{"data":{"id":14042,"title":"Arena Commander Patch Update","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/14042-Arena-Commander-Patch-Update","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/14042","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/14042","channel":"Undefined","category":"Undefined","series":"None","images":[],"images_count":1,"translations":{"en_EN":"Greetings Citizens,\nWe\u2019ve been dedicating a great deal of energy and pursuing so many different angles in the quest to fix rubber-banding that we have gone beyond simply smashing the intended bugs. The process has helped us make dozens of improvements to Arena Commander; we can confidently say that the next patch will greatly improve the dogfighting experience.\n\nThis week, we made a concerted effort to improve the debugging experience so that this process will be easier in the future. Arena Commander now produces greater and more relevant debug information for our QA team. We\u2019ve learned how to zero in on the current problem and we\u2019ve built the tools we\u2019ll need to react more quickly next time. We\u2019ve also focused on updating Arena Commander\u2019s physics and particularly how the game reports to the server on ship position.\n\nWe\u2019ve a several video to this post showing the new debug mode. As you can see, our QA team now has a colorful graphical interface that indicates where and how things are going wrong! Note that there\u2019s a single ship in the video affected by the dreaded rubber-banding bug (with yellow and red trails) while others are working as intended!\n\nBut the bigger story is that we\u2019re very, very close to a public Star Citizen 12.5 patch. The last round of fixes to the physics engine introduced an additional bug that we\u2019re wrapping up now. But instead of pushing to potentially patch late tonight (assuming the issue is resolved in the next few hours) we are opting to wait until early next week.\n\nThat\u2019s because the most valuable part of this process is observing the impact of our updates \u201cin the wild.\u201d The rubber-banding introduced in 12.4 is something we weren\u2019t able to see in our internal testing; it took the QA and development teams watching your streams and talking with players around the world to identify and zero in on. If we patch over the weekend, we\u2019ll miss the most active \u201cbacker testing\u201d period and have to play catchup on Monday.\n\nIf all goes as planned, we will launch 12.5 next week\u2026 and if it survives contact with 200,000 Star Citizen backers then we can start to expand multiplayer access again! Until then, thank you for your patience and most importantly your part in improving Arena Commander. It\u2019s not just your funding that makes Star Citizen possible, it\u2019s your involvement in this process!","de_DE":"Gr\u00fc\u00dfe B\u00fcrger,\nWir haben viel Energie aufgewendet und so viele verschiedene Winkel verfolgt, um das Gummiband zu reparieren, dass wir nicht nur die beabsichtigten Fehler zerschlagen haben. Der Prozess hat uns geholfen, Dutzende von Verbesserungen am Arena Commander vorzunehmen; wir k\u00f6nnen mit Sicherheit sagen, dass der n\u00e4chste Patch die Luftkampferfahrung erheblich verbessern wird.\n\nDiese Woche haben wir uns gemeinsam bem\u00fcht, das Debugging-Erlebnis zu verbessern, damit dieser Prozess in Zukunft einfacher wird. Arena Commander liefert nun mehr und relevantere Debug-Informationen f\u00fcr unser QA-Team. Wir haben gelernt, wie man sich auf das aktuelle Problem konzentrieren kann, und wir haben die Tools entwickelt, die wir ben\u00f6tigen, um beim n\u00e4chsten Mal schneller reagieren zu k\u00f6nnen. Wir haben uns auch darauf konzentriert, die Physik des Arena Commander zu aktualisieren und insbesondere, wie das Spiel an den Server auf der Schiffsposition berichtet.\n\nWir haben ein paar Videos zu diesem Beitrag, die den neuen Debug-Modus zeigen. Wie Sie sehen k\u00f6nnen, hat unser QA-Team jetzt eine farbenfrohe grafische Oberfl\u00e4che, die anzeigt, wo und wie die Dinge schief gehen! Beachten Sie, dass es in dem Video ein einzelnes Schiff gibt, das von dem gef\u00fcrchteten Gummibandwurm betroffen ist (mit gelben und roten Spuren), w\u00e4hrend andere wie vorgesehen arbeiten!\n\nAber die gr\u00f6\u00dfere Geschichte ist, dass wir einem \u00f6ffentlichen Star Citizen 12.5 Patch sehr, sehr nahe sind. Die letzte Runde der Korrekturen an der Physik-Engine hat einen zus\u00e4tzlichen Fehler verursacht, den wir gerade beheben. Aber anstatt darauf zu dr\u00e4ngen, potenziell sp\u00e4t am Abend zu patchen (vorausgesetzt, das Problem wird in den n\u00e4chsten Stunden gel\u00f6st), entscheiden wir uns, bis Anfang n\u00e4chster Woche zu warten.\n\nDenn der wertvollste Teil dieses Prozesses ist die Beobachtung der Auswirkungen unserer Updates \"in der Wildnis\". Das in 12.4 eingef\u00fchrte Gummiband ist etwas, was wir in unseren internen Tests nicht sehen konnten; es brauchte die QA- und Entwicklungsteams, die Ihre Streams beobachteten und mit Spielern auf der ganzen Welt sprachen, um es zu identifizieren und auf Null zu setzen. Wenn wir am Wochenende patchen, verpassen wir die aktivste \"Backer-Testing\"-Phase und m\u00fcssen am Montag Nachholbedarf haben.\n\nWenn alles wie geplant l\u00e4uft, werden wir n\u00e4chste Woche 12.5 starten.... und wenn es den Kontakt mit 200.000 Star Citizen Unterst\u00fctzern \u00fcberlebt, dann k\u00f6nnen wir wieder damit beginnen, den Multiplayer-Zugang auszubauen! Bis dahin danke ich dir f\u00fcr deine Geduld und vor allem f\u00fcr deinen Beitrag zur Verbesserung des Arena Commander. Es ist nicht nur Ihre Finanzierung, die Star Citizen m\u00f6glich macht, es ist auch Ihre Beteiligung an diesem Prozess!","zh_CN":"Greetings Citizens,\nWe\u2019ve been dedicating a great deal of energy and pursuing so many different angles in the quest to fix rubber-banding that we have gone beyond simply smashing the intended bugs. The process has helped us make dozens of improvements to Arena Commander; we can confidently say that the next patch will greatly improve the dogfighting experience.\n\nThis week, we made a concerted effort to improve the debugging experience so that this process will be easier in the future. Arena Commander now produces greater and more relevant debug information for our QA team. We\u2019ve learned how to zero in on the current problem and we\u2019ve built the tools we\u2019ll need to react more quickly next time. We\u2019ve also focused on updating Arena Commander\u2019s physics and particularly how the game reports to the server on ship position.\n\nWe\u2019ve a several video to this post showing the new debug mode. As you can see, our QA team now has a colorful graphical interface that indicates where and how things are going wrong! Note that there\u2019s a single ship in the video affected by the dreaded rubber-banding bug (with yellow and red trails) while others are working as intended!\n\nBut the bigger story is that we\u2019re very, very close to a public Star Citizen 12.5 patch. The last round of fixes to the physics engine introduced an additional bug that we\u2019re wrapping up now. But instead of pushing to potentially patch late tonight (assuming the issue is resolved in the next few hours) we are opting to wait until early next week.\n\nThat\u2019s because the most valuable part of this process is observing the impact of our updates \u201cin the wild.\u201d The rubber-banding introduced in 12.4 is something we weren\u2019t able to see in our internal testing; it took the QA and development teams watching your streams and talking with players around the world to identify and zero in on. If we patch over the weekend, we\u2019ll miss the most active \u201cbacker testing\u201d period and have to play catchup on Monday.\n\nIf all goes as planned, we will launch 12.5 next week\u2026 and if it survives contact with 200,000 Star Citizen backers then we can start to expand multiplayer access again! Until then, thank you for your patience and most importantly your part in improving Arena Commander. It\u2019s not just your funding that makes Star Citizen possible, it\u2019s your involvement in this process!"},"links_count":0,"comment_count":188,"created_at":"2014-07-25T00:00:00+00:00","created_at_human":"11 years ago"},"meta":{"processed_at":"2026-05-13 00:26:55","valid_relations":["images","links"],"prev_id":14040,"next_id":14043}}