{"data":{"id":14089,"title":"Letter from the Chairman","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/14089-Letter-From-The-Chairman","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/14089","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/14089","channel":"Transmission","category":"General","series":"From the Chairman","images":[{"id":8,"name":"ChrisRobertsDirecting-300x201.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/1voadjmwj49znr\/source\/ChrisRobertsDirecting-300x201.jpg","alt":"","size":14938,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:30:42+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/8","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/8\/similar"},{"id":2085,"name":"Phoenix_BeautyShot.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/kp3jxdzfubi85r\/source\/Phoenix_BeautyShot.jpg","alt":"","size":2480736,"mime_type":"image\/jpeg","last_modified":"2014-08-15T15:36:02+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/2085","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/2085\/similar"},{"id":2086,"name":"Taurus_StoreFront.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/89ue6ykwou0avr\/source\/Taurus_StoreFront.jpg","alt":"The RSI Constellation Taurus","size":1669184,"mime_type":"image\/jpeg","last_modified":"2014-08-15T15:39:56+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/2086","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/2086\/similar"},{"id":2087,"name":"Aquila_StoreFront.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/ttjyah15w070wr\/source\/Aquila_StoreFront.jpg","alt":"The RSI Constellation Aquila","size":1497571,"mime_type":"image\/jpeg","last_modified":"2014-08-15T15:34:52+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/2087","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/2087\/similar"},{"id":24985,"name":"RSIConstellationMK3BrochureV2.pdf","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/fvuwqq1t17wzkr\/source\/RSIConstellationMK3BrochureV2.pdf","alt":"","size":16560218,"mime_type":"application\/pdf","last_modified":"2013-05-30T21:54:21+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/24985","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/24985\/similar"}],"images_count":7,"translations":{"en_EN":"Greetings Citizens,\nThis past weekend has been incredible for Star Citizen. The response from the community and press to our event at Gamescom in Cologne has been incredible. Having thousands of new backers sign up and hitting two stretch goals shows the community are as excited as we are by what we showed! I\u2019m re-energized after getting to meet with so many of you at the backer event in Cologne. Hanging out with backers signing posters and chatting about Star Citizen\u2019s future until 3 AM was an experience I wouldn\u2019t miss!\n\nThe goal behind our Gamescom lineup was to show the world how Star Citizen is going to grow beyond dogfighting. From introducing Constellation variants with non-combat roles to demoing co-op crewed ship play to teasing our plans for integrating AAA-quality FPS combat right alongside our space combat\u2026 Star Citizen is going to be more than any space sim that has come before. You can check out the complete Gamescom event in the video link above.\n\nThe Constellation holds a special place in my heart. As many of you know, it\u2019s the ship I\u2019m most interested in flying myself because I believe it represents a kind of gameplay we haven\u2019t seen before in space sims. Taking on the galaxy with a crew of compatriots is a fantasy we\u2019ve all had, and it\u2019s something I wasn\u2019t ever able to replicate on Wing Commander. That\u2019s the reason the team pushed so hard to finish the \u2018multi-crew ships\u2019 demo you saw on Friday\u2026 I want the community to be able to see some of the more varied gameplay I\u2019ve had in my head all these months.\n\nThe Constellation was also the first ship we revealed to the Star Citizen community (the Hornet, Scythe and Bengal were already made when we announced the game.) It was designed by one of the top concept artists in the movie business, and it has long represented Star Citizen\u2019s potential. Check out our original brochure from the early days of the campaign; we\u2019ve come a long way! Upgrading its look and creating appropriate variants was a labor of love for the team.\n\nAt $50 million, we hit the \u201calien languages\u201d stretch goal, which means we\u2019re going to earmark funding to hire professional linguists to create unique languages for our three biggest alien races. Here\u2019s the writeup:\n\nAlien Languages \u2013 Do you speak Banu? We will work with real-world linguists to create distinctive and realistic alien languages for Star Citizen\u2019s three biggest alien races, the Vanduul, the Xi\u2019An and the Banu. No universal translators, no garbled animal noises: Star Citizen\u2019s aliens will be speaking their own authentic languages!\n\nDavid Ladyman will be leading this effort, and you can expect to hear progress reports from him as it comes together.\n\nI\u2019d also like to pay a small tribute to our \u201c$50 Million Man,\u201d Wulf Knight. Wulf is no stranger to those following Star Citizen\u2019s development. He\u2019s been a constant friend to the development team and to the community, and I\u2019m honored to reveal that his purchase of a Constellation \u2018Super Pack\u2019 was what pushed us to this incredible level. As a small reward for his service and his symbolic status I\u2019d like to personally award him the Vanduul Scythe that his ship collection is missing!\n\nBut we didn\u2019t just pass $50 million this weekend\u2026 we passed $51 million! The $51 million goal was chosen via backer poll, the first time you have been asked to help determine our production priorities. Citizens overwhelmingly let us know that they want the web team to focus on creating an interactive Star Citizen \u2018known space\u2019 map as their next major project\u2026 so that\u2019s going to happen!\n\nLook for more details in the coming days, but we intend to make this the start of our interactive Galactapedia and to tie it in to the Hangar switchover I spoke about at Gamescom; it just may be time for our long time backers to choose where in the galaxy they\u2019re going to start the game!\n\nNow, I\u2019d like to reveal the next two stretch goals! The first, for $52 million, is a small reward for everyone who has helped get us to this point: a jetpack! Technically, a Manned Maneuvering Unit which will allow you to engage in zero-G combat as soon as we launch that portion of the module. We\u2019ll add this to the accounts of everyone who has backed us to this point, making sure you\u2019re armed and ready when the FPS module drops later this year.\n\nThe BB-12 is a brand new Manned Maneuvering Unit from Azure Sky Aero. Whether you are engaging in precision mining operations or delicate salvage retrieval, the BB-12 is capable of EVA operation for six uninterrupted hours. This new model features twenty-four precision nozzle thrusters and two redesigned heavy-duty tanks of gaseous nitrogen propellant, capable of being hot-swapped while on the drift or refueled back on the ship. With the BB-12, Azure Sky has once again cemented their place as the premier EVA tech provider.\n\nAt $53 million, we would like to look ahead to Star Citizen\u2019s launch. One thing we\u2019re doing today is drilling down how a lot of our post-launch systems will work: deciding how we discourage bad behavior within the confines of the Star Citizen universe, while at the same time letting players have as much fun and freedom as possible. What we\u2019d like to experiment with on launch is the \u201cIndependent Arbitrator\u2019s Guild,\u201d a staffed position for taking care of certain player disputes without leaving our world. The stretch goal will earmark money to maintain this as a position at Cloud Imperium! Here\u2019s the in-universe background:\n\nINDEPENDENT ARBITRATOR\u2019S GUILD \u2013 Have you been wronged by your superiors? Has the member of your organization entrusted with watching the funds, been watching them go into their own pocket? Think you don\u2019t have any recourse? You\u2019re wrong. Fully licensed and bonded to work within the UEE and beyond, the Independent Arbitrator\u2019s Guild allows citizens (and civilians, we don\u2019t discriminate!) to file complaints against (or within) private organizations. Petition cases with our IAG representatives to have your voice heard and restitutions made. Is your business less than legitimate? IAG is only here to judge the matters you want us to. Confidentiality is guaranteed.\n\nI would like to end by talking about one more change: we\u2019re planning to revamp the RSI front page to make the experience friendlier to new players. While at Gamescom, I had a chance to talk to plenty of people who had heard of Star Citizen but hadn\u2019t backed. It wasn\u2019t because they didn\u2019t like what they\u2019d seen of the project or that they weren\u2019t interested in this kind of game\u2026 they simply did not understand how to get started.\n\nWe\u2019ve been taking for granted the fact that our existing backers understand the project so well. Many of you have been with us for eighteen months and understand the nature of the lore we put out, or our process for involving the community in pre-alpha modules\u2026 but to gamers just discovering the project, it\u2019s overwhelming!\n\nAs part of this initiative, the crowdfunding counter will no longer live on the front page. There are several reasons for this, but the biggest one is Star Citizen\u2019 isn\u2019t just about making millions of dollars. While continued funding is necessary to build Star Citizen at the current level of AAA fidelity and no compromises, the first experience for new people should be about the game and universe, not about how much money we\u2019ve raised. Backers do a whole lot more than just buy new ships. You are our eyes and ears; you sell the project to other gamers better than any ad campaign ever could, your design ideas expand our scope and your bug reports help us make a smoother game. Every time you dogfight in Arena Commander, you\u2019re helping make Star Citizen better!\n\nIn the coming weeks, we intend to replace the counter on the front page with new kinds of goals. Expect to see additional types of stretch goals for number of players active, number of Vanduul extinguished, number of bugs reported and more! The crowd funding information will live on in a dedicated subpage with increased fidelity for those of you that love numbers and following our record breaking progress.\n\nWe\u2019ll be working on those details with production and platform over the next few weeks\u2026 but I think it will create a better base for the community that will make you better feel like you\u2019re contributing to the project in ways beyond pledging money.\n\nAs always, thank you for your incredible support. As I was reminded time and time again at Gamescom, this community is beyond anything seen in gaming before. You are allowing this new kind of development not only to proceed, but to flourish.\n\n\u2014 Chris Roberts","de_DE":"Gr\u00fc\u00dfe B\u00fcrger,\nDas vergangene Wochenende war unglaublich f\u00fcr Star Citizen. Die Resonanz von Community und Presse auf unsere Veranstaltung auf der Gamescom in K\u00f6ln war unglaublich. Tausende neuer Geldgeber anzumelden und zwei Stretchtore zu erreichen, zeigt, dass die Community genauso begeistert ist wie wir von dem, was wir gezeigt haben! Ich bin wieder erregt, nachdem ich so viele von euch auf der Backer-Veranstaltung in K\u00f6ln getroffen habe. Mit Unterst\u00fctzern rumzuh\u00e4ngen, die Poster unterschreiben und bis 3 Uhr morgens \u00fcber die Zukunft von Star Citizen zu plaudern, war eine Erfahrung, die ich nicht verpassen w\u00fcrde!\n\nDas Ziel unserer Gamescom-Linie war es, der Welt zu zeigen, wie Star Citizen \u00fcber den Dogfight hinaus wachsen wird. Von der Einf\u00fchrung von Constellation-Varianten mit nicht-k\u00e4mpferischen Rollen \u00fcber das Vorf\u00fchren von kooperativ besetzten Schiffsspielen bis hin zu unseren Pl\u00e4nen zur Integration von FPS-K\u00e4mpfen in AAA-Qualit\u00e4t direkt neben unserem Weltraumkampf.... Star Citizen wird mehr sein als jede andere Weltraumsimulation, die es bisher gab. Du kannst dir die komplette Gamescom-Veranstaltung im Video-Link oben ansehen.\n\nDie Konstellation nimmt einen besonderen Platz in meinem Herzen ein. Wie viele von euch wissen, ist es das Schiff, an dem ich selbst am meisten interessiert bin, weil ich glaube, dass es eine Art Gameplay darstellt, das wir in Weltraumsimulationen noch nie zuvor gesehen haben. Die Galaxie mit einer Crew von Landsleuten zu besetzen, ist eine Fantasie, die wir alle hatten, und es ist etwas, das ich auf Wing Commander nie replizieren konnte. Das ist der Grund, warum das Team so sehr darauf gedr\u00e4ngt hat, die Demo der Multi-Crew-Schiffe zu beenden, die du am Freitag gesehen hast.... Ich m\u00f6chte, dass die Community einige der abwechslungsreicheren Spiele sehen kann, die ich in all den Monaten in meinem Kopf hatte.\n\nDie Constellation war auch das erste Schiff, das wir der Star Citizen Community enth\u00fcllten (die Hornet, Scythe und Bengal wurden bereits bei der Ank\u00fcndigung des Spiels gebaut). Sie wurde von einem der besten Konzeptk\u00fcnstler im Filmgesch\u00e4ft entworfen und repr\u00e4sentiert seit langem das Potenzial von Star Citizen. Schauen Sie sich unsere Original-Brosch\u00fcre aus den Anf\u00e4ngen der Kampagne an; wir sind einen langen Weg gegangen! Die Aufwertung des Aussehens und die Erstellung geeigneter Varianten war eine Liebesarbeit f\u00fcr das Team.\n\nMit 50 Millionen Dollar erreichen wir das Stretch-Ziel \"Alien Languages\", was bedeutet, dass wir Mittel bereitstellen werden, um professionelle Linguisten einzustellen, die einzigartige Sprachen f\u00fcr unsere drei gr\u00f6\u00dften Alien-Rassen entwickeln. Hier ist die Zusammenfassung:\n\nAu\u00dferirdische Sprachen - Sprichst du Banu? Wir werden mit Sprachwissenschaftlern aus der Praxis zusammenarbeiten, um unverwechselbare und realistische fremde Sprachen f\u00fcr die drei gr\u00f6\u00dften au\u00dferirdischen Rassen von Star Citizen, die Vanduul, die Xi'An und die Banu, zu entwickeln. Keine universellen \u00dcbersetzer, keine verst\u00fcmmelten Tierger\u00e4usche: Die Au\u00dferirdischen von Star Citizen werden ihre eigenen authentischen Sprachen sprechen! David Ladyman wird diese Bem\u00fchungen leiten, und Sie k\u00f6nnen erwarten, dass Sie von ihm Fortschrittsberichte h\u00f6ren, wenn sie zusammenkommen.\n\nIch m\u00f6chte auch einen kleinen Tribut an unseren \"$50 Millionen Mann\", Wulf Knight, zahlen. Wulf ist kein Unbekannter f\u00fcr diejenigen, die die Entwicklung von Star Citizen verfolgen. Er ist ein st\u00e4ndiger Freund des Entwicklungsteams und der Community, und es ist mir eine Ehre zu verraten, dass sein Kauf eines Constellation Super Packs\" uns auf dieses unglaubliche Niveau gebracht hat. Als kleine Belohnung f\u00fcr seinen Dienst und seinen symbolischen Status m\u00f6chte ich ihm pers\u00f6nlich die Vanduul Scythe verleihen, dass seine Schiffssammlung fehlt!\n\nAber wir haben dieses Wochenende nicht nur 50 Millionen Dollar \u00fcberwiesen.... wir haben 51 Millionen Dollar \u00fcberwiesen! Das 51-Millionen-Dollar-Ziel wurde in einer Backer-Umfrage ausgew\u00e4hlt, als Sie zum ersten Mal gebeten wurden, unsere Produktionspriorit\u00e4ten mit zu bestimmen. Die B\u00fcrger lassen uns mit \u00fcberw\u00e4ltigender Mehrheit wissen, dass sie wollen, dass sich das Web-Team auf die Erstellung einer interaktiven Star Citizen'known space' Karte als n\u00e4chstes Gro\u00dfprojekt konzentriert.... also wird das passieren!\n\nSchauen Sie sich in den n\u00e4chsten Tagen weitere Details an, aber wir beabsichtigen, dies zum Start unserer interaktiven Galactapedia zu machen und es mit der Hangar-Umstellung zu verkn\u00fcpfen, \u00fcber die ich auf der Gamescom gesprochen habe; es k\u00f6nnte nur an der Zeit sein, dass unsere langj\u00e4hrigen Geldgeber w\u00e4hlen, wo sie in der Galaxie das Spiel starten werden!\n\nNun m\u00f6chte ich die n\u00e4chsten beiden Stretch-Tore verraten! Die erste, f\u00fcr 52 Millionen Dollar, ist eine kleine Belohnung f\u00fcr jeden, der uns zu diesem Punkt gebracht hat: ein Jetpack! Technisch gesehen eine bemannte Man\u00f6vriereinheit, die es Ihnen erm\u00f6glicht, am Null-G-Kampf teilzunehmen, sobald wir diesen Teil des Moduls starten. Wir werden dies den Konten aller hinzuf\u00fcgen, die uns bis zu diesem Punkt unterst\u00fctzt haben, und sicherstellen, dass Sie bewaffnet und bereit sind, wenn das FPS-Modul sp\u00e4ter in diesem Jahr f\u00e4llt.\n\nDer BB-12 ist eine brandneue bemannte Man\u00f6vriereinheit von Azure Sky Aero. Unabh\u00e4ngig davon, ob Sie sich im Pr\u00e4zisionsbergbau oder in der Bergung engagieren, ist der BB-12 in der Lage, den EVA-Betrieb f\u00fcr sechs ununterbrochene Stunden durchzuf\u00fchren. Dieses neue Modell verf\u00fcgt \u00fcber 24 Pr\u00e4zisions-D\u00fcsenstrahlruder und zwei neu gestaltete Schwerlasttanks mit gasf\u00f6rmigem Stickstofftreibmittel, die w\u00e4hrend der Fahrt im laufenden Betrieb ausgetauscht oder auf dem Schiff wieder betankt werden k\u00f6nnen. Mit dem BB-12 hat Azure Sky seinen Platz als f\u00fchrender EVA-Technologieanbieter erneut gefestigt. Mit 53 Millionen Dollar m\u00f6chten wir uns auf die Einf\u00fchrung von Star Citizen freuen. Eine Sache, die wir heute tun, ist zu untersuchen, wie viele unserer Systeme nach dem Start funktionieren werden: zu entscheiden, wie wir schlechtes Verhalten innerhalb der Grenzen des Star Citizen-Universums verhindern und gleichzeitig den Spielern so viel Spa\u00df und Freiheit wie m\u00f6glich geben. Womit wir beim Start experimentieren m\u00f6chten, ist die \"Independent Arbitrator's Guild\", eine besetzte Position, die sich um bestimmte Spielerstreitigkeiten k\u00fcmmert, ohne unsere Welt zu verlassen. Das Stretch-Ziel sieht Geld vor, um diese als Position im Cloud Imperium zu halten! Hier ist der Hintergrund im Universum:\n\nUnabh\u00e4ngiger Schlichterbau - Wurden Sie von Ihren Vorgesetzten beschuldigt? Hat das Mitglied Ihrer Organisation, das mit der \u00dcberwachung der Gelder betraut ist, zugesehen, wie sie in die eigene Tasche gehen? Denkst du, du hast keinen R\u00fcckgriff? Du liegst falsch. Die Gilde der Unabh\u00e4ngigen Schiedsrichter, die f\u00fcr die Arbeit innerhalb der UEE und dar\u00fcber hinaus vollst\u00e4ndig lizenziert und gebunden ist, erm\u00f6glicht es B\u00fcrgern (und Zivilisten, die wir nicht diskriminieren!), Beschwerden gegen (oder innerhalb) private Organisationen einzureichen. Petitionsf\u00e4lle mit unseren IAG-Vertretern, um Ihrer Stimme Geh\u00f6r zu verschaffen und Entsch\u00e4digungen zu leisten. Ist Ihr Unternehmen weniger als legitim? Die IAG ist nur hier, um die Dinge zu beurteilen, die Sie von uns erwarten. Die Vertraulichkeit ist gew\u00e4hrleistet. Abschlie\u00dfend m\u00f6chte ich auf eine weitere \u00c4nderung eingehen: Wir planen, die RSI-Startseite zu \u00fcberarbeiten, um das Erlebnis f\u00fcr neue Spieler freundlicher zu gestalten. W\u00e4hrend der Gamescom hatte ich die Gelegenheit, mit vielen Leuten zu sprechen, die von Star Citizen geh\u00f6rt hatten, aber nicht unterst\u00fctzt hatten. Es lag nicht daran, dass ihnen nicht gefiel, was sie von dem Projekt gesehen hatten, oder dass sie sich nicht f\u00fcr diese Art von Spiel interessierten.... sie verstanden einfach nicht, wie sie anfangen sollten.\n\nWir haben die Tatsache, dass unsere bestehenden Geldgeber das Projekt so gut verstehen, als selbstverst\u00e4ndlich angesehen. Viele von euch sind seit achtzehn Monaten bei uns und verstehen die Art der \u00dcberlieferung, die wir herausgebracht haben, oder unseren Prozess, die Community in Pre-Alpha-Module einzubinden.... aber f\u00fcr Spieler, die gerade das Projekt entdecken, ist es \u00fcberw\u00e4ltigend!\n\nIm Rahmen dieser Initiative wird der Crowdfunding-Counter nicht mehr auf der Titelseite erscheinen. Es gibt mehrere Gr\u00fcnde daf\u00fcr, aber der gr\u00f6\u00dfte ist Star Citizen' geht es nicht nur darum, Millionen von Dollar zu verdienen. W\u00e4hrend weitere Mittel notwendig sind, um Star Citizen auf dem derzeitigen Niveau der AAA-Treue und ohne Kompromisse aufzubauen, sollte die erste Erfahrung f\u00fcr neue Leute \u00fcber das Spiel und das Universum sein, nicht dar\u00fcber, wie viel Geld wir gesammelt haben. Backers tun viel mehr, als nur neue Schiffe zu kaufen. Sie sind unsere Augen und Ohren; Sie verkaufen das Projekt besser an andere Spieler als jede Werbekampagne, Ihre Designideen erweitern unseren Umfang und Ihre Fehlerberichte helfen uns, ein reibungsloseres Spiel zu gestalten. Jedes Mal, wenn du in Arena Commander k\u00e4mpfst, hilfst du mit, Star Citizen besser zu machen!\n\nIn den kommenden Wochen wollen wir den Schalter auf der Titelseite durch neuartige Tore ersetzen. Erwarten Sie zus\u00e4tzliche Arten von Stretch-Zielen f\u00fcr die Anzahl der aktiven Spieler, die Anzahl der gel\u00f6schten Vanduul, die Anzahl der gemeldeten Bugs und vieles mehr! Die Informationen zur Finanzierung der Menge werden auf einer speziellen Unterseite mit erh\u00f6hter Treue f\u00fcr diejenigen unter euch, die Zahlen lieben und unseren rekordverd\u00e4chtigen Fortschritt verfolgen, weiterleben.\n\nWir werden in den n\u00e4chsten Wochen an diesen Details mit Produktion und Plattform arbeiten.... aber ich denke, es wird eine bessere Basis f\u00fcr die Community schaffen, die dir das Gef\u00fchl gibt, dass du auf eine Weise, die \u00fcber das Verpf\u00e4nden von Geld hinausgeht, zum Projekt beitr\u00e4gst.\n\nWie immer, vielen Dank f\u00fcr deine unglaubliche Unterst\u00fctzung. Wie ich auf der Gamescom immer wieder in Erinnerung gerufen wurde, ist diese Community jenseits aller bisherigen Spiele. Sie lassen zu, dass diese neue Art der Entwicklung nicht nur voranschreitet, sondern auch gedeiht.\n\n- Chris Roberts","zh_CN":"Greetings Citizens,\nThis past weekend has been incredible for Star Citizen. The response from the community and press to our event at Gamescom in Cologne has been incredible. Having thousands of new backers sign up and hitting two stretch goals shows the community are as excited as we are by what we showed! I\u2019m re-energized after getting to meet with so many of you at the backer event in Cologne. Hanging out with backers signing posters and chatting about Star Citizen\u2019s future until 3 AM was an experience I wouldn\u2019t miss!\n\nThe goal behind our Gamescom lineup was to show the world how Star Citizen is going to grow beyond dogfighting. From introducing Constellation variants with non-combat roles to demoing co-op crewed ship play to teasing our plans for integrating AAA-quality FPS combat right alongside our space combat\u2026 Star Citizen is going to be more than any space sim that has come before. You can check out the complete Gamescom event in the video link above.\n\nThe Constellation holds a special place in my heart. As many of you know, it\u2019s the ship I\u2019m most interested in flying myself because I believe it represents a kind of gameplay we haven\u2019t seen before in space sims. Taking on the galaxy with a crew of compatriots is a fantasy we\u2019ve all had, and it\u2019s something I wasn\u2019t ever able to replicate on Wing Commander. That\u2019s the reason the team pushed so hard to finish the \u2018multi-crew ships\u2019 demo you saw on Friday\u2026 I want the community to be able to see some of the more varied gameplay I\u2019ve had in my head all these months.\n\nThe Constellation was also the first ship we revealed to the Star Citizen community (the Hornet, Scythe and Bengal were already made when we announced the game.) It was designed by one of the top concept artists in the movie business, and it has long represented Star Citizen\u2019s potential. Check out our original brochure from the early days of the campaign; we\u2019ve come a long way! Upgrading its look and creating appropriate variants was a labor of love for the team.\n\nAt $50 million, we hit the \u201calien languages\u201d stretch goal, which means we\u2019re going to earmark funding to hire professional linguists to create unique languages for our three biggest alien races. Here\u2019s the writeup:\n\nAlien Languages \u2013 Do you speak Banu? We will work with real-world linguists to create distinctive and realistic alien languages for Star Citizen\u2019s three biggest alien races, the Vanduul, the Xi\u2019An and the Banu. No universal translators, no garbled animal noises: Star Citizen\u2019s aliens will be speaking their own authentic languages!\n\nDavid Ladyman will be leading this effort, and you can expect to hear progress reports from him as it comes together.\n\nI\u2019d also like to pay a small tribute to our \u201c$50 Million Man,\u201d Wulf Knight. Wulf is no stranger to those following Star Citizen\u2019s development. He\u2019s been a constant friend to the development team and to the community, and I\u2019m honored to reveal that his purchase of a Constellation \u2018Super Pack\u2019 was what pushed us to this incredible level. As a small reward for his service and his symbolic status I\u2019d like to personally award him the Vanduul Scythe that his ship collection is missing!\n\nBut we didn\u2019t just pass $50 million this weekend\u2026 we passed $51 million! The $51 million goal was chosen via backer poll, the first time you have been asked to help determine our production priorities. Citizens overwhelmingly let us know that they want the web team to focus on creating an interactive Star Citizen \u2018known space\u2019 map as their next major project\u2026 so that\u2019s going to happen!\n\nLook for more details in the coming days, but we intend to make this the start of our interactive Galactapedia and to tie it in to the Hangar switchover I spoke about at Gamescom; it just may be time for our long time backers to choose where in the galaxy they\u2019re going to start the game!\n\nNow, I\u2019d like to reveal the next two stretch goals! The first, for $52 million, is a small reward for everyone who has helped get us to this point: a jetpack! Technically, a Manned Maneuvering Unit which will allow you to engage in zero-G combat as soon as we launch that portion of the module. We\u2019ll add this to the accounts of everyone who has backed us to this point, making sure you\u2019re armed and ready when the FPS module drops later this year.\n\nThe BB-12 is a brand new Manned Maneuvering Unit from Azure Sky Aero. Whether you are engaging in precision mining operations or delicate salvage retrieval, the BB-12 is capable of EVA operation for six uninterrupted hours. This new model features twenty-four precision nozzle thrusters and two redesigned heavy-duty tanks of gaseous nitrogen propellant, capable of being hot-swapped while on the drift or refueled back on the ship. With the BB-12, Azure Sky has once again cemented their place as the premier EVA tech provider.\n\nAt $53 million, we would like to look ahead to Star Citizen\u2019s launch. One thing we\u2019re doing today is drilling down how a lot of our post-launch systems will work: deciding how we discourage bad behavior within the confines of the Star Citizen universe, while at the same time letting players have as much fun and freedom as possible. What we\u2019d like to experiment with on launch is the \u201cIndependent Arbitrator\u2019s Guild,\u201d a staffed position for taking care of certain player disputes without leaving our world. The stretch goal will earmark money to maintain this as a position at Cloud Imperium! Here\u2019s the in-universe background:\n\nINDEPENDENT ARBITRATOR\u2019S GUILD \u2013 Have you been wronged by your superiors? Has the member of your organization entrusted with watching the funds, been watching them go into their own pocket? Think you don\u2019t have any recourse? You\u2019re wrong. Fully licensed and bonded to work within the UEE and beyond, the Independent Arbitrator\u2019s Guild allows citizens (and civilians, we don\u2019t discriminate!) to file complaints against (or within) private organizations. Petition cases with our IAG representatives to have your voice heard and restitutions made. Is your business less than legitimate? IAG is only here to judge the matters you want us to. Confidentiality is guaranteed.\n\nI would like to end by talking about one more change: we\u2019re planning to revamp the RSI front page to make the experience friendlier to new players. While at Gamescom, I had a chance to talk to plenty of people who had heard of Star Citizen but hadn\u2019t backed. It wasn\u2019t because they didn\u2019t like what they\u2019d seen of the project or that they weren\u2019t interested in this kind of game\u2026 they simply did not understand how to get started.\n\nWe\u2019ve been taking for granted the fact that our existing backers understand the project so well. Many of you have been with us for eighteen months and understand the nature of the lore we put out, or our process for involving the community in pre-alpha modules\u2026 but to gamers just discovering the project, it\u2019s overwhelming!\n\nAs part of this initiative, the crowdfunding counter will no longer live on the front page. There are several reasons for this, but the biggest one is Star Citizen\u2019 isn\u2019t just about making millions of dollars. While continued funding is necessary to build Star Citizen at the current level of AAA fidelity and no compromises, the first experience for new people should be about the game and universe, not about how much money we\u2019ve raised. Backers do a whole lot more than just buy new ships. You are our eyes and ears; you sell the project to other gamers better than any ad campaign ever could, your design ideas expand our scope and your bug reports help us make a smoother game. Every time you dogfight in Arena Commander, you\u2019re helping make Star Citizen better!\n\nIn the coming weeks, we intend to replace the counter on the front page with new kinds of goals. Expect to see additional types of stretch goals for number of players active, number of Vanduul extinguished, number of bugs reported and more! The crowd funding information will live on in a dedicated subpage with increased fidelity for those of you that love numbers and following our record breaking progress.\n\nWe\u2019ll be working on those details with production and platform over the next few weeks\u2026 but I think it will create a better base for the community that will make you better feel like you\u2019re contributing to the project in ways beyond pledging money.\n\nAs always, thank you for your incredible support. As I was reminded time and time again at Gamescom, this community is beyond anything seen in gaming before. You are allowing this new kind of development not only to proceed, but to flourish.\n\n\u2014 Chris Roberts"},"links_count":2,"comment_count":314,"created_at":"2014-08-19T00:00:00+00:00","created_at_human":"11 years ago"},"meta":{"processed_at":"2026-05-08 12:02:14","valid_relations":["images","links"],"prev_id":14088,"next_id":14093}}