{"data":{"id":14111,"title":"Arena Commander V.9 Status Update","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/14111-Arena-Commander-V9-Status-Update","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/14111","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/14111","channel":"Undefined","category":"Undefined","series":"None","images":[{"id":2035,"name":"Murray-Cup-Poster-Smaller.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/hwbdnyf514ahjr\/source\/Murray-Cup-Poster-Smaller.jpg","alt":"","size":13308056,"mime_type":"image\/jpeg","last_modified":"2020-05-14T16:51:46+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/2035","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/2035\/similar"},{"id":2124,"name":"M50_comp52.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/4xqx0qga0j56qr\/source\/M50_comp52.jpg","alt":"","size":562647,"mime_type":"image\/jpeg","last_modified":"2020-05-14T16:53:55+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/2124","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/2124\/similar"}],"images_count":2,"translations":{"en_EN":"Greeting Citizens\nWe have been working around the clock to have Arena Commander V0.9 ready for our backers. As of tonight, there are several remaining bugs that we feel would not provide the best possible Arena Commander experience and which would ultimately be detrimental to our process of community testing\/feedback. We had hoped to have these ironed out and ready to go today (and in time for PAX Prime and Dragon*Con!) but have made the tough decision not to release until it meets the standards you\u2019ve come to expect.\n\nWith version 0.9 we\u2019ve added the Murray Cup Racing map and game mode, the Vanduul Swarm Coop game mode, and the now-flyable M50 and 350R. The patch also includes our first implementation of private matches and the option to select multiple control schemes (more control customization will arrive in another patch shortly after this one.) These features in particular have required that we concurrently add a number of new features to our nascent backend infrastructure to support their introduction. By introducing features we have not rolled out before, we are seeing new bugs with our backend for the first time as well. These issues include problems like being unable to join a private match, frequent issues connecting to servers with the new game modes and map, and some new gameplay crashes.\n\nThese are all major issues we want (and expect) to resolve shortly. The most major \u201cblocker\u201d bug, as discussed in the Gamescom presentation, is the introduction of the new Leaderboard system to this build. The leaderboards are going to be for all modes in Arena Commander, including the recently added Vanduul Swarm Co-Op and Murray Cup Racing (racing without placement scores isn\u2019t much fun!) From a technical standpoint, Leaderboards are a big deal. They\u2019re the first time the game will be consistently passing significant amounts of data between the client (what you download and play) and the platform (the web side of things.)\n\nEven if you aren\u2019t looking forward to comparing scores with friends, getting the back end of Star Citizen to talk to the backend of the Star Citizen website is a huge deal. What we\u2019re hooking up today is also going to allow features like the Galactapedia, Interactive Star Map and the Star Citizen mobile app to communicate with the game. Our goal with Star Citizen is to build a universe with a highly connected community at its core and Leaderboards, along with the stat tracking and backend infrastructure that allow for leaderboards, are a significant step in building that experience. Allowing backers to get the first taste of a larger persistence in the \u2018Verse is something we feel is very important.\n\nWe know that it is disappointing that we\u2019re not quite ready to share our progress with the community, but today\u2019s build is just not yet to a state where it achieves our vision. We will be working around the globe through the holiday weekend to deliver on the promise of V0.9. And for those interested in the process, we will be providing continued updates in the coming week on the status of the release. The entire Star Citizen team will be working as hard as possible to make sure you\u2019re racing ships and taking on the Vanduul together soon!","de_DE":"Begr\u00fc\u00dfung der B\u00fcrger\nWir haben rund um die Uhr daran gearbeitet, Arena Commander V0.9 f\u00fcr unsere Geldgeber bereit zu halten. Bis heute Abend gibt es noch einige Bugs, die unserer Meinung nach nicht die bestm\u00f6gliche Arena Commander-Erfahrung bieten w\u00fcrden und die letztendlich unserem Prozess des Community-Tests\/Feedbacks schaden w\u00fcrden. Wir hatten gehofft, dass diese heute geb\u00fcgelt und einsatzbereit sind (und rechtzeitig f\u00fcr PAX Prime und Dragon*Con!), aber wir haben die schwierige Entscheidung getroffen, sie nicht zu ver\u00f6ffentlichen, bis sie den Standards entspricht, die Sie erwartet haben.\n\nMit der Version 0.9 haben wir die Murray Cup Racing Map und den Spielmodus, den Vanduul Swarm Coop Spielmodus und die jetzt fliegbaren M50 und 350R hinzugef\u00fcgt. Der Patch beinhaltet auch unsere erste Implementierung von privaten Spielen und die Option, mehrere Steuerschemata auszuw\u00e4hlen (mehr Steuerungsanpassungen werden kurz danach in einem anderen Patch erscheinen). Insbesondere diese Funktionen erfordern, dass wir gleichzeitig eine Reihe neuer Funktionen in unsere entstehende Backend-Infrastruktur integrieren, um deren Einf\u00fchrung zu unterst\u00fctzen. Durch die Einf\u00fchrung von Funktionen, die wir bisher noch nicht eingef\u00fchrt haben, sehen wir zum ersten Mal auch neue Bugs mit unserem Backend. Zu diesen Problemen geh\u00f6ren Probleme wie das Nicht-Teilnehmen an einem privaten Spiel, h\u00e4ufige Probleme mit der Verbindung zu Servern mit den neuen Spielmodi und der Karte sowie einige neue Spielabbr\u00fcche.\n\nDies sind alles wichtige Fragen, die wir in K\u00fcrze l\u00f6sen wollen (und erwarten). Der gr\u00f6\u00dfte \"Blocker\"-Bug, wie in der Gamescom-Pr\u00e4sentation besprochen, ist die Einf\u00fchrung des neuen Leaderboard-Systems in diesem Build. Die Ranglisten werden f\u00fcr alle Modi in Arena Commander sein, einschlie\u00dflich des k\u00fcrzlich hinzugef\u00fcgten Vanduul Swarm Co-Op und Murray Cup Racing (Rennen ohne Platzierungspunkte machen nicht viel Spa\u00df!) Aus technischer Sicht sind Ranglisten eine gro\u00dfe Sache. Es ist das erste Mal, dass das Spiel konsequent gro\u00dfe Datenmengen zwischen dem Client (was Sie herunterladen und spielen) und der Plattform (die Webseite der Dinge) \u00fcbermittelt.\n\nAuch wenn Sie sich nicht darauf freuen, Ergebnisse mit Freunden zu vergleichen, ist es ein gro\u00dfes Gesch\u00e4ft, das Backend von Star Citizen dazu zu bringen, mit dem Backend der Star Citizen-Website zu sprechen. Was wir heute verbinden, wird es auch erm\u00f6glichen, dass Funktionen wie die Galactapedia, die Interactive Star Map und die mobile Star Citizen App mit dem Spiel kommunizieren k\u00f6nnen. Unser Ziel mit Star Citizen ist es, ein Universum mit einer hochgradig vernetzten Community zu schaffen, und Leaderboards, zusammen mit der statischen Tracking und Backend Infrastruktur, die es erm\u00f6glicht, Leaderboards zu erstellen, sind ein wichtiger Schritt beim Aufbau dieser Erfahrung. Den Unterst\u00fctzern zu erlauben, den ersten Vorgeschmack auf eine gr\u00f6\u00dfere Ausdauer im Vers zu bekommen, ist etwas, das wir f\u00fcr sehr wichtig halten.\n\nWir wissen, dass es entt\u00e4uschend ist, dass wir nicht ganz bereit sind, unsere Fortschritte mit der Gemeinschaft zu teilen, aber der heutige Build ist einfach noch nicht in einem Zustand, in dem er unsere Vision erreicht. Wir werden w\u00e4hrend des Feiertagswochenendes rund um den Globus arbeiten, um das Versprechen von V0.9 einzuhalten. Und f\u00fcr diejenigen, die sich f\u00fcr den Prozess interessieren, werden wir in der kommenden Woche weitere Updates \u00fcber den Status der Ver\u00f6ffentlichung bereitstellen. Das gesamte Star Citizen-Team wird so hart wie m\u00f6glich arbeiten, um sicherzustellen, dass Sie Schiffe fahren und bald gemeinsam gegen die Vanduul antreten!","zh_CN":"Greeting Citizens\nWe have been working around the clock to have Arena Commander V0.9 ready for our backers. As of tonight, there are several remaining bugs that we feel would not provide the best possible Arena Commander experience and which would ultimately be detrimental to our process of community testing\/feedback. We had hoped to have these ironed out and ready to go today (and in time for PAX Prime and Dragon*Con!) but have made the tough decision not to release until it meets the standards you\u2019ve come to expect.\n\nWith version 0.9 we\u2019ve added the Murray Cup Racing map and game mode, the Vanduul Swarm Coop game mode, and the now-flyable M50 and 350R. The patch also includes our first implementation of private matches and the option to select multiple control schemes (more control customization will arrive in another patch shortly after this one.) These features in particular have required that we concurrently add a number of new features to our nascent backend infrastructure to support their introduction. By introducing features we have not rolled out before, we are seeing new bugs with our backend for the first time as well. These issues include problems like being unable to join a private match, frequent issues connecting to servers with the new game modes and map, and some new gameplay crashes.\n\nThese are all major issues we want (and expect) to resolve shortly. The most major \u201cblocker\u201d bug, as discussed in the Gamescom presentation, is the introduction of the new Leaderboard system to this build. The leaderboards are going to be for all modes in Arena Commander, including the recently added Vanduul Swarm Co-Op and Murray Cup Racing (racing without placement scores isn\u2019t much fun!) From a technical standpoint, Leaderboards are a big deal. They\u2019re the first time the game will be consistently passing significant amounts of data between the client (what you download and play) and the platform (the web side of things.)\n\nEven if you aren\u2019t looking forward to comparing scores with friends, getting the back end of Star Citizen to talk to the backend of the Star Citizen website is a huge deal. What we\u2019re hooking up today is also going to allow features like the Galactapedia, Interactive Star Map and the Star Citizen mobile app to communicate with the game. Our goal with Star Citizen is to build a universe with a highly connected community at its core and Leaderboards, along with the stat tracking and backend infrastructure that allow for leaderboards, are a significant step in building that experience. Allowing backers to get the first taste of a larger persistence in the \u2018Verse is something we feel is very important.\n\nWe know that it is disappointing that we\u2019re not quite ready to share our progress with the community, but today\u2019s build is just not yet to a state where it achieves our vision. We will be working around the globe through the holiday weekend to deliver on the promise of V0.9. And for those interested in the process, we will be providing continued updates in the coming week on the status of the release. The entire Star Citizen team will be working as hard as possible to make sure you\u2019re racing ships and taking on the Vanduul together soon!"},"links_count":0,"comment_count":508,"created_at":"2014-08-29T00:00:00+00:00","created_at_human":"11 years ago"},"meta":{"processed_at":"2026-05-08 00:29:52","valid_relations":["images","links"],"prev_id":14110,"next_id":14113}}