{"data":{"id":14066,"title":"Arena Commander Multiplayer Available!","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/14066-Arena-Commander-Multiplayer-Available","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/14066","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/14066","channel":"Undefined","category":"Undefined","series":"None","images":[{"id":1630,"name":"ScreenShot0019.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/k3it1zyovo3uzr\/source\/ScreenShot0019.jpg","alt":"","size":716113,"mime_type":"image\/jpeg","last_modified":"2014-05-13T22:13:06+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1630","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/1630\/similar"}],"images_count":1,"translations":{"en_EN":"Greetings Citizens,\nWe are very pleased to announce that Arena Commander\u2019s multiplayer is now available for all of Star Citizen\u2019s backers! We have been reviewing the user experience data from Patch 12.5 and have decided it\u2019s time to open the floodgates! Everyone with Alpha Access or an Arena Commander Pass can now play the current multiplayer modes (with more to be added soon!) Multiplayer will also be available to anyone who picks up an Arena Commander pass going forward.\n\nThank you to every backer who has helped get us to this point. Your feedback has been absolutely essential in improving Arena Commander and the multiplayer experience. Thank you for your forum posts, your Twitch streams, your bug reports and your patience with the process. The knowledge we\u2019ve gained from this tiered rollout goes well beyond just this release: it\u2019s going to benefit how we launch every single future module and ultimately the Star Citizen Persistent Universe.\n\nRemember: this is still a pre-alpha module! That means we still have plenty of work to do. The team is now working hard to add many planned features (like keybindings, scoreboards and additional ships) and also to improve what we\u2019ve already created. In the coming weeks, expect to see a lot of work on game balance and Arena Commander\u2019s game rules (where players spawn, how a kill is calculated, how the matchmaking server decides to connect users and the like.) Your continued thoughts on how the game plays will be invaluable in this process!\n\nFor those of you new to the Arena Commander multiplayer experience, the QA team has generated a quick list of beginner tips. We\u2019ve noticed that some players are frustrated by their first matches, going up against pilots with different ships and more experience. We\u2019re working on game rules changes that will alter this, but can also say that with a little patience you\u2019ll be dogfighting with the best of them in no time! Winning at Arena Commander requires some skill\u2026 but these tips should help get you started right:\n\nAvoid flying slowly or sitting still. Especially after spawning into the middle of a chaotic fire fight.\n\nUse boost as much as possible (left shift). The higher speed makes you a more difficult target to follow and fire on effectively.\n\nIncorporate barrel rolls into your evasive maneuvers. Rolling and boosting can be very effective in helping to avoid enemy fire.\n\nAvoid fixating on a single target. Continue changing targets and flying evasively to maintain situational awareness and find the more vulnerable enemies.\n\nAvoid engaging another player head on. This is a sure way to get killed.\n\nIf you must engage a target head on, switching to decoupled mode (capslock) and strafing can help to avoid a last second collision.\n\nExperiment with Comstab mode on and off (ctrl + capslock twice). Having it on will help minimize sliding while turning but having it off can help you become a harder target to hit.\n\nWith g-force safety toggled off (ctr+capslock) you can perform more aggressive maneuvers but be careful because the additional g-forces can cause you to black out.\n\nIf you have additional weapons at your disposal, experiment with alternate loadouts via the holo-table.\n\nMissile damage is absorbed by shields. For maximum damage, weaken your enemies\u2019 shields by using standard weapons before firing missiles.\n\nTry getting almost on top of your target before releasing a missile, in order to reduce the amount of time that your opponent has to react.\n\nUPDATE 8\/06\/2014: We are currently seeing server load issues associated with the multiplayer rollout. Our engineers are investigating the problem. Discovering issues like this is the benefit of making such an early build available to the public! We thank you for your patience and support.","de_DE":"Gr\u00fc\u00dfe B\u00fcrger,\nWir freuen uns sehr, Ihnen mitteilen zu k\u00f6nnen, dass der Multiplayer von Arena Commander jetzt f\u00fcr alle Geldgeber von Star Citizen verf\u00fcgbar ist! Wir haben die User Experience-Daten von Patch 12.5 \u00fcberpr\u00fcft und beschlossen, dass es an der Zeit ist, die Schleusen zu \u00f6ffnen! Jeder, der \u00fcber Alpha Access oder einen Arena Commander Pass verf\u00fcgt, kann nun die aktuellen Mehrspieler-Modi spielen (weitere werden in K\u00fcrze folgen!) Mehrspieler-Modus wird auch f\u00fcr jeden verf\u00fcgbar sein, der in Zukunft einen Arena Commander Pass kauft.\n\nVielen Dank an alle Geldgeber, die geholfen haben, uns an diesen Punkt zu bringen. Dein Feedback war absolut notwendig, um den Arena Commander und das Mehrspielererlebnis zu verbessern. Vielen Dank f\u00fcr deine Forenbeitr\u00e4ge, deine Twitch-Streams, deine Fehlerberichte und deine Geduld mit dem Prozess. Das Wissen, das wir aus diesem mehrstufigen Rollout gewonnen haben, geht weit \u00fcber dieses Release hinaus: Es wird davon profitieren, wie wir jedes einzelne zuk\u00fcnftige Modul und letztlich das Star Citizen Persistent Universe einf\u00fchren.\n\nDenken Sie daran: Dies ist immer noch ein Pre-Alpha-Modul! Das bedeutet, dass wir noch viel zu tun haben. Das Team arbeitet nun hart daran, viele geplante Funktionen (wie Tastaturbelegungen, Anzeigetafeln und zus\u00e4tzliche Schiffe) hinzuzuf\u00fcgen und auch das, was wir bereits erstellt haben, zu verbessern. Erwarten Sie in den kommenden Wochen viel Arbeit an der Spielbalance und den Spielregeln des Arena Commander (wo die Spieler spawnen, wie ein Kill berechnet wird, wie der Matchmaking-Server entscheidet, Benutzer zu verbinden und dergleichen). Ihre weiteren Gedanken dar\u00fcber, wie das Spiel spielt, werden in diesem Prozess von unsch\u00e4tzbarem Wert sein!\n\nF\u00fcr diejenigen unter Ihnen, die neu in die Arena Commander Mehrspielererfahrung einsteigen, hat das QA-Team eine kurze Liste von Anf\u00e4ngertipps zusammengestellt. Wir haben festgestellt, dass einige Spieler von ihren ersten Spielen frustriert sind, die gegen Piloten mit verschiedenen Schiffen und mehr Erfahrung antreten. Wir arbeiten an \u00c4nderungen der Spielregeln, die dies \u00e4ndern werden, k\u00f6nnen aber auch sagen, dass du mit etwas Geduld im Handumdrehen mit den Besten von ihnen k\u00e4mpfen wirst! Der Sieg bei Arena Commander erfordert etwas Geschicklichkeit.... aber diese Tipps sollten dir helfen, den richtigen Start zu finden:\n\nVermeiden Sie es, langsam zu fliegen oder still zu sitzen. Besonders nach dem Laichen inmitten einer chaotischen Feuerwehr. Verwenden Sie die Verst\u00e4rkung so weit wie m\u00f6glich (Linksverschiebung). Die h\u00f6here Geschwindigkeit macht dich zu einem schwierigeren Ziel, dem du folgen und effektiv feuern kannst. Integrieren Sie Laufrollen in Ihre Ausweichman\u00f6ver. Das Rollen und Verst\u00e4rken kann sehr effektiv sein, um feindliches Feuer zu vermeiden. Vermeiden Sie es, sich auf ein einzelnes Ziel zu fixieren. Wechsle weiterhin die Ziele und fliege ausweichend, um das Situationsbewusstsein zu erhalten und die verwundbareren Feinde zu finden. Vermeiden Sie es, einen anderen Spieler direkt anzusprechen. Das ist ein sicherer Weg, um get\u00f6tet zu werden. Wenn Sie einen Zielkopf einschalten m\u00fcssen, kann der Wechsel in den entkoppelten Modus (Capslock) und Strafing helfen, eine Kollision in letzter Sekunde zu vermeiden. Experimentieren Sie mit dem Comstab-Modus ein und aus (Strg + Capslock zweimal). Wenn du es eingeschaltet hast, kannst du das Rutschen beim Drehen minimieren, aber es ausgeschaltet haben, kann dir helfen, ein h\u00e4rteres Ziel zu treffen. Mit abgeschalteter g-force Sicherheit (ctr+capslock) kannst du aggressivere Man\u00f6ver durchf\u00fchren, aber sei vorsichtig, da die zus\u00e4tzlichen g-Kr\u00e4fte dazu f\u00fchren k\u00f6nnen, dass du ohnm\u00e4chtig wirst. Wenn Sie \u00fcber zus\u00e4tzliche Waffen verf\u00fcgen, experimentieren Sie mit wechselnden Ladungen \u00fcber den Holotisch. Raketensch\u00e4den werden von Schilden absorbiert. Um maximalen Schaden zu verursachen, schw\u00e4che die Schilde deiner Feinde mit Standardwaffen, bevor du Raketen abfeuerst. Versuche, dein Ziel vor dem Freigeben einer Rakete fast zu \u00fcberholen, um die Zeit zu verk\u00fcrzen, die dein Gegner reagieren muss. UPDATE 8\/06\/2014: Wir sehen derzeit Serverlastprobleme im Zusammenhang mit dem Multiplayer-Rollout. Unsere Ingenieure untersuchen das Problem. Das Entdecken solcher Probleme ist der Vorteil, wenn man einen so fr\u00fchen Build der \u00d6ffentlichkeit zur Verf\u00fcgung stellt! Wir danken Ihnen f\u00fcr Ihre Geduld und Unterst\u00fctzung.","zh_CN":"Greetings Citizens,\nWe are very pleased to announce that Arena Commander\u2019s multiplayer is now available for all of Star Citizen\u2019s backers! We have been reviewing the user experience data from Patch 12.5 and have decided it\u2019s time to open the floodgates! Everyone with Alpha Access or an Arena Commander Pass can now play the current multiplayer modes (with more to be added soon!) Multiplayer will also be available to anyone who picks up an Arena Commander pass going forward.\n\nThank you to every backer who has helped get us to this point. Your feedback has been absolutely essential in improving Arena Commander and the multiplayer experience. Thank you for your forum posts, your Twitch streams, your bug reports and your patience with the process. The knowledge we\u2019ve gained from this tiered rollout goes well beyond just this release: it\u2019s going to benefit how we launch every single future module and ultimately the Star Citizen Persistent Universe.\n\nRemember: this is still a pre-alpha module! That means we still have plenty of work to do. The team is now working hard to add many planned features (like keybindings, scoreboards and additional ships) and also to improve what we\u2019ve already created. In the coming weeks, expect to see a lot of work on game balance and Arena Commander\u2019s game rules (where players spawn, how a kill is calculated, how the matchmaking server decides to connect users and the like.) Your continued thoughts on how the game plays will be invaluable in this process!\n\nFor those of you new to the Arena Commander multiplayer experience, the QA team has generated a quick list of beginner tips. We\u2019ve noticed that some players are frustrated by their first matches, going up against pilots with different ships and more experience. We\u2019re working on game rules changes that will alter this, but can also say that with a little patience you\u2019ll be dogfighting with the best of them in no time! Winning at Arena Commander requires some skill\u2026 but these tips should help get you started right:\n\nAvoid flying slowly or sitting still. Especially after spawning into the middle of a chaotic fire fight.\n\nUse boost as much as possible (left shift). The higher speed makes you a more difficult target to follow and fire on effectively.\n\nIncorporate barrel rolls into your evasive maneuvers. Rolling and boosting can be very effective in helping to avoid enemy fire.\n\nAvoid fixating on a single target. Continue changing targets and flying evasively to maintain situational awareness and find the more vulnerable enemies.\n\nAvoid engaging another player head on. This is a sure way to get killed.\n\nIf you must engage a target head on, switching to decoupled mode (capslock) and strafing can help to avoid a last second collision.\n\nExperiment with Comstab mode on and off (ctrl + capslock twice). Having it on will help minimize sliding while turning but having it off can help you become a harder target to hit.\n\nWith g-force safety toggled off (ctr+capslock) you can perform more aggressive maneuvers but be careful because the additional g-forces can cause you to black out.\n\nIf you have additional weapons at your disposal, experiment with alternate loadouts via the holo-table.\n\nMissile damage is absorbed by shields. For maximum damage, weaken your enemies\u2019 shields by using standard weapons before firing missiles.\n\nTry getting almost on top of your target before releasing a missile, in order to reduce the amount of time that your opponent has to react.\n\nUPDATE 8\/06\/2014: We are currently seeing server load issues associated with the multiplayer rollout. Our engineers are investigating the problem. Discovering issues like this is the benefit of making such an early build available to the public! We thank you for your patience and support."},"links_count":0,"comment_count":236,"created_at":"2014-08-06T00:00:00+00:00","created_at_human":"11 years ago"},"meta":{"processed_at":"2026-05-14 00:01:51","valid_relations":["images","links"],"prev_id":14065,"next_id":14067}}