{"data":{"id":13961,"title":"Cloud Imperium Games Adds another Gaming Veteran to Star Citizen Development Lineup","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/SCW\/13961-API","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/13961","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/13961","channel":"Undefined","category":"Undefined","series":"None","images":[],"images_count":0,"translations":{"en_EN":"AUSTIN, Texas, June 18, 2014 \u2014 Cloud Imperium\u2122 Games (CIG), the creators of the highly anticipated space sim game Star Citizen\u2122, is adding yet another gaming industry veteran to its developer ranks. Tony Zurovec, who designed and produced the supercharged Crusader action games, is Star Citizen\u2019s new Director of Persistent Universe. His job begins immediately and he\u2019ll be located at CIG\u2019s Austin studio.\n\nZurovec began his career at the legendary Origin Systems, where he worked on and eventually led technical development for two generations of the groundbreaking Ultima franchise. Zurovec later formed his own production group and created the Crusader series, recipient of multiple Action Game of the Year awards and an inductee into Computer Gaming World\u2019s (CGW) vaunted Hall of Fame in 1999. The premier title, Crusader: No Remorse, went on to claim the #1 spot on CGW\u2019s Readers\u2019 Choice Charts for an entire year, and its sequel Crusader: No Regret joined it at the top a year later.\n\nAlong with CIG\u2019s Chris Roberts, Erin Roberts, and Eric Peterson, Zurovec was one of the founders of game developer Digital Anvil in 1997, where he led one of the company\u2019s three production groups. After Microsoft purchased Digital Anvil in 2000, Zurovec went on to found Superluminal, which served as an experimental playground of sorts for his diverse set of interests, with projects ranging from downloadable games to force feedback surgical simulators to financial analysis and trading software.\n\nStar Citizen\u2019s prodigious scope has led to a modular development strategy whereupon groups of skilled developers across the world have been assembled to concentrate on different sections of the game. In his new job Zurovec will be directing design, engineering, and art in the Austin studio that will be focusing a lot of its efforts on Star Citizen\u2019s persistent universe. He\u2019ll also have responsibilities involving management of some of CIG\u2019s contract studios. He\u2019ll join a growing list of studio heads reporting directly to Roberts, who will continue to lead and oversee all aspects of Star Citizen\u2019s creation, a complex endeavor that\u2019s expanded to include more than 250 employees and contractors.\n\n\u201cI\u2019m extremely excited to be working with Chris Roberts again,\u201d said Zurovec. \u201cWhat Chris is doing with Star Citizen is absolutely unprecedented in the industry. The entertainment potential for a totally open-ended universe that gives players complete freedom to pursue their own path is staggering, and I look forward to working with the vast number of talented developers Chris has pulled together from all over the world to help deliver an experience unlike anything anyone\u2019s ever seen.\u201d\n\n\u201cTony is one of the most talented programmers, game designers, and directors that I know,\u201d said Chris Roberts. \u201cHe is also obsessively pragmatic in his engineering and design work focusing on results on the screen rather than ivory tower designs, all of which we need to deliver something as ambitious as the persistent universe design. He also has a love of sandbox games, economy simulation, and turn-based galactic empire building, which makes him perfect to be Star Citizen\u2019s new persistent universe game director.\u201d\n\nStar Citizen is a crowd funded game that officially launched on October 10 of 2012. Since that time Cloud Imperium Games has raised more than $46 million from backers all over the world making Star Citizen the top ranking crowd funded project ever.\n\nAbout Cloud Imperium Games\nCloud Imperium Games Corporation and its subsidiary Roberts Space Industries was founded in April 2012 by renowned game developer Chris Roberts (Wing Commander, Freelancer, Privateer) and his business partner and long-time international media attorney Ortwin Freyermuth. Under Roberts\u2019 leadership using his long-standing relationships in the game space, Cloud Imperium quickly assembled a top tier development team for the creation of art assets, story elements, and an extensive prototype for its first game Star Citizen. Star Citizen is being marketed and launched via www.robertsspaceindustries.com. Cloud Imperium\u2019s strategy is about customer acquisition through established game designer fan bases. More information about the company, including jobs and contact information can be found at www.cloudimperiumgames.com.\n\nContact:\nDavid Swofford\nDavidSwofford david.swoffordcloudimperiumgames.com\n512 750-9098\n\n###\n\nStar Citizen, Cloud Imperium and Roberts Space Industries are trademarks of Cloud Imperium Games Corporation. All other trademarks are the property of their respective owners.","de_DE":"AUSTIN, Texas, 18. Juni 2014 - Cloud Imperium\u2122 Games (CIG), der Sch\u00f6pfer des mit Spannung erwarteten Weltraumsimulations-Spiels Star Citizen\u2122, erweitert seine Entwickler-Rangliste um einen weiteren Veteranen der Spieleindustrie. Tony Zurovec, der die aufgeladenen Kreuzritter-Actionspiele entworfen und produziert hat, ist Star Citizens neuer Direktor von Persistent Universe. Sein Job beginnt sofort und er wird im CIG-Studio in Austin zu finden sein.\n\nZurovec begann seine Karriere bei den legend\u00e4ren Origin Systems, wo er an der technischen Entwicklung zweier Generationen der bahnbrechenden Ultima-Franchise arbeitete und diese schlie\u00dflich leitete. Zurovec gr\u00fcndete sp\u00e4ter seine eigene Produktionsgruppe und kreierte die Crusader-Serie, erhielt mehrere Action Game of the Year Awards und wurde 1999 in die von Computer Gaming World (CGW) gepriesene Hall of Fame aufgenommen. Der erste Titel, Kreuzritter: No Remorse, belegte ein ganzes Jahr lang den ersten Platz in den Readers' Choice Charts der CGW und die Fortsetzung Crusader: Kein Bedauern kam ein Jahr sp\u00e4ter an die Spitze.\n\nZusammen mit Chris Roberts, Erin Roberts und Eric Peterson von CIG war Zurovec 1997 einer der Gr\u00fcnder des Spieleentwicklers Digital Anvil, wo er eine der drei Produktionsgruppen des Unternehmens leitete. Nachdem Microsoft im Jahr 2000 Digital Anvil gekauft hatte, gr\u00fcndete Zurovec Superluminal, das als experimenteller Spielplatz f\u00fcr seine vielf\u00e4ltigen Interessen diente, mit Projekten, die von herunterladbaren Spielen \u00fcber Force-Feedback-Operationssimulatoren bis hin zu Finanzanalyse- und Trading-Software reichten.\n\nStar Citizen's erstaunlicher Umfang hat zu einer modularen Entwicklungsstrategie gef\u00fchrt, woraufhin Gruppen von qualifizierten Entwicklern auf der ganzen Welt zusammengestellt wurden, um sich auf verschiedene Abschnitte des Spiels zu konzentrieren. In seinem neuen Job wird Zurovec Design, Technik und Kunst im Austin Studio leiten, das einen Gro\u00dfteil seiner Bem\u00fchungen auf das anhaltende Universum von Star Citizen konzentrieren wird. Er wird auch die Verantwortung f\u00fcr die Leitung einiger der Vertragsstudios der CIG \u00fcbernehmen. Er wird sich einer wachsenden Liste von Studioleitern anschlie\u00dfen, die direkt an Roberts berichten, der weiterhin alle Aspekte der Gr\u00fcndung von Star Citizen leiten und \u00fcberwachen wird, einem komplexen Unterfangen, das auf mehr als 250 Mitarbeiter und Auftragnehmer ausgeweitet wurde.\n\n\"Ich bin sehr gespannt, wieder mit Chris Roberts zusammenzuarbeiten\", sagte Zurovec. \"Was Chris mit Star Citizen macht, ist in der Branche absolut beispiellos. Das Unterhaltungspotenzial f\u00fcr ein v\u00f6llig offenes Universum, das den Spielern die volle Freiheit gibt, ihren eigenen Weg zu gehen, ist atemberaubend, und ich freue mich auf die Zusammenarbeit mit der gro\u00dfen Anzahl talentierter Entwickler, die Chris aus der ganzen Welt zusammengef\u00fchrt hat, um dazu beizutragen, ein Erlebnis zu schaffen, das seinesgleichen sucht.\"\n\n\"Tony ist einer der talentiertesten Programmierer, Spieleautoren und Regisseure, die ich kenne\", sagte Chris Roberts. \"Er ist auch obsessiv pragmatisch in seiner Ingenieur- und Designarbeit, die sich auf Ergebnisse auf der Leinwand und nicht auf Elfenbeinturmdesigns konzentriert, was wir alle brauchen, um etwas so Ehrgeiziges wie das anhaltende Universumsdesign zu liefern. Er liebt auch Sandkastenspiele, Wirtschaftssimulationen und den rundenbasierten Aufbau eines galaktischen Imperiums, was ihn perfekt macht, um Star Citizens neuer hartn\u00e4ckiger Universumsspieldirektor zu werden.\"\n\nStar Citizen ist ein von der Menge finanziertes Spiel, das offiziell am 10. Oktober 2012 gestartet wurde. Seitdem hat Cloud Imperium Games mehr als 46 Millionen Dollar von Unterst\u00fctzern auf der ganzen Welt gesammelt, was Star Citizen zum bestplatzierten, von der Menge finanzierten Projekt aller Zeiten macht.\n\n\u00dcber Cloud Imperium Spiele\nDie Cloud Imperium Games Corporation und ihre Tochtergesellschaft Roberts Space Industries wurden im April 2012 von dem renommierten Spieleentwickler Chris Roberts (Wing Commander, Freelancer, Privateer) und seinem Gesch\u00e4ftspartner und langj\u00e4hrigen internationalen Medienanwalt Ortwin Freyermuth gegr\u00fcndet. Unter der F\u00fchrung von Roberts, der seine langj\u00e4hrigen Beziehungen im Spielebereich nutzte, stellte Cloud Imperium schnell ein erstklassiges Entwicklungsteam f\u00fcr die Erstellung von Kunstwerken, Story-Elementen und einem umfangreichen Prototyp f\u00fcr sein erstes Spiel Star Citizen zusammen. Star Citizen wird \u00fcber www.robertsspaceindustries.com. vermarktet und eingef\u00fchrt. Die Strategie von Cloud Imperium zielt auf die Kundengewinnung durch etablierte Gamedesigner-Fanbasen ab. Weitere Informationen \u00fcber das Unternehmen, einschlie\u00dflich Jobs und Kontaktinformationen, finden Sie unter www.cloudimperiumgames.com.\n\nKontakt:\nDavid Swofford\nDavidSwofford david.swoffordcloudimperiumgames.com\n512 750-9098\n\n###\n\nStar Citizen, Cloud Imperium und Roberts Space Industries sind Marken der Cloud Imperium Games Corporation. Alle anderen Marken sind Eigentum ihrer jeweiligen Inhaber.","zh_CN":"AUSTIN, Texas, June 18, 2014 \u2014 Cloud Imperium\u2122 Games (CIG), the creators of the highly anticipated space sim game Star Citizen\u2122, is adding yet another gaming industry veteran to its developer ranks. Tony Zurovec, who designed and produced the supercharged Crusader action games, is Star Citizen\u2019s new Director of Persistent Universe. His job begins immediately and he\u2019ll be located at CIG\u2019s Austin studio.\n\nZurovec began his career at the legendary Origin Systems, where he worked on and eventually led technical development for two generations of the groundbreaking Ultima franchise. Zurovec later formed his own production group and created the Crusader series, recipient of multiple Action Game of the Year awards and an inductee into Computer Gaming World\u2019s (CGW) vaunted Hall of Fame in 1999. The premier title, Crusader: No Remorse, went on to claim the #1 spot on CGW\u2019s Readers\u2019 Choice Charts for an entire year, and its sequel Crusader: No Regret joined it at the top a year later.\n\nAlong with CIG\u2019s Chris Roberts, Erin Roberts, and Eric Peterson, Zurovec was one of the founders of game developer Digital Anvil in 1997, where he led one of the company\u2019s three production groups. After Microsoft purchased Digital Anvil in 2000, Zurovec went on to found Superluminal, which served as an experimental playground of sorts for his diverse set of interests, with projects ranging from downloadable games to force feedback surgical simulators to financial analysis and trading software.\n\nStar Citizen\u2019s prodigious scope has led to a modular development strategy whereupon groups of skilled developers across the world have been assembled to concentrate on different sections of the game. In his new job Zurovec will be directing design, engineering, and art in the Austin studio that will be focusing a lot of its efforts on Star Citizen\u2019s persistent universe. He\u2019ll also have responsibilities involving management of some of CIG\u2019s contract studios. He\u2019ll join a growing list of studio heads reporting directly to Roberts, who will continue to lead and oversee all aspects of Star Citizen\u2019s creation, a complex endeavor that\u2019s expanded to include more than 250 employees and contractors.\n\n\u201cI\u2019m extremely excited to be working with Chris Roberts again,\u201d said Zurovec. \u201cWhat Chris is doing with Star Citizen is absolutely unprecedented in the industry. The entertainment potential for a totally open-ended universe that gives players complete freedom to pursue their own path is staggering, and I look forward to working with the vast number of talented developers Chris has pulled together from all over the world to help deliver an experience unlike anything anyone\u2019s ever seen.\u201d\n\n\u201cTony is one of the most talented programmers, game designers, and directors that I know,\u201d said Chris Roberts. \u201cHe is also obsessively pragmatic in his engineering and design work focusing on results on the screen rather than ivory tower designs, all of which we need to deliver something as ambitious as the persistent universe design. He also has a love of sandbox games, economy simulation, and turn-based galactic empire building, which makes him perfect to be Star Citizen\u2019s new persistent universe game director.\u201d\n\nStar Citizen is a crowd funded game that officially launched on October 10 of 2012. Since that time Cloud Imperium Games has raised more than $46 million from backers all over the world making Star Citizen the top ranking crowd funded project ever.\n\nAbout Cloud Imperium Games\nCloud Imperium Games Corporation and its subsidiary Roberts Space Industries was founded in April 2012 by renowned game developer Chris Roberts (Wing Commander, Freelancer, Privateer) and his business partner and long-time international media attorney Ortwin Freyermuth. Under Roberts\u2019 leadership using his long-standing relationships in the game space, Cloud Imperium quickly assembled a top tier development team for the creation of art assets, story elements, and an extensive prototype for its first game Star Citizen. Star Citizen is being marketed and launched via www.robertsspaceindustries.com. Cloud Imperium\u2019s strategy is about customer acquisition through established game designer fan bases. More information about the company, including jobs and contact information can be found at www.cloudimperiumgames.com.\n\nContact:\nDavid Swofford\nDavidSwofford david.swoffordcloudimperiumgames.com\n512 750-9098\n\n###\n\nStar Citizen, Cloud Imperium and Roberts Space Industries are trademarks of Cloud Imperium Games Corporation. All other trademarks are the property of their respective owners."},"links_count":4,"comment_count":0,"created_at":"2014-06-18T00:00:00+00:00","created_at_human":"11 years ago"},"meta":{"processed_at":"2026-05-09 09:12:36","valid_relations":["images","links"],"prev_id":13960,"next_id":13963}}