{"data":{"id":14192,"title":"Arena Commander V0.9.1.1 Released","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/14192-Arena-Commander-V0911-Released","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/14192","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/14192","channel":"Undefined","category":"Undefined","series":"None","images":[],"images_count":1,"translations":{"en_EN":"Arena Commander V0.9.1.1 is now live! This is a minor patch to address issues we\u2019ve observed with the V0.9.1 patch released earlier in the week. You can update you copy of Star Citizen through the launcher now! This update address two main issues that we feel were detrimental to the overall Star Citizen experience. The fixes are as follows:\n\nLeaderboard Update\nPrivate matches will no longer count on the leaderboards. You can now dogfight with your friends and not have stats reported. Allowing you to experiment with different strategies and keep them secret!\n\nCommand Stability (COMSTAB) Refinement\nWe fixed an issue with COMSTAB that seemed to impact the 300i more so than the other ships; 300is should be back to fighting form!\n\nWhat is COMSTAB?\nAlso known as Command Stability, COMSTAB an IFCS mode that attempts to guarantee that any high level command is carried out in a stable, controlled manner. Think the future equivalent of modern \u2018fly by wire\u2019 aircraft controls. It was originally intended to be a more generic concept, but has become synonymous with turn control or anti-slide, and has sometimes been referred to as TCS (Turn Control System).\n\nAs currently implemented, COMSTAB will automatically decrease the forward velocity of the ship in order to deliver a controlled pitching or yawing turn with minimal slide. Because a ship\u2019s ability to slow depends on the strength of its retro thrusters, which, under damage conditions, may be unreliable, COMSTAB will also limit the turn rate to one that can be sustained at the true current forward velocity. As a result, as you request a turn, the ship will begin to slow, increasing its turn rate as it approaches its sustained turning velocity. You can still improve your ship\u2019s turn rate manually by throttling back yourself, or by momentarily increasing your ship\u2019s thrust with Boost. When COMSTAB is enabled, pitching and yawing will result in a controlled turn, while without COMSTAB, depending on the forward velocity and turn rate, the result may be more of a spin than a turn. It is still possible to sustain a controlled turn without COMSTAB, but it is up to the pilot to balance the turn rate and forward velocity manually.\n\nNote that with COMSTAB now properly enabled, your ships may seem more sluggish to turn. This is the system doing its job correctly! This allows for minimal drifting at the expense of turn rate. You can counteract this by boosting to supply more power to your thrusters, throttling down, or just turn the COMSTAB system off altogether. If you\u2019d like more individualized control (or feel like you can squeeze more maneuverability out of your ship) you can disable COMSTAB. Just cycle through IFCS modes with CTRL+CAPSLOCK!\n\nRemember: ships aren\u2019t meant to be flown with throttle maxed all of the time. This would be akin to one driving their car 90 miles an hour on winding city streets. One can\u2019t expecting their vehicle to handle at its fullest under those conditions, and space ships are no different!\n\nCOMSTAB is an important part of our flight mechanics and we want to get it right. Future patches will address balancing and other fixes for Arena Commander as our team constantly looks to improve the Star Citizen experience. Thank you for your continued support and enthusiasm for Star Citizen and we look forward to your feedback!","de_DE":"Arena Commander V0.9.1.1.1 ist jetzt live! Dies ist ein kleiner Patch, um Probleme zu beheben, die wir mit dem Anfang der Woche ver\u00f6ffentlichten Patch V0.9.1 beobachtet haben. Du kannst deine Kopie von Star Citizen jetzt \u00fcber den Launcher aktualisieren! Dieses Update befasst sich mit zwei Hauptfragen, die unserer Meinung nach der gesamten Star Citizen Erfahrung schaden. Die Korrekturen sind wie folgt:\n\nRanglisten-Update\nPrivate Spiele z\u00e4hlen nicht mehr in den Ranglisten. Du kannst jetzt mit deinen Freunden k\u00e4mpfen und hast keine Statistiken mehr. Erlaubt es dir, mit verschiedenen Strategien zu experimentieren und sie geheim zu halten! Verbesserung der Befehlsstabilit\u00e4t (COMSTAB)\nWir haben ein Problem mit COMSTAB behoben, das den 300i st\u00e4rker als die anderen Schiffe zu treffen schien; 300is sollte wieder in Kampfform sein! Was ist COMSTAB?\nAuch bekannt als Command Stability, COMSTAB ein IFCS-Modus, der versucht zu garantieren, dass jeder High-Level-Befehl stabil und kontrolliert ausgef\u00fchrt wird. Denken Sie an das zuk\u00fcnftige \u00c4quivalent moderner \"Fly-by-Wire\"-Flugzeugsteuerungen. Urspr\u00fcnglich sollte es ein generischeres Konzept sein, ist aber zum Synonym f\u00fcr Drehkontrolle oder Antirutschsystem geworden und wurde manchmal als TCS (Turn Control System) bezeichnet.\n\nWie derzeit implementiert, reduziert COMSTAB automatisch die Fahrgeschwindigkeit des Schiffes, um eine kontrollierte Nickbewegung oder Gierdrehung mit minimalem Schlitten zu erm\u00f6glichen. Da die F\u00e4higkeit eines Schiffes, sich zu verlangsamen, von der St\u00e4rke seiner Retro-Triebwerke abh\u00e4ngt, die unter Schadensbedingungen unzuverl\u00e4ssig sein k\u00f6nnen, begrenzt COMSTAB auch die Drehgeschwindigkeit auf eine, die mit der tats\u00e4chlichen aktuellen Fahrgeschwindigkeit gehalten werden kann. Infolgedessen, wenn Sie eine Drehung anfordern, beginnt das Schiff zu verlangsamen und erh\u00f6ht seine Drehgeschwindigkeit, wenn es sich seiner anhaltenden Drehgeschwindigkeit n\u00e4hert. Du kannst die Drehgeschwindigkeit deines Schiffes noch manuell verbessern, indem du dich selbst zur\u00fcckdrosselst oder indem du kurzzeitig den Schub deines Schiffes mit Boost erh\u00f6hst. Wenn COMSTAB aktiviert ist, f\u00fchrt Pitching und Gieren zu einer kontrollierten Drehung, w\u00e4hrend ohne COMSTAB, abh\u00e4ngig von der Vorw\u00e4rtsgeschwindigkeit und der Drehgeschwindigkeit, das Ergebnis eher ein Spin als eine Drehung sein kann. Es ist immer noch m\u00f6glich, eine kontrollierte Drehung ohne COMSTAB aufrechtzuerhalten, aber es liegt an dem Piloten, die Drehgeschwindigkeit und die Vorw\u00e4rtsgeschwindigkeit manuell auszugleichen.\n\nBeachten Sie, dass bei ordnungsgem\u00e4\u00df aktiviertem COMSTAB Ihre Schiffe m\u00f6glicherweise langsamer drehen. Das ist das System, das seine Arbeit richtig macht! Dies erm\u00f6glicht eine minimale Drift auf Kosten der Drehgeschwindigkeit. Sie k\u00f6nnen dem entgegenwirken, indem Sie Ihre Triebwerke mit mehr Leistung versorgen, drosseln oder einfach das COMSTAB-System ganz ausschalten. Wenn Sie eine individuellere Steuerung w\u00fcnschen (oder das Gef\u00fchl haben, dass Sie mehr Man\u00f6vrierf\u00e4higkeit aus Ihrem Schiff herauspressen k\u00f6nnen), k\u00f6nnen Sie COMSTAB deaktivieren. Bl\u00e4ttern Sie einfach mit STRG+CAPSLOCK durch die IFCS-Modi!\n\nDenken Sie daran: Schiffe sind nicht dazu bestimmt, mit Gaspedal geflogen zu werden, das die ganze Zeit \u00fcber voll ist. Dies w\u00e4re vergleichbar mit einem, der sein Auto 90 Meilen pro Stunde auf kurvenreichen Stadtstra\u00dfen f\u00e4hrt. Man kann nicht erwarten, dass ihr Fahrzeug unter diesen Bedingungen optimal funktioniert, und Raumschiffe sind nicht anders!\n\nCOMSTAB ist ein wichtiger Teil unserer Flugmechanik und wir wollen es richtig machen. Zuk\u00fcnftige Patches werden sich mit dem Balancing und anderen Korrekturen f\u00fcr Arena Commander befassen, da unser Team st\u00e4ndig bem\u00fcht ist, das Erlebnis des Star Citizen zu verbessern. Vielen Dank f\u00fcr Ihre anhaltende Unterst\u00fctzung und Begeisterung f\u00fcr Star Citizen und wir freuen uns auf Ihr Feedback!","zh_CN":"Arena Commander V0.9.1.1 is now live! This is a minor patch to address issues we\u2019ve observed with the V0.9.1 patch released earlier in the week. You can update you copy of Star Citizen through the launcher now! This update address two main issues that we feel were detrimental to the overall Star Citizen experience. The fixes are as follows:\n\nLeaderboard Update\nPrivate matches will no longer count on the leaderboards. You can now dogfight with your friends and not have stats reported. Allowing you to experiment with different strategies and keep them secret!\n\nCommand Stability (COMSTAB) Refinement\nWe fixed an issue with COMSTAB that seemed to impact the 300i more so than the other ships; 300is should be back to fighting form!\n\nWhat is COMSTAB?\nAlso known as Command Stability, COMSTAB an IFCS mode that attempts to guarantee that any high level command is carried out in a stable, controlled manner. Think the future equivalent of modern \u2018fly by wire\u2019 aircraft controls. It was originally intended to be a more generic concept, but has become synonymous with turn control or anti-slide, and has sometimes been referred to as TCS (Turn Control System).\n\nAs currently implemented, COMSTAB will automatically decrease the forward velocity of the ship in order to deliver a controlled pitching or yawing turn with minimal slide. Because a ship\u2019s ability to slow depends on the strength of its retro thrusters, which, under damage conditions, may be unreliable, COMSTAB will also limit the turn rate to one that can be sustained at the true current forward velocity. As a result, as you request a turn, the ship will begin to slow, increasing its turn rate as it approaches its sustained turning velocity. You can still improve your ship\u2019s turn rate manually by throttling back yourself, or by momentarily increasing your ship\u2019s thrust with Boost. When COMSTAB is enabled, pitching and yawing will result in a controlled turn, while without COMSTAB, depending on the forward velocity and turn rate, the result may be more of a spin than a turn. It is still possible to sustain a controlled turn without COMSTAB, but it is up to the pilot to balance the turn rate and forward velocity manually.\n\nNote that with COMSTAB now properly enabled, your ships may seem more sluggish to turn. This is the system doing its job correctly! This allows for minimal drifting at the expense of turn rate. You can counteract this by boosting to supply more power to your thrusters, throttling down, or just turn the COMSTAB system off altogether. If you\u2019d like more individualized control (or feel like you can squeeze more maneuverability out of your ship) you can disable COMSTAB. Just cycle through IFCS modes with CTRL+CAPSLOCK!\n\nRemember: ships aren\u2019t meant to be flown with throttle maxed all of the time. This would be akin to one driving their car 90 miles an hour on winding city streets. One can\u2019t expecting their vehicle to handle at its fullest under those conditions, and space ships are no different!\n\nCOMSTAB is an important part of our flight mechanics and we want to get it right. Future patches will address balancing and other fixes for Arena Commander as our team constantly looks to improve the Star Citizen experience. Thank you for your continued support and enthusiasm for Star Citizen and we look forward to your feedback!"},"links_count":0,"comment_count":144,"created_at":"2014-10-03T00:00:00+00:00","created_at_human":"11 years ago"},"meta":{"processed_at":"2026-04-30 00:36:46","valid_relations":["images","links","translations"],"prev_id":14191,"next_id":14193}}