{"data":{"id":14146,"title":"Arena Commander Patch - Star Citizen 13.0.1","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/14146-Arena-Commander-Patch-Star-Citizen-1301","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/14146","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/14146","channel":"Undefined","category":"Undefined","series":"None","images":[],"images_count":1,"translations":{"en_EN":"Greetings Citizens,\nThe Star Citizen team has been following the Arena Commander V0.9 rollout! Today, we are issuing an additional Arena Commander patch to address some of the issues backers are having with Arena Commander V0.9. Patch 13.0.1 includes fixes for some connectivity issues and repairs the missing checkpoint from one of the racing mode tracks. The patch will apply automatically the next time you connect to the Star Citizen launcher.\n\nIn order to address ongoing connection issues, we are temporarily taking private servers offline. The engineering team is addressing what they believe to be a server-side issue that is causing the matchmaking issues some backers are experiencing. (In short, the server isn\u2019t correctly reassigning private match resources to public games after sessions finish; so each server gradually becomes unusable for public matches and no one is able to connect.) Once a solution is found, we will bring private game modes back online. Note that friend codes will continue to work in public matches while the private servers are offline.\n\nWe are also aware of issues with some control types, especially the gamepad. Another fix is in the works to address this, and our QA teams have just begun testing on the customizable keybinding system that will be included with Patch 13.1. This release, which we consider a strong priority, should improve the control experience!\n\nFinally, we are also working on a hotfix to improve the \u201cNo Match Found\u201d issue that some backers have been encountering. This bug relates to the server-side queuing system: the game is trying to put players into matches that have already started, which the game rules for Versus and Racing modes do not allow. As a result, players are made to wait and then ultimately told a match isn\u2019t available instead of being given a new one. Engineering believes they have a bead on this one and that the hotfix will be ready shortly.\n\nThe development team is standing by to address issues with the build that backers experience. This process would not be possible without the exhaustive feedback we receive from the community; whether you\u2019re reporting bugs on the forums or streaming your Arena Commander experience on Twitch, you are helping us build a better game!","de_DE":"Gr\u00fc\u00dfe B\u00fcrger,\nDas Star Citizen-Team hat die Einf\u00fchrung des Arena Commander V0.9 verfolgt! Heute ver\u00f6ffentlichen wir einen zus\u00e4tzlichen Arena Commander Patch, um einige der Probleme zu beheben, die Backer mit Arena Commander V0.9 haben. Patch 13.0.1 enth\u00e4lt Korrekturen f\u00fcr einige Verbindungsprobleme und repariert den fehlenden Checkpoint von einer der Rennmodusstrecken. Der Patch wird bei der n\u00e4chsten Verbindung mit dem Star Citizen Launcher automatisch angewendet.\n\nUm laufende Verbindungsprobleme zu l\u00f6sen, nehmen wir vor\u00fcbergehend private Server offline. Das Engineering-Team befasst sich mit einem, wie sie glauben, serverseitigen Problem, das die Matchmaking-Probleme verursacht, die einige Geldgeber erleben. (Kurz gesagt, der Server weist privaten Spielressourcen nach Beendigung der Sitzungen \u00f6ffentlichen Spielen nicht korrekt zu; so wird jeder Server allm\u00e4hlich f\u00fcr \u00f6ffentliche Spiele unbrauchbar und niemand kann sich verbinden.) Sobald eine L\u00f6sung gefunden ist, werden wir die privaten Spielmodi wieder online bringen. Beachten Sie, dass Freundschaftscodes in \u00f6ffentlichen Spielen weiterhin funktionieren, w\u00e4hrend die privaten Server offline sind.\n\nWir sind uns auch der Probleme mit einigen Kontrolltypen bewusst, insbesondere mit dem Gamepad. Ein weiterer Fix ist in Arbeit, um dies zu beheben, und unsere QA-Teams haben gerade mit dem Testen des anpassbaren Keybinding-Systems begonnen, das in Patch 13.1 enthalten sein wird. Diese Version, die wir f\u00fcr eine starke Priorit\u00e4t halten, sollte das Steuerungserlebnis verbessern!\n\nSchlie\u00dflich arbeiten wir auch an einem Hotfix, um das Problem \"No Match Found\" zu verbessern, auf das einige Geldgeber gesto\u00dfen sind. Dieser Fehler bezieht sich auf das serverseitige Warteschlangensystem: Das Spiel versucht, Spieler in bereits begonnene Spiele einzubinden, was die Spielregeln f\u00fcr den Versus- und Rennmodus nicht erlauben. Infolgedessen werden die Spieler dazu gebracht, zu warten und dann letztendlich zu erfahren, dass ein Spiel nicht verf\u00fcgbar ist, anstatt ein neues zu bekommen. Engineering glaubt, dass sie eine Perle auf diesem Gebiet haben und dass der Hotfix in K\u00fcrze fertig sein wird.\n\nDas Entwicklungsteam steht bereit, um Probleme mit dem Build zu l\u00f6sen, den die Entwickler erleben. Dieser Prozess w\u00e4re ohne das umfassende Feedback, das wir von der Community erhalten, nicht m\u00f6glich; ob Sie nun Fehler in den Foren melden oder Ihre Arena Commander-Erfahrung auf Twitch streamen, Sie helfen uns, ein besseres Spiel zu entwickeln!","zh_CN":"Greetings Citizens,\nThe Star Citizen team has been following the Arena Commander V0.9 rollout! Today, we are issuing an additional Arena Commander patch to address some of the issues backers are having with Arena Commander V0.9. Patch 13.0.1 includes fixes for some connectivity issues and repairs the missing checkpoint from one of the racing mode tracks. The patch will apply automatically the next time you connect to the Star Citizen launcher.\n\nIn order to address ongoing connection issues, we are temporarily taking private servers offline. The engineering team is addressing what they believe to be a server-side issue that is causing the matchmaking issues some backers are experiencing. (In short, the server isn\u2019t correctly reassigning private match resources to public games after sessions finish; so each server gradually becomes unusable for public matches and no one is able to connect.) Once a solution is found, we will bring private game modes back online. Note that friend codes will continue to work in public matches while the private servers are offline.\n\nWe are also aware of issues with some control types, especially the gamepad. Another fix is in the works to address this, and our QA teams have just begun testing on the customizable keybinding system that will be included with Patch 13.1. This release, which we consider a strong priority, should improve the control experience!\n\nFinally, we are also working on a hotfix to improve the \u201cNo Match Found\u201d issue that some backers have been encountering. This bug relates to the server-side queuing system: the game is trying to put players into matches that have already started, which the game rules for Versus and Racing modes do not allow. As a result, players are made to wait and then ultimately told a match isn\u2019t available instead of being given a new one. Engineering believes they have a bead on this one and that the hotfix will be ready shortly.\n\nThe development team is standing by to address issues with the build that backers experience. This process would not be possible without the exhaustive feedback we receive from the community; whether you\u2019re reporting bugs on the forums or streaming your Arena Commander experience on Twitch, you are helping us build a better game!"},"links_count":0,"comment_count":293,"created_at":"2014-09-13T00:00:00+00:00","created_at_human":"11 years ago"},"meta":{"processed_at":"2026-05-08 09:21:04","valid_relations":["images","links"],"prev_id":14145,"next_id":14147}}