{"data":{"id":14205,"title":"LORE BUILDER: SEVENTEEN: Departments & Division","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/spectrum-dispatch\/14205-LORE-BUILDER-SEVENTEEN-Departments-Division","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/14205","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/14205","channel":"Undefined","category":"Undefined","series":"Lore Builder","images":[{"id":966,"name":"LoreBuilderFI.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/uet01vnp422zfr\/source\/LoreBuilderFI.jpg","alt":"","size":1358647,"mime_type":"image\/jpeg","last_modified":"2013-10-18T00:04:30+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/966","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/966\/similar"}],"images_count":1,"translations":{"en_EN":"Hello and welcome back to LORE BUILDER, where we work with you, the community, to help flesh out the unexplored corners of the Star Citizen universe. If you are new to this feature, we would highly recommend going back and reviewing our revised caveats and background reading outlined in the fourteenth issue to give you an understanding of what\u2019s already been established.\n\nWith that out of the way, let\u2019s get started.\n\nDEPARTMENTS & ORGANIZATION\nLast week, we asked you for ideas about the various departments and agencies that fall under the control of the Senate, as well as ideas on how these various bureaus would be structured under the control of the Senate.\n\nAs with Lore Builders of the past, you all did not disappoint. A few brave souls took on the task of hierarchy and structure, like Yco, Quatrain, and Azrael Domonov. Really interesting stuff and tons of great detail. (A special shout out to Womby the Repair Wombat for presenting his as a school report!) The rest offered up suggestions for the various departments and we definitely got a sense of what you thought seemed most relevant to this universe: we received an abundance of transportation, economics\/trade, xeno, health, and intelligence committees that we can use to build a really interesting government.\n\nUnfortunately, that made it incredibly difficult to pick just one to post as an example, so here are a couple interesting ones that caught our eye:\n\nWe had a bunch of great write-ups about disease. BearSquish created a great post about the EDCD, a medical division that handles treatment for known diseases and sets the standard for vaccinations and xeno-virological research as well as devising response protocols for potential pandemic scenarios. Chaucer had another good one for the Department of Epidemic Control, which is a sub-division of the Department of Health of Safety. Charles also threw his hat in the viral arena with the Center for Health Awareness and Development. These write-ups offered great approaches into one of the areas that we have yet to develop in the UEE\u2019s infrastructure: emergency response. Plus, quarantines are always fun to mine for potential stories.\n\nFrom Chico we had the Xeno-Agricultural & Foodstuff Administration, which would help keep an eye on all the new edible plants and animals that are introduced into the UEE. Between alien species and new planets being discovered, we liked the idea that this was enough of a concern to have to create a special group to monitor the situation (especially after the \u201cChicken of the Stars\u201d incident).\n\nSymos brought up the idea of a Committee for Unrepresented Colonies which would handle and investigate issues and concerns facing Human colonies that do not currently have representation. It makes sense that the Senate would want to keep an eye on these worlds either to help them transition to full representation or to make sure that they don\u2019t become problems \u2026\n\nGrisha and Dutch had similar thoughts and told us about the Bureau of Stellar Cartography and Maps and the Astrographic Organization respectively. These would be committees in charge of all official public and military star charts. As a society that is actively exploring and discovering new locales all the time, it would be very important to have up-to-date map information that you could depend upon.\n\nTo all of you not mentioned specifically, don\u2019t be disheartened! As many of you noted when we initially presented this topic, this is a huge subject and one that will have massive implications on the Human government in the game, so we\u2019re going to take some time to review and consider everything you all have submitted and work out a rough proposal of how we could string it all together.\n\nFor this week\u2019s topic, we\u2019re going to stay with government. Specifically:\n\nLOCAL GOVERNMENT VS. IMPERIAL GOVERNMENT\nWe\u2019re not talking war here. In Star Citizen, the UEE is responsible for governing dozens of planets (some represented, some not) with untold numbers of people. We have established that the planets still have their own leadership in place, most often in the form of a Governors Council. But how involved is the UEE in the daily life of the average Citizen\/Civilian?\n\nWe have been operating under the notion that the UEE primarily exists to provide health infrastructure (a terraformed planet that\u2019s habitable for instance), levels of standards when it comes to ships and structural stability, regulate commerce and protection from Alien powers and inter-system crime. So where exactly does that division of responsibility lie?\n\nWho get\u2019s to determine flight traffic lanes?\n\nIs there a disparity between the minimum age for military service and various militias?\n\nDoes the UEE incentivize local governments to adopt policies and structures that merge more seamlessly with their preferred system?\n\nFor a real life example, Amendment 21 of the U.S. Constitution gives states control over alcoholic beverages. Because of this, when the federal government wanted to change the legal drinking age to 21, they couldn\u2019t just pass a law to do so without having to repeal part of the Constitution. Instead, they passed the National Minimum Drinking Age Act of 1984 which would withhold federal funding on highways from states that did not comply.\n\nWhile this is more of a discussion about where we can establish that line, if you feel like brainstorming ideas, you could present a topic (piloting age, for example) and discuss how it\u2019s handled and by whom.\n\nOne more thing that\u2019s important to remember is this excerpt for the \u2018character\u2019 of the current government, outlined in the Writer\u2019s Guide:\n\nWhen thinking of how the current UEE administration would react to a problem, it\u2019s better to think of it as a single entity and a political spectrum with bureaucracy and autocracy.\n\nThe early UPE was mired deep in the bureaucracy side; capitalizing on that public disgust with political stagnation was how Ivar Messer was able to consolidate power. During the Messer Era, the UEE then swung too far in the opposite direction, becoming the stereotypical ruthless fascist government that seized land, power, and might.\n\nWhen the Messer Era collapsed the UEE swung back and by the game start has ultimately settled in the middle. The government became fixated on making amends for the awfulness it committed for hundreds of years. The UEE now is a mixture of everything. There are good people doing good things, bad people doing bad things and every combination in between. There are seasoned politicos, idealist do-gooders, the palm-greasers, and crusaders.\n\nSo, to use an acting term, the UEE\u2019s motivation is to make amends. Most of its behavior (from the Ark to the Synthworld) are simply extensions of that need. It\u2019s trying (too hard according to some) to appear progressive and totally not evil any more. Seriously, we\u2019re really sorry about that and we\u2019re better, trust us. Joking aside, the UEE is not insincere about this sentiment. It just might be going a little overboard.\n\nIt\u2019s also important to reiterate that diversity is good. This is not a simple black-or-white government (i.e., Empire = evil, Rebel Alliance = good). There are all types operating in every facet and on every level of the SC Universe. So, odds are, there\u2019s a place for whatever kind of character you\u2019re creating.\n\nNext week, we\u2019ll review some of the talking points that came up in the comments and present a new subject to let you take a crack at.\n\nUNTIL NEXT TIME \u2026","de_DE":"Hallo und willkommen zur\u00fcck zu LORE BUILDER, wo wir mit Ihnen, der Gemeinschaft, zusammenarbeiten, um die unerforschten Ecken des Star Citizen-Universums zu konkretisieren. Wenn Sie neu in dieser Funktion sind, empfehlen wir Ihnen dringend, zur\u00fcck zu gehen und unsere \u00fcberarbeiteten Vorbehalte und Hintergrundinformationen zu lesen, die in der vierzehnten Ausgabe beschrieben sind, um Ihnen ein Verst\u00e4ndnis dessen zu geben, was bereits etabliert ist.\n\nWenn das aus dem Weg ist, lass uns anfangen.\n\nABTEILUNGEN & ORGANISATION\nLetzte Woche baten wir Sie um Ideen \u00fcber die verschiedenen Abteilungen und Agenturen, die unter die Kontrolle des Senats fallen, sowie um Ideen, wie diese verschiedenen B\u00fcros unter der Kontrolle des Senats strukturiert sein w\u00fcrden.\n\nWie bei den Machthabern der Vergangenheit habt ihr alle nicht entt\u00e4uscht. Einige mutige Seelen \u00fcbernahmen die Aufgabe der Hierarchie und Struktur, wie Yco, Quatrain und Azrael Domonov. Wirklich interessantes Zeug und viele tolle Details. (Ein besonderer Ruf an Womby the Repair Wombat, weil er seinen Bericht als Schulzeugnis pr\u00e4sentiert hat!) Der Rest bot Vorschl\u00e4ge f\u00fcr die verschiedenen Abteilungen an, und wir bekamen definitiv einen Eindruck davon, was Sie f\u00fcr dieses Universum am relevantesten hielten: Wir erhielten eine F\u00fclle von Komitees f\u00fcr Transport, Wirtschaft\/Handel, Xeno, Gesundheit und Intelligenz, mit denen wir eine wirklich interessante Regierung aufbauen k\u00f6nnen.\n\nLeider hat es das unglaublich schwierig gemacht, nur einen auszuw\u00e4hlen, um als Beispiel zu posten, also hier sind ein paar interessante, die uns aufgefallen sind:\n\nWir hatten einen Haufen gro\u00dfartiger Schriften \u00fcber Krankheiten. BearSquish hat einen gro\u00dfartigen Beitrag \u00fcber die EDCD verfasst, eine medizinische Abteilung, die sich mit der Behandlung bekannter Krankheiten befasst und den Standard f\u00fcr Impfungen und xeno-virologische Forschung setzt sowie Reaktionsprotokolle f\u00fcr m\u00f6gliche Pandemieszenarien entwickelt. Chaucer hatte einen weiteren guten f\u00fcr das Department of Epidemic Control, das eine Unterabteilung des Department of Health of Safety ist. Charles warf auch seinen Hut in der viralen Arena mit dem Center for Health Awareness and Development. Diese Schriften boten gro\u00dfartige Ans\u00e4tze f\u00fcr einen der Bereiche, die wir in der Infrastruktur der UEE noch nicht entwickelt haben: die Notfallhilfe. Au\u00dferdem machen Quarant\u00e4nen immer Spa\u00df, wenn man nach m\u00f6glichen Geschichten sucht.\n\nVon Chico hatten wir die Xeno-Agricultural & Foodstuff Administration, die helfen w\u00fcrde, ein Auge auf all die neuen essbaren Pflanzen und Tiere zu werfen, die in die UEE eingef\u00fchrt werden. Zwischen fremden Arten und neuen Planeten, die entdeckt wurden, gefiel uns die Idee, dass dies genug Anlass zur Sorge war, um eine spezielle Gruppe zur \u00dcberwachung der Situation zu bilden (besonders nach dem Vorfall \"Huhn der Sterne\").\n\nSymos brachte die Idee eines Komitees f\u00fcr nicht vertretene Kolonien zur Sprache, das sich mit Fragen und Anliegen menschlicher Kolonien befassen und diese untersuchen sollte, die derzeit nicht vertreten sind. Es ist sinnvoll, dass der Senat ein Auge auf diese Welten werfen m\u00f6chte, um ihnen entweder beim \u00dcbergang zur vollen Repr\u00e4sentation zu helfen oder um sicherzustellen, dass sie nicht zu Problemen werden....\n\nGrisha und die Niederl\u00e4nder hatten \u00e4hnliche Gedanken und erz\u00e4hlten uns vom Bureau of Stellar Cartography and Maps bzw. der Astrographic Organization. Dies w\u00e4ren Komitees, die f\u00fcr alle offiziellen \u00f6ffentlichen und milit\u00e4rischen Sternenkarten zust\u00e4ndig sind. Als eine Gesellschaft, die st\u00e4ndig neue Orte erkundet und entdeckt, w\u00e4re es sehr wichtig, \u00fcber aktuelle Karteninformationen zu verf\u00fcgen, auf die man sich verlassen kann.\n\nAn alle von euch, die nicht ausdr\u00fccklich erw\u00e4hnt wurden, seid nicht entmutigt! Wie viele von euch bemerkt haben, als wir dieses Thema zum ersten Mal vorgestellt haben, ist dies ein riesiges Thema und eines, das massive Auswirkungen auf die menschliche Regierung im Spiel haben wird, also werden wir uns etwas Zeit nehmen, um alles, was ihr alle eingereicht habt, zu \u00fcberpr\u00fcfen und zu \u00fcberdenken und einen groben Vorschlag auszuarbeiten, wie wir es alles zusammenf\u00fcgen k\u00f6nnten.\n\nF\u00fcr das Thema dieser Woche werden wir bei der Regierung bleiben. Konkret:\n\nGEMEINDEVERWALTUNG VS. GEMEINDEVERWALTUNG KAISERLICHE REGIERUNG\nWir reden hier nicht \u00fcber Krieg. In Star Citizen ist die UEE daf\u00fcr verantwortlich, Dutzende von Planeten (einige vertreten, andere nicht) mit unz\u00e4hligen Menschen zu regieren. Wir haben festgestellt, dass die Planeten noch immer ihre eigene F\u00fchrung haben, meist in Form eines Gouverneursrates. Aber wie sehr ist die UEE in das t\u00e4gliche Leben des durchschnittlichen B\u00fcrgers und Zivilisten eingebunden?\n\nWir haben unter der Vorstellung gearbeitet, dass die UEE in erster Linie dazu dient, Gesundheitsinfrastruktur (ein terrassenf\u00f6rmiger Planet, der zum Beispiel bewohnbar ist), Standards in Bezug auf Schiffe und strukturelle Stabilit\u00e4t, Regulierung des Handels und Schutz vor fremden M\u00e4chten und system\u00fcbergreifender Kriminalit\u00e4t bereitzustellen. Wo genau liegt also diese Aufgabenteilung?\n\nWer darf die Flugrouten bestimmen? Besteht ein Unterschied zwischen dem Mindestalter f\u00fcr den Milit\u00e4rdienst und verschiedenen Milizen? Bringt die UEE die lokalen Regierungen dazu, Richtlinien und Strukturen zu \u00fcbernehmen, die sich nahtlos in ihr bevorzugtes System einf\u00fcgen? F\u00fcr ein Beispiel aus dem wirklichen Leben gibt \u00c4nderungsantrag 21 der US-Verfassung den Staaten die Kontrolle \u00fcber alkoholische Getr\u00e4nke. Aus diesem Grund, als die Bundesregierung das gesetzliche Trinkalter auf 21 Jahre \u00e4ndern wollte, konnte sie nicht einfach ein Gesetz verabschieden, ohne einen Teil der Verfassung aufheben zu m\u00fcssen. Stattdessen verabschiedeten sie den National Minimum Drinking Age Act von 1984, der Bundesmittel auf Autobahnen von Staaten, die sich nicht daran hielten, zur\u00fcckhalten w\u00fcrde.\n\nW\u00e4hrend dies eher eine Diskussion dar\u00fcber ist, wo wir diese Linie etablieren k\u00f6nnen, wenn du Lust auf Brainstorming hast, k\u00f6nntest du ein Thema vorstellen (z.B. das Pilotalter) und diskutieren, wie und von wem damit umgegangen wird.\n\nEine weitere wichtige Sache, die man sich merken sollte, ist dieser Auszug aus dem \"Charakter\" der aktuellen Regierung, der im Writer's Guide beschrieben ist:\n\nWenn man bedenkt, wie die derzeitige UEE-Administration auf ein Problem reagieren w\u00fcrde, ist es besser, es als eine einzige Einheit und ein politisches Spektrum mit B\u00fcrokratie und Autokratie zu betrachten.\n\nDie fr\u00fche UPE war tief in der B\u00fcrokratie versunken; die Nutzung dieses \u00f6ffentlichen Ekels mit politischer Stagnation war die Art und Weise, wie Ivar Messer die Macht konsolidieren konnte. W\u00e4hrend der Messer-\u00c4ra schwang die UEE dann zu weit in die entgegengesetzte Richtung und wurde zur stereotypen, r\u00fccksichtslosen faschistischen Regierung, die Land, Macht und Macht ergriff.\n\nAls die Messer-\u00c4ra zusammenbrach, schwang die UEE zur\u00fcck und hat sich beim Spielstart schlie\u00dflich in der Mitte eingependelt. Die Regierung war fest entschlossen, die Schrecklichkeit, die sie seit Hunderten von Jahren beging, wieder gutzumachen. Die UEE ist jetzt eine Mischung aus allem. Es gibt gute Menschen, die gute Dinge tun, schlechte Menschen, die schlechte Dinge tun, und jede Kombination dazwischen. Es gibt erfahrene Politicos, idealistische Weltverbesserer, die Palmenfette und Kreuzritter.\n\nUm also einen handelnden Begriff zu verwenden, ist die Motivation der UEE, Wiedergutmachung zu leisten. Die meisten seiner Verhaltensweisen (von der Arche bis zur Synth-Welt) sind einfach Erweiterungen dieses Bedarfs. Es ist der Versuch (nach Ansicht einiger zu hart), fortschrittlich und v\u00f6llig b\u00f6se zu wirken. Im Ernst, das tut uns wirklich leid und wir sind besser, vertrau uns. Scherz beiseite, die UEE ist nicht unehrlich \u00fcber diese Stimmung. Es k\u00f6nnte ein wenig \u00fcbertrieben sein.\n\nEs ist auch wichtig zu betonen, dass Vielfalt gut ist. Dies ist keine einfache Schwarz-Wei\u00df-Regierung (d.h. Empire = b\u00f6se, Rebel Alliance = gut). Es gibt alle Arten, die in jeder Facette und auf jeder Ebene des SC-Universums operieren. Die Chancen stehen also gut, dass es einen Platz f\u00fcr jede Art von Charakter gibt, den Sie erschaffen.\n\nN\u00e4chste Woche werden wir einige der Gespr\u00e4chspunkte, die in den Kommentaren aufgetaucht sind, besprechen und ein neues Thema vorstellen, damit du einen Versuch wagen kannst.\n\nBIS ZUM N\u00c4CHSTEN MAL.....","zh_CN":"Hello and welcome back to LORE BUILDER, where we work with you, the community, to help flesh out the unexplored corners of the Star Citizen universe. If you are new to this feature, we would highly recommend going back and reviewing our revised caveats and background reading outlined in the fourteenth issue to give you an understanding of what\u2019s already been established.\n\nWith that out of the way, let\u2019s get started.\n\nDEPARTMENTS & ORGANIZATION\nLast week, we asked you for ideas about the various departments and agencies that fall under the control of the Senate, as well as ideas on how these various bureaus would be structured under the control of the Senate.\n\nAs with Lore Builders of the past, you all did not disappoint. A few brave souls took on the task of hierarchy and structure, like Yco, Quatrain, and Azrael Domonov. Really interesting stuff and tons of great detail. (A special shout out to Womby the Repair Wombat for presenting his as a school report!) The rest offered up suggestions for the various departments and we definitely got a sense of what you thought seemed most relevant to this universe: we received an abundance of transportation, economics\/trade, xeno, health, and intelligence committees that we can use to build a really interesting government.\n\nUnfortunately, that made it incredibly difficult to pick just one to post as an example, so here are a couple interesting ones that caught our eye:\n\nWe had a bunch of great write-ups about disease. BearSquish created a great post about the EDCD, a medical division that handles treatment for known diseases and sets the standard for vaccinations and xeno-virological research as well as devising response protocols for potential pandemic scenarios. Chaucer had another good one for the Department of Epidemic Control, which is a sub-division of the Department of Health of Safety. Charles also threw his hat in the viral arena with the Center for Health Awareness and Development. These write-ups offered great approaches into one of the areas that we have yet to develop in the UEE\u2019s infrastructure: emergency response. Plus, quarantines are always fun to mine for potential stories.\n\nFrom Chico we had the Xeno-Agricultural & Foodstuff Administration, which would help keep an eye on all the new edible plants and animals that are introduced into the UEE. Between alien species and new planets being discovered, we liked the idea that this was enough of a concern to have to create a special group to monitor the situation (especially after the \u201cChicken of the Stars\u201d incident).\n\nSymos brought up the idea of a Committee for Unrepresented Colonies which would handle and investigate issues and concerns facing Human colonies that do not currently have representation. It makes sense that the Senate would want to keep an eye on these worlds either to help them transition to full representation or to make sure that they don\u2019t become problems \u2026\n\nGrisha and Dutch had similar thoughts and told us about the Bureau of Stellar Cartography and Maps and the Astrographic Organization respectively. These would be committees in charge of all official public and military star charts. As a society that is actively exploring and discovering new locales all the time, it would be very important to have up-to-date map information that you could depend upon.\n\nTo all of you not mentioned specifically, don\u2019t be disheartened! As many of you noted when we initially presented this topic, this is a huge subject and one that will have massive implications on the Human government in the game, so we\u2019re going to take some time to review and consider everything you all have submitted and work out a rough proposal of how we could string it all together.\n\nFor this week\u2019s topic, we\u2019re going to stay with government. Specifically:\n\nLOCAL GOVERNMENT VS. IMPERIAL GOVERNMENT\nWe\u2019re not talking war here. In Star Citizen, the UEE is responsible for governing dozens of planets (some represented, some not) with untold numbers of people. We have established that the planets still have their own leadership in place, most often in the form of a Governors Council. But how involved is the UEE in the daily life of the average Citizen\/Civilian?\n\nWe have been operating under the notion that the UEE primarily exists to provide health infrastructure (a terraformed planet that\u2019s habitable for instance), levels of standards when it comes to ships and structural stability, regulate commerce and protection from Alien powers and inter-system crime. So where exactly does that division of responsibility lie?\n\nWho get\u2019s to determine flight traffic lanes?\n\nIs there a disparity between the minimum age for military service and various militias?\n\nDoes the UEE incentivize local governments to adopt policies and structures that merge more seamlessly with their preferred system?\n\nFor a real life example, Amendment 21 of the U.S. Constitution gives states control over alcoholic beverages. Because of this, when the federal government wanted to change the legal drinking age to 21, they couldn\u2019t just pass a law to do so without having to repeal part of the Constitution. Instead, they passed the National Minimum Drinking Age Act of 1984 which would withhold federal funding on highways from states that did not comply.\n\nWhile this is more of a discussion about where we can establish that line, if you feel like brainstorming ideas, you could present a topic (piloting age, for example) and discuss how it\u2019s handled and by whom.\n\nOne more thing that\u2019s important to remember is this excerpt for the \u2018character\u2019 of the current government, outlined in the Writer\u2019s Guide:\n\nWhen thinking of how the current UEE administration would react to a problem, it\u2019s better to think of it as a single entity and a political spectrum with bureaucracy and autocracy.\n\nThe early UPE was mired deep in the bureaucracy side; capitalizing on that public disgust with political stagnation was how Ivar Messer was able to consolidate power. During the Messer Era, the UEE then swung too far in the opposite direction, becoming the stereotypical ruthless fascist government that seized land, power, and might.\n\nWhen the Messer Era collapsed the UEE swung back and by the game start has ultimately settled in the middle. The government became fixated on making amends for the awfulness it committed for hundreds of years. The UEE now is a mixture of everything. There are good people doing good things, bad people doing bad things and every combination in between. There are seasoned politicos, idealist do-gooders, the palm-greasers, and crusaders.\n\nSo, to use an acting term, the UEE\u2019s motivation is to make amends. Most of its behavior (from the Ark to the Synthworld) are simply extensions of that need. It\u2019s trying (too hard according to some) to appear progressive and totally not evil any more. Seriously, we\u2019re really sorry about that and we\u2019re better, trust us. Joking aside, the UEE is not insincere about this sentiment. It just might be going a little overboard.\n\nIt\u2019s also important to reiterate that diversity is good. This is not a simple black-or-white government (i.e., Empire = evil, Rebel Alliance = good). There are all types operating in every facet and on every level of the SC Universe. So, odds are, there\u2019s a place for whatever kind of character you\u2019re creating.\n\nNext week, we\u2019ll review some of the talking points that came up in the comments and present a new subject to let you take a crack at.\n\nUNTIL NEXT TIME \u2026"},"links_count":13,"comment_count":103,"created_at":"2014-10-10T00:00:00+00:00","created_at_human":"11 years ago"},"meta":{"processed_at":"2026-05-12 06:15:45","valid_relations":["images","links"],"prev_id":14204,"next_id":14206}}