{"data":{"id":14232,"title":"LORE BUILDER: EIGHTEEN: Government & Guns","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/spectrum-dispatch\/14232-LORE-BUILDER-EIGHTEEN-Government-Guns","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/14232","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/14232","channel":"Undefined","category":"Undefined","series":"Lore Builder","images":[{"id":966,"name":"LoreBuilderFI.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/uet01vnp422zfr\/source\/LoreBuilderFI.jpg","alt":"","size":1358647,"mime_type":"image\/jpeg","last_modified":"2013-10-18T00:04:30+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/966","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/966\/similar"}],"images_count":1,"translations":{"en_EN":"Hello and welcome back to Lore Builder, where we work with you, the community, to help build out the Star Citizen universe. As always, if you are new to this feature or the game in general, please consult the Caveats and Background Reading section listed in the previous issue to get an understanding of what\u2019s already been established.\n\nSo, with that out of the way, let\u2019s get started.\n\nGOVERNMENT\nFor the past few weeks, we\u2019ve been looking at the legislative branch of the UEE, specifically how that arm of the government was structured. After getting a robust list of potential bureaucracies, agencies and departments, we started looking at the division between local and Imperial governments to try and understand where one ended and the other began.\n\nThanks again to everyone who submitted ideas. There were some really interesting approaches to distinguishing these boundaries. Chaucer even presented a fictional news article.\n\nAs we continue to comb through the more detailed suggestions and further refine the nuances of government, here is a high-level look at the UEE structure incorporating a bunch of your suggestions and ideas.\n\nOVERVIEW\nDuring the Messer Era, the UEE was a pervasive presence in the lives of the populace (Carpe Caelum); they dictated everything from standardized architectural styles to how many rolls of nanowipes each family deserved. After the fall of the Messers, the government withdrew, eager for people to enjoy the freedom that had been denied to them for so long. They knew that they shouldn\u2019t completely disappear \u2014 there needed to be guarantees that certain standards were being maintained for everyone \u2014 so they developed the Common Law: a group of baseline rights, privileges and standards that everyone in a UEE system could expect. (Amontillado)\n\nThese Common Laws include: fundamental personal freedoms, safety practices for structures and products, health services, basic education (Equivalency), a system to allow interplanetary trade and travel, jump point and exploration management, and a security force to protect from external alien threats and interstellar crime.\n\nThese Common Laws can be found\/enforced on every planet (represented or not) in a UEE system. The planets within these systems can build upon these Common Laws if they want, but cannot lessen them (Ramblin, Ski).\n\nPLANETARY CITIZENS\nWe\u2019ve talked extensively about the Local and Imperial government, but what about Recognized and Unrecognized planets? If you aren\u2019t familiar with the distinction, a planet is considered Unrecognized until it petitions the UEE for recognition. This can be granted based on the planet\u2019s contribution to the Empire or its growth or because it has a valuable resource. Once recognition is granted, the Senate lets the planet choose its name (up to this point it\u2019s officially known as its planetary designation (Sol III) even though it would already have a name created by locals) and allowed to elect a Senator.\n\nSo would Unrecognized planets have to abide by these Common Laws? In short, yes. If the system is claimed by the UEE, then the Common Laws apply, even to unrecognized worlds. As in the distinction between Civilians and Citizens among people, think of the recognized planets as Citizens and the unrecognized as Civilians. All are subject to the law, but Citizens\/Recognized have the voice to try and change the law.\n\nNow we\u2019ll continue to flesh out this system, adding in some of the departments that were suggested as we go.\n\nMoving on to next week\u2019s topic, something you might possibly be interested in:\n\nGUNS\nAs you are probably aware, Star Citizen is going to have a lot of pieces, from ship hulls down to smaller components like maneuvering thrusters. We have an internal corporations list that outlines all of the various manufacturers of these pieces and we\u2019re developing style guides for each of them so they have a consistent look and feel to their parts. The goal is to infuse consistent design elements among the various parts so you could almost identify the manufacturer by the style of the part.\n\nTherefore, we aren\u2019t going to ask for corporations, instead we\u2019re going to ask for Gun Names.\n\nFirst off, here\u2019s a format to work within:\n\nManufacturer: (chosen from the list below)\nGun Series Name:\nWeapon Type: (energy, ballistic, plasma, neutron)\nNaming Scheme: These weapons should come in various sizes 1-5. Do they have individual names for each class version, or a numbering system (Behring M3A = Size 1, Behring M4A = Size 2, etc.)\nTagline: How would they market this weapon? (\u201cBehring M3A: The last word in any fight.\u201d)\n\nSo now that you have the format, here are some Corporations that manufacture guns and a little description to help get your mind rolling on potential names:\n\nBEHRING APPLIED TECHNOLOGIES\nExample Weapons: M3A, Mk III Description: Terra-based weapons consortium. Outsources to a lot of designers and subsidiaries to be a one-stop shop for all your defensive needs. Think of it as a conglomerate of Springfield Arms and General Dynamics. They make guns, missiles, tanks, dropships, sentry drones, etc. mostly for the UEE military, but they build civilian models as well. Usually favor quantity of production over quality. Popular models: P4AR \u2013 Standard issue rifle for the UEE military, about as basic and recognizable as the modern M16. Also comes in the P4SC, a more compact and collapsible carbine version. Adjectives: Very military-centric construction. Not a lot of flare. Very functional, utilitarian. A&R\nExamples: Omnisky III\/IV\/V\/VI\/VII, PyroBolt C1\/C2. Description: Formed early in the Messer era by recent veterans Marcelo Amon and Travis Reese, A&R Co. is one of the oldest weapons manufacturers in the UEE. Due in no small part to their friendly reputation (especially to those who are currently or have previously been in the military) and their incredibly popular line of Omnisky laser cannons, it must be noted that the company always stayed in a neutral position during the time of the Messers. Never directly associating with or claiming allegiance to that family, while considered a huge risk at the time, has only bolstered the positive outlook the public has on this company, and insured its relevance in the UEE almost permanently. Their weapon quality has helped them erode Behring\u2019s stranglehold on the civilian ship market. Very well liked by military enthusiasts. Tends to lean politically right. Adjectives: Clean industrial, heavy, military. KLAUS & WERNER\nExamples: CF-007 Bulldog, CF-117 Badger Description: Formed in 2893, Klaus & Werner makes guns, and they make them well. This simple philosophy was the brainchild of Hector Klaus, a successful weapons inventor who believed above all else that simplicity of design would triumph in a combat situation. They have some government contracts, but mostly trade in personal defense. Their line up is almost exclusively handguns, rifles and shotguns (both energy and hard-ammo). Popular models: Model II Arclight \u2013 handheld laser made famous as Kyle Fenris\u2019 sidearm on the hit vid The Frontier. Adjectives: Elegant, clean, good quality. Further Reference: Galactic Guide Klaus Werner HURSTON DYNAMICS\nExamples: Volgin Coil A Description: Hurston Dynamics is the United Empire of Earth\u2019s premier producer and distributor of both quantum cascade lasers and a wide variety of electron guns. This family-owned company is also the single largest outsource producer of standard munitions warheads for military contracts and the third-largest refiner of antimatter precursor in today\u2019s economy. Though few finished products bear the Hurston name, their raw materials and manufactured components are found in nearly every piece of space technology in flight today. Adjectives: Old-fashioned, elegant, precise, family-owned. Further Reference: Galactic Guide Hurston Dynamics PREACHER ARMAMENTS\nExamples: Justice XI\/XII\/XIII\/XIV\/XV, Alpha1\/2\/3\/4\/5, Peacemaker Stone\/Iron\/Bronze\/Steel\/Carbon Description: Beloved by bounty hunters, local police and militia, Preacher prides themselves on making high-quality, reliable and effective weapons. Most of their media messaging and public persona tend to focus on justice, righteousness and black-and-white morality. The company was founded in 2931 by Kino Walton, who started modifying weapons out of his workshop. In 2940, Preacher was bought out by the conglomerate Eon Group, who ramped up their manufacturing and production capabilities to put Preacher products in stores across the Empire. Adjectives: High-end, powerful, sleek, dark. That\u2019ll do it for this week. As always, please try to keep responses as concise as possible, but we\u2019re really looking forward to seeing what you come up with.\n\nUntil Next Time \u2026","de_DE":"Hallo und willkommen zur\u00fcck bei Lore Builder, wo wir mit Ihnen, der Gemeinschaft, zusammenarbeiten, um das Star Citizen Universum aufzubauen. Wie immer, wenn du neu in dieser Funktion oder im Spiel im Allgemeinen bist, konsultiere bitte den Abschnitt H\u00f6hlen und Hintergrundlesung, der in der vorherigen Ausgabe aufgef\u00fchrt ist, um ein Verst\u00e4ndnis dessen zu erhalten, was bereits etabliert ist.\n\nAlso, da das aus dem Weg ist, lasst uns anfangen.\n\nREGIERUNG\nIn den letzten Wochen haben wir uns mit dem Legislativbereich der UEE besch\u00e4ftigt, insbesondere mit der Frage, wie dieser Arm der Regierung strukturiert war. Nachdem wir eine robuste Liste potenzieller B\u00fcrokratien, Agenturen und Abteilungen erhalten hatten, begannen wir, uns die Trennung zwischen lokalen und imperialen Regierungen anzusehen, um zu versuchen zu verstehen, wo das eine endete und das andere begann.\n\nNochmals vielen Dank an alle, die Ideen eingereicht haben. Es gab einige wirklich interessante Ans\u00e4tze, um diese Grenzen zu unterscheiden. Chaucer pr\u00e4sentierte sogar einen fiktiven Nachrichtenartikel.\n\nW\u00e4hrend wir weiterhin die detaillierteren Vorschl\u00e4ge durchgehen und die Nuancen der Regierung weiter verfeinern, folgt hier ein hochrangiger Blick auf die UEE-Struktur, die eine Reihe Ihrer Vorschl\u00e4ge und Ideen enth\u00e4lt.\n\n\u00dcBERBLICK\nW\u00e4hrend der Messer-\u00c4ra war die UEE eine allgegenw\u00e4rtige Pr\u00e4senz im Leben der Bev\u00f6lkerung (Carpe Caelum); sie diktierten alles, von standardisierten Baustilen bis hin zu der Frage, wie viele Rollen Nanot\u00fccher jede Familie verdiente. Nach dem Fall der Messers zog sich die Regierung zur\u00fcck, um die Freiheit zu genie\u00dfen, die ihnen so lange verweigert worden war. Sie wussten, dass sie nicht ganz verschwinden sollten - es musste Garantien geben, dass bestimmte Standards f\u00fcr alle eingehalten wurden - und so entwickelten sie das Common Law: eine Gruppe von Grundrechten, Privilegien und Standards, die jeder in einem UEE-System erwarten konnte. (Amontillado)\n\nZu diesen Common Laws geh\u00f6ren: grundlegende pers\u00f6nliche Freiheiten, Sicherheitspraktiken f\u00fcr Strukturen und Produkte, Gesundheitsdienstleistungen, Grundbildung (\u00c4quivalenz), ein System zur Erm\u00f6glichung von interplanetarem Handel und Reisen, Jump Point und Explorationsmanagement sowie eine Sicherheitskr\u00e4fte zum Schutz vor externen au\u00dferirdischen Bedrohungen und interstellarer Kriminalit\u00e4t.\n\nDiese Common Laws k\u00f6nnen auf jedem Planeten (repr\u00e4sentiert oder nicht) in einem UEE-System gefunden\/erzwungen werden. Die Planeten in diesen Systemen k\u00f6nnen auf diesen Common Laws aufbauen, wenn sie wollen, aber sie k\u00f6nnen sie nicht mindern (Ramblin, Ski).\n\nPLANETARISCHE B\u00dcRGER\nWir haben ausf\u00fchrlich \u00fcber die lokale und kaiserliche Regierung gesprochen, aber was ist mit anerkannten und unerkannten Planeten? Wenn Sie mit der Unterscheidung nicht vertraut sind, gilt ein Planet als nicht erkannt, bis er die UEE um Anerkennung bittet. Dies kann auf der Grundlage des Beitrags des Planeten zum Imperium oder seines Wachstums oder weil er \u00fcber eine wertvolle Ressource verf\u00fcgt, gew\u00e4hrt werden. Sobald die Anerkennung erteilt ist, l\u00e4sst der Senat den Planeten seinen Namen w\u00e4hlen (bis zu diesem Punkt ist er offiziell als seine planetarische Bezeichnung (Sol III) bekannt, obwohl er bereits einen von Einheimischen geschaffenen Namen haben w\u00fcrde) und erlaubt, einen Senator zu w\u00e4hlen.\n\nW\u00fcrden sich also unerkannte Planeten an diese gemeinsamen Gesetze halten m\u00fcssen? Kurz gesagt, ja. Wenn das System von der UEE beansprucht wird, dann gelten die Common Laws, auch f\u00fcr nicht anerkannte Welten. Wie bei der Unterscheidung zwischen Zivilisten und B\u00fcrgern unter den Menschen, denken Sie an die anerkannten Planeten als B\u00fcrger und die nicht anerkannten als Zivilisten. Alle unterliegen dem Gesetz, aber die B\u00fcrger\/anerkannten B\u00fcrger haben die Stimme, um zu versuchen, das Gesetz zu \u00e4ndern.\n\nJetzt werden wir dieses System weiter ausgestalten und einige der Abteilungen hinzuf\u00fcgen, die w\u00e4hrend der Arbeit vorgeschlagen wurden.\n\nKommen wir nun zum Thema der n\u00e4chsten Woche, das Sie vielleicht interessieren k\u00f6nnte:\n\nGUNS\nWie Sie wahrscheinlich wissen, wird Star Citizen viele Teile haben, von Schiffsr\u00fcmpfen bis hin zu kleineren Komponenten wie Man\u00f6vriertriebwerken. Wir haben eine interne Unternehmensliste, die alle verschiedenen Hersteller dieser St\u00fccke umrei\u00dft, und wir entwickeln Style Guides f\u00fcr jeden von ihnen, damit sie ein einheitliches Aussehen und Gef\u00fchl f\u00fcr ihre Teile haben. Das Ziel ist es, konsistente Designelemente zwischen den verschiedenen Teilen zu integrieren, so dass Sie den Hersteller fast anhand des Stils des Teils identifizieren k\u00f6nnen.\n\nDeshalb werden wir nicht nach Unternehmen fragen, sondern nach Waffennamen.\n\nErstens, hier ist ein Format, in dem man arbeiten kann:\n\nHersteller: (ausgew\u00e4hlt aus der untenstehenden Liste)\nName der Waffen-Serie:\nWaffentyp: (Energie, Ballistik, Plasma, Neutron)\nNamensschema: Diese Waffen sollten in verschiedenen Gr\u00f6\u00dfen 1-5 erh\u00e4ltlich sein. Gibt es f\u00fcr jede Klassenversion individuelle Namen oder ein Nummernsystem (Behring M3A = Gr\u00f6\u00dfe 1, Behring M4A = Gr\u00f6\u00dfe 2, etc.)?\nTagline: Wie w\u00fcrden sie diese Waffe vermarkten? \"(\"Behring M3A: Das letzte Wort in einem Kampf.\")\n\nSo, jetzt, da Sie das Format haben, sind hier einige Unternehmen, die Waffen und eine kleine Beschreibung herstellen, um Ihren Verstand zu helfen, auf m\u00f6gliche Namen zu rollen:\n\nBEHRING\nBeispiel Waffen: M3A, Mk III\nBeschreibung: Terrabasiertes Waffenkonsortium. Auslagerung an viele Designer und Tochtergesellschaften, um einen One-Stop-Shop f\u00fcr alle Ihre defensiven Bed\u00fcrfnisse zu bieten. Betrachten Sie es als ein Konglomerat aus Springfield Arms und General Dynamics. Sie stellen Waffen, Raketen, Panzer, Dropships, Wachdrohnen usw. her, haupts\u00e4chlich f\u00fcr das UEE-Milit\u00e4r, aber sie bauen auch zivile Modelle. In der Regel bevorzugen Sie die Quantit\u00e4t der Produktion gegen\u00fcber der Qualit\u00e4t. Beliebte Modelle: P4AR - Standardausgabegewehr f\u00fcr das UEE-Milit\u00e4r, etwa so einfach und erkennbar wie das moderne M16. Au\u00dferdem gibt es den P4SC, eine kompaktere und faltbarere Karabinerausf\u00fchrung.\nAdjektive: Sehr milit\u00e4risch orientierte Konstruktion. Nicht viel Leuchtkraft. Sehr funktionell, utilitaristisch.\nWeitere Hinweise: Galaktischer Leitfaden Behring Applied Technology A&R\nBeispiele: Omnisky III\/IV\/V\/V\/VI\/VII, PyroBolt C1\/C2.\nBeschreibung: A&R Co. wurde Anfang der Messer-\u00c4ra von den jungen Veteranen Marcelo Amon und Travis Reese gegr\u00fcndet und ist einer der \u00e4ltesten Waffenhersteller in der UEE. Aufgrund ihres freundlichen Rufs (vor allem gegen\u00fcber denen, die derzeit oder fr\u00fcher im Milit\u00e4r sind oder waren) und ihrer unglaublich beliebten Linie von Omnisky-Laserkanonen ist anzumerken, dass das Unternehmen w\u00e4hrend der Zeit der Messers immer in einer neutralen Position blieb. Niemals direkt mit dieser Familie in Verbindung zu treten oder ihr die Treue zu beanspruchen, obwohl sie damals als ein gro\u00dfes Risiko galt, hat die positive Einstellung der \u00d6ffentlichkeit zu diesem Unternehmen nur verst\u00e4rkt und seine Relevanz in der UEE fast dauerhaft gesichert. Ihre Waffenqualit\u00e4t hat ihnen geholfen, Behrings W\u00fcrgegriff auf dem zivilen Schiffsmarkt zu untergraben. Sehr beliebt bei Milit\u00e4rliebhabern. Neigt dazu, sich politisch rechts zu lehnen.\nAdjektive: Saubere Industrie, schwer, milit\u00e4risch. KLAUS & WERNER\nBeispiele: CF-007 Bulldogge, CF-117 Dachs, Dachs\nBeschreibung: Klaus & Werner wurde 2893 gegr\u00fcndet und stellt Waffen her, und sie machen sie gut. Diese einfache Philosophie wurde von Hector Klaus entwickelt, einem erfolgreichen Waffenerfinder, der vor allem glaubte, dass die Einfachheit des Designs in einer Kampfsituation triumphieren w\u00fcrde. Sie haben einige Regierungsvertr\u00e4ge, aber vor allem Handel mit pers\u00f6nlicher Verteidigung. Ihr Angebot umfasst fast ausschlie\u00dflich Handfeuerwaffen, Gewehre und Schrotflinten (sowohl Energie als auch Hardammo). Beliebte Modelle: Model II Arclight - Handheld-Laser, bekannt geworden als Kyle Fenris' Unterarm auf dem Hit-Video The Frontier.\nAdjektive: Elegant, sauber, gute Qualit\u00e4t.\nWeitere Hinweise: Galaktischer F\u00fchrer Klaus Werner HURSTON DYNAMICS\nBeispiele: Volgin Spule A\nBeschreibung: Hurston Dynamics ist der f\u00fchrende Produzent und Vertreiber von Quantenkaskadenlasern und einer Vielzahl von Elektronenkanonen im Vereinigten Reich der Erde. Das Familienunternehmen ist auch der gr\u00f6\u00dfte externe Hersteller von Standardmunitionssprengk\u00f6pfen f\u00fcr milit\u00e4rische Auftr\u00e4ge und der drittgr\u00f6\u00dfte Veredler von Antimaterievorl\u00e4ufern in der heutigen Wirtschaft. Obwohl nur wenige Fertigprodukte den Namen Hurston tragen, finden sich ihre Rohstoffe und hergestellten Komponenten heute in fast jedem St\u00fcck der Raumfahrttechnik im Flug.\nAdjektive: Altmodisch, elegant, pr\u00e4zise, familiengef\u00fchrt.\nWeitere Hinweise: Galaktischer Leitfaden Hurston Dynamics PREACHER ARMAMENTS\nBeispiele: Justiz XI\/XII\/XIII\/XIV\/XV, Alpha1\/2\/3\/4\/5, Friedensstein\/Eisen\/Bronze\/Stahl\/Kohlenstoff\nBeschreibung: Geliebt von Kopfgeldj\u00e4gern, der \u00f6rtlichen Polizei und der Miliz, ist Prediger stolz darauf, hochwertige, zuverl\u00e4ssige und effektive Waffen herzustellen. Die meisten ihrer Medienbotschaften und \u00f6ffentlichen Persona konzentrieren sich auf Gerechtigkeit, Rechtschaffenheit und Schwarz-Wei\u00df-Moral. Das Unternehmen wurde 2931 von Kino Walton gegr\u00fcndet, der mit der Modifikation von Waffen aus seiner Werkstatt begann. Im Jahr 2940 wurde Prediger von der konzerneigenen Eon Group aufgekauft, die ihre Produktions- und Produktionskapazit\u00e4ten ausbaute, um Predigerprodukte in den Gesch\u00e4ften des gesamten Reiches zu platzieren.\nAdjektive: High-End, kraftvoll, schlank, dunkel. Das reicht f\u00fcr diese Woche. Wie immer versuchen Sie bitte, die Antworten so kurz wie m\u00f6glich zu halten, aber wir freuen uns sehr auf Ihre Vorschl\u00e4ge.\n\nBis zum n\u00e4chsten Mal.....","zh_CN":"Hello and welcome back to Lore Builder, where we work with you, the community, to help build out the Star Citizen universe. As always, if you are new to this feature or the game in general, please consult the Caveats and Background Reading section listed in the previous issue to get an understanding of what\u2019s already been established.\n\nSo, with that out of the way, let\u2019s get started.\n\nGOVERNMENT\nFor the past few weeks, we\u2019ve been looking at the legislative branch of the UEE, specifically how that arm of the government was structured. After getting a robust list of potential bureaucracies, agencies and departments, we started looking at the division between local and Imperial governments to try and understand where one ended and the other began.\n\nThanks again to everyone who submitted ideas. There were some really interesting approaches to distinguishing these boundaries. Chaucer even presented a fictional news article.\n\nAs we continue to comb through the more detailed suggestions and further refine the nuances of government, here is a high-level look at the UEE structure incorporating a bunch of your suggestions and ideas.\n\nOVERVIEW\nDuring the Messer Era, the UEE was a pervasive presence in the lives of the populace (Carpe Caelum); they dictated everything from standardized architectural styles to how many rolls of nanowipes each family deserved. After the fall of the Messers, the government withdrew, eager for people to enjoy the freedom that had been denied to them for so long. They knew that they shouldn\u2019t completely disappear \u2014 there needed to be guarantees that certain standards were being maintained for everyone \u2014 so they developed the Common Law: a group of baseline rights, privileges and standards that everyone in a UEE system could expect. (Amontillado)\n\nThese Common Laws include: fundamental personal freedoms, safety practices for structures and products, health services, basic education (Equivalency), a system to allow interplanetary trade and travel, jump point and exploration management, and a security force to protect from external alien threats and interstellar crime.\n\nThese Common Laws can be found\/enforced on every planet (represented or not) in a UEE system. The planets within these systems can build upon these Common Laws if they want, but cannot lessen them (Ramblin, Ski).\n\nPLANETARY CITIZENS\nWe\u2019ve talked extensively about the Local and Imperial government, but what about Recognized and Unrecognized planets? If you aren\u2019t familiar with the distinction, a planet is considered Unrecognized until it petitions the UEE for recognition. This can be granted based on the planet\u2019s contribution to the Empire or its growth or because it has a valuable resource. Once recognition is granted, the Senate lets the planet choose its name (up to this point it\u2019s officially known as its planetary designation (Sol III) even though it would already have a name created by locals) and allowed to elect a Senator.\n\nSo would Unrecognized planets have to abide by these Common Laws? In short, yes. If the system is claimed by the UEE, then the Common Laws apply, even to unrecognized worlds. As in the distinction between Civilians and Citizens among people, think of the recognized planets as Citizens and the unrecognized as Civilians. All are subject to the law, but Citizens\/Recognized have the voice to try and change the law.\n\nNow we\u2019ll continue to flesh out this system, adding in some of the departments that were suggested as we go.\n\nMoving on to next week\u2019s topic, something you might possibly be interested in:\n\nGUNS\nAs you are probably aware, Star Citizen is going to have a lot of pieces, from ship hulls down to smaller components like maneuvering thrusters. We have an internal corporations list that outlines all of the various manufacturers of these pieces and we\u2019re developing style guides for each of them so they have a consistent look and feel to their parts. The goal is to infuse consistent design elements among the various parts so you could almost identify the manufacturer by the style of the part.\n\nTherefore, we aren\u2019t going to ask for corporations, instead we\u2019re going to ask for Gun Names.\n\nFirst off, here\u2019s a format to work within:\n\nManufacturer: (chosen from the list below)\nGun Series Name:\nWeapon Type: (energy, ballistic, plasma, neutron)\nNaming Scheme: These weapons should come in various sizes 1-5. Do they have individual names for each class version, or a numbering system (Behring M3A = Size 1, Behring M4A = Size 2, etc.)\nTagline: How would they market this weapon? (\u201cBehring M3A: The last word in any fight.\u201d)\n\nSo now that you have the format, here are some Corporations that manufacture guns and a little description to help get your mind rolling on potential names:\n\nBEHRING APPLIED TECHNOLOGIES\nExample Weapons: M3A, Mk III Description: Terra-based weapons consortium. Outsources to a lot of designers and subsidiaries to be a one-stop shop for all your defensive needs. Think of it as a conglomerate of Springfield Arms and General Dynamics. They make guns, missiles, tanks, dropships, sentry drones, etc. mostly for the UEE military, but they build civilian models as well. Usually favor quantity of production over quality. Popular models: P4AR \u2013 Standard issue rifle for the UEE military, about as basic and recognizable as the modern M16. Also comes in the P4SC, a more compact and collapsible carbine version. Adjectives: Very military-centric construction. Not a lot of flare. Very functional, utilitarian. A&R\nExamples: Omnisky III\/IV\/V\/VI\/VII, PyroBolt C1\/C2. Description: Formed early in the Messer era by recent veterans Marcelo Amon and Travis Reese, A&R Co. is one of the oldest weapons manufacturers in the UEE. Due in no small part to their friendly reputation (especially to those who are currently or have previously been in the military) and their incredibly popular line of Omnisky laser cannons, it must be noted that the company always stayed in a neutral position during the time of the Messers. Never directly associating with or claiming allegiance to that family, while considered a huge risk at the time, has only bolstered the positive outlook the public has on this company, and insured its relevance in the UEE almost permanently. Their weapon quality has helped them erode Behring\u2019s stranglehold on the civilian ship market. Very well liked by military enthusiasts. Tends to lean politically right. Adjectives: Clean industrial, heavy, military. KLAUS & WERNER\nExamples: CF-007 Bulldog, CF-117 Badger Description: Formed in 2893, Klaus & Werner makes guns, and they make them well. This simple philosophy was the brainchild of Hector Klaus, a successful weapons inventor who believed above all else that simplicity of design would triumph in a combat situation. They have some government contracts, but mostly trade in personal defense. Their line up is almost exclusively handguns, rifles and shotguns (both energy and hard-ammo). Popular models: Model II Arclight \u2013 handheld laser made famous as Kyle Fenris\u2019 sidearm on the hit vid The Frontier. Adjectives: Elegant, clean, good quality. Further Reference: Galactic Guide Klaus Werner HURSTON DYNAMICS\nExamples: Volgin Coil A Description: Hurston Dynamics is the United Empire of Earth\u2019s premier producer and distributor of both quantum cascade lasers and a wide variety of electron guns. This family-owned company is also the single largest outsource producer of standard munitions warheads for military contracts and the third-largest refiner of antimatter precursor in today\u2019s economy. Though few finished products bear the Hurston name, their raw materials and manufactured components are found in nearly every piece of space technology in flight today. Adjectives: Old-fashioned, elegant, precise, family-owned. Further Reference: Galactic Guide Hurston Dynamics PREACHER ARMAMENTS\nExamples: Justice XI\/XII\/XIII\/XIV\/XV, Alpha1\/2\/3\/4\/5, Peacemaker Stone\/Iron\/Bronze\/Steel\/Carbon Description: Beloved by bounty hunters, local police and militia, Preacher prides themselves on making high-quality, reliable and effective weapons. Most of their media messaging and public persona tend to focus on justice, righteousness and black-and-white morality. The company was founded in 2931 by Kino Walton, who started modifying weapons out of his workshop. In 2940, Preacher was bought out by the conglomerate Eon Group, who ramped up their manufacturing and production capabilities to put Preacher products in stores across the Empire. Adjectives: High-end, powerful, sleek, dark. That\u2019ll do it for this week. As always, please try to keep responses as concise as possible, but we\u2019re really looking forward to seeing what you come up with.\n\nUntil Next Time \u2026"},"links_count":8,"comment_count":546,"created_at":"2014-10-17T00:00:00+00:00","created_at_human":"11 years ago"},"meta":{"processed_at":"2026-05-08 15:07:26","valid_relations":["images","links"],"prev_id":14231,"next_id":14233}}