{"data":{"id":14141,"title":"Star Citizen Patch V0.9","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/\/14141-Star-Citizen-Patch-V09","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/14141","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/14141","channel":"Undefined","category":"Undefined","series":"None","images":[],"images_count":0,"translations":{"en_EN":"Features Added Cooperative Vanduul Swarm game mode\n\nAdded Classic Race game mode\n\nAdded Private Matches\n\nAdded Friend Codes\n\nM50 is now Arena Commander Ready\n\n350r is now Arena Commander Ready\n\nAdded New Horizons Speedway level\n\nNew Hangars: Discount is now Self Land\n\nBusiness is now Aeroview\n\nDeluxe is now Revel & York\n\nAddition of VFG Industrial Asteroid Hangar\n\n\n\nAdded backend support for Leaderboards\n\nAdded ability to boost maneuvering thrusters by consuming fuel\n\nAdditional controls for Six Degrees of Freedom in both coupled\/decoupled mode\n\nAdded various control schemes\n\nAdded fuel gauge to HUD of all ships\n\nGreatly improved pilot g-force animations\n\nAdded scalable directional pilot animations for hit impacts\n\nNew game\/pause menu\n\nUpdated and improved a plethora of sound effects\n\nAdded sounds for catwalk doors\n\nUpdated countermeasure sounds\n\nAdded response sound for hitting target\n\nUpdated Character Animations\n\nNew Sound effects for Vanduul wave spawns\n\nNew ship flight sounds\n\nUpdated Aurora paint jobs\n\nUpdated 300-series paint jobs\n\nAdded lead target indicators\n\nAdded sound effect for failed missile lock\n\nAdded sound effect for hit confirmation\n\nFixed a multitude of ships bugs for hangar ships\n\nDouble tapping throttle up\/down on gamepad and keyboard sets throttle to full\/zero\n\nAdded spectator cam after you are destroyed\n\nAdded support for Track IR\n\nAdded support for players to select their active hangar on the website\n\nUpdated HUD, revamped HUD controls, and greatly improved functionality\n\nAdded slight head movement to look where you are flying\n\n\n\nBalance\/Tweaks Increased top speed of ships to previous max boost speed\n\nAfterburners now increase thruster power instead of top speed\n\nRemoved automatic lead shooting by ITTS. Training wheels are off.\n\nRebalanced all weapons\n\nImproved weapon damage due to ITTS changes\n\nImproved weapon heat dissipation\n\nBoosting now overrides G-Safe\n\nImproved control sensitivity for finer control on joysticks and thumbsticks.\n\nRevised shield recharge rates and health\n\nRevised health of all ships and their discrete pieces\n\nThrottle now proportional to acceleration for more precise throttle control on gamepad and keyboard\n\nRevised missile speed, damage, and signature requirements for lock\n\nUpdated flight performance characteristics for all ships\n\nBalanced energy consumption on weapons and items better.\n\nUpdated and improved art and visual effects in Broken Moon and Dying Star\n\nImproved AI flight behavior\n\n\n\nFixes Sound no longer plays while the loading screen is still active\n\nCTC Core radar icon changed to be more visible\n\nFixed an issue where targeting reticles were still present after target died\n\nFixed the performance issues with CTC Cores\n\nFixed orientation of targeted ships on HUD\n\nRespawn message no longer shows when you eject on your final life in Vanduul Swarm\n\nLoading of ship hud no longer cancels lock-ons\n\nMemory optimizations for sound\n\nMissiles no longer pass through geometry\n\nVarious Animation and IK fixes\n\nFreelancer door animation fixes\n\nFixed an issue with the crab escaping its tank and wandering out of the hangar\n\nFixed missing textures\n\nFixed up ejection issues\n\nFixed misaligned decals on ships\n\nVarious crash fixes\n\nFixed issue where player was able to exit ship while respawning\n\nFixed an issue where player would sometimes die immediately when spawning during Free Flight or Vanduul Swarm\n\nLighting adjustments\n\nFixed a lot of animation issues throughout\n\nFixed an issue with players falling through elevators\n\nFixed an issue with character appearing to fall after loading\n\nFixed camera angle issues in third person\n\nFixed character missing eyes in some situations\n\nFixed issues with audio cutting out\n\nFixed collision issues with walls\n\nConsole no longer displays user information such as username\n\nAdjusted landing pad to be easier to land on\n\nFixed various server crashes\n\nTrack IR adjustments\n\nFixed issue where 300i could sometimes fail to eject the player\n\nFixed 325a control panels missing\n\nEnabled Hornet volume trail\n\nFixed avenger geometry, animation, and texture issues\n\nFixed collision on the Cutlass\n\nFixed issues with damage states and visual effects\n\nFixed a potential security issue present when accessing the console\n\nFixed various issues with throttle and stick pilot animations in the Hornet\n\nFixed an issue where the Aurora\u2019s cockpit camera was cutting off important HUD information\n\n\n\nKnown Issues New Hangars are limited to the amount of ships that can be displayed\n\nYou cannot select which ships will be displayed in your Hangar\n\nNon-Dogfight Hornets appear overly shiny\n\nThe large Hangar doors in Revel & York drop out of view at certain distances\n\nIdris does not spawn in Hangar\n\nArena Commander menu clips through the M50 canopy after boarding the ship\n\n350R pilots have a slight chance of spawning into race mode with broken wrists\n\nThe Hornet can throttle to 100% and boost to max speed even after its main engine has been destroyed\n\nPlayers receive a \u201cYou died\u201d message and are forced to respawn after launching Free Flight\n\nNumerous locations with z-fighting on ships and hangars\n\nNumerous minor collision issues in ships and hangars\n\nNumerous locations in hangars where graphics will drop out at a distance\n\nSome weapons and components are missing information in the holo table\n\nSome weapons and components are showing one sided polygons in the holo table\n\n300i variants cannot use their beds\n\nAvenger bed cannot be used\n\nOculus Rift only works in Vehicle seats\n\nThe Arena Commander menu in the Aurora Legionnaire, Aurora, CL, Aurora MR and Aurora ES are really low down in the cockpit and hard to read\n\nNo Hornet variants have Arena Commander menus\n\nThe overdrive \/ boost bar does not work in the m50 or the 300i\n\nUnable to change the power-triangle \/ priority in the 350R\n\nIssue regarding CIG2 keyboard settings\n\nIn Race Mode if the player crashes towards the front of the starting grid, they will respawn underneath the hangar\n\nThe 17th checkpoint ring currently does not display in the Murray Cup \u2013 Defford Link level.","de_DE":"Features Added Cooperative Vanduul Swarm Spielmodus Added Classic Race Spielmodus Added Private Matches Added Friend Codes M50 ist jetzt Arena Commander Ready 350r ist jetzt Arena Commander Ready Added New Horizons Speedway Level Neue Hangars: Rabatt ist jetzt Self Land Business ist jetzt Aeroview Deluxe ist jetzt Revel & York Hinzuf\u00fcgung von VFG Industrial Asteroid Hangar Hinzuf\u00fcgung von VFG Industrial Asteroid Hangar Hinzuf\u00fcgung von Backend Unterst\u00fctzung f\u00fcr Leaderboards Hinzuf\u00fcgung der F\u00e4higkeit, Man\u00f6vriertriebwerke durch Kraftstoffverbrauch zu erh\u00f6hen Zus\u00e4tzliche Kontrollen f\u00fcr sechs Freiheitsgrade in beiden gekoppelten\/entkoppelten Modus Hinzuf\u00fcgung verschiedener Steuerungssysteme Hinzuf\u00fcgung von Kraftstoffanzeige zu HUD aller Schiffe Deutlich verbessertem Lotsen g-Force-Animationen Skalierbare direktionale Pilotanimationen f\u00fcr Trefferwirkungen Neues Spiel-\/Pausenmen\u00fc Aktualisiert und verbessert eine F\u00fclle von Soundeffekten Zus\u00e4tzliche Sounds f\u00fcr Laufstegt\u00fcren Aktualisierte Gegenma\u00dfnahmen Sounds Zus\u00e4tzliche Response-Sounds f\u00fcr das Trefferziel Aktualisierte Charakteranimationen Neue Soundeffekte f\u00fcr Vanduul-Wellen-Spawns Neue Schiffsflug-Sounds Aktualisierte Aurora-Malauftr\u00e4ge Aktualisiert 300-Serienlackierungen Hinzugef\u00fcgte Leitzielindikatoren Hinzugef\u00fcgter Soundeffekt f\u00fcr fehlgeschlagene Raketensperre Hinzugef\u00fcgter Soundeffekt f\u00fcr die Trefferbest\u00e4tigung Repariert eine Vielzahl von Schiffsfehlern f\u00fcr Hangarschiffe Doppeltipp-Drossel auf\/ab auf Gamepad und Tastatur setzt Drosselklappe auf voll\/null Hinzugef\u00fcgte Zuschauerkamera, nachdem Sie zerst\u00f6rt wurden Hinzugef\u00fcgte Unterst\u00fctzung f\u00fcr Track IR Hinzugef\u00fcgte Unterst\u00fctzung f\u00fcr Spieler, um ihren aktiven Hangar auf der Website Aktualisiertes HUD auszuw\u00e4hlen, \u00dcberarbeitete HUD-Steuerung und stark verbesserte Funktionalit\u00e4t Leichte Kopfbewegung hinzugef\u00fcgt, um zu sehen, wo Sie fliegen Balance\/Tweaks Erh\u00f6hte H\u00f6chstgeschwindigkeit der Schiffe auf vorherige H\u00f6chstgeschwindigkeit Nachbrenner erh\u00f6hen jetzt die Schubkraft anstelle von H\u00f6chstgeschwindigkeit Entfernte automatische Lead-Shootings von ITTS. Die St\u00fctzr\u00e4der sind aus. Rebalanced alle Waffen Verbesserte Waffensch\u00e4den durch ITTS-\u00c4nderungen Verbesserte Waffenw\u00e4rmedissipation Boosting \u00fcbersteuert jetzt G-Safe Verbesserte Steuerungsempfindlichkeit f\u00fcr feinere Steuerung an Joysticks und Thumbsticks. \u00dcberarbeitete Schildaufladungsraten und Gesundheit \u00dcberarbeiteter Zustand aller Schiffe und ihrer einzelnen Teile Drosselklappe jetzt proportional zur Beschleunigung f\u00fcr eine pr\u00e4zisere Drosselklappensteuerung auf Gamepad und Tastatur \u00dcberarbeitete Anforderungen an Geschwindigkeit, Besch\u00e4digung und Unterschrift f\u00fcr das Schloss Aktualisierte Flugleistungsmerkmale f\u00fcr alle Schiffe Ausgewogener Energieverbrauch bei Waffen und Gegenst\u00e4nden besser. Aktualisierte und verbesserte Kunst und visuelle Effekte in Broken Moon und Dying Star Verbessertes KI-Flugverhalten Fixes Sound wird nicht mehr abgespielt, w\u00e4hrend der Ladebildschirm noch aktiv ist CTC Core Radarsymbol ge\u00e4ndert, um besser sichtbar zu sein Behoben ein Problem, bei dem Zielabsehen nach dem Tod des Ziels noch vorhanden waren Behoben die Leistungsprobleme mit CTC-Kernen Behoben die feste Ausrichtung der Zielschiffe auf HUD Respawn-Nachricht zeigt nicht mehr, wenn Sie sich auf Ihr letztes Leben in Vanduul Swarm begeben Laden von Schiffshud nicht mehr hebt Lock-ons Speicheroptimierungen f\u00fcr Soundraketen durchlaufen nicht mehr die Geometrie Various Animation and IK fixes Freelancer door animation fixes Fixed a issue with the crab escaping its tank and wandering out of the hangar Fixed missing textures Fixed up ejection issues Fixed misaligned decals on ships Various crash fixes Fixed issue where player could could be leaving ship while respawning Fixed a issue where player would sometimes died immediately when spawning during Free Flight or Vanduul Swarm Lighting adjustments Fixed many of animation issues throughout Fixed an Problem mit Spielern, die durch Aufz\u00fcge st\u00fcrzen Fixed ein Problem mit Charakter, der nach dem Laden zu fallen scheint Fixed Kamerawinkel-Probleme in der dritten Person Fixed character missing eyes in some situations Fixed issues with audio cutting out Fixed collision issues with walls Console zeigt nicht mehr Benutzerinformationen wie Benutzername Adjusted landing pad to be easier to be land on Fixed various server crashes Track IR adjustments Fixed issue where 300i could sometimes fail to eject the player Fixed 325a control panels missing Enabled Hornet volume trail Fixed avenger geometry, Animation, und Texturprobleme Kollision auf dem Entermesser behoben Probleme mit Schadenszust\u00e4nden und visuellen Effekten behoben Ein m\u00f6gliches Sicherheitsproblem beim Zugriff auf die Konsole behoben Verschiedene Probleme mit Gas- und Stick-Pilotanimationen in der Hornisse behoben Ein Problem, bei dem die Cockpitkamera der Aurora wichtige HUD-Informationen abgeschnitten hat Bekannte Probleme Neue Hangars sind auf die Anzahl der Schiffe beschr\u00e4nkt, die angezeigt werden k\u00f6nnen Sie nicht ausw\u00e4hlen k\u00f6nnen, welche Schiffe in Ihrem Hangar angezeigt werden Nicht -Dogfight Hornissen erscheinen \u00fcberm\u00e4\u00dfig gl\u00e4nzend Die gro\u00dfen Hangart\u00fcren in Revel & York fallen in bestimmten Abst\u00e4nden aus dem Blickfeld Idris laicht nicht im Hangar Arena Commander Men\u00fcclips durch die M50 \u00dcberdachung nach dem Einsteigen in das Schiff 350R Piloten haben eine geringe Chance, mit gebrochenen Handgelenken in den Rennmodus zu laichen Die Hornisse kann auch nach der Zerst\u00f6rung des Hauptmotors auf 100% gedrosselt und auf H\u00f6chstgeschwindigkeit gebracht werden Spieler erhalten eine \"You died\"-Meldung und sind gezwungen, nach dem Start des Freifluges zu respawnen Zahlreiche Standorte mit z-K\u00e4mpfe auf Schiffen und Hangars Zahlreiche kleinere Kollisionsprobleme in Schiffen und Hangars Zahlreiche Stellen in Hangars, an denen Grafiken in der Ferne ausfallen Einige Waffen und Komponenten fehlen Informationen in der Holotabelle Einige Waffen und Komponenten zeigen einseitige Polygone in der Holotabelle 300i Varianten k\u00f6nnen ihre Betten nicht benutzen R\u00e4cherbett kann nicht verwendet werden Oculus Rift funktioniert nur in Fahrzeugsitzen Das Arena Commander Men\u00fc im Aurora Legion\u00e4r, Aurora, CL, Aurora MR und Aurora ES sind wirklich tief im Cockpit und schwer zu lesen Keine Hornet-Varianten haben Arena Commander-Men\u00fcs Die Overdrive \/ Boost Bar funktioniert nicht im m50 oder 300i Unf\u00e4hig, das Power-Dreieck \/ die Priorit\u00e4t in der 350R Ausgabe betreffend CIG2-Tastatur-Einstellungen im Race-Modus zu \u00e4ndern, wenn der Spieler gegen die Vorderseite des Startgitters abst\u00fcrzt, werden sie unter dem Hangar wiederbelebt Der 17. Checkpoint-Ring wird derzeit nicht in der Murray Cup - Defford Link-Ebene angezeigt.","zh_CN":"Features Added Cooperative Vanduul Swarm game mode\n\nAdded Classic Race game mode\n\nAdded Private Matches\n\nAdded Friend Codes\n\nM50 is now Arena Commander Ready\n\n350r is now Arena Commander Ready\n\nAdded New Horizons Speedway level\n\nNew Hangars: Discount is now Self Land\n\nBusiness is now Aeroview\n\nDeluxe is now Revel & York\n\nAddition of VFG Industrial Asteroid Hangar\n\n\n\nAdded backend support for Leaderboards\n\nAdded ability to boost maneuvering thrusters by consuming fuel\n\nAdditional controls for Six Degrees of Freedom in both coupled\/decoupled mode\n\nAdded various control schemes\n\nAdded fuel gauge to HUD of all ships\n\nGreatly improved pilot g-force animations\n\nAdded scalable directional pilot animations for hit impacts\n\nNew game\/pause menu\n\nUpdated and improved a plethora of sound effects\n\nAdded sounds for catwalk doors\n\nUpdated countermeasure sounds\n\nAdded response sound for hitting target\n\nUpdated Character Animations\n\nNew Sound effects for Vanduul wave spawns\n\nNew ship flight sounds\n\nUpdated Aurora paint jobs\n\nUpdated 300-series paint jobs\n\nAdded lead target indicators\n\nAdded sound effect for failed missile lock\n\nAdded sound effect for hit confirmation\n\nFixed a multitude of ships bugs for hangar ships\n\nDouble tapping throttle up\/down on gamepad and keyboard sets throttle to full\/zero\n\nAdded spectator cam after you are destroyed\n\nAdded support for Track IR\n\nAdded support for players to select their active hangar on the website\n\nUpdated HUD, revamped HUD controls, and greatly improved functionality\n\nAdded slight head movement to look where you are flying\n\n\n\nBalance\/Tweaks Increased top speed of ships to previous max boost speed\n\nAfterburners now increase thruster power instead of top speed\n\nRemoved automatic lead shooting by ITTS. Training wheels are off.\n\nRebalanced all weapons\n\nImproved weapon damage due to ITTS changes\n\nImproved weapon heat dissipation\n\nBoosting now overrides G-Safe\n\nImproved control sensitivity for finer control on joysticks and thumbsticks.\n\nRevised shield recharge rates and health\n\nRevised health of all ships and their discrete pieces\n\nThrottle now proportional to acceleration for more precise throttle control on gamepad and keyboard\n\nRevised missile speed, damage, and signature requirements for lock\n\nUpdated flight performance characteristics for all ships\n\nBalanced energy consumption on weapons and items better.\n\nUpdated and improved art and visual effects in Broken Moon and Dying Star\n\nImproved AI flight behavior\n\n\n\nFixes Sound no longer plays while the loading screen is still active\n\nCTC Core radar icon changed to be more visible\n\nFixed an issue where targeting reticles were still present after target died\n\nFixed the performance issues with CTC Cores\n\nFixed orientation of targeted ships on HUD\n\nRespawn message no longer shows when you eject on your final life in Vanduul Swarm\n\nLoading of ship hud no longer cancels lock-ons\n\nMemory optimizations for sound\n\nMissiles no longer pass through geometry\n\nVarious Animation and IK fixes\n\nFreelancer door animation fixes\n\nFixed an issue with the crab escaping its tank and wandering out of the hangar\n\nFixed missing textures\n\nFixed up ejection issues\n\nFixed misaligned decals on ships\n\nVarious crash fixes\n\nFixed issue where player was able to exit ship while respawning\n\nFixed an issue where player would sometimes die immediately when spawning during Free Flight or Vanduul Swarm\n\nLighting adjustments\n\nFixed a lot of animation issues throughout\n\nFixed an issue with players falling through elevators\n\nFixed an issue with character appearing to fall after loading\n\nFixed camera angle issues in third person\n\nFixed character missing eyes in some situations\n\nFixed issues with audio cutting out\n\nFixed collision issues with walls\n\nConsole no longer displays user information such as username\n\nAdjusted landing pad to be easier to land on\n\nFixed various server crashes\n\nTrack IR adjustments\n\nFixed issue where 300i could sometimes fail to eject the player\n\nFixed 325a control panels missing\n\nEnabled Hornet volume trail\n\nFixed avenger geometry, animation, and texture issues\n\nFixed collision on the Cutlass\n\nFixed issues with damage states and visual effects\n\nFixed a potential security issue present when accessing the console\n\nFixed various issues with throttle and stick pilot animations in the Hornet\n\nFixed an issue where the Aurora\u2019s cockpit camera was cutting off important HUD information\n\n\n\nKnown Issues New Hangars are limited to the amount of ships that can be displayed\n\nYou cannot select which ships will be displayed in your Hangar\n\nNon-Dogfight Hornets appear overly shiny\n\nThe large Hangar doors in Revel & York drop out of view at certain distances\n\nIdris does not spawn in Hangar\n\nArena Commander menu clips through the M50 canopy after boarding the ship\n\n350R pilots have a slight chance of spawning into race mode with broken wrists\n\nThe Hornet can throttle to 100% and boost to max speed even after its main engine has been destroyed\n\nPlayers receive a \u201cYou died\u201d message and are forced to respawn after launching Free Flight\n\nNumerous locations with z-fighting on ships and hangars\n\nNumerous minor collision issues in ships and hangars\n\nNumerous locations in hangars where graphics will drop out at a distance\n\nSome weapons and components are missing information in the holo table\n\nSome weapons and components are showing one sided polygons in the holo table\n\n300i variants cannot use their beds\n\nAvenger bed cannot be used\n\nOculus Rift only works in Vehicle seats\n\nThe Arena Commander menu in the Aurora Legionnaire, Aurora, CL, Aurora MR and Aurora ES are really low down in the cockpit and hard to read\n\nNo Hornet variants have Arena Commander menus\n\nThe overdrive \/ boost bar does not work in the m50 or the 300i\n\nUnable to change the power-triangle \/ priority in the 350R\n\nIssue regarding CIG2 keyboard settings\n\nIn Race Mode if the player crashes towards the front of the starting grid, they will respawn underneath the hangar\n\nThe 17th checkpoint ring currently does not display in the Murray Cup \u2013 Defford Link level."},"links_count":0,"comment_count":93,"created_at":"2014-09-12T00:00:00+00:00","created_at_human":"11 years ago"},"meta":{"processed_at":"2026-05-09 08:30:27","valid_relations":["images","links"],"prev_id":14140,"next_id":14142}}