{"data":{"id":14055,"title":"Letter from the Chairman","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/14055-Letter-From-The-Chairman","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/14055","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/14055","channel":"Transmission","category":"General","series":"From the Chairman","images":[{"id":8,"name":"ChrisRobertsDirecting-300x201.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/1voadjmwj49znr\/source\/ChrisRobertsDirecting-300x201.jpg","alt":"","size":14938,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:30:42+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/8","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/8\/similar"},{"id":2021,"name":"M50_DS_shot2_LOGO.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/anahqoa0lmbpdr\/source\/M50_DS_shot2_LOGO.jpg","alt":"","size":2354814,"mime_type":"image\/jpeg","last_modified":"2014-08-04T03:52:18+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/2021","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/2021\/similar"}],"images_count":2,"translations":{"en_EN":"Greetings Citizens,\nIt looks like the Origin M50 is rocketing off the showroom floor and we\u2019ve reached the $49 million crowd funding level! The $49 million reward is the last of our set of user-voted \u2018flair goals.\u2019 Congrats to all current backers of Star Citizen \u2013 you have earned a Xi\u2019An Space Plant!\n\nThat\u2019s all thanks to you, Star Citizen\u2019s backers. We\u2019ve had a lot of questions about why we still need to continue crowd funding. The answer is that that money is letting Star Citizen tackle longer term features and content sooner than we normally would. To sustain this level of development, we need to keep bringing in additional funds. Star Citizen is still much less than the other published backed AAA games that have similar levels of ambition (some would even say a little less :-) ) like GTA V, Watch Dogs or Destiny.\n\nWe know that Star Citizen is an incredibly ambitious project, after all its basically several high fidelity AAA games all rolled into one; a MMO Space Sim, a First Person Shooter, a rich Single Player story and a fully-fledged Trading and Economy game. I\u2019m pretty sure this level of ambition is why the majority of you backed. If I had pitched Star Citizen to a typical publisher, told them I wanted all these features and wanted to make it just for a PC I would have been laughed out of the room. (Of course, you all showed publishers that a AAA space sim for the PC is no laughing matter!)\n\nOur plan is to scale the team based on the crowd funding, with the goal to be able to double down on development wherever it\u2019s possible to do so. If we need more artists to produce additional ships, we\u2019d like to be able to hire them. Or if we need more engineers to get a head start on some longer term technical issue before it blocks other parts of development, we want that option! It\u2019s the new players hearing about Star Citizen and Arena Commander for the first time and jumping in as well as sales like the M50 that enable us to continue to chase our shared dream of the BDSSE to the highest fidelity. So thank you for your support.\n\nHere\u2019s the $49 million goal:\n\nXi\u2019An Space Plant \u2013 Similar to a bonsai tree, the Centennial Bloom is a very famous Xi\u2019An plant indigenous to EealusIII that blossoms for one night every one hundred years. They sell the plants in sealed terrariums to traders. Ever since their introduction to the UEE, Humanity has been fascinated by these beautiful plants and the wait for them to bloom.\n\nPlease remember that the stretch goals are rewards for reaching levels and don\u2019t indicate a specific million dollars spent. Star Citizen is a massive game, and every dollar goes to making it possible. Stretch goals are intended to reward and include the community that is making the game possible, not to indicate to the world that we are \u201cfeature creeping\u201d too much into the game.\n\nFor the $51 million stretch goal, I\u2019d like to try something a little different in the hopes that it might be another way to involve you, our backers, in Star Citizen\u2019s development process. For the first time, we\u2019re going to try giving you a say in Star Citizen\u2019s production schedule!\n\nAs you may have seen, Star Citizen\u2019s platform team launched our new online store today! We sat down to develop the new store with an eye towards making it more friendly to new backers; people who didn\u2019t know the difference between a game package and an addon ship. In the process, we also revamped how we display ship information to everyone. That meant adding hundreds of images and other resources like the holo-viewers for existing backers!\n\nNext, we will sit down with Turbulent to decide the next big push. We have plenty of things on the to-do list, including the Galactapedia, web scoreboards for Arena Commander, the interactive galaxy map and Organizations Drop 2. These are all things that are going to happen\u2026 what we\u2019re going to ask you to do is to determine the priority. Which of these major projects should our web designers and artists focus their resources on next?\n\nOrgs Drop 2 \u2013 Divisions, jobs and the 3D Organizations browser.\n\nOrgs Drop 3 \u2013 Private forums for each Star Citizen Organization.\n\nGalactapedia \u2013 Your guide to the Star Citizen universe which ties directly into Star Citizen\u2019s persistent universe.\n\nWeb Scoreboards \u2013 Want to see your Arena Commander history on the website, or find out how you stack up against other Citizens?\n\nKnown Universe Map \u2013 An interactive map of Star Citizen\u2019s known universe which will expand along with the game.\n\nThe work the platform team does is the most community-facing; from rebuilding the pledge store to creating the XMPP chat, their work impacts you before anything else! That\u2019s why this is the first time Star Citizen\u2019s backers will get to directly influence our production schedule and resource allocation. We\u2019d also like to hear your thoughts below: what do you think would improve the web side of the game? You never know: you may just have an idea worth including the next time around!\n\n\u2014 Chris Roberts","de_DE":"Gr\u00fc\u00dfe B\u00fcrger,\nEs sieht so aus, als ob die Origin M50 vom Showroomboden abhebt und wir haben die 49 Millionen Dollar an Publikumsfinanzierung erreicht! Die 49 Millionen Dollar Belohnung ist das letzte unserer von den Nutzern gew\u00e4hlten Flair-Ziele. Herzlichen Gl\u00fcckwunsch an alle aktuellen Unterst\u00fctzer von Star Citizen - Sie haben eine Xi'An Space Plant verdient!\n\nDas alles verdanken wir Ihnen, den Geldgebern von Star Citizen. Wir hatten viele Fragen dar\u00fcber, warum wir die Finanzierung von Menschenmassen fortsetzen m\u00fcssen. Die Antwort ist, dass dieses Geld es Star Citizen erm\u00f6glicht, l\u00e4ngerfristige Funktionen und Inhalte fr\u00fcher anzugehen, als wir es normalerweise tun w\u00fcrden. Um diesen Entwicklungsstand aufrechtzuerhalten, m\u00fcssen wir weiterhin zus\u00e4tzliche Mittel einbringen. Star Citizen ist immer noch viel weniger als die anderen ver\u00f6ffentlichten unterst\u00fctzten AAA-Spiele, die \u00e4hnliche Ambitionen haben (einige w\u00fcrden sogar sagen, ein wenig weniger :-) ) wie GTA V, Watch Dogs oder Destiny.\n\nWir wissen, dass Star Citizen ein unglaublich ehrgeiziges Projekt ist, schlie\u00dflich sind es im Grunde genommen mehrere High-Fidelity-AAA-Spiele in einem; ein MMO Space Sim, ein First Person Shooter, eine reichhaltige Einzelspieler-Geschichte und ein vollwertiges Handels- und Wirtschaftsspiel. Ich bin mir ziemlich sicher, dass dieses Ma\u00df an Ehrgeiz der Grund daf\u00fcr ist, warum die Mehrheit von euch unterst\u00fctzt hat. Wenn ich Star Citizen einem typischen Publisher vorgestellt h\u00e4tte, ihnen gesagt h\u00e4tte, dass ich all diese Funktionen haben m\u00f6chte und es nur f\u00fcr einen PC machen wollte, w\u00e4re ich aus dem Zimmer gelacht worden (nat\u00fcrlich habt ihr allen Publishern gezeigt, dass eine AAA Space Sim f\u00fcr den PC keine Lachnummer ist!).\n\nUnser Plan ist es, das Team auf der Grundlage der Crowd-Finanzierung zu skalieren, mit dem Ziel, die Entwicklung verdoppeln zu k\u00f6nnen, wo immer es m\u00f6glich ist. Wenn wir mehr K\u00fcnstler brauchen, um zus\u00e4tzliche Schiffe zu produzieren, w\u00fcrden wir sie gerne mieten k\u00f6nnen. Oder wenn wir mehr Ingenieure brauchen, um einen Vorsprung bei einem l\u00e4ngerfristigen technischen Problem zu bekommen, bevor es andere Teile der Entwicklung blockiert, dann wollen wir diese Option! Es sind die neuen Spieler, die zum ersten Mal von Star Citizen und Arena Commander h\u00f6ren und einsteigen sowie Verk\u00e4ufe wie den M50, die es uns erm\u00f6glichen, unseren gemeinsamen Traum vom BDSSE bis zur h\u00f6chsten Treue weiter zu verfolgen. Also vielen Dank f\u00fcr deine Unterst\u00fctzung.\n\nHier ist das 49-Millionen-Dollar-Tor:\n\nXi'An Weltraumpflanze - \u00c4hnlich wie ein Bonsaibaum ist die Centennial Bloom eine sehr ber\u00fchmte Xi'An Pflanze, die bei EealusIII heimisch ist und alle hundert Jahre f\u00fcr eine Nacht bl\u00fcht. Sie verkaufen die Pflanzen in versiegelten Terrarien an H\u00e4ndler. Seit ihrer Einf\u00fchrung in die UEE ist die Menschheit fasziniert von diesen sch\u00f6nen Pflanzen und dem Warten auf ihre Bl\u00fcte. Bitte denken Sie daran, dass die Stretch-Ziele Belohnungen f\u00fcr das Erreichen von Levels sind und nicht eine bestimmte Million Dollar beinhalten. Star Citizen ist ein riesiges Spiel, und jeder Dollar geht daran, es m\u00f6glich zu machen. Stretch-Ziele sollen die Community, die das Spiel erm\u00f6glicht, belohnen und einbeziehen, nicht der Welt zeigen, dass wir zu viel in das Spiel \"Feature kriechen\".\n\nF\u00fcr das 51 Millionen Dollar Stretch-Ziel m\u00f6chte ich etwas anderes ausprobieren in der Hoffnung, dass es eine andere M\u00f6glichkeit sein k\u00f6nnte, Sie, unsere Geldgeber, in den Entwicklungsprozess von Star Citizen einzubeziehen. Zum ersten Mal werden wir versuchen, Ihnen ein Mitspracherecht im Produktionsplan von Star Citizen zu geben!\n\nWie Sie vielleicht gesehen haben, hat das Plattformteam von Star Citizen heute unseren neuen Online-Shop er\u00f6ffnet! Wir setzten uns zusammen, um den neuen Shop zu entwickeln, mit dem Ziel, ihn freundlicher f\u00fcr neue Geldgeber zu machen; Leute, die den Unterschied zwischen einem Spielepaket und einem Addon-Schiff nicht kannten. Dabei haben wir auch die Art und Weise, wie wir Schiffsinformationen f\u00fcr alle anzeigen, \u00fcberarbeitet. Das bedeutete, Hunderte von Bildern und andere Ressourcen wie die Holo-Viewer f\u00fcr bestehende Backer hinzuzuf\u00fcgen!\n\nAls n\u00e4chstes werden wir uns mit Turbulent zusammensetzen, um den n\u00e4chsten gro\u00dfen Schub zu entscheiden. Wir haben viele Dinge auf der To-Do-Liste, darunter die Galactapedia, Web-Anzeiger f\u00fcr Arena Commander, die interaktive Galaxiekarte und Organizations Drop 2. Das sind alles Dinge, die passieren werden.... was wir Sie bitten werden, ist, die Priorit\u00e4t zu bestimmen. Welche dieser Gro\u00dfprojekte sollten unsere Webdesigner und K\u00fcnstler ihre Ressourcen auf die n\u00e4chsten konzentrieren?\n\nOrgs Drop 2 - Abteilungen, Jobs und der Browser f\u00fcr 3D-Organisationen. Orgs Drop 3 - Private Foren f\u00fcr jede Star-B\u00fcrgerorganisation. Galactapedia - Ihr Wegweiser zum Universum des Sternenb\u00fcrgers, das direkt mit dem best\u00e4ndigen Universum des Sternenb\u00fcrgers verbunden ist. Web-Anzeiger - M\u00f6chten Sie Ihren Arena Commander-Verlauf auf der Website sehen oder herausfinden, wie Sie sich gegen andere B\u00fcrger behaupten? Bekannte Universumskarte - Eine interaktive Karte des bekannten Universums von Star Citizen, die mit dem Spiel erweitert wird. Die Arbeit, die das Plattformteam leistet, ist die gemeinschaftsorientierteste; vom Umbau des Pfandhauses bis zur Erstellung des XMPP-Chats wirkt sich ihre Arbeit vor allem auf dich aus! Deshalb ist es das erste Mal, dass die Geldgeber von Star Citizen direkten Einfluss auf unseren Produktionsplan und die Ressourcenzuteilung nehmen k\u00f6nnen. Wir w\u00fcrden uns auch \u00fcber Ihre Gedanken im Folgenden freuen: Was w\u00fcrde Ihrer Meinung nach die Webseite des Spiels verbessern? Man wei\u00df nie: Du hast vielleicht nur eine Idee, die es wert ist, beim n\u00e4chsten Mal mit einbezogen zu werden!\n\n- Chris Roberts","zh_CN":"Greetings Citizens,\nIt looks like the Origin M50 is rocketing off the showroom floor and we\u2019ve reached the $49 million crowd funding level! The $49 million reward is the last of our set of user-voted \u2018flair goals.\u2019 Congrats to all current backers of Star Citizen \u2013 you have earned a Xi\u2019An Space Plant!\n\nThat\u2019s all thanks to you, Star Citizen\u2019s backers. We\u2019ve had a lot of questions about why we still need to continue crowd funding. The answer is that that money is letting Star Citizen tackle longer term features and content sooner than we normally would. To sustain this level of development, we need to keep bringing in additional funds. Star Citizen is still much less than the other published backed AAA games that have similar levels of ambition (some would even say a little less :-) ) like GTA V, Watch Dogs or Destiny.\n\nWe know that Star Citizen is an incredibly ambitious project, after all its basically several high fidelity AAA games all rolled into one; a MMO Space Sim, a First Person Shooter, a rich Single Player story and a fully-fledged Trading and Economy game. I\u2019m pretty sure this level of ambition is why the majority of you backed. If I had pitched Star Citizen to a typical publisher, told them I wanted all these features and wanted to make it just for a PC I would have been laughed out of the room. (Of course, you all showed publishers that a AAA space sim for the PC is no laughing matter!)\n\nOur plan is to scale the team based on the crowd funding, with the goal to be able to double down on development wherever it\u2019s possible to do so. If we need more artists to produce additional ships, we\u2019d like to be able to hire them. Or if we need more engineers to get a head start on some longer term technical issue before it blocks other parts of development, we want that option! It\u2019s the new players hearing about Star Citizen and Arena Commander for the first time and jumping in as well as sales like the M50 that enable us to continue to chase our shared dream of the BDSSE to the highest fidelity. So thank you for your support.\n\nHere\u2019s the $49 million goal:\n\nXi\u2019An Space Plant \u2013 Similar to a bonsai tree, the Centennial Bloom is a very famous Xi\u2019An plant indigenous to EealusIII that blossoms for one night every one hundred years. They sell the plants in sealed terrariums to traders. Ever since their introduction to the UEE, Humanity has been fascinated by these beautiful plants and the wait for them to bloom.\n\nPlease remember that the stretch goals are rewards for reaching levels and don\u2019t indicate a specific million dollars spent. Star Citizen is a massive game, and every dollar goes to making it possible. Stretch goals are intended to reward and include the community that is making the game possible, not to indicate to the world that we are \u201cfeature creeping\u201d too much into the game.\n\nFor the $51 million stretch goal, I\u2019d like to try something a little different in the hopes that it might be another way to involve you, our backers, in Star Citizen\u2019s development process. For the first time, we\u2019re going to try giving you a say in Star Citizen\u2019s production schedule!\n\nAs you may have seen, Star Citizen\u2019s platform team launched our new online store today! We sat down to develop the new store with an eye towards making it more friendly to new backers; people who didn\u2019t know the difference between a game package and an addon ship. In the process, we also revamped how we display ship information to everyone. That meant adding hundreds of images and other resources like the holo-viewers for existing backers!\n\nNext, we will sit down with Turbulent to decide the next big push. We have plenty of things on the to-do list, including the Galactapedia, web scoreboards for Arena Commander, the interactive galaxy map and Organizations Drop 2. These are all things that are going to happen\u2026 what we\u2019re going to ask you to do is to determine the priority. Which of these major projects should our web designers and artists focus their resources on next?\n\nOrgs Drop 2 \u2013 Divisions, jobs and the 3D Organizations browser.\n\nOrgs Drop 3 \u2013 Private forums for each Star Citizen Organization.\n\nGalactapedia \u2013 Your guide to the Star Citizen universe which ties directly into Star Citizen\u2019s persistent universe.\n\nWeb Scoreboards \u2013 Want to see your Arena Commander history on the website, or find out how you stack up against other Citizens?\n\nKnown Universe Map \u2013 An interactive map of Star Citizen\u2019s known universe which will expand along with the game.\n\nThe work the platform team does is the most community-facing; from rebuilding the pledge store to creating the XMPP chat, their work impacts you before anything else! That\u2019s why this is the first time Star Citizen\u2019s backers will get to directly influence our production schedule and resource allocation. We\u2019d also like to hear your thoughts below: what do you think would improve the web side of the game? You never know: you may just have an idea worth including the next time around!\n\n\u2014 Chris Roberts"},"links_count":0,"comment_count":357,"created_at":"2014-08-04T00:00:00+00:00","created_at_human":"11 years ago"},"meta":{"processed_at":"2026-05-08 08:41:38","valid_relations":["images","links"],"prev_id":14054,"next_id":14056}}