{"data":{"id":14129,"title":"Arena Commander V.9 Status Update 9\/05\/2014","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/14129-Arena-Commander-V9-Status-Update-9-05-2014","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/14129","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/14129","channel":"Undefined","category":"Undefined","series":"None","images":[{"id":2147,"name":"M50_new_comp50.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/cbifp5k73n83ir\/source\/M50_new_comp50.jpg","alt":"","size":1297818,"mime_type":"image\/jpeg","last_modified":"2020-05-14T16:54:08+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/2147","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/2147\/similar"}],"images_count":1,"translations":{"en_EN":"Greetings Citizen\nThis morning, we held a \u201cgo\/no-go\u201d meeting to discuss whether or not we could launch Arena Commander V0.9 today. The decision from the production team was that we are not go for release at this time. While we hope that today\u2019s build will resolve some of the last remaining blockers we do not want to release a build that has not been thoroughly tested as these fixes may have had knock on effects. Additionally, Star Citizen\u2019s team members have gone above and beyond lately so we didn\u2019t want to make people work straight through the weekend again, as some worked over Labor Day and we\u2019ll be immediately sprinting to V0.9.1 and ultimately V1.0. We know some will be disappointed not to play this weekend, but we\u2019re also cautious about releasing an untested build to our community.\n\nLast week, we had a number of backers asking about specific features planned for V0.9. Here\u2019s the \u201cshort list,\u201d which I think you will find represents a major step forward for Arena Commander!\n\n\u2022 Murray Cup Racing Mode: As shown at Gamescom, players can now race their pledge ships in a specially designed upper-atmospheric scenario!\n\u2022 Vanduul Swarm Co-Op: Take on the alien hoards with a friend, or competitor!\n\u2022 Flyable M50 and 350R: The M50 and the 350R have been readied for flight to kick off the race mode. These ships will now be flyable in all Arena Commander game modes.\n\u2022 Private Matches: Tired of being matched with random players in AC? Private matches will let you play with friends!\n\u2022 Friend Codes: We\u2019re launching a code system for both private and public matches so you can connect with your wingmen.\n\u2022 Leaderboards: Your performance in Arena Commander\u2019s various modes will display on the RSI website and allow you to compare with others.\n\u2022 Updated Ship Performance: We\u2019ve increased the speed and acceleration of every ship. With this we\u2019ve also reworked the afterburner mechanic to increase acceleration instead of top speed.\n\u2022 HUD Update: We\u2019ve overhauled the usability of the visor HUD interface so you can customize your ships systems much more easily in flight.\n\u2022 New Hangars: We\u2019ve remastered all of Star Citizen\u2019s Hangars with the new forward-looking room system and added the Asteroid Hangar.\n\u2022 New Pause Menu: Our refactored pause menu is a large step forward aesthetically, and will support new features like custom keybindings in the future. In the meantime we\u2019ve included selectable profiles for the most common peripherals.\n\u2022 6DOF: With the improvements to the IFCS and flight physics we are now ready to introduce 6DOF movement for an entirely new way to fly.\n\nSome of these are big, headlining features that we know backers are eager to get their hands on; Like Murray Cup Racing and Vanduul Swarm Coop! The reality is that the less flashy features are some of the most important in the long run and also some of the most challenging. You\u2019re seeing the individual atoms of the persistent universe coming together before your eyes. The Friend Code feature represents the first step towards connecting you with friends and organization members from the web platform in the game itself. Likewise the leaderboards involve building the platform\/client connection that will someday let you interact with your character through the RSI website and will serve as the basis for stat tracking and rating based matchmaking!\n\nOther features are a direct result of your feedback. The HUD improvement is designed to address how players have responded to HUD navigation and interaction. Every patch we release involves listening to our backers, watching them play and aiming to improve the experience. We hope that you will find the HUD much more user friendly, functional, and intuitive than it has been in previous iterations.\n\nWe\u2019re also giving pilots more control over how they fly their ship. In addition to adding 6DOF (six degrees of freedom) controls pilots will now have the ability to \u201coverboost\u201d directional thrusters, at the expense of more fuel burn. This allows you to temporarily increase the thrust output of your maneuvering thrusters to better arrest undesirable angular velocity such as in a tight turn.\n\nThe physics modeling and damage feedback have also been improved. We\u2019ve resolved some ongoing issues with the damage modeling but more importantly we also provided increased feedback to players on incoming damage and the direction it came from. You are now jostled in your ship based on the direction and power of a weapon impact. We have changed the g-force animations to more accurately reflect the physics g-force has on your character.\n\nWith a patch that adds so much and is thusly so complex as V0.9 issues are inevitably going to come up. Due to the diligent work of our team we have been able to solve most of the biggest blockers: leaderboards, rubber banding, stuttering in Vanduul Swarm Coop, and friend code issues. While these issues and a few other appear to be nearly resolved we need a couple more days to test and validate that our fixes haven\u2019t created any new issues.\n\nOur goal for V0.9 isn\u2019t just to add exciting new features, it\u2019s to keep improving every aspect of Arena Commander (and ultimately Star Citizen) based on your testing and feedback. We very much look forward to being able to share V0.9 with all of you as soon as it is proven to be stable enough to release. We are aiming for the middle of next week and we will update the community on Wednesday, September 10th about the status of the build if plans change. Until then we appreciate your patience and support as we engage in this open development process together.","de_DE":"Gr\u00fc\u00dfe B\u00fcrger\nHeute Morgen haben wir ein \"go\/no-go\"-Treffen abgehalten, um zu besprechen, ob wir Arena Commander V0.9 heute starten k\u00f6nnen oder nicht. Die Entscheidung des Produktionsteams war, dass wir derzeit nicht zur Freigabe bereit sind. Obwohl wir hoffen, dass der heutige Build einige der letzten verbleibenden Blocker l\u00f6sen wird, wollen wir keinen Build ver\u00f6ffentlichen, der nicht gr\u00fcndlich getestet wurde, da diese Korrekturen m\u00f6glicherweise Auswirkungen gehabt haben. Dar\u00fcber hinaus sind die Teammitglieder von Star Citizen in letzter Zeit \u00fcber das Wochenende hinausgegangen, so dass wir die Leute nicht wieder durch das Wochenende arbeiten lassen wollten, da einige \u00fcber den Labor Day gearbeitet haben und wir sofort auf V0.9.1 und schlie\u00dflich V1.0 sprinten werden. Wir wissen, dass einige entt\u00e4uscht sein werden, dieses Wochenende nicht zu spielen, aber wir sind auch vorsichtig, wenn es darum geht, einen ungetesteten Build f\u00fcr unsere Community zu ver\u00f6ffentlichen.\n\nLetzte Woche hatten wir eine Reihe von Unterst\u00fctzern, die nach spezifischen Funktionen f\u00fcr V0.9 fragten. Hier ist die \"Shortlist\", die meiner Meinung nach einen gro\u00dfen Schritt nach vorne f\u00fcr Arena Commander darstellt!\n\n- Murray Cup Rennmodus: Wie auf der Gamescom gezeigt, k\u00f6nnen die Spieler nun ihre Pfandboote in einem speziell entwickelten oberen Atmosph\u00e4renszenario fahren!\n- Vanduul Swarm Co-Op: Tritt mit einem Freund oder Konkurrenten gegen die au\u00dferirdischen Horte an!\n- Flugf\u00e4hige M50 und 350R: Die M50 und die 350R wurden f\u00fcr den Flug vorbereitet, um den Rennmodus zu starten. Diese Schiffe sind nun in allen Arena Commander Spielmodi fliegbar.\n- Private Spiele: Sind Sie es leid, mit zuf\u00e4lligen Spielern in AC zusammengebracht zu werden? Mit privaten Spielen kannst du mit Freunden spielen!\n- Freundschaftscodes: Wir starten ein Codesystem f\u00fcr private und \u00f6ffentliche Spiele, damit du dich mit deinen Fl\u00fcgelspielern verbinden kannst.\n- Ranglisten: Ihre Leistung in den verschiedenen Modi des Arena Commander wird auf der RSI-Website angezeigt und erm\u00f6glicht Ihnen den Vergleich mit anderen.\n- Aktualisierte Schiffsleistung: Wir haben die Geschwindigkeit und Beschleunigung jedes Schiffes erh\u00f6ht. Damit haben wir auch die Nachbrennermechanik \u00fcberarbeitet, um die Beschleunigung statt der H\u00f6chstgeschwindigkeit zu erh\u00f6hen.\n- HUD-Update: Wir haben die Benutzerfreundlichkeit der visor HUD-Schnittstelle \u00fcberarbeitet, damit Sie Ihre Schiffssysteme im Flug viel einfacher anpassen k\u00f6nnen.\n- Neue Hangars: Wir haben alle Star Citizen's Hangars mit dem neuen, zukunftsweisenden Raumsystem \u00fcberarbeitet und den Asteroid Hangar hinzugef\u00fcgt.\n- Neues Pausenmen\u00fc: Unser \u00fcberarbeitetes Pausenmen\u00fc ist \u00e4sthetisch ein gro\u00dfer Schritt nach vorne und wird in Zukunft neue Funktionen wie benutzerdefinierte Tastaturbelegungen unterst\u00fctzen. In der Zwischenzeit haben wir w\u00e4hlbare Profile f\u00fcr die g\u00e4ngigsten Peripherieger\u00e4te aufgenommen.\n- 6DOF: Mit den Verbesserungen am IFCS und an der Flugphysik sind wir nun bereit, die 6DOF-Bewegung f\u00fcr eine v\u00f6llig neue Art zu fliegen einzuf\u00fchren.\n\nEinige von ihnen sind gro\u00dfe Headliner-Features, von denen wir wissen, dass die Geldgeber begierig darauf sind, sie in die Finger zu bekommen; wie Murray Cup Racing und Vanduul Swarm Coop! Die Realit\u00e4t ist, dass die weniger auff\u00e4lligen Funktionen einige der wichtigsten auf lange Sicht und auch einige der anspruchsvollsten sind. Du siehst, wie die einzelnen Atome des persistenten Universums vor deinen Augen zusammenkommen. Die Freundschaftscode Funktion stellt den ersten Schritt dar, um dich mit Freunden und Organisationsmitgliedern von der Webplattform im Spiel selbst zu verbinden. Ebenso beinhalten die Ranglisten den Aufbau der Plattform\/Client-Verbindung, die es Ihnen eines Tages erm\u00f6glicht, mit Ihrem Charakter \u00fcber die RSI-Website zu interagieren und als Grundlage f\u00fcr statistisches Tracking und rating-basiertes Matchmaking zu dienen!\n\nAndere Funktionen sind ein direktes Ergebnis Ihres Feedbacks. Die HUD-Verbesserung wurde entwickelt, um zu untersuchen, wie die Spieler auf die Navigation und Interaktion mit HUD reagiert haben. Jeder Patch, den wir ver\u00f6ffentlichen, beinhaltet, unseren Geldgebern zuzuh\u00f6ren, sie beim Spielen zu beobachten und darauf hinzuarbeiten, das Erlebnis zu verbessern. Wir hoffen, dass Sie das HUD viel benutzerfreundlicher, funktionaler und intuitiver finden werden als in fr\u00fcheren Iterationen.\n\nWir geben den Piloten auch mehr Kontrolle dar\u00fcber, wie sie ihr Schiff fliegen. Zus\u00e4tzlich zu den 6DOF (sechs Freiheitsgrade) Kontrollen haben Piloten nun die M\u00f6glichkeit, Richtstrahltriebwerke zu \"\u00fcberh\u00f6hen\", was zu Lasten des h\u00f6heren Kraftstoffverbrauchs geht. Dies erm\u00f6glicht es Ihnen, die Schubleistung Ihrer Man\u00f6vriertriebwerke vor\u00fcbergehend zu erh\u00f6hen, um unerw\u00fcnschte Winkelgeschwindigkeit, z.B. in einer engen Kurve, besser zu stoppen.\n\nAuch die Physikmodellierung und die Schadensr\u00fcckmeldung wurden verbessert. Wir haben einige aktuelle Probleme mit der Schadensmodellierung gel\u00f6st, aber was noch wichtiger ist, wir haben den Spielern auch verst\u00e4rktes Feedback \u00fcber eingehende Sch\u00e4den und die Richtung, aus der sie kamen, gegeben. Du wirst jetzt in deinem Schiff angerempelt, basierend auf der Richtung und St\u00e4rke eines Waffenaufpralls. Wir haben die g-force-Animationen ge\u00e4ndert, um die Physik, die g-force auf deinen Charakter hat, genauer wiederzugeben.\n\nMit einem Patch, der so viel hinzuf\u00fcgt und somit so komplex ist, dass V0.9-Probleme unweigerlich auftauchen werden. Dank der sorgf\u00e4ltigen Arbeit unseres Teams konnten wir die meisten der gr\u00f6\u00dften Blocker l\u00f6sen: Ranglisten, Gummib\u00e4nder, Stottern in Vanduul Swarm Coop und Probleme mit dem Freundescode. W\u00e4hrend diese und einige andere Probleme fast gel\u00f6st zu sein scheinen, brauchen wir noch ein paar Tage, um zu testen und zu best\u00e4tigen, dass unsere L\u00f6sungen keine neuen Probleme verursacht haben.\n\nUnser Ziel f\u00fcr V0.9 ist es nicht nur, aufregende neue Funktionen hinzuzuf\u00fcgen, sondern jeden Aspekt von Arena Commander (und letztlich Star Citizen) auf der Grundlage Ihrer Tests und Ihres Feedbacks st\u00e4ndig zu verbessern. Wir freuen uns sehr darauf, V0.9 mit euch allen teilen zu k\u00f6nnen, sobald es sich als stabil genug f\u00fcr die Ver\u00f6ffentlichung erwiesen hat. Wir streben die Mitte der n\u00e4chsten Woche an und werden die Community am Mittwoch, den 10. September, \u00fcber den Status des Baus informieren, wenn sich die Pl\u00e4ne \u00e4ndern. Bis dahin sch\u00e4tzen wir Ihre Geduld und Unterst\u00fctzung, da wir diesen offenen Entwicklungsprozess gemeinsam angehen.","zh_CN":"Greetings Citizen\nThis morning, we held a \u201cgo\/no-go\u201d meeting to discuss whether or not we could launch Arena Commander V0.9 today. The decision from the production team was that we are not go for release at this time. While we hope that today\u2019s build will resolve some of the last remaining blockers we do not want to release a build that has not been thoroughly tested as these fixes may have had knock on effects. Additionally, Star Citizen\u2019s team members have gone above and beyond lately so we didn\u2019t want to make people work straight through the weekend again, as some worked over Labor Day and we\u2019ll be immediately sprinting to V0.9.1 and ultimately V1.0. We know some will be disappointed not to play this weekend, but we\u2019re also cautious about releasing an untested build to our community.\n\nLast week, we had a number of backers asking about specific features planned for V0.9. Here\u2019s the \u201cshort list,\u201d which I think you will find represents a major step forward for Arena Commander!\n\n\u2022 Murray Cup Racing Mode: As shown at Gamescom, players can now race their pledge ships in a specially designed upper-atmospheric scenario!\n\u2022 Vanduul Swarm Co-Op: Take on the alien hoards with a friend, or competitor!\n\u2022 Flyable M50 and 350R: The M50 and the 350R have been readied for flight to kick off the race mode. These ships will now be flyable in all Arena Commander game modes.\n\u2022 Private Matches: Tired of being matched with random players in AC? Private matches will let you play with friends!\n\u2022 Friend Codes: We\u2019re launching a code system for both private and public matches so you can connect with your wingmen.\n\u2022 Leaderboards: Your performance in Arena Commander\u2019s various modes will display on the RSI website and allow you to compare with others.\n\u2022 Updated Ship Performance: We\u2019ve increased the speed and acceleration of every ship. With this we\u2019ve also reworked the afterburner mechanic to increase acceleration instead of top speed.\n\u2022 HUD Update: We\u2019ve overhauled the usability of the visor HUD interface so you can customize your ships systems much more easily in flight.\n\u2022 New Hangars: We\u2019ve remastered all of Star Citizen\u2019s Hangars with the new forward-looking room system and added the Asteroid Hangar.\n\u2022 New Pause Menu: Our refactored pause menu is a large step forward aesthetically, and will support new features like custom keybindings in the future. In the meantime we\u2019ve included selectable profiles for the most common peripherals.\n\u2022 6DOF: With the improvements to the IFCS and flight physics we are now ready to introduce 6DOF movement for an entirely new way to fly.\n\nSome of these are big, headlining features that we know backers are eager to get their hands on; Like Murray Cup Racing and Vanduul Swarm Coop! The reality is that the less flashy features are some of the most important in the long run and also some of the most challenging. You\u2019re seeing the individual atoms of the persistent universe coming together before your eyes. The Friend Code feature represents the first step towards connecting you with friends and organization members from the web platform in the game itself. Likewise the leaderboards involve building the platform\/client connection that will someday let you interact with your character through the RSI website and will serve as the basis for stat tracking and rating based matchmaking!\n\nOther features are a direct result of your feedback. The HUD improvement is designed to address how players have responded to HUD navigation and interaction. Every patch we release involves listening to our backers, watching them play and aiming to improve the experience. We hope that you will find the HUD much more user friendly, functional, and intuitive than it has been in previous iterations.\n\nWe\u2019re also giving pilots more control over how they fly their ship. In addition to adding 6DOF (six degrees of freedom) controls pilots will now have the ability to \u201coverboost\u201d directional thrusters, at the expense of more fuel burn. This allows you to temporarily increase the thrust output of your maneuvering thrusters to better arrest undesirable angular velocity such as in a tight turn.\n\nThe physics modeling and damage feedback have also been improved. We\u2019ve resolved some ongoing issues with the damage modeling but more importantly we also provided increased feedback to players on incoming damage and the direction it came from. You are now jostled in your ship based on the direction and power of a weapon impact. We have changed the g-force animations to more accurately reflect the physics g-force has on your character.\n\nWith a patch that adds so much and is thusly so complex as V0.9 issues are inevitably going to come up. Due to the diligent work of our team we have been able to solve most of the biggest blockers: leaderboards, rubber banding, stuttering in Vanduul Swarm Coop, and friend code issues. While these issues and a few other appear to be nearly resolved we need a couple more days to test and validate that our fixes haven\u2019t created any new issues.\n\nOur goal for V0.9 isn\u2019t just to add exciting new features, it\u2019s to keep improving every aspect of Arena Commander (and ultimately Star Citizen) based on your testing and feedback. We very much look forward to being able to share V0.9 with all of you as soon as it is proven to be stable enough to release. We are aiming for the middle of next week and we will update the community on Wednesday, September 10th about the status of the build if plans change. Until then we appreciate your patience and support as we engage in this open development process together."},"links_count":0,"comment_count":451,"created_at":"2014-09-05T00:00:00+00:00","created_at_human":"11 years ago"},"meta":{"processed_at":"2026-05-09 03:53:11","valid_relations":["images","links"],"prev_id":14128,"next_id":14130}}