional view modes, ship components and compatibility , loadout options. The goal is to bring every ship and variants available in that viewer for you to browse!\n\nNote: If you are unable to access the viewer with Chrome, make sure that WebGL is active by typing \u201cabout:flags\u201d in the URL bar and checking that the option \u201cDisable Webgl\u201d is not set.","de_DE":"Gr\u00fc\u00dfe B\u00fcrger,\nWir freuen uns, Ihnen mitteilen zu k\u00f6nnen, dass das erste Konzeptmodell des Xi'an Khartu-al Scout ab sofort verf\u00fcgbar ist!\n\nIm Rahmen des Entwicklungsprozesses erstellen unsere K\u00fcnstler zun\u00e4chst ein \"Konzeptmodell\", das zeigt, wie ein Schiff funktioniert, bevor sie mit der Arbeit an dem fertigen spielbereiten Netz beginnen. Das ist es, was Sie heute sehen: das Konzeptmodell f\u00fcr den Scout, mit dem wir sehen k\u00f6nnen, wie seine ungew\u00f6hnlichen Triebwerkskonfigurationen, Cockpit, Fahrwerk und mehr funktionieren werden!\n\nHier ist die urspr\u00fcngliche Beschreibung des Sp\u00e4hers aus dem Stretch Goal, der ihn hinzugef\u00fcgt hat. Das Ziel ist es, au\u00dferirdische Schiffe zu bauen, die ganz anders fliegen als die, die du bereits kennst; etwas, was uns die robuste Physiksimulation von Star Citizen erm\u00f6glicht!\n\nDie Khartu ist das leichte Angriffsfahrzeug des Xi'an-Milit\u00e4rs. Im Gegensatz zum menschlichen Schiffsdesign hat die Khartu kein traditionelles Haupttriebwerk, sondern eine Reihe von Man\u00f6vriertriebwerken auf gelenkigen Plattformen. Dieses Design erm\u00f6glicht eine unglaubliche Agilit\u00e4t und macht sie zum Fluch der UEE-Piloten, die den Spitznamen \"Quark\" erhielten, denn wenn alle Triebwerke feuern, sieht das Schiff aus wie ein Funke, der durch den Raum fliegt. Die Xi'an Aopoa Corporation stellt auch ein Exportmodell, den Khartu-al, her, das als engagierter Sp\u00e4her\/Entdecker an menschliche Zivilisten verkauft wird. Das Exportmodell verf\u00fcgt \u00fcber das gleiche Xi'an-Man\u00f6vrierger\u00e4t, aber f\u00fcr den menschlichen Gebrauch modifizierte Steuerfl\u00e4chen und eine begrenztere Bewaffnung. Wir haben auch einige grobe Aufnahmen von einer UEE-Aufkl\u00e4rungsdrohne gefunden, die unten verf\u00fcgbar sind; dies ist ein Vorgeschmack darauf, wie die Khartu im Spiel funktionieren sollten!\n\nXi'an Scout Konzept Verkauf\nWillst du deinen eigenen Sp\u00e4her? Die Aopoa Corporation hat ein weiteres Kontingent f\u00fcr den Exportmarkt zur Verf\u00fcgung gestellt! Sie sind noch nicht bereit f\u00fcr den Hangar oder den Arena Commander, aber wir f\u00fcgen sie f\u00fcr diese Woche (bis Freitag, 27. Juni) dem Pfandhaus hinzu. Holen Sie sich jetzt Ihren und Sie k\u00f6nnen der Erste sein, der fliegt, wenn er fertig ist!\n\nDas Web-Team von Turbulent arbeitet daran, einen brandneuen Star Citizen Pfandleiher mit interaktiven Schiffsmodellen zu bauen.... und wir zeigen Ihnen mit dieser Ank\u00fcndigung einen Prototyp dieses holographischen Viewers! Dieser Prototyp ist mit dem aktuellen Konzeptmodell des Xi'an Khartu Scout best\u00fcckt.\n\nTechnik\nDer Viewer verwendet WebGL, um die Schiffsnetze in Ihrem Browser anzuzeigen. Diese Technologie erm\u00f6glicht es uns, mit dem Grafikprozessor eine hohe Anzahl von Polygonen auf dem Bildschirm anzuzeigen und stellt uns auch eine Rendering-Pipeline zur Verf\u00fcgung, um mit der Shader-API Ansichtsoptionen und Effekte zu erstellen. Der Viewer wird im Moment von der herausragenden Open-Source-Bibliothek three.js unterst\u00fctzt, wir danken ihnen f\u00fcr diesen Komfort!\n\nStar Citizen Schiffsnetze sind sehr gro\u00df und erforderten daher einige Arbeit, um sie in einem akzeptablen Zeitrahmen in den Browser zu laden. Die meisten Grafikkarten k\u00f6nnen auch im Browser sehr hohe Polyzahlen darstellen und so wird die \u00dcbertragung der Modelldaten von den Webservern auf Ihren Browser zum Engpass. Wir gehen von einer 3DS \/ CryEngine Ausgabe des Modells in St\u00fccken aus (die \u00fcber 100 megs und mehr wiegen k\u00f6nnen!) und konstruieren und komprimieren einen hochoptimierten bin\u00e4ren Dreiecksstrom im OpenCTM-Format. So wiegt beispielsweise die hochaufl\u00f6sende Hornet im OBJ-Format etwa 85 Megabyte und komprimiert mit diesem Verfahren auf 1,5 MB. Wir k\u00f6nnen dann leicht auspacken und in GL-Puffer laden, ohne zu viel zus\u00e4tzliche Verarbeitung auf der Browserseite. Mit dieser Methode konnten wir in unserem Testlabor ein 6 Millionen Polygonschiff laden und rendern! (Ich lasse dich raten, welches) Nat\u00fcrlich planen wir immer noch, LOD-Versionen f\u00fcr die h\u00f6herwertigen Schiffe zu verwenden, um eine breitere Palette von Hardwareprofilen zu unterst\u00fctzen.\n\nDa WebGL mehr Akzeptanz und Unterst\u00fctzung sieht, denken wir, dass die Nutzung der Macht, einige der Spielelemente im Web zu pr\u00e4sentieren, eine gro\u00dfartige M\u00f6glichkeit ist, das Eintauchen in das Spieluniversum zu verbessern.\n\nKontrollen\nOrbit Cam: Klicken und ziehen Sie mit der Maus um den Betrachter herum, um das Modell in allen Winkeln zu betrachten. Orbit Cam: Klicken Sie mit der rechten Maustaste, um zu schwenken. Mausrad zum Vergr\u00f6\u00dfern und Verkleinern Verwenden Sie die Tasten unten, um zu voreingestellten Positionen im Schiff zu springen oder Ansichtsoptionen zu aktivieren. Kostenlose Cam: Verwenden Sie Ihre Tastaturtasten (WASD, QE) in Verbindung mit der Maus, um die Kamera an einen beliebigen Ort auf dem Schiff zu bewegen. Denken Sie daran, dies ist ein Prototyp des Betrachters. Es wurde haupts\u00e4chlich mit Google Chrome entwickelt und sollte daher am besten mit diesem Browser betrachtet werden (obwohl es auch unter Firefox richtig funktionieren sollte, wenn man die Daumen dr\u00fcckt). W\u00e4hrend das Team darauf zur\u00fcckgreift, werden viele weitere Funktionen hinzugef\u00fcgt, wie zus\u00e4tzliche Ansichtsmodi, Schiffskomponenten und Kompatibilit\u00e4t, Lade-Optionen. Das Ziel ist es, jedes Schiff und alle Varianten, die in diesem Viewer verf\u00fcgbar sind, f\u00fcr Sie zum St\u00f6bern zu bringen!\n\nHinweis: Wenn Sie mit Chrome nicht auf den Viewer zugreifen k\u00f6nnen, stellen Sie sicher, dass WebGL aktiv ist, indem Sie \"about:flags\" in der URL-Leiste eingeben und \u00fcberpr\u00fcfen, ob die Option \"Disable Webgl\" nicht aktiviert ist.","zh_CN":"Greetings Citizens,\nWe are excited to announce that the first concept model of the Xi\u2019an Khartu-al scout is now available !\n\nAs part of the development process, our artists first create a \u2018concept model\u2019 to show how a ship will work before beginning work on the finished game-ready mesh. That\u2019s what you\u2019re seeing today: the concept model for the scout that lets us see how its unusual thruster configurations, cockpit, landing gear and more will function!\n\nHere\u2019s the original description of the Scout from the Stretch Goal that added it. The goal is to build alien ships that fly totally differently than those you already know; something that Star Citizen\u2019s robust physics simulation allows us to do!\n\nThe Khartu is the light attack craft of the Xi\u2019an military. Contrary to Human ship design, the Khartu doesn\u2019t have a traditional main thruster, instead featuring an array of maneuvering thrusters on articulated rigs. This design allows for incredible agility, making them the bane of UEE pilots, who bestowed the nickname \u2018Quark\u2019 because when all of the thrusters are firing, the ship looks like a spark flying through space. The Xi\u2019an Aopoa corporation also manufactures an export model, the Khartu-al, for sale to human civilians as a dedicated scout\/explorer. The export model features the same Xi\u2019an maneuvering rig, but control surfaces modified for human use and a more limited armament. We\u2019ve also found some rough footage from a UEE reconnaissance drone, available below; this is a pre-viz of how the Khartu should function in-game!\n\nXi\u2019an Scout concept sale\nWant your own scout? The Aopoa Corporation has made another allotment available for the export market! They\u2019re not ready for the Hangar or Arena Commander yet, but we\u2019re adding them to the pledge store for this week (through Friday, June 27.) Get yours now and you can be the first to fly when it\u2019s ready!\n\nThe web team at Turbulent is working to build an all-new Star Citizen pledge store complete with interactive ship models\u2026 and we\u2019re demoing a prototype of this holographic viewer for you with this announcement! This prototype is loaded up with the actual concept model of the Xi\u2019an Khartu Scout.\n\nTech\nThe viewer is using WebGL to display the ship meshes in your browser. This technology allows us to use the GPU to display a high number of polygons on screen and also provides us with a rendering pipeline to create view options and effects with the shader API. The viewer at the moment is powered by the outstanding open source three.js library , we thank them for providing such convenience!\n\nStar Citizen ship meshes are very large and thus required some work to get them loaded in the browser in an acceptable time frame. Most graphics card can render very high poly counts even in the browser and so transferring the model data from the web servers to your browser becomes the bottleneck. We start from a 3DS \/ CryEngine output of the model in pieces (which can weight over 100 megs and up!) and construct and a highly optimized and compressed binary triangle stream using the OpenCTM format. For example, the full-resolution Hornet weights about 85 megabytes in OBJ format and compresses down to 1.5 megs with this method. We can then easily unwrap and load in GL buffers without too much additional processing on the browser side. Using this method, in our test lab, we were able to load and render a 6 million polygon ship! (I will let you guess which one) Obviously, we still plan on using LOD versions for the higher end ships in order to support a broader range of hardware profiles.\n\nAs WebGL sees more adoption and support, we think harnessing it\u2019s power to bring some of the game elements on the web though utility viewers and browsers is a great way to enhance the immersion in the game universe.\n\nControls\nOrbit Cam: Click and drag around the viewer with your mouse to view the model in all angles.\n\nOrbit Cam: Right click to pan.\n\nMouse wheel to zoom in and out\n\nUse the buttons at the bottom to jump to preset locations around the ship or activate view options.\n\nFree Cam: Use your keyboard keys (WASD, QE) in conjunction with mouse drag to move the camera anywhere on the ship.\n\nKeep in mind this is a prototype of the viewer. It has been mostly developed using Google Chrome and so should be best viewed with that browser (though it should work properly on Firefox as well, fingers crossed). As the team iterates on it many more features will be added like additional view modes, ship components and compatibility , loadout options. The goal is to bring every ship and variants available in that viewer for you to browse!\n\nNote: If you are unable to access the viewer with Chrome, make sure that WebGL is active by typing \u201cabout:flags\u201d in the URL bar and checking that the option \u201cDisable Webgl\u201d is not set."},"links_count":1,"comment_count":687,"created_at":"2014-06-20T00:00:00+00:00","created_at_human":"11 years ago"},"meta":{"processed_at":"2026-05-13 07:17:56","valid_relations":["images","links"],"prev_id":13953,"next_id":13955}}