{"data":{"id":14151,"title":"Letter from the Chairman","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/14151-Letter-From-The-Chairman","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/14151","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/14151","channel":"Transmission","category":"General","series":"From the Chairman","images":[{"id":8,"name":"ChrisRobertsDirecting-300x201.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/1voadjmwj49znr\/source\/ChrisRobertsDirecting-300x201.jpg","alt":"","size":14938,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:30:42+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/8","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/8\/similar"},{"id":2218,"name":"Shubin_CommTower_Reverse_v001_002_Jmc.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/qehiwmy7i9h5zr\/source\/Shubin_CommTower_Reverse_v001_002_Jmc.jpg","alt":"","size":2727462,"mime_type":"image\/jpeg","last_modified":"2014-09-16T23:33:51+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/2218","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/2218\/similar"}],"images_count":2,"translations":{"en_EN":"Greetings Citizens,\nOver the weekend, we crossed $53 million in crowd funding!\n\nLet me first apologize for the delay in this letter. One thing we\u2019ve learned is that the period following a major patch is critical: we get our most important feedback by tracking and responding to what we hear in the first hours of a release. So the team has been working through the weekend not only fixing urgent issues but also adapting our future plans to your feedback.\n\nBut in the end, we have been extremely happy with how the Arena Commander V0.9 rollout has gone. It looks like a lot of people are enjoying the race modes, and the updated mechanics are really showing what we meant when we said combat in Star Citizen was going to be skill-based! Our most urgent charges now are re-enabling private matches and addressing control issues; expect to hear more about both in the near future!\n\nFor now, let\u2019s take a moment to celebrate another crowdfunding milestone. We\u2019re proud of Arena Commander, for sure, but we also know that we would not be where we are today without the support of our backers. You\u2019ve made this possible, and you deserve all the blood and sweat we can put into the game. The $53 million unlock was for the Independent Arbitrator\u2019s Guild position, described:\n\nINDEPENDENT ARBITRATOR\u2019S GUILD \u2013 Have you been wronged by your superiors? Has the member of your organization entrusted with watching the funds, been watching them go into their own pocket? Think you don\u2019t have any recourse? You\u2019re wrong. Fully licensed and bonded to work within the UEE and beyond, the Independent Arbitrator\u2019s Guild allows citizens (and civilians, we don\u2019t discriminate!) to file complaints against (or within) private organizations. Petition cases with our IAG representatives to have your voice heard and restitutions made. Is your business less than legitimate? IAG is only here to judge the matters you want us to. Confidentiality is guaranteed.\n\nObviously, this is something we aren\u2019t going to need until the persistent universe launches\u2026 but we\u2019ve set aside funding for the position, and are in the process of determining exactly what the requirements are. We\u2019ve heard from many fans who want the job, and are leaning towards considering applicants from outside the gaming industry. It seems like a paralegal with the appropriate grasp of our universe might be an ideal candidate!\n\nFor the past two years, you\u2019ve learned the ins and outs of our ships and you\u2019ve heard that they will be fully customizable. Next, we\u2019ll be moving to make that a reality. For the next set of stretch goals, we\u2019re asking you to vote for a component that you\u2019ll to keep (and use in combat!) The development team recently kicked off a new pipeline for ship components, with the aim of ultimately populating Arena Commander and the Voyager Direct store with plenty of options to make your game more interesting.\n\nWe\u2019ve selected ten of these future upgrades, ranging from laser weapons to cooling units, for the poll below\u2026 and the one the community picks will be awarded to every account that backs before the $55 million level. So take a moment to vote for something you\u2019ll get to play with in the short term in Arena Commander.\n\nHere\u2019s a rundown of the poll options. Which will you choose?\n\nBallistic Cannon: A&R PyroBolt C1: With the introduction of the PyroBolt C1, A&R provides another worthy addition to their historical line of products. The PyroBolt is a 15mm ballistic cannon capable of delivering a variety of ammo types with a moderate rate of fire and maximum accuracy.\n\nLaser Cannon: Preacher Armament Alpha 1: When Preacher Armament unveiled their Alpha 1 laser cannon at last year\u2019s DefCon, no one was expecting a shocker, but Preacher redefined the \u2018standard\u2019 ship weapon, increasing stopping power without overtaxing your power plant.\n\nBallistic Gatling: Preacher Armament Inquisition XXII: Preacher\u2019s Inquisition XXII is the weapon to turn to when you want complete target saturation. Its dual-ammo feed allows you to hotswap feeds without exiting your ship, giving every owner the ultimate flexibility to pick the ammo based on the situation.\n\nLaser Repeater: Verified Offworld Laser Technologies Firestorm: You can run, but you can\u2019t hide from a FIRESTORM. VOLT\u2019s new laser repeater is a cost-effective addition to your offensive arsenal, capable of delivering a baseline six rounds-per-second that make it comparable to its ballistic counterparts and without the worry of running out of ammo.\n\nNeutron Cannon: ProPOW Kill-O-Blast 3000 Pro: POW does it again! The Kill-O-Blast 3000 is their latest middle-of-the-road solution capable of providing massive stopping power per shot. The Kill-O-Blast 3000 may be the first neutron cannon you buy, but it might be the last you\u2019ll ever need!\n\nMissiles: Spearfish ASIM-09\/eN7 Arrestor: Spearfish\u2019s line of Arrestor missiles are tried and true hunters. Top-of-the-line Infrared sensors combine with their proprietary VK9 processing software to minimize lock-loss and deliver a devastating EMP payload every time.\n\nPower Plant: Ace Astrogation FusionPro 3H: Optimized for medium-sized spacecraft, the 3H from Ace Astrogation boasts high durability and performance under fire while maintaining a robust energy output.\n\nShield Generator: RAMP Corporation ProTec Twin Standard: The ProSec Twin Standard is a binary-segment shield generator, each offering front or rear placement to more effectively direct your defensive measures. The ProSec also features a lower EM signature, for those times where you don\u2019t want to fight at all.\n\nCooling: J-Span Cryo-Star: Award-winning designers at J-Span have produced one of the most advanced cooling systems yet. The Cryo-Star utilizes a new kind of liquid cooling technology guaranteed to keep your engines cool without sacrificing power.\n\nRemember, Star Citizen\u2019s scope is based on our crowd funding; your continued support is making it possible for us to operate with teams around the world! You are the reason Star Citizen is actually happening, and I can\u2019t thank you enough for both funding the game and spreading the word.\n\n\u2014 Chris Roberts","de_DE":"Gr\u00fc\u00dfe B\u00fcrger,\nAm Wochenende haben wir 53 Millionen Dollar an Publikumsfinanzierung \u00fcberwiesen!\n\nZun\u00e4chst m\u00f6chte ich mich f\u00fcr die Verz\u00f6gerung in diesem Schreiben entschuldigen. Eine Sache, die wir gelernt haben, ist, dass die Zeit nach einem Major Patch kritisch ist: Wir erhalten unser wichtigstes Feedback, indem wir das, was wir in den ersten Stunden einer Ver\u00f6ffentlichung h\u00f6ren, verfolgen und darauf reagieren. So hat das Team das Wochenende \u00fcber nicht nur dringende Probleme gel\u00f6st, sondern auch unsere Zukunftspl\u00e4ne an Ihr Feedback angepasst.\n\nAber am Ende waren wir sehr zufrieden mit dem Rollout des Arena Commander V0.9. Es sieht so aus, als ob viele Leute die Rennmodi genie\u00dfen, und die aktualisierten Mechaniken zeigen wirklich, was wir meinten, als wir sagten, dass der Kampf in Star Citizen auf F\u00e4higkeiten basieren w\u00fcrde! Unsere dringendsten Kosten sind jetzt die Wiederaufnahme privater Spiele und die L\u00f6sung von Kontrollfragen; erwarten Sie, dass Sie in naher Zukunft mehr \u00fcber beides erfahren!\n\nNehmen wir uns vorerst einen Moment Zeit, um einen weiteren Meilenstein im Bereich Crowdfunding zu feiern. Wir sind stolz auf den Arena Commander, aber wir wissen auch, dass wir ohne die Unterst\u00fctzung unserer Geldgeber nicht dort w\u00e4ren, wo wir heute sind. Du hast das erm\u00f6glicht, und du verdienst all das Blut und den Schwei\u00df, den wir in das Spiel stecken k\u00f6nnen. Die 53 Millionen Dollar wurden f\u00fcr die Position der Gilde des unabh\u00e4ngigen Schiedsrichters freigeschaltet, wie beschrieben:\n\nUnabh\u00e4ngiger Schlichterbau - Wurden Sie von Ihren Vorgesetzten beschuldigt? Hat das Mitglied Ihrer Organisation, das mit der \u00dcberwachung der Gelder betraut ist, zugesehen, wie sie in die eigene Tasche gehen? Denkst du, du hast keinen R\u00fcckgriff? Du liegst falsch. Die Gilde der Unabh\u00e4ngigen Schiedsrichter, die f\u00fcr die Arbeit innerhalb der UEE und dar\u00fcber hinaus vollst\u00e4ndig lizenziert und gebunden ist, erm\u00f6glicht es B\u00fcrgern (und Zivilisten, die wir nicht diskriminieren!), Beschwerden gegen (oder innerhalb) private Organisationen einzureichen. Petitionsf\u00e4lle mit unseren IAG-Vertretern, um Ihrer Stimme Geh\u00f6r zu verschaffen und Entsch\u00e4digungen zu leisten. Ist Ihr Unternehmen weniger als legitim? Die IAG ist nur hier, um die Dinge zu beurteilen, die Sie von uns erwarten. Die Vertraulichkeit ist gew\u00e4hrleistet. Offensichtlich ist dies etwas, das wir nicht brauchen werden, bis das hartn\u00e4ckige Universum startet.... aber wir haben die Finanzierung f\u00fcr die Position vorgesehen und sind dabei, genau zu bestimmen, was die Anforderungen sind. Wir haben von vielen Fans geh\u00f6rt, die den Job wollen, und neigen dazu, Bewerber von au\u00dferhalb der Spieleindustrie zu ber\u00fccksichtigen. Es scheint, dass ein Anwaltsassistent mit dem entsprechenden Verst\u00e4ndnis unseres Universums ein idealer Kandidat sein k\u00f6nnte!\n\nIn den letzten zwei Jahren haben Sie die Besonderheiten unserer Schiffe kennengelernt und Sie haben geh\u00f6rt, dass sie vollst\u00e4ndig anpassbar sein werden. Als n\u00e4chstes werden wir uns bem\u00fchen, das zu verwirklichen. F\u00fcr die n\u00e4chsten Stretch-Ziele bitten wir Sie, f\u00fcr eine Komponente zu stimmen, die Sie behalten (und im Kampf verwenden werden!) Das Entwicklungsteam hat k\u00fcrzlich eine neue Pipeline f\u00fcr Schiffskomponenten gestartet, mit dem Ziel, Arena Commander und den Voyager Direct Store mit vielen Optionen zu f\u00fcllen, um Ihr Spiel interessanter zu gestalten.\n\nWir haben zehn dieser zuk\u00fcnftigen Upgrades ausgew\u00e4hlt, die von Laserwaffen bis hin zu K\u00fchlger\u00e4ten reichen, f\u00fcr die untenstehende Umfrage.... und das, das die Community ausw\u00e4hlt, wird an jedes Konto vergeben, das vor dem 55-Millionen-Dollar-Level liegt. Nimm dir also einen Moment Zeit, um f\u00fcr etwas zu stimmen, mit dem du kurzfristig in Arena Commander spielen kannst.\n\nHier ist eine \u00dcbersicht \u00fcber die Umfrageoptionen. Was wirst du w\u00e4hlen?\n\nBallistische Kanone: A&R PyroBolt C1: Mit der Einf\u00fchrung der PyroBolt C1 bietet A&R eine weitere w\u00fcrdige Erg\u00e4nzung zu ihrer historischen Produktlinie. Der PyroBolt ist eine 15 mm ballistische Kanone, die in der Lage ist, eine Vielzahl von Munitionstypen mit einer moderaten Feuerrate und maximaler Genauigkeit zu liefern. Laserkanone: Predigerr\u00fcstung Alpha 1: Als Predigerr\u00fcstung ihre Alpha 1 Laserkanone auf der letztj\u00e4hrigen DefCon vorstellte, erwartete niemand einen Schocker, aber Prediger definierte die \"normale\" Schiffswaffe neu und erh\u00f6hte die Bremskraft, ohne Ihr Kraftwerk zu \u00fcberfordern. Ballistisches Gatling: Prediger R\u00fcstungsinquisition XXII: Die Predigerinquisition XXII ist die Waffe, an die man sich wenden kann, wenn man eine vollst\u00e4ndige Ziels\u00e4ttigung erreichen will. Sein Dual-Ammo-Feed erm\u00f6glicht es Ihnen, Feeds zu hotswapen, ohne Ihr Schiff zu verlassen, was jedem Besitzer die ultimative Flexibilit\u00e4t gibt, die Munition je nach Situation auszuw\u00e4hlen. Laser-Repeater: Verifizierte Off-World Laser Technologies Firestorm: Du kannst rennen, aber du kannst dich nicht vor einem FIRESTORM verstecken. Der neue Laser-Repeater von VOLT ist eine kosteng\u00fcnstige Erg\u00e4nzung zu Ihrem offensiven Arsenal und liefert eine Grundlinie von sechs Schuss pro Sekunde, die ihn mit seinen ballistischen Pendants vergleichbar macht, ohne dass Ihnen die Munition ausgeht. Neutronenkanone: ProPOW Kill-O-Blast 3000 Pro: Der Kriegsgefangene macht es wieder! Der Kill-O-Blast 3000 ist die neueste Mid-of-the-Road-L\u00f6sung, die in der Lage ist, eine massive Bremskraft pro Schuss zu liefern. Die Kill-O-Blast 3000 ist vielleicht die erste Neutronenkanone, die Sie kaufen, aber sie k\u00f6nnte die letzte sein, die Sie je brauchen werden! Raketen: Spearfish ASIM-09\/eN7 Ableiter: Spearfishs Linie von Ableiterraketen sind bew\u00e4hrte und wahre J\u00e4ger. Hochwertige Infrarotsensoren kombinieren sie mit ihrer propriet\u00e4ren VK9-Verarbeitungssoftware, um Lock-Loss zu minimieren und jedes Mal eine verheerende EMP-Nutzlast zu liefern. Kraftwerk: Ace Astrogation FusionPro 3H: Optimiert f\u00fcr mittelgro\u00dfe Raumfahrzeuge, bietet der 3H von Ace Astrogation eine hohe Haltbarkeit und Leistung unter Feuer bei gleichzeitig robuster Energieabgabe. Schildgenerator: RAMP Corporation ProTec Twin Standard: Der ProSec Twin Standard ist ein Bin\u00e4rsegment-Schildgenerator, der jeweils eine Vorder- oder Hinterplatzierung bietet, um Ihre Abwehrma\u00dfnahmen effektiver zu steuern. Die ProSec verf\u00fcgt auch \u00fcber eine niedrigere EM-Signatur, f\u00fcr die Zeiten, in denen Sie \u00fcberhaupt nicht k\u00e4mpfen wollen. K\u00fchlung: J-Span Kryostar: Die preisgekr\u00f6nten Designer von J-Span haben eines der fortschrittlichsten K\u00fchlsysteme entwickelt. Der Cryo-Star verwendet eine neuartige Fl\u00fcssigkeitsk\u00fchltechnologie, die garantiert, dass Ihre Motoren k\u00fchl bleiben, ohne die Leistung zu beeintr\u00e4chtigen. Denken Sie daran, dass der Umfang von Star Citizen auf unserer Massenfinanzierung basiert; Ihre kontinuierliche Unterst\u00fctzung erm\u00f6glicht es uns, mit Teams auf der ganzen Welt zusammenzuarbeiten! Du bist der Grund, warum Star Citizen tats\u00e4chlich stattfindet, und ich kann dir nicht genug danken, dass du sowohl das Spiel finanziert als auch das Wort verbreitet hast.\n\n- Chris Roberts","zh_CN":"Greetings Citizens,\nOver the weekend, we crossed $53 million in crowd funding!\n\nLet me first apologize for the delay in this letter. One thing we\u2019ve learned is that the period following a major patch is critical: we get our most important feedback by tracking and responding to what we hear in the first hours of a release. So the team has been working through the weekend not only fixing urgent issues but also adapting our future plans to your feedback.\n\nBut in the end, we have been extremely happy with how the Arena Commander V0.9 rollout has gone. It looks like a lot of people are enjoying the race modes, and the updated mechanics are really showing what we meant when we said combat in Star Citizen was going to be skill-based! Our most urgent charges now are re-enabling private matches and addressing control issues; expect to hear more about both in the near future!\n\nFor now, let\u2019s take a moment to celebrate another crowdfunding milestone. We\u2019re proud of Arena Commander, for sure, but we also know that we would not be where we are today without the support of our backers. You\u2019ve made this possible, and you deserve all the blood and sweat we can put into the game. The $53 million unlock was for the Independent Arbitrator\u2019s Guild position, described:\n\nINDEPENDENT ARBITRATOR\u2019S GUILD \u2013 Have you been wronged by your superiors? Has the member of your organization entrusted with watching the funds, been watching them go into their own pocket? Think you don\u2019t have any recourse? You\u2019re wrong. Fully licensed and bonded to work within the UEE and beyond, the Independent Arbitrator\u2019s Guild allows citizens (and civilians, we don\u2019t discriminate!) to file complaints against (or within) private organizations. Petition cases with our IAG representatives to have your voice heard and restitutions made. Is your business less than legitimate? IAG is only here to judge the matters you want us to. Confidentiality is guaranteed.\n\nObviously, this is something we aren\u2019t going to need until the persistent universe launches\u2026 but we\u2019ve set aside funding for the position, and are in the process of determining exactly what the requirements are. We\u2019ve heard from many fans who want the job, and are leaning towards considering applicants from outside the gaming industry. It seems like a paralegal with the appropriate grasp of our universe might be an ideal candidate!\n\nFor the past two years, you\u2019ve learned the ins and outs of our ships and you\u2019ve heard that they will be fully customizable. Next, we\u2019ll be moving to make that a reality. For the next set of stretch goals, we\u2019re asking you to vote for a component that you\u2019ll to keep (and use in combat!) The development team recently kicked off a new pipeline for ship components, with the aim of ultimately populating Arena Commander and the Voyager Direct store with plenty of options to make your game more interesting.\n\nWe\u2019ve selected ten of these future upgrades, ranging from laser weapons to cooling units, for the poll below\u2026 and the one the community picks will be awarded to every account that backs before the $55 million level. So take a moment to vote for something you\u2019ll get to play with in the short term in Arena Commander.\n\nHere\u2019s a rundown of the poll options. Which will you choose?\n\nBallistic Cannon: A&R PyroBolt C1: With the introduction of the PyroBolt C1, A&R provides another worthy addition to their historical line of products. The PyroBolt is a 15mm ballistic cannon capable of delivering a variety of ammo types with a moderate rate of fire and maximum accuracy.\n\nLaser Cannon: Preacher Armament Alpha 1: When Preacher Armament unveiled their Alpha 1 laser cannon at last year\u2019s DefCon, no one was expecting a shocker, but Preacher redefined the \u2018standard\u2019 ship weapon, increasing stopping power without overtaxing your power plant.\n\nBallistic Gatling: Preacher Armament Inquisition XXII: Preacher\u2019s Inquisition XXII is the weapon to turn to when you want complete target saturation. Its dual-ammo feed allows you to hotswap feeds without exiting your ship, giving every owner the ultimate flexibility to pick the ammo based on the situation.\n\nLaser Repeater: Verified Offworld Laser Technologies Firestorm: You can run, but you can\u2019t hide from a FIRESTORM. VOLT\u2019s new laser repeater is a cost-effective addition to your offensive arsenal, capable of delivering a baseline six rounds-per-second that make it comparable to its ballistic counterparts and without the worry of running out of ammo.\n\nNeutron Cannon: ProPOW Kill-O-Blast 3000 Pro: POW does it again! The Kill-O-Blast 3000 is their latest middle-of-the-road solution capable of providing massive stopping power per shot. The Kill-O-Blast 3000 may be the first neutron cannon you buy, but it might be the last you\u2019ll ever need!\n\nMissiles: Spearfish ASIM-09\/eN7 Arrestor: Spearfish\u2019s line of Arrestor missiles are tried and true hunters. Top-of-the-line Infrared sensors combine with their proprietary VK9 processing software to minimize lock-loss and deliver a devastating EMP payload every time.\n\nPower Plant: Ace Astrogation FusionPro 3H: Optimized for medium-sized spacecraft, the 3H from Ace Astrogation boasts high durability and performance under fire while maintaining a robust energy output.\n\nShield Generator: RAMP Corporation ProTec Twin Standard: The ProSec Twin Standard is a binary-segment shield generator, each offering front or rear placement to more effectively direct your defensive measures. The ProSec also features a lower EM signature, for those times where you don\u2019t want to fight at all.\n\nCooling: J-Span Cryo-Star: Award-winning designers at J-Span have produced one of the most advanced cooling systems yet. The Cryo-Star utilizes a new kind of liquid cooling technology guaranteed to keep your engines cool without sacrificing power.\n\nRemember, Star Citizen\u2019s scope is based on our crowd funding; your continued support is making it possible for us to operate with teams around the world! You are the reason Star Citizen is actually happening, and I can\u2019t thank you enough for both funding the game and spreading the word.\n\n\u2014 Chris Roberts"},"links_count":0,"comment_count":321,"created_at":"2014-09-16T00:00:00+00:00","created_at_human":"11 years ago"},"meta":{"processed_at":"2026-05-09 03:31:47","valid_relations":["images","links"],"prev_id":14150,"next_id":14152}}