{"data":{"id":14072,"title":"Capture the Core now Playable!","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/14072-Capture-The-Core-Now-Playable","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/14072","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/14072","channel":"Undefined","category":"Undefined","series":"None","images":[{"id":2037,"name":"CTC_Post_1.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/npx78vewled3br\/source\/CTC_Post_1.jpg","alt":"","size":489933,"mime_type":"image\/jpeg","last_modified":"2014-08-08T03:58:06+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/2037","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/2037\/similar"},{"id":2038,"name":"CTC_Screen_2.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/2nmyxatya2rstr\/source\/CTC_Screen_2.jpg","alt":"","size":569546,"mime_type":"image\/jpeg","last_modified":"2014-08-08T03:58:09+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/2038","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/2038\/similar"}],"images_count":2,"translations":{"en_EN":"Greetings Citizens,\nAs promised, Arena Commander is expanding! Now that multiplayer is available to all backers, we are beginning to roll out additional game modes. This process begins today with the launch of Capture the Core!\n\nPatterned after classic \u2018Capture the Flag\u2019 games but with the additional challenge of operating in three dimensional space, Capture the Core is a team based game mode that rewards points to players for capturing \u2018cores\u2019 from the opposite side of the map. Players must capture the cores and then transport them to the other side of the map to add to their energy stockpile.\n\nIn order to capture a core, your team\u2019s core must not be currently taken. You can steal the enemy\u2019s Core by flying through it, either at their base or out in space if it has been dropped by a teammate. If a player carrying a Core is killed, the Core will remain at the location of his death for 30 seconds or until it is either returned by an ally or stolen by an enemy.\n\nThe game ends after one team has scored 5 captures, or 20 minutes have elapsed. Kills do not progress your team to victory directly, and spending your time trying to shoot down enemy pilots exclusively will be detrimental to your team! Points are awarded for picking up the enemy Core, Capturing a Core, returning your stolen Core or killing an enemy carrying your Core.\n\nThis mode is very objective based, and players will do best to focus on protecting their core, escorting their-core carriers, and taking down anyone who has stolen their core. When choosing a ship, it is not only toughness one should keep in mind, but a ship\u2019s respective speed. Different ships can serve different roles.\n\nCapture the core is available to all Arena Commander-eligible backers now. Please give it a try and let us know if you run into any issues; your feedback is essential to improving every aspect of Arena Commander.\n\nKnown Issues:\nSometimes when the player is spawned \/ re-spawned, the markers \/ icons used to denote the team rings and cores will disappear from the HUD.\n\nIf a player joins the game after a core has been removed from a ring and looks at the ring, the ring will still have the lightning effect displayed. If the core is returned to the ring, it will then begin to function normally.\n\nIn rare cases the particle manager will not cull old particles, which will lead to your PC slowing down over time. To fix the issue you will need to quit back to the lobby and re-enter.","de_DE":"Gr\u00fc\u00dfe B\u00fcrger,\nWie versprochen, der Arena Commander expandiert! Jetzt, da der Multiplayer f\u00fcr alle Geldgeber verf\u00fcgbar ist, beginnen wir, zus\u00e4tzliche Spielmodi einzuf\u00fchren. Dieser Prozess beginnt heute mit dem Start von Capture the Core!\n\nCapture the Core ist ein teambasierter Spielmodus, der Spieler f\u00fcr die Aufnahme von Kernen von der gegen\u00fcberliegenden Seite der Karte belohnt. Die Spieler m\u00fcssen die Kerne einfangen und dann auf die andere Seite der Karte transportieren, um ihren Energievorrat zu erh\u00f6hen.\n\nUm einen Kern zu erfassen, darf der Kern Ihres Teams nicht aktuell besetzt sein. Du kannst den Kern des Gegners stehlen, indem du durch ihn hindurchfliegst, entweder an seiner Basis oder im Weltraum, wenn er von einem Teamkollegen fallen gelassen wurde. Wird ein Spieler mit einem Kern get\u00f6tet, bleibt der Kern 30 Sekunden lang am Ort seines Todes oder bis er entweder von einem Verb\u00fcndeten zur\u00fcckgegeben oder von einem Feind gestohlen wird.\n\nDas Spiel endet, nachdem eine Mannschaft 5 Schl\u00e4ge erzielt hat oder 20 Minuten verstrichen sind. T\u00f6tungen bringen dein Team nicht direkt zum Sieg, und deine Zeit damit zu verbringen, ausschlie\u00dflich feindliche Piloten abzuschie\u00dfen, wird deinem Team schaden! Punkte werden vergeben, wenn du den gegnerischen Kern abholst, einen Kern eroberst, deinen gestohlenen Kern zur\u00fcckbringst oder einen Feind t\u00f6test, der deinen Kern tr\u00e4gt.\n\nDieser Modus ist sehr objektiv ausgerichtet, und die Spieler werden sich am besten darauf konzentrieren, ihren Kern zu sch\u00fctzen, ihre Kerntr\u00e4ger zu begleiten und jeden zu erledigen, der ihren Kern gestohlen hat. Bei der Auswahl eines Schiffes sollte man nicht nur die Z\u00e4higkeit im Auge behalten, sondern auch die jeweilige Geschwindigkeit eines Schiffes. Verschiedene Schiffe k\u00f6nnen unterschiedliche Rollen \u00fcbernehmen.\n\nCapture the core steht jetzt allen Arena Commander-qualifizierten Geldgebern zur Verf\u00fcgung. Bitte versuche es und lass uns wissen, wenn du auf Probleme st\u00f6\u00dft; dein Feedback ist unerl\u00e4sslich, um jeden Aspekt von Arena Commander zu verbessern.\n\nBekannte Probleme:\nManchmal, wenn der Spieler gelaicht \/ wieder gelaicht wird, verschwinden die Marker \/ Symbole, die zur Kennzeichnung der Teamringe und Kerne verwendet werden, aus dem HUD. Wenn ein Spieler dem Spiel beitritt, nachdem ein Kern aus einem Ring entfernt wurde und den Ring ansieht, wird auf dem Ring weiterhin der Blitzeffekt angezeigt. Wenn der Kern wieder in den Ring zur\u00fcckgef\u00fchrt wird, beginnt er normal zu funktionieren. In seltenen F\u00e4llen wird der Partikelmanager keine alten Partikel aussortieren, was dazu f\u00fchrt, dass sich Ihr PC mit der Zeit verlangsamt. Um das Problem zu beheben, m\u00fcssen Sie zur\u00fcck in die Lobby gehen und erneut eintreten.","zh_CN":"Greetings Citizens,\nAs promised, Arena Commander is expanding! Now that multiplayer is available to all backers, we are beginning to roll out additional game modes. This process begins today with the launch of Capture the Core!\n\nPatterned after classic \u2018Capture the Flag\u2019 games but with the additional challenge of operating in three dimensional space, Capture the Core is a team based game mode that rewards points to players for capturing \u2018cores\u2019 from the opposite side of the map. Players must capture the cores and then transport them to the other side of the map to add to their energy stockpile.\n\nIn order to capture a core, your team\u2019s core must not be currently taken. You can steal the enemy\u2019s Core by flying through it, either at their base or out in space if it has been dropped by a teammate. If a player carrying a Core is killed, the Core will remain at the location of his death for 30 seconds or until it is either returned by an ally or stolen by an enemy.\n\nThe game ends after one team has scored 5 captures, or 20 minutes have elapsed. Kills do not progress your team to victory directly, and spending your time trying to shoot down enemy pilots exclusively will be detrimental to your team! Points are awarded for picking up the enemy Core, Capturing a Core, returning your stolen Core or killing an enemy carrying your Core.\n\nThis mode is very objective based, and players will do best to focus on protecting their core, escorting their-core carriers, and taking down anyone who has stolen their core. When choosing a ship, it is not only toughness one should keep in mind, but a ship\u2019s respective speed. Different ships can serve different roles.\n\nCapture the core is available to all Arena Commander-eligible backers now. Please give it a try and let us know if you run into any issues; your feedback is essential to improving every aspect of Arena Commander.\n\nKnown Issues:\nSometimes when the player is spawned \/ re-spawned, the markers \/ icons used to denote the team rings and cores will disappear from the HUD.\n\nIf a player joins the game after a core has been removed from a ring and looks at the ring, the ring will still have the lightning effect displayed. If the core is returned to the ring, it will then begin to function normally.\n\nIn rare cases the particle manager will not cull old particles, which will lead to your PC slowing down over time. To fix the issue you will need to quit back to the lobby and re-enter."},"links_count":0,"comment_count":259,"created_at":"2014-08-08T00:00:00+00:00","created_at_human":"11 years ago"},"meta":{"processed_at":"2026-05-08 07:48:03","valid_relations":["images","links"],"prev_id":14071,"next_id":14073}}