{"data":{"id":14049,"title":"Star Citizen Patch V0.8.5","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/\/14049-Star-Citizen-Patch-V085","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/14049","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/14049","channel":"Undefined","category":"Undefined","series":"None","images":[],"images_count":0,"translations":{"en_EN":"Additions\/Improvements Added subscriber jukebox\n\nAdding cockpit shaking and sounds from damage and impacts\n\nMissile sounds polished and improved\n\nAdditional shield sounds added (power down, power up, taking damage)\n\nAdded new Vanduul ship designated [REDACTED] by UEE Naval Command\n\nAdded Victory\/Defeat\/Draw message on end of round scoreboard\n\nAdded voice over announcement to denote which team has won the round\n\nAdded additional Hornet top bar warning lights\n\nFreelancer bunk beds now interactable\n\nFreelancer bathroom and toilet now interactable\n\nRevised the Aurora interior to increase fidelity\n\nAdded Aurora warning indicator lights\n\n\n\nBalancing\n\n** 300i\n*** Power plant charge reduced\n*** Thruster power drain decreased\n*** Shield HP increased\n*** Shield regen delay decreased\n*** Hull piece health increased\n\n** Aurora\n*** Shield HP reduced\n*** Shield regen delay increased\n*** Shield changed from bubble shield to a front\/rear shield\n*** Shield face power allocation rate reduced\n\n** Hornet\n*** Thruster health increased\n*** Shield regen delay increased\n*** Health values for shield and ship parts modified to impart a sturdier feel\n\n** Mantis Gatling Gun\n*** Damage decreased\n*** Heat per shot increased\n\n** Bulldog Repeater\n*** Power recharge rate has been decreased\n*** Repeater fire rate increased\n\n** Badger Repeater\n*** Increased rate of fire\n\n** Behring M3A\n*** Rate of fire decreased\n*** Damage increased\n\n** Omnisky VI\n*** Damage decreased\n*** Rate of fire decreased\n*** Bullet mass increased (to knock around ships with more force)\n\n** Missiles\n*** Damage decreased\n*** Missiles now properly deal damage to the shields instead of going straight to the hull\n\n** Vanduul Scythe\n*** Decreased shield regeneration\n\nNetworking Improvements Fixed issues that resulted in being kicked back to hangar during match load\n\nPositional correction fixes to reduce rubberbanding\n\nFailed connection attempts to HubServer will now timeout after 10 seconds\n\nRemoved socket disconnections due to login timeouts\n\nNetworked physics is now independent of frame rate\n\nReduced server load caused by console logging\n\nCreation of http interface to capture server statistics\n\nFixed players not connecting to matchmaker\n\nAdded a handshake system to guarantee the correct initialization of servers\n\nServer-to-server connection improvements\n\nAdjusted ship network packet priorities\n\nFix for disconnections while in the hangar\n\nReworked network correction to use network sync\u2019d packets and direct physics pushes instead of IFCS system\n\nGreatly reduced hitching and performance issues associated with players joining or exiting a match\n\n\n\nFixes Mantis cannons no longer takes damage without overheating\n\nPlayer can no longer zone into a match standing in the cockpit\n\nHelmet is no longer invisible\n\nFixed 300i landing gear placement\n\nFixed rare crash when loading into Vanduul Swarm\n\nFixed crash when receiving connection error\n\nFixed crash caused by players spawning on top of each other at beginning of map\n\nCPU optimizations to improve client performance\n\nGatling gun audio stops when no longer firing\n\nDestroying an asteroid no longer counts as a final kill\n\nEnergy bolts now scale properly when fired to the side\n\nWinning music no longer plays at match end for losing team. You get nothing, you lose, good day sir.\n\nFixed ships in holotable no longer showing hologram model\n\nNotifications, points, scoreboard and timer should now show in third person\n\nPlayer movement prevented when interacting with helmet stand\n\nFriendly killed audio no longer plays Hostile Eliminated, Target Destroyed or Enemy down\n\nRemoved use icon on ladder\n\nCorrect game mode descriptions added in Arena Commander UI\n\nAdjusted bloom of objects on radar\n\nProjectiles scale properly when firing in decoupled mode\n\nParticle emitters now properly destroy themselves, reducing lag\n\nShip Energy system optimizations\n\nFix for sound velocity\/speed being calculated incorrectly if its position is changed multiple times per frame.\n\n\n\nKnown issues Weapon ammo shown as missile rack models in holotable\n\nGap in geometry can be seen between the engine and fuselage on 325a, and 315p ships\n\nExiting the Freelancer variant starboard top bunk results in character becoming stuck in a falling state\n\nAfter respawn a rare issue can occur where the character\u2019s head shakes uncontrollably\n\nAfter exiting a vehicle the third person camera can become slightly tilted\n\nUnable to enter the Avenger ship\n\nAvenger ship missing wheels\n\nArena Commander Menu lists the incorrect Hornet version","de_DE":"Erg\u00e4nzungen\/Verbesserungen Hinzugef\u00fcgte Teilnehmer-Jukebox Hinzuf\u00fcgen von Cockpitsch\u00fctteln und Ger\u00e4uschen von Sch\u00e4den und St\u00f6\u00dfen Raketenger\u00e4usche poliert und verbessert Zus\u00e4tzliche Schildger\u00e4usche hinzugef\u00fcgt (Ausschalten, Einschalten), Schaden nehmend) Neues Vanduul-Schiff hinzugef\u00fcgt[REDACTED] durch UEE Naval Command Added Victory\/Defeat\/Draw message on end of round Scoreboard Added voice over announcement to beziffern, welches Team die Runde gewonnen hat Added additional Hornet top bar warning lights Freelancer bunk beds now interactable Freelancer bathroom and toilet now interactable Revised the Aurora interior to increase fidelity Added Aurora warning indicator Balancing lights\n\n300i Kraftwerksladung reduziert Thruster Leistungsabfall verringert Schild HP erh\u00f6ht Schild regeneriert Verz\u00f6gerung verringert Rumpf St\u00fcck Gesundheit erh\u00f6ht\n\nAurora Shield HP reduziert Shield Regenerationsverz\u00f6gerung erh\u00f6ht Shield ge\u00e4ndert von Blasenschild zu einem Front-\/Heckschild Shield Gesicht Zuordnungsrate reduziert\n\nHornet Thruster Gesundheit erh\u00f6ht Schild Regenerationsverz\u00f6gerung erh\u00f6ht Gesundheitswerte f\u00fcr Schild und Schiffsteile ge\u00e4ndert, um ein stabileres Gef\u00fchl zu vermitteln.\n\nMantis Gatling Gun Schaden verringert Hitze pro Schuss erh\u00f6ht\n\nBulldog Repeater Power Laderate wurde verringert Repeater Feuerrate erh\u00f6ht\n\nBadger Repeater Erh\u00f6hte Feuerrate\n\nBehring M3A Feuerrate reduziert Schaden erh\u00f6ht\n\nOmnisky VI Schaden verringert Feuerrate verringert Kugelmasse erh\u00f6ht (um Schiffe mit mehr Kraft umzudrehen)\n\nRaketenschaden verminderte Raketen verursachen nun ordnungsgem\u00e4\u00df Schaden an den Schilden, anstatt direkt zum Rumpf zu gehen.\n\nVanduul Scythe Verminderte Schildregeneration Netzwerkverbesserungen Behobene Probleme, die dazu f\u00fchrten, dass sie w\u00e4hrend der Match-Last wieder in den Hangar zur\u00fcckgeworfen wurden Positionskorrekturkorrekturen zur Reduzierung von Gummib\u00e4ndern Fehlgeschlagene Verbindungsversuche zum HubServer werden nun nach 10 Sekunden Timeout behoben Socket-Trennungen aufgrund von Login-Timeout Netzwerkphysik ist nun unabh\u00e4ngig von der Framerate Reduzierte Serverlast durch Konsolenprotokollierung Erstellung einer http-Schnittstelle zur Erfassung von Serverstatistiken Feste Spieler, die sich nicht mit dem Matchmaker verbinden, hinzugef\u00fcgt Ein Handshake-System zur Gew\u00e4hrleistung der korrekten Initialisierung von Servern Server-zu-ServerSerververbindungsverbesserungen Angepasste Schiffsnetzwerkpaketpriorit\u00e4ten Behebung von Verbindungsabbr\u00fcchen w\u00e4hrend des Hangars \u00dcberarbeitete Netzwerkkorrektur zur Verwendung von Netzwerksynchronisierungspaketen und direkte Physik-Pushes anstelle des IFCS-Systems Stark reduzierte Anh\u00e4nge- und Leistungsprobleme im Zusammenhang mit Spielern, die sich einem Spiel anschlie\u00dfen oder es beenden Fixes Mantis-Kanonen werden nicht mehr besch\u00e4digt, ohne dass es zu einer \u00dcberhitzung kommt Spieler kann nicht mehr in ein Spiel zonen, das im Cockpit steht Helm ist nicht mehr unsichtbar. Fixed 300i Fahrwerk Platzierung Fixed seltenen Absturz beim Laden in Vanduul Swarm Fixed Absturz beim Empfangen von Verbindungsfehler Fixed Absturz durch Spieler Spawning auf einander zu Beginn der Karte CPU-Optimierungen zur Verbesserung der Client-Leistung Gatling gun Audio stoppt, wenn nicht mehr schie\u00dfen Zerst\u00f6ren eines Asteroiden nicht mehr z\u00e4hlt als endg\u00fcltige t\u00f6ten Energie-Bolzen jetzt richtig skalieren, wenn zur Seite gefeuert Winning Musik nicht mehr spielt am Spielende f\u00fcr das verlierende Team. Du bekommst nichts, du verlierst, guten Tag, Sir. Feste Schiffe im Holotable, die nicht mehr das Hologrammmodell anzeigen Benachrichtigungen, Punkte, Anzeigetafel und Timer sollten nun in der dritten Person angezeigt werden Spielerbewegung verhindert bei der Interaktion mit dem Helmst\u00e4nder Freundlich get\u00f6teter Ton spielt nicht mehr Feindlich Beseitigt, Ziel zerst\u00f6rt oder Feind nach unten entferntes Verwendungssymbol auf der Leiter Korrigieren Sie die Spielmodusbeschreibungen, die in der Arena Commander UI hinzugef\u00fcgt wurden Angepasste Bl\u00fcte von Objekten auf dem Radar Projektile skalieren richtig, wenn Sie im entkoppelten Modus feuern Teilchenemitter zerst\u00f6ren sich nun ordnungsgem\u00e4\u00df selbst, wodurch Verz\u00f6gerungen reduziert werden Schiff Energie-System Optimierungen Fix f\u00fcr Schallgeschwindigkeit\/Geschwindigkeit werden falsch berechnet, wenn seine Position mehrmals pro Frame ge\u00e4ndert wird. Bekannte Probleme Waffenmunition, die als Raketengestellmodelle in holotabler L\u00fccke in der Geometrie dargestellt wird, ist zwischen Motor und Rumpf auf 325a zu sehen, und 315p Schiffe Verlassen der Freelancer-Variante Steuerbordoberkoje f\u00fchrt dazu, dass der Charakter in einem herunterfallenden Zustand stecken bleibt Nach dem Wiederbeleben kann ein seltenes Problem auftreten, bei dem der Kopf der Figur unkontrolliert sch\u00fcttelt Nach dem Verlassen eines Fahrzeugs kann die Kamera der dritten Person leicht geneigt werden Unf\u00e4hig, in das R\u00e4cherschiff einzutreten.","zh_CN":"Additions\/Improvements Added subscriber jukebox\n\nAdding cockpit shaking and sounds from damage and impacts\n\nMissile sounds polished and improved\n\nAdditional shield sounds added (power down, power up, taking damage)\n\nAdded new Vanduul ship designated [REDACTED] by UEE Naval Command\n\nAdded Victory\/Defeat\/Draw message on end of round scoreboard\n\nAdded voice over announcement to denote which team has won the round\n\nAdded additional Hornet top bar warning lights\n\nFreelancer bunk beds now interactable\n\nFreelancer bathroom and toilet now interactable\n\nRevised the Aurora interior to increase fidelity\n\nAdded Aurora warning indicator lights\n\n\n\nBalancing\n\n** 300i\n*** Power plant charge reduced\n*** Thruster power drain decreased\n*** Shield HP increased\n*** Shield regen delay decreased\n*** Hull piece health increased\n\n** Aurora\n*** Shield HP reduced\n*** Shield regen delay increased\n*** Shield changed from bubble shield to a front\/rear shield\n*** Shield face power allocation rate reduced\n\n** Hornet\n*** Thruster health increased\n*** Shield regen delay increased\n*** Health values for shield and ship parts modified to impart a sturdier feel\n\n** Mantis Gatling Gun\n*** Damage decreased\n*** Heat per shot increased\n\n** Bulldog Repeater\n*** Power recharge rate has been decreased\n*** Repeater fire rate increased\n\n** Badger Repeater\n*** Increased rate of fire\n\n** Behring M3A\n*** Rate of fire decreased\n*** Damage increased\n\n** Omnisky VI\n*** Damage decreased\n*** Rate of fire decreased\n*** Bullet mass increased (to knock around ships with more force)\n\n** Missiles\n*** Damage decreased\n*** Missiles now properly deal damage to the shields instead of going straight to the hull\n\n** Vanduul Scythe\n*** Decreased shield regeneration\n\nNetworking Improvements Fixed issues that resulted in being kicked back to hangar during match load\n\nPositional correction fixes to reduce rubberbanding\n\nFailed connection attempts to HubServer will now timeout after 10 seconds\n\nRemoved socket disconnections due to login timeouts\n\nNetworked physics is now independent of frame rate\n\nReduced server load caused by console logging\n\nCreation of http interface to capture server statistics\n\nFixed players not connecting to matchmaker\n\nAdded a handshake system to guarantee the correct initialization of servers\n\nServer-to-server connection improvements\n\nAdjusted ship network packet priorities\n\nFix for disconnections while in the hangar\n\nReworked network correction to use network sync\u2019d packets and direct physics pushes instead of IFCS system\n\nGreatly reduced hitching and performance issues associated with players joining or exiting a match\n\n\n\nFixes Mantis cannons no longer takes damage without overheating\n\nPlayer can no longer zone into a match standing in the cockpit\n\nHelmet is no longer invisible\n\nFixed 300i landing gear placement\n\nFixed rare crash when loading into Vanduul Swarm\n\nFixed crash when receiving connection error\n\nFixed crash caused by players spawning on top of each other at beginning of map\n\nCPU optimizations to improve client performance\n\nGatling gun audio stops when no longer firing\n\nDestroying an asteroid no longer counts as a final kill\n\nEnergy bolts now scale properly when fired to the side\n\nWinning music no longer plays at match end for losing team. You get nothing, you lose, good day sir.\n\nFixed ships in holotable no longer showing hologram model\n\nNotifications, points, scoreboard and timer should now show in third person\n\nPlayer movement prevented when interacting with helmet stand\n\nFriendly killed audio no longer plays Hostile Eliminated, Target Destroyed or Enemy down\n\nRemoved use icon on ladder\n\nCorrect game mode descriptions added in Arena Commander UI\n\nAdjusted bloom of objects on radar\n\nProjectiles scale properly when firing in decoupled mode\n\nParticle emitters now properly destroy themselves, reducing lag\n\nShip Energy system optimizations\n\nFix for sound velocity\/speed being calculated incorrectly if its position is changed multiple times per frame.\n\n\n\nKnown issues Weapon ammo shown as missile rack models in holotable\n\nGap in geometry can be seen between the engine and fuselage on 325a, and 315p ships\n\nExiting the Freelancer variant starboard top bunk results in character becoming stuck in a falling state\n\nAfter respawn a rare issue can occur where the character\u2019s head shakes uncontrollably\n\nAfter exiting a vehicle the third person camera can become slightly tilted\n\nUnable to enter the Avenger ship\n\nAvenger ship missing wheels\n\nArena Commander Menu lists the incorrect Hornet version"},"links_count":0,"comment_count":60,"created_at":"2014-07-31T00:00:00+00:00","created_at_human":"11 years ago"},"meta":{"processed_at":"2026-05-08 01:31:47","valid_relations":["images","links"],"prev_id":14048,"next_id":14050}}