{"data":{"id":14143,"title":"Arena Commander V0.9 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Commander V0.9 is here, and it is a big one! You can now update your copy of Star Citizen via the launcher client. Today\u2019s patch is the most significant iteration of Arena Commander yet, featuring new game modes, game balancing and bug fixes! What can you expect to find?\n\nRacing\nDo you have what it takes to win the Murray Cup? We\u2019ve added a simulation of the famous race to the Arena Commander game. In order to accommodate racing we have added a new map, New Horizon. Compete with your friends to finish the course as quickly as possible\u2026 but be warned: racing isn\u2019t just about having the fastest ship, it\u2019s about being the best pilot!\n\nVanduul Swarm Coop\nPut your new friend codes to good use! Take on the Swarm together with up to three of your wingmen for the toughest Vanduul Swarm experience yet.\n\nFriend Codes\nStar Citizen is all about communities, and it\u2019s time to start enabling that on the game side. We\u2019ve launched our initial friend code system with Arena Commander V0.9, which will allow you to group with other citizens in the module\u2019s co-op modes. Whether you\u2019re racing for the cup, teaming up to capture the core or taking on the Swarm together, AC is more fun with friends.\n\nLeaderboards\nWhen fighter pilots gather, they invariably want to know: who\u2019s the best? Arena Commander\u2019s leaderboards will show you who are top pilots are\u2026 and on the technical side, this kicks off the web-game connection that will be needed for many of Star Citizen\u2019s future features!\n\nPLEASE NOTE: We are aware of an issue when loading into Arena Commander from the cockpit of your ships. This does not affect all ships and will be fixed in Patch 13.1. For the time being we suggest loading into Arena Commander through the pause menu.\n\nNew flyable ships\nArena Commander V0.9 adds two of our racing ships: the M50 and the 350R. If you\u2019ve pledged for either of these ships, they\u2019ll be available in your Hangar to fly in all of Arena Commander\u2019s game modes.\n\nGrab all the latest info and buying options on these incredibly fast ship : Start Your Engines!\n\nNew Hangars\nYour home just got a new coat of paint\u2026 and then some. The team at BHVR has rebuilt all three Star Citizen Hangars in the new expandable room system that will eventually open to the Persistent Universe. Did we say three? There are actually four Hangars now, with the addition of the long-awaited asteroid or \u2018pirate\u2019 hangar! Additionally, players will now be able to select which Hangar they wish to use via the website. If you have access to the highest tier hangar (Asteroid) you will be able to elect any of the lower tier hangars if you prefer them aesthetically. Self-Land\nAeroview\nRevel & York\nVFG Industrial\nHangar selection\nHangar selection\nYou can now also select which hangar you want to load the game in by configuring this selection in your account on the website. For each hangar pass that you have obtained with a ship or purchased in the store, you get access to all hangar types below it and can select it. In the upcoming weeks, you will even be able to pick which ship you want to display in your hangar from the web interface!\n\nSix Degrees of Freedom\nAs we\u2019ve continued iterating and improving on the physics based flight model, we\u2019ve now implemented 6DOF controls and flight mechanics for all of our ships. This will allow players to move along every axis and shows off the flexibility of our flight model as well as what makes space flight so cool!\n\nNew control schemes\nYou can now select between multiple popular preset control schemes. This represents the first pass at personal customization the full version of which will be coming shortly, planned for patch 13.1 which will allow you to completely customize your control scheme.\n\nHUD Improvements\nv0.9 introduces some significant usability improvements to the Combat Visor Interface. Navigation within each context window has become much more streamlined, in addition to becoming navigable with a mouse cursor. We\u2019ve also introduced new hotkeys for managing your ship\u2019s power and shield allocation quickly in the heat of battle.\n\nLead Target Indicator\nYour HUD now features a lead target indicator which will extend from your active target. This is your targeting computer\u2019s (ITTS) attempt at telling you where to shoot in order for your weapon groups to hit the target. It accounts for relative velocity, acceleration, and the average projectile speed of your weapon groups. This change to targeting means that you no longer aim at the ship itself and rely on ITTS to auto-fire on the predicted hit location. Instead, pilots need a little more skill: you\u2019ll have to fire at the ITTS lead indicator! We\u2019d originally wanted to have this system in place for V0.8 so we are very excited to introduce it with 0.9. This is a big change to how Dogfighting works in Arena Commander but is more realistic, and fun.\n\nFixed Weapons and Convergence\nWith the introduction of the Lead Target Indicator we\u2019ve also introduced fixed weapons and fixed weapon convergence. Now class one weapon mounts are properly fixed forward and no longer gimbal. They do however now automatically converge based on your range to the target lead indicator to ensure that if you line up your gun cross properly, you won\u2019t miss.\n\nImproved Ship Performance\nWe\u2019ve increased the top speed of every ship. With this we\u2019ve also reworked the afterburner mechanic to increase acceleration instead of top speed. We\u2019ve also added the ability to temporarily boost the output of your maneuvering thrusters to more quickly arrest undesirable angular velocity, such as in a tight turn.\n\nImproved Sound\nWe\u2019ve added a number of sound effects that help make the \u2018Verse feel more immersive. Everything from the ships, weapons, and environment have completely new sound effects. We have also fixed numerous sound bugs and given our legacy sound effects another pass to make sure they meet the quality of our new sound effects.\n\nAnd that\u2019s not all. You can find a complete list of new features, balance changes, bug fixes and known issues in the R13 Patch Notes.\n\nSince Arena Commander V0.9 makes so many changes to the game, our crack publications team has updated the previously-released Arena Commander manual. You can download a copy here.\n\nAnd to further celebrate Arena Commander V0.9, the M50 and 350R are temporarily back in the pledge store! If you\u2019re interested in backing for an M50 or a 350R, you can learn more (and see our most fun ship commercial to date) here.\n\nFinally, for those interested in ship stats we have a post from the design team talking about how and why changes have been made to the ships now integrated into Arena Commander. You can find that here.","de_DE":"Arena Commander V0.9 ist da, und es ist ein gro\u00dfer! Sie k\u00f6nnen nun Ihre Kopie von Star Citizen \u00fcber den Launcher-Client aktualisieren. Der heutige Patch ist die bisher bedeutendste Iteration des Arena Commander mit neuen Spielmodi, Spielausgleich und Bugfixes! Was k\u00f6nnen Sie erwarten zu finden?\n\nRennsport\nHast du das Zeug dazu, den Murray Cup zu gewinnen? Wir haben dem Arena Commander-Spiel eine Simulation des ber\u00fchmten Rennens hinzugef\u00fcgt. Um den Rennsport zu erm\u00f6glichen, haben wir eine neue Karte, New Horizon, hinzugef\u00fcgt. Wetteifern Sie mit Ihren Freunden, um die Strecke so schnell wie m\u00f6glich zu beenden.... aber seien Sie gewarnt: Beim Rennen geht es nicht nur darum, das schnellste Schiff zu haben, sondern auch darum, der beste Pilot zu sein!\n\nVanduul Schwarm Coop\nNutze deine neuen Freundschaftscodes f\u00fcr einen guten Zweck! Nimm den Schwarm zusammen mit bis zu drei deiner Fl\u00fcgelm\u00e4nner f\u00fcr das bisher h\u00e4rteste Vanduul-Schwarm-Erlebnis.\n\nFreundschaftscodes\nBei Star Citizen dreht sich alles um Communities, und es ist an der Zeit, dies auf der Spielseite zu erm\u00f6glichen. Wir haben unser erstes Freundschaftscodesystem mit Arena Commander V0.9 eingef\u00fchrt, mit dem Sie mit anderen B\u00fcrgern in den Koop-Modi des Moduls Gruppen bilden k\u00f6nnen. Egal, ob du um den Cup rennst, dich zusammenschlie\u00dft, um den Kern zu erobern, oder ob du gemeinsam den Schwarm nimmst, AC macht mit Freunden mehr Spa\u00df.\n\nRanglisten\nWenn sich Kampfpiloten versammeln, wollen sie immer wissen: Wer ist der Beste? Die Ranglisten des Arena Commander zeigen Ihnen, wer die Spitzenpiloten sind.... und auf der technischen Seite beginnt damit die Webspiel-Verbindung, die f\u00fcr viele der zuk\u00fcnftigen Funktionen von Star Citizen ben\u00f6tigt wird!\n\nBITTE BEACHTEN SIE: Wir sind uns eines Problems bewusst, wenn Sie aus dem Cockpit Ihrer Schiffe in den Arena Commander laden. Dies betrifft nicht alle Schiffe und wird in Patch 13.1 behoben. Zur Zeit empfehlen wir, \u00fcber das Pausenmen\u00fc in Arena Commander zu laden.\n\nNeue fliegende Schiffe\nArena Commander V0.9 erg\u00e4nzt zwei unserer Rennschiffe: die M50 und die 350R. Wenn Sie sich f\u00fcr eines dieser Schiffe verpflichtet haben, stehen sie in Ihrem Hangar zur Verf\u00fcgung, um in allen Spielmodi des Arena Commander zu fliegen.\n\n\n\nHolen Sie sich die neuesten Informationen und Kaufoptionen auf diesem unglaublich schnellen Schiff: Starten Sie Ihre Motoren!\n\nNeue Hangars\n\nDein Zuhause hat gerade einen neuen Anstrich bekommen.... und noch einiges mehr. Das Team von BHVR hat alle drei Sterne-B\u00fcrgerhallen im neuen, erweiterbaren Raumsystem umgebaut, das sich schlie\u00dflich f\u00fcr das Persistente Universum \u00f6ffnen wird. Haben wir drei gesagt? Es gibt jetzt eigentlich vier Hangars, mit dem lang erwarteten Asteroiden- oder Piratenhangar! Zus\u00e4tzlich k\u00f6nnen die Spieler nun \u00fcber die Website ausw\u00e4hlen, welchen Hangar sie nutzen m\u00f6chten. Wenn Sie Zugang zum Hangar der h\u00f6chsten Stufe (Asteroid) haben, k\u00f6nnen Sie jeden der Hangars der unteren Stufe w\u00e4hlen, wenn Sie ihn \u00e4sthetisch bevorzugen. Selbst-Land\nLuftaufnahme\nRevel & York\nVFG Industrie\nAuswahl des Hangars\nAuswahl des Hangars\nDu kannst nun auch ausw\u00e4hlen, in welchem Hangar du das Spiel laden m\u00f6chtest, indem du diese Auswahl in deinem Account auf der Website konfigurierst. F\u00fcr jeden Hangarpass, den Sie mit einem Schiff erworben oder im Gesch\u00e4ft gekauft haben, erhalten Sie Zugriff auf alle darunter liegenden Hangartypen und k\u00f6nnen diesen ausw\u00e4hlen. In den kommenden Wochen k\u00f6nnen Sie sich sogar \u00fcber das Webinterface aussuchen, welches Schiff Sie in Ihrem Hangar anzeigen m\u00f6chten!\n\nSechs Freiheitsgrade\nW\u00e4hrend wir die Iteration und Verbesserung des physikalisch basierten Flugmodells fortgesetzt haben, haben wir nun 6DOF-Steuerungen und Flugmechanik f\u00fcr alle unsere Schiffe implementiert. Dies erm\u00f6glicht es den Spielern, sich entlang jeder Achse zu bewegen und zeigt die Flexibilit\u00e4t unseres Flugmodells sowie das, was den Weltraumflug so cool macht!\n\nNeue Kontrollschemata\nSie k\u00f6nnen nun zwischen mehreren g\u00e4ngigen voreingestellten Steuerschemata w\u00e4hlen. Dies ist der erste Durchgang bei der pers\u00f6nlichen Anpassung, dessen Vollversion in K\u00fcrze erscheinen wird, geplant f\u00fcr Patch 13.1, mit dem Sie Ihr Steuerschema vollst\u00e4ndig anpassen k\u00f6nnen.\n\nHUD Verbesserungen\nv0.9 bringt einige wesentliche Verbesserungen in der Benutzerfreundlichkeit der Combat Visor Oberfl\u00e4che. Die Navigation innerhalb der einzelnen Kontextfenster wurde deutlich gestrafft und ist nicht nur mit dem Mauszeiger navigierbar, sondern auch wesentlich einfacher. Wir haben auch neue Hotkeys eingef\u00fchrt, mit denen Sie die Energie- und Schildverteilung Ihres Schiffes in der Hitze der Schlacht schnell verwalten k\u00f6nnen.\n\n\n\nLead Target Indikator\nIhr HUD verf\u00fcgt nun \u00fcber einen Lead-Zielindikator, der sich von Ihrem aktiven Ziel aus erstreckt. Dies ist der Versuch Ihres Zielcomputers (ITTS), Ihnen zu sagen, wo Sie schie\u00dfen sollen, damit Ihre Waffengruppen das Ziel treffen k\u00f6nnen. Sie ber\u00fccksichtigt die Relativgeschwindigkeit, die Beschleunigung und die durchschnittliche Geschossgeschwindigkeit deiner Waffengruppen. Diese \u00c4nderung des Targeting bedeutet, dass Sie nicht mehr auf das Schiff selbst zielen und sich auf ITTS verlassen, um automatisch auf den vorhergesagten Treffpunkt zu feuern. Stattdessen brauchen Piloten etwas mehr Geschicklichkeit: Sie m\u00fcssen auf den ITTS-F\u00fchrungsindikator schie\u00dfen! Wir wollten dieses System urspr\u00fcnglich f\u00fcr V0.8 einf\u00fchren, also freuen wir uns sehr, es mit 0.9 einzuf\u00fchren. Dies ist eine gro\u00dfe Ver\u00e4nderung in der Funktionsweise des Nahkampfes in Arena Commander, ist aber realistischer und macht mehr Spa\u00df.\n\nFeste Waffen und Konvergenz\nMit der Einf\u00fchrung des Lead Target Indicators haben wir auch feste Waffen und feste Waffenkonvergenz eingef\u00fchrt. Jetzt sind die Waffenhalter der Klasse eins richtig nach vorne fixiert und nicht mehr kardanisch. Sie konvergieren jedoch jetzt automatisch basierend auf Ihrer Reichweite zum Ziel-F\u00fchrungsindikator, um sicherzustellen, dass Sie, wenn Sie Ihr Waffenkreuz richtig ausrichten, nicht verfehlen werden.\n\nVerbesserte Schiffsleistung\nWir haben die H\u00f6chstgeschwindigkeit jedes Schiffes erh\u00f6ht. Damit haben wir auch die Nachbrennermechanik \u00fcberarbeitet, um die Beschleunigung statt der H\u00f6chstgeschwindigkeit zu erh\u00f6hen. Wir haben auch die M\u00f6glichkeit hinzugef\u00fcgt, die Leistung Ihrer Man\u00f6vriertriebwerke vor\u00fcbergehend zu erh\u00f6hen, um unerw\u00fcnschte Winkelgeschwindigkeit schneller zu stoppen, z.B. in einer engen Kurve.\n\nVerbesserter Sound\nWir haben eine Reihe von Soundeffekten hinzugef\u00fcgt, die dazu beitragen, dass sich der Vers immersiver anf\u00fchlt. Alles von den Schiffen, den Waffen und der Umgebung hat v\u00f6llig neue Soundeffekte. Wir haben auch zahlreiche Soundprobleme behoben und unseren alten Soundeffekten einen weiteren Durchgang gegeben, um sicherzustellen, dass sie der Qualit\u00e4t unserer neuen Soundeffekte entsprechen.\n\nUnd das ist noch nicht alles. Eine vollst\u00e4ndige Liste der neuen Funktionen, Balance-\u00c4nderungen, Bugfixes und bekannten Probleme finden Sie in den R13 Patch Notes.\n\nDa Arena Commander V0.9 so viele \u00c4nderungen am Spiel vornimmt, hat unser Team f\u00fcr Crack-Publikationen das zuvor ver\u00f6ffentlichte Handbuch Arena Commander aktualisiert. Ein Exemplar k\u00f6nnen Sie hier herunterladen.\n\nUnd um Arena Commander V0.9 weiter zu feiern, sind die M50 und 350R vor\u00fcbergehend wieder im Pfandhaus! Wenn Sie daran interessiert sind, eine M50 oder 350R zu unterst\u00fctzen, k\u00f6nnen Sie hier mehr erfahren (und unseren bisher lustigsten Schiffswerbespot sehen).\n\nSchlie\u00dflich haben wir f\u00fcr diejenigen, die sich f\u00fcr Schiffsstatistiken interessieren, einen Beitrag des Designteams, in dem es darum geht, wie und warum \u00c4nderungen an den Schiffen vorgenommen wurden, die jetzt in Arena Commander integriert sind. Das findest du hier.","zh_CN":"Arena Commander V0.9 is here, and it is a big one! You can now update your copy of Star Citizen via the launcher client. Today\u2019s patch is the most significant iteration of Arena Commander yet, featuring new game modes, game balancing and bug fixes! What can you expect to find?\n\nRacing\nDo you have what it takes to win the Murray Cup? We\u2019ve added a simulation of the famous race to the Arena Commander game. In order to accommodate racing we have added a new map, New Horizon. Compete with your friends to finish the course as quickly as possible\u2026 but be warned: racing isn\u2019t just about having the fastest ship, it\u2019s about being the best pilot!\n\nVanduul Swarm Coop\nPut your new friend codes to good use! Take on the Swarm together with up to three of your wingmen for the toughest Vanduul Swarm experience yet.\n\nFriend Codes\nStar Citizen is all about communities, and it\u2019s time to start enabling that on the game side. We\u2019ve launched our initial friend code system with Arena Commander V0.9, which will allow you to group with other citizens in the module\u2019s co-op modes. Whether you\u2019re racing for the cup, teaming up to capture the core or taking on the Swarm together, AC is more fun with friends.\n\nLeaderboards\nWhen fighter pilots gather, they invariably want to know: who\u2019s the best? Arena Commander\u2019s leaderboards will show you who are top pilots are\u2026 and on the technical side, this kicks off the web-game connection that will be needed for many of Star Citizen\u2019s future features!\n\nPLEASE NOTE: We are aware of an issue when loading into Arena Commander from the cockpit of your ships. This does not affect all ships and will be fixed in Patch 13.1. For the time being we suggest loading into Arena Commander through the pause menu.\n\nNew flyable ships\nArena Commander V0.9 adds two of our racing ships: the M50 and the 350R. If you\u2019ve pledged for either of these ships, they\u2019ll be available in your Hangar to fly in all of Arena Commander\u2019s game modes.\n\nGrab all the latest info and buying options on these incredibly fast ship : Start Your Engines!\n\nNew Hangars\nYour home just got a new coat of paint\u2026 and then some. The team at BHVR has rebuilt all three Star Citizen Hangars in the new expandable room system that will eventually open to the Persistent Universe. Did we say three? There are actually four Hangars now, with the addition of the long-awaited asteroid or \u2018pirate\u2019 hangar! Additionally, players will now be able to select which Hangar they wish to use via the website. If you have access to the highest tier hangar (Asteroid) you will be able to elect any of the lower tier hangars if you prefer them aesthetically. Self-Land\nAeroview\nRevel & York\nVFG Industrial\nHangar selection\nHangar selection\nYou can now also select which hangar you want to load the game in by configuring this selection in your account on the website. For each hangar pass that you have obtained with a ship or purchased in the store, you get access to all hangar types below it and can select it. In the upcoming weeks, you will even be able to pick which ship you want to display in your hangar from the web interface!\n\nSix Degrees of Freedom\nAs we\u2019ve continued iterating and improving on the physics based flight model, we\u2019ve now implemented 6DOF controls and flight mechanics for all of our ships. This will allow players to move along every axis and shows off the flexibility of our flight model as well as what makes space flight so cool!\n\nNew control schemes\nYou can now select between multiple popular preset control schemes. This represents the first pass at personal customization the full version of which will be coming shortly, planned for patch 13.1 which will allow you to completely customize your control scheme.\n\nHUD Improvements\nv0.9 introduces some significant usability improvements to the Combat Visor Interface. Navigation within each context window has become much more streamlined, in addition to becoming navigable with a mouse cursor. We\u2019ve also introduced new hotkeys for managing your ship\u2019s power and shield allocation quickly in the heat of battle.\n\nLead Target Indicator\nYour HUD now features a lead target indicator which will extend from your active target. This is your targeting computer\u2019s (ITTS) attempt at telling you where to shoot in order for your weapon groups to hit the target. It accounts for relative velocity, acceleration, and the average projectile speed of your weapon groups. This change to targeting means that you no longer aim at the ship itself and rely on ITTS to auto-fire on the predicted hit location. Instead, pilots need a little more skill: you\u2019ll have to fire at the ITTS lead indicator! We\u2019d originally wanted to have this system in place for V0.8 so we are very excited to introduce it with 0.9. This is a big change to how Dogfighting works in Arena Commander but is more realistic, and fun.\n\nFixed Weapons and Convergence\nWith the introduction of the Lead Target Indicator we\u2019ve also introduced fixed weapons and fixed weapon convergence. Now class one weapon mounts are properly fixed forward and no longer gimbal. They do however now automatically converge based on your range to the target lead indicator to ensure that if you line up your gun cross properly, you won\u2019t miss.\n\nImproved Ship Performance\nWe\u2019ve increased the top speed of every ship. With this we\u2019ve also reworked the afterburner mechanic to increase acceleration instead of top speed. We\u2019ve also added the ability to temporarily boost the output of your maneuvering thrusters to more quickly arrest undesirable angular velocity, such as in a tight turn.\n\nImproved Sound\nWe\u2019ve added a number of sound effects that help make the \u2018Verse feel more immersive. Everything from the ships, weapons, and environment have completely new sound effects. We have also fixed numerous sound bugs and given our legacy sound effects another pass to make sure they meet the quality of our new sound effects.\n\nAnd that\u2019s not all. You can find a complete list of new features, balance changes, bug fixes and known issues in the R13 Patch Notes.\n\nSince Arena Commander V0.9 makes so many changes to the game, our crack publications team has updated the previously-released Arena Commander manual. You can download a copy here.\n\nAnd to further celebrate Arena Commander V0.9, the M50 and 350R are temporarily back in the pledge store! If you\u2019re interested in backing for an M50 or a 350R, you can learn more (and see our most fun ship commercial to date) here.\n\nFinally, for those interested in ship stats we have a post from the design team talking about how and why changes have been made to the ships now integrated into Arena Commander. You can find that here."},"links_count":4,"comment_count":273,"created_at":"2014-09-12T00:00:00+00:00","created_at_human":"11 years ago"},"meta":{"processed_at":"2026-05-14 06:33:43","valid_relations":["images","links"],"prev_id":14142,"next_id":14144}}