{"data":{"id":14182,"title":"Star Citizen Patch V0.9.1","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/\/14182-Star-Citizen-Patch-V091","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/14182","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/14182","channel":"Undefined","category":"Undefined","series":"None","images":[],"images_count":0,"translations":{"en_EN":"FEATURES Added a controls customization screen that allows remapping of a subset of actions oriented towards ship navigation Support for keyboard+mouse, controller devices and Joystick \/ HOTAS\n\nAllows customization of discrete & continuous (axis) outputs\n\nSupport for modifiers keys\n\n\n\nAdded ability to choose which ships spawn in your hangar\n\nAdded ability to lock on to enemy closest to reticle\n\nAdded gamma, brightness, and contrast settings\n\nAdded pilot breathing\n\nAdded sound reverb to hangars\n\nAdded basic sound to pause menu\n\nSLI\/Crossfire Support Implemented\n\n\n\nBALANCE\/TWEAKS Changed Vanduul Swarm spawn sound\n\nAdded a drop shadow to the UI in New Horizon Speedway level\n\nM50 Hard points no longer attach size 2 weaponry\n\nMissiles attached by default\n\nReduced power of maneuvering thrusters\n\nReduced health of major ship components\n\n\n\n\n\nFIXES Private matches re-enabled\n\nCharacter no longer clips through Aurora Ladder\n\nRace mode no longer displays incorrect race position\n\nCan now cancel connection to multiplayer matches with the cancel button\n\nArena Commander menu now fills the screen for all aspect ratios\n\nHUD now displays message before kicking idle player from match\n\nNo longer possible to load into a match with a non-DFM ship\n\nSpace brake no longer blocks throttle input\n\nArena Commander menu no longer becomes blurry at max zoom-in while in the Aurora Trainer\n\nRace data while in the M50 no longer moves outside the screen\n\nThe 17th checkpoint now shows in Defford Link\n\nRace no longer spawns you in the incorrect place\n\nFixed issue with player sometimes failing to eject in 300i\/350r\n\nBlack\/redout no longer persists after ejecting\n\nM50 chaff no longer fires in the wrong direction\n\nWingmen in Vanduul Swarm no longer sometimes fail to respawn after elite waves\n\nFixed issues with matches sometimes not reporting stats to leaderboards\n\nVarious crash fixes\n\nImprovements to SLI\/Crossfire issue\n\nThe cursor no longer has conflicts when a joystick is plugged in\n\nThe following Cvars have been re-whitelisted: r_FogShadows\n\nr_Gamma\n\nr_HDRBloomRatio\n\nr_HDRBrightLevel\n\nr_MotionBlur\n\nr_ssdo\n\nsys_spec_shadows\n\nr_getscreenshot\n\n\n\n\n\nKNOWN ISSUES 325a and 310p ships show some white exterior\n\n325a and 315p may show an invisible pilot seat\n\n315p engine pops in and out\n\nSuper Hornet has offset components around rear landing gear\n\nUnable to exit back seat of super hornet\n\nAccounts can only have a maximum of 2 ammo boxes of each type, which causes the account to not have enough ammunition if a ship is trying to equip more than 2 of the same gun\n\nUnable to create custom profiles (currently changes are saved to the existing profiles, which are reset if you re-select the \u201cdefault\u201d profile)\n\nIndividual keybindings cannot be set as blank. This means if a player sets a control on accident, it can\u2019t be unbound without resetting the whole profile\n\nUnable to fully mix\/match custom keybinds across multiple devices\n\nSwapping from one controller profile to another will reset any changes the player has made\n\nThere is no visual feedback for what kinds of inputs are accepted for controls that only accept specific kinds of input\n\nUnable to change power-priority of 350R in power management screen\n\nM50 HUD does not display missiles\n\nFuel can be consumed when no additional thrust is being generated\n\nIdris\u2019s that spawn in hangar are currently invisible and have no collision\n\nThe M50\u2019s portside wing has misplaced elements\n\nThe starboard side of the M50\u2019s spoiler has an inverted decal\n\nThe Constellation Phoenix has collision issues in its rear engine room\n\nThere can sometimes be a brief pause when a player joins a match or respawns\n\nMatchmaker may not account for Track Variant when searching for Murray Cup races via Spectrum Match","de_DE":"FEATURES Added a controls customization screen that allows remapping of a subset of actions oriented towards ship navigation Support for keyboard+mouse, controller devices and Joystick \/ HOTAS Allows customization of discrete & continuous (axis) outputs Support for modifiers keys Added ability to choose which ships spawn in your hangar Added ability to lock on to enemy nextest to reticle Added gamma, brightness, und Kontrasteinstellungen Hinzugef\u00fcgte Pilotenatmung Zus\u00e4tzlicher Sound Reverb zu den Hangars Zus\u00e4tzlicher Basisklang zum Pausenmen\u00fc SLI\/Crossfire Support Implementierte BALANCE\/TWEAKS Ge\u00e4nderter Vanduul Swarm Spawn Sound Zus\u00e4tzlicher Schlagschatten zur UI in New Horizon Speedway Level M50 Harte Punkte, die nicht mehr an Gr\u00f6\u00dfe 2 Waffen befestigt sind Raketen, die standardm\u00e4\u00dfig angebracht sind Reduzierte Leistung der Man\u00f6vriertriebwerke Reduzierter Zustand der wichtigsten Schiffskomponenten FIXES Private Spiele re-aktivierter Charakter nicht mehr durch den Aurora Ladder Race Mode klippst, zeigt nicht mehr die falsche Rennposition an Kann nun die Verbindung zu Multiplayer-Spielen mit der Abbruchtaste abbrechen Arena Commander Men\u00fc f\u00fcllt nun den Bildschirm f\u00fcr alle Seitenverh\u00e4ltnisse aus HUD zeigt nun die Nachricht an, bevor er den unt\u00e4tigen Spieler aus dem Spiel kickt Nicht mehr m\u00f6glich, in ein Spiel mit einem Nicht-Mitspieler zu laden.DFM-Schiff Raumbremse blockiert nicht mehr die Drosselklappeneingabe Arena Commander Men\u00fc wird nicht mehr verschwommen bei maximalem Zoom -Der 17. Checkpoint zeigt nun in Defford Link Race nicht mehr an der falschen Stelle an Behobenes Problem mit Spieler, der es manchmal vers\u00e4umt, 300i\/350r Schwarz\/Redout zu werfen, besteht nicht mehr, nachdem er M50 Spreu ausgeworfen hat. in die falsche Richtung Wingmen in Vanduul Swarm nicht mehr manchmal nicht mehr nach Elitewellen wieder auftauchen Fehler behoben, bei denen Spiele manchmal keine Statistiken an Ranglisten weitergaben Verschiedene Absturzbehebungen Verbesserungen an SLI\/Crossfire Problem Der Cursor hat keine Konflikte mehr, wenn ein Joystick eingesteckt ist Die folgenden Cvars wurden wiederhergestelltWhitelist: r_FogShadows r_Gamma r_HDRBloomRatio r_HDRBrightLevel r_MotionBlur r_ssdo sys_spec_shadows r_getscreenshot KNOWN ISSUES 325a und 310p Schiffe zeigen einige wei\u00dfe Au\u00dfenseite 325a und 315p k\u00f6nnen einen unsichtbaren Pilotsitz zeigen 315p Motor springt ein und aus Super Hornet hat versetzte Komponenten um das hintere Fahrwerk Unf\u00e4hig, den R\u00fccksitz der Super Hornisse zu verlassen Accounts k\u00f6nnen nur maximal 2 Munitionskisten jedes Typs haben, was dazu f\u00fchrt, dass das Konto nicht gen\u00fcgend Munition hat, wenn ein Schiff versucht, mehr als 2 derselben Waffe auszur\u00fcsten. Es ist nicht m\u00f6glich, benutzerdefinierte Profile zu erstellen (aktuelle \u00c4nderungen werden in den bestehenden Profilen gespeichert, die zur\u00fcckgesetzt werden, wenn Sie das \"Standard\"-Profil erneut ausw\u00e4hlen). Einzelne Tastenbelegungen k\u00f6nnen nicht als leer gesetzt werden. Das bedeutet, wenn ein Spieler eine Kontrolle \u00fcber einen Unfall setzt, es kann nicht gel\u00f6st werden, ohne das gesamte Profil zur\u00fcckzusetzen Unf\u00e4hig, benutzerdefinierte Keybindungen \u00fcber mehrere Ger\u00e4te hinweg vollst\u00e4ndig zu mischen\/abzustimmen Der Wechsel von einem Controller-Profil zum anderen wird alle \u00c4nderungen zur\u00fccksetzen, die der Player vorgenommen hat Es gibt keine visuelle R\u00fcckmeldung dar\u00fcber, welche Arten von Eingaben f\u00fcr Kontrollen akzeptiert werden, die nur bestimmte Arten von Eingaben akzeptieren Unf\u00e4hig, die Leistung zu \u00e4ndern-Priorit\u00e4t von 350R im Power-Management-Bildschirm M50 HUD zeigt keine Raketen an Kraftstoff kann verbraucht werden, wenn kein zus\u00e4tzlicher Schub erzeugt wird Idris's, die im Hangar spawnen, sind derzeit unsichtbar und haben keine Kollision Der Backbordfl\u00fcgel der M50 hat verlagerte Elemente Die Steuerbordseite des Spoilers des M50 hat ein invertiertes Aufkleber Die Konstellation Phoenix hat Kollisionsprobleme in seinem hinteren Maschinenraum Es kann manchmal eine kurze Pause geben, wenn ein Spieler einem Match beitritt oder der Matchmaker nicht die Trackvariante ber\u00fccksichtigt, wenn er nach Murray Cup Rennen \u00fcber Spectrum Match sucht.","zh_CN":"FEATURES Added a controls customization screen that allows remapping of a subset of actions oriented towards ship navigation Support for keyboard+mouse, controller devices and Joystick \/ HOTAS\n\nAllows customization of discrete & continuous (axis) outputs\n\nSupport for modifiers keys\n\n\n\nAdded ability to choose which ships spawn in your hangar\n\nAdded ability to lock on to enemy closest to reticle\n\nAdded gamma, brightness, and contrast settings\n\nAdded pilot breathing\n\nAdded sound reverb to hangars\n\nAdded basic sound to pause menu\n\nSLI\/Crossfire Support Implemented\n\n\n\nBALANCE\/TWEAKS Changed Vanduul Swarm spawn sound\n\nAdded a drop shadow to the UI in New Horizon Speedway level\n\nM50 Hard points no longer attach size 2 weaponry\n\nMissiles attached by default\n\nReduced power of maneuvering thrusters\n\nReduced health of major ship components\n\n\n\n\n\nFIXES Private matches re-enabled\n\nCharacter no longer clips through Aurora Ladder\n\nRace mode no longer displays incorrect race position\n\nCan now cancel connection to multiplayer matches with the cancel button\n\nArena Commander menu now fills the screen for all aspect ratios\n\nHUD now displays message before kicking idle player from match\n\nNo longer possible to load into a match with a non-DFM ship\n\nSpace brake no longer blocks throttle input\n\nArena Commander menu no longer becomes blurry at max zoom-in while in the Aurora Trainer\n\nRace data while in the M50 no longer moves outside the screen\n\nThe 17th checkpoint now shows in Defford Link\n\nRace no longer spawns you in the incorrect place\n\nFixed issue with player sometimes failing to eject in 300i\/350r\n\nBlack\/redout no longer persists after ejecting\n\nM50 chaff no longer fires in the wrong direction\n\nWingmen in Vanduul Swarm no longer sometimes fail to respawn after elite waves\n\nFixed issues with matches sometimes not reporting stats to leaderboards\n\nVarious crash fixes\n\nImprovements to SLI\/Crossfire issue\n\nThe cursor no longer has conflicts when a joystick is plugged in\n\nThe following Cvars have been re-whitelisted: r_FogShadows\n\nr_Gamma\n\nr_HDRBloomRatio\n\nr_HDRBrightLevel\n\nr_MotionBlur\n\nr_ssdo\n\nsys_spec_shadows\n\nr_getscreenshot\n\n\n\n\n\nKNOWN ISSUES 325a and 310p ships show some white exterior\n\n325a and 315p may show an invisible pilot seat\n\n315p engine pops in and out\n\nSuper Hornet has offset components around rear landing gear\n\nUnable to exit back seat of super hornet\n\nAccounts can only have a maximum of 2 ammo boxes of each type, which causes the account to not have enough ammunition if a ship is trying to equip more than 2 of the same gun\n\nUnable to create custom profiles (currently changes are saved to the existing profiles, which are reset if you re-select the \u201cdefault\u201d profile)\n\nIndividual keybindings cannot be set as blank. This means if a player sets a control on accident, it can\u2019t be unbound without resetting the whole profile\n\nUnable to fully mix\/match custom keybinds across multiple devices\n\nSwapping from one controller profile to another will reset any changes the player has made\n\nThere is no visual feedback for what kinds of inputs are accepted for controls that only accept specific kinds of input\n\nUnable to change power-priority of 350R in power management screen\n\nM50 HUD does not display missiles\n\nFuel can be consumed when no additional thrust is being generated\n\nIdris\u2019s that spawn in hangar are currently invisible and have no collision\n\nThe M50\u2019s portside wing has misplaced elements\n\nThe starboard side of the M50\u2019s spoiler has an inverted decal\n\nThe Constellation Phoenix has collision issues in its rear engine room\n\nThere can sometimes be a brief pause when a player joins a match or respawns\n\nMatchmaker may not account for Track Variant when searching for Murray Cup races via Spectrum Match"},"links_count":0,"comment_count":128,"created_at":"2014-09-30T00:00:00+00:00","created_at_human":"11 years ago"},"meta":{"processed_at":"2026-05-08 02:38:54","valid_relations":["images","links"],"prev_id":14181,"next_id":14183}}