{"data":{"id":14262,"title":"LORE BUILDER: TWENTY: Journeys & Generators","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/spectrum-dispatch\/14262-LORE-BUILDER-TWENTY-Journeys-Generators","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/14262","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/14262","channel":"Undefined","category":"Undefined","series":"Lore Builder","images":[{"id":966,"name":"LoreBuilderFI.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/uet01vnp422zfr\/source\/LoreBuilderFI.jpg","alt":"","size":1358647,"mime_type":"image\/jpeg","last_modified":"2013-10-18T00:04:30+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/966","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/966\/similar"}],"images_count":1,"translations":{"en_EN":"Hello and welcome back for another installment of Lore Builder, where we work with you, the community, to flesh out previously unexplored areas of the Star Citizen lore. As always, if you are new to this feature, we highly recommend reviewing the updated caveats and suggested background reading described in this previous issue, so you can get a clear understanding of what\u2019s already been established.\n\nLet\u2019s get right into last week\u2019s post:\n\nCHURCH OF THE JOURNEY\nWe were seriously impressed by all the fantastic suggestions provided as to what the guiding principles of the Church of the Journey should be. Before we get into the specific tenets, there were a couple of broader concepts we thought worth highlighting.\n\nA few people (SimonJax for example) suggested that the Church would be a movement based on guiding philosophies as opposed to strict rules and commandments. We thought this fitted well with the feel we were going for with the Church and have revised our original suggestions to match.\n\nBombero11B2O mused on how there would be no buildings or any permanent structures that function as conventional churches. \u2018Church\u2019 instead would serve as a word to described communal storytelling, anywhere, any time (a ship\u2019s mess, a bar or around a cooking pit in the wilderness). In this way, the belief system would be as mobile and fluid as the members themselves.\n\nAdrastos42 brought up the notion that there could be followers who thought that a Journey might be interpreted as more than traveling between two points but also as an exploration of knowledge, thoughts and feelings in a \u2018journey of the mind.\u2019 This way a person could be a true follower of the Journey without ever leaving their home system.\n\nSelbie also had the suggestion that instead of being referred to as Journeymen, a follower of the Church could be called a Sojourn (Sojourner). We also like the name Traveler. So rather than being Journeyman Dave, he could be Sojourn Dave or Traveler Dave. The idea was intriguing and we wondered what you all thought? We\u2019ve attached a survey so you can voice your opinion.\n\nAs for the tenets themselves, this list is not intended to be complete. There were a lot of similar suggestions along common themes, so we combined where we could and tried to give credit where due (apologies if you provided a similar thought and weren\u2019t mentioned). We are still assessing and tweaking the role the Church of the Journey will play in our universe, but these guiding principles captured the spirit of what we think the Church represents.\n\nTHE JOURNEY\u2019S PATH\nHome is where the Journey takes you.\n\nLife is a Journey to be celebrated; every moment, an opportunity to explore. (Moarginplz, Vormund505)\n\nThe Church is not made of stone but story. (Bombero11B2O)\n\nFor the Journey to have value, one must reflect on where the Journey has brought you and how the path has changed along the way. (Melevorn, AwesomeAD)\n\nTalk to anyone, any time; share your knowledge and experience with any who ask, but never forget to listen to the stories of others whose path\u2019s you cross. (Bombero11B2O, wombat)\n\nTruth is the most exciting tale there is. (Revive)\n\nGive more than you take. If you take a stone, you should leave a boulder behind. (Tem-Barone, Adrastos42)\n\nEnjoy that which is set before you, but never take what isn\u2019t offered. (Vormund505, wombat)\n\nWhen you leave, do so knowing you are leaving that place as you found it, or better for your having been there. (Adrastos42, Shadow Knight)\n\nThough the route may be the same, one\u2019s Journey never is. (Moarginplz, Vormund505)\n\nThe path less traveled is the path more treasured. (aintaer)\n\nThere is always a new path to find. (Hammerklau, MistahKurtz)\n\nYou are never lost, just someplace you didn\u2019t know you were going to. (Cypher_Kaldarese, Hex_Kodo)\n\nSometimes to gain experience one must also gain scars. (Cypher_Kaldarese)\n\nBe courteous, compassionate and constructive. (SOAR, Hammerklau)\n\nAlso, a special shoutout to Trooper_Thorn for the A.P.B. and to Baragoon for the song.\n\nMoving on to this week\u2019s topic, we\u2019re going to start a discussion that\u2019s been on continual rotation over on our Ask A Dev thread. That\u2019s right, people, gear up because we\u2019re going to talk about:\n\nGRAVITY GENERATORS\nWe\u2019ve established from an early point that the ships in Star Citizen have artificial gravity, allowing crewmembers to walk around the interior of their Constellation without the need for magboots. Although, as we learned from the Multi-Crew Demo at Gamescom, it does pay to wear them anyway. Regardless, it\u2019s been an ongoing debate to try and figure out exactly how this artificial gravity works.\n\nThat\u2019s where you come in.\n\nFor the next few weeks, we\u2019re going to open up the discussion to try and lock down a handful of potential approaches to explain how artificial gravity works in the game and present these approaches to the design team.\n\nSeveral rules to help guide the discussion:\n\nAny suggested approach has to fit into the current set-up of the game (or require minimal tweaking). In a nutshell, we can\u2019t completely reimagine already-established aspects of the game to accommodate this explanation.\n\nIt must be able to be turned on and off.\n\nIt needs to apply to focused\/directed areas (we don\u2019t want to have gravity \u2018leaking\u2019 outside of a ship).\n\nIt should be interchangeable\/identical to actual gravity.\n\nUsing real science is nice, but \u2018handwavium\u2019 is completely acceptable if it makes sense.\n\nSo please, submit your ideas into the comments below and next week we\u2019ll get started.\n\nThat will do it for this week\u2019s Lore Builder. Please submit your ideas in the comments below. Next week, we\u2019ll review your submissions and present a brand new topic for discussion.\n\nUntil next time \u2026","de_DE":"Hallo und willkommen zur\u00fcck zu einer weiteren Folge von Lore Builder, wo wir mit Ihnen, der Gemeinschaft, zusammenarbeiten, um bisher unerforschte Bereiche der Sternenb\u00fcrgerkunde zu vertiefen. Wie immer, wenn Sie neu in dieser Funktion sind, empfehlen wir Ihnen dringend, die aktualisierten Vorbehalte und die empfohlenen Hintergrundinformationen, die in dieser vorherigen Ausgabe beschrieben wurden, zu lesen, damit Sie ein klares Verst\u00e4ndnis dessen bekommen, was bereits etabliert ist.\n\nLassen Sie uns gleich mit dem Beitrag von letzter Woche beginnen:\n\nKIRCHE DER REISE\nWir waren ernsthaft beeindruckt von all den fantastischen Vorschl\u00e4gen, die uns gegeben wurden, was die Leitprinzipien der Church of the Journey sein sollten. Bevor wir auf die spezifischen Grunds\u00e4tze eingehen, gab es ein paar umfassendere Konzepte, die wir f\u00fcr hervorzuheben hielten.\n\nEinige wenige Leute (SimonJax zum Beispiel) schlugen vor, dass die Kirche eine Bewegung sein w\u00fcrde, die auf Leitbildern und nicht auf strengen Regeln und Geboten basiert. Wir fanden, dass dies gut zu dem Gef\u00fchl passte, das wir mit der Kirche hatten, und haben unsere urspr\u00fcnglichen Vorschl\u00e4ge entsprechend \u00fcberarbeitet.\n\nBombero11B2O \u00fcberlegte, wie es keine Geb\u00e4ude oder permanenten Strukturen geben w\u00fcrde, die wie herk\u00f6mmliche Kirchen funktionieren. Die \"Kirche\" hingegen w\u00fcrde als ein Wort dienen, um das gemeinschaftliche Geschichtenerz\u00e4hlen zu beschreiben, \u00fcberall und jederzeit (eine Schiffsunordnung, eine Bar oder um eine Kochstelle in der Wildnis herum). Auf diese Weise w\u00e4re das Glaubenssystem so mobil und flie\u00dfend wie die Mitglieder selbst.\n\nAdrastos42 brachte die Vorstellung auf, dass es Anh\u00e4nger geben k\u00f6nnte, die dachten, dass eine Reise nicht nur als Reisen zwischen zwei Punkten interpretiert werden k\u00f6nnte, sondern auch als eine Erforschung von Wissen, Gedanken und Gef\u00fchlen in einer \"Reise des Geistes\". Auf diese Weise k\u00f6nnte eine Person ein wahrer Anh\u00e4nger der Reise sein, ohne jemals ihr Heimsystem zu verlassen.\n\nSelbie hatte auch den Vorschlag, dass man einen Anh\u00e4nger der Kirche nicht als Journeymen bezeichnen k\u00f6nnte, sondern als einen Aufenthalt (Sojourner). Wir m\u00f6gen auch den Namen Traveler. Anstatt also Journeyman Dave zu sein, k\u00f6nnte er Sojourn Dave oder Traveler Dave sein. Die Idee war faszinierend und wir haben uns gefragt, was ihr alle denkt? Wir haben eine Umfrage beigef\u00fcgt, damit Sie Ihre Meinung \u00e4u\u00dfern k\u00f6nnen.\n\nWas die Grunds\u00e4tze selbst betrifft, so ist diese Liste nicht vollst\u00e4ndig. Es gab viele \u00e4hnliche Vorschl\u00e4ge zu gemeinsamen Themen, also haben wir uns zusammengeschlossen, wo wir konnten, und versucht, bei Gelegenheit Anerkennung zu finden (Entschuldigung, wenn Sie einen \u00e4hnlichen Gedanken gemacht haben und nicht erw\u00e4hnt wurden). Wir bewerten und optimieren immer noch die Rolle, die die Kirche der Reise in unserem Universum spielen wird, aber diese Leitprinzipien haben den Geist dessen erfasst, was wir glauben, dass die Kirche repr\u00e4sentiert.\n\nDER WEG DER REISE\nZuhause ist der Ort, an den die Reise dich f\u00fchrt. Das Leben ist eine Reise, die es zu feiern gilt; jeder Moment, eine Gelegenheit, sie zu erkunden. (Moarginplz, Vormund505) Die Kirche ist nicht aus Stein, sondern aus einer Geschichte. (Bombero11B2O) Damit die Reise einen Wert hat, muss man dar\u00fcber nachdenken, wohin die Reise Sie gebracht hat und wie sich der Weg auf dem Weg ver\u00e4ndert hat. (Melevorn, AwesomeAD) Sprich mit jedem, jederzeit; teile dein Wissen und deine Erfahrung mit jedem, der fragt, aber vergiss nie, die Geschichten anderer zu h\u00f6ren, deren Weg du kreuzt. (Bombero11B2O, Wombat) Die Wahrheit ist die aufregendste Geschichte, die es gibt. (Wiederbelebung) Gib mehr, als du nimmst. Wenn du einen Stein nimmst, solltest du einen Felsbrocken zur\u00fccklassen. (Tem-Barone, Adrastos42) Genie\u00dfe das, was vor dir steht, aber nimm nie, was nicht angeboten wird. (Vormund505, Wombat) Wenn Sie gehen, tun Sie dies in dem Wissen, dass Sie diesen Ort verlassen, wie Sie ihn gefunden haben, oder besser, dass Sie dort waren. (Adrastos42, Schattenritter) Obwohl die Route die gleiche ist, ist die Reise nie dieselbe. (Moarginplz, Vormund505) Der Weg, der weniger befahren ist, ist der Weg, der mehr gesch\u00e4tzt wird. (aintaer) Es gibt immer einen neuen Weg zu finden. (Hammerklau, MistahKurtz) Du bist nie verloren, nur an einem Ort, von dem du nicht wusstest, dass du ihn besuchen w\u00fcrdest. (Cypher_Kaldarese, Hex_Kodo) Manchmal muss man, um Erfahrung zu sammeln, auch Narben bekommen. (Cypher_Kaldarese) Sei h\u00f6flich, mitf\u00fchlend und konstruktiv. (SOAR, Hammerklau) Au\u00dferdem ein spezieller Schrei an Trooper_Thorn f\u00fcr die A.P.B. und an Baragoon f\u00fcr den Song.\n\nUm zum Thema dieser Woche zu kommen, werden wir eine Diskussion beginnen, die auf kontinuierlicher Rotation um unseren Ask A Dev-Thread basiert. Das ist richtig, Leute, macht euch bereit, denn wir werden dar\u00fcber reden:\n\nSCHWERKRAFTGENERATOREN\nWir haben schon fr\u00fch festgestellt, dass die Schiffe in Star Citizen \u00fcber eine k\u00fcnstliche Schwerkraft verf\u00fcgen, die es den Besatzungsmitgliedern erm\u00f6glicht, das Innere ihrer Konstellation ohne Magnetschuhe zu erkunden. Wie wir aus der Multi-Crew-Demo bei Gamescom gelernt haben, lohnt es sich jedoch, sie trotzdem zu tragen. Unabh\u00e4ngig davon war es eine st\u00e4ndige Debatte, um herauszufinden, wie genau diese k\u00fcnstliche Schwerkraft funktioniert.\n\nDa kommst du ins Spiel.\n\nIn den n\u00e4chsten Wochen werden wir die Diskussion er\u00f6ffnen, um zu versuchen, eine Handvoll m\u00f6glicher Ans\u00e4tze auszuschlie\u00dfen, um zu erkl\u00e4ren, wie k\u00fcnstliche Schwerkraft im Spiel funktioniert, und diese Ans\u00e4tze dem Designteam zu pr\u00e4sentieren.\n\nMehrere Regeln, die die Diskussion leiten sollen:\n\nJeder vorgeschlagene Ansatz muss in die aktuelle Spielumgebung passen (oder nur minimale Anpassungen erfordern). Kurz gesagt, wir k\u00f6nnen uns nicht vollst\u00e4ndig neu vorstellen, dass bereits etablierte Aspekte des Spiels diese Erkl\u00e4rung ber\u00fccksichtigen. Er muss ein- und ausgeschaltet werden k\u00f6nnen. Es muss f\u00fcr fokussierte\/gerichtete Bereiche gelten (wir wollen nicht, dass die Schwerkraft au\u00dferhalb eines Schiffes \"austritt\"). Sie sollte austauschbar\/identisch zur tats\u00e4chlichen Schwerkraft sein. Die Verwendung echter Wissenschaft ist sch\u00f6n, aber \"handwavium\" ist v\u00f6llig akzeptabel, wenn es Sinn macht. Also bitte, schickt eure Ideen in die Kommentare unten und n\u00e4chste Woche werden wir anfangen.\n\nDas wird es f\u00fcr den Lore Builder dieser Woche tun. Bitte senden Sie Ihre Ideen in den Kommentaren unten ein. N\u00e4chste Woche werden wir Ihre Beitr\u00e4ge \u00fcberpr\u00fcfen und ein brandneues Thema zur Diskussion stellen.\n\nBis zum n\u00e4chsten Mal.....","zh_CN":"Hello and welcome back for another installment of Lore Builder, where we work with you, the community, to flesh out previously unexplored areas of the Star Citizen lore. As always, if you are new to this feature, we highly recommend reviewing the updated caveats and suggested background reading described in this previous issue, so you can get a clear understanding of what\u2019s already been established.\n\nLet\u2019s get right into last week\u2019s post:\n\nCHURCH OF THE JOURNEY\nWe were seriously impressed by all the fantastic suggestions provided as to what the guiding principles of the Church of the Journey should be. Before we get into the specific tenets, there were a couple of broader concepts we thought worth highlighting.\n\nA few people (SimonJax for example) suggested that the Church would be a movement based on guiding philosophies as opposed to strict rules and commandments. We thought this fitted well with the feel we were going for with the Church and have revised our original suggestions to match.\n\nBombero11B2O mused on how there would be no buildings or any permanent structures that function as conventional churches. \u2018Church\u2019 instead would serve as a word to described communal storytelling, anywhere, any time (a ship\u2019s mess, a bar or around a cooking pit in the wilderness). In this way, the belief system would be as mobile and fluid as the members themselves.\n\nAdrastos42 brought up the notion that there could be followers who thought that a Journey might be interpreted as more than traveling between two points but also as an exploration of knowledge, thoughts and feelings in a \u2018journey of the mind.\u2019 This way a person could be a true follower of the Journey without ever leaving their home system.\n\nSelbie also had the suggestion that instead of being referred to as Journeymen, a follower of the Church could be called a Sojourn (Sojourner). We also like the name Traveler. So rather than being Journeyman Dave, he could be Sojourn Dave or Traveler Dave. The idea was intriguing and we wondered what you all thought? We\u2019ve attached a survey so you can voice your opinion.\n\nAs for the tenets themselves, this list is not intended to be complete. There were a lot of similar suggestions along common themes, so we combined where we could and tried to give credit where due (apologies if you provided a similar thought and weren\u2019t mentioned). We are still assessing and tweaking the role the Church of the Journey will play in our universe, but these guiding principles captured the spirit of what we think the Church represents.\n\nTHE JOURNEY\u2019S PATH\nHome is where the Journey takes you.\n\nLife is a Journey to be celebrated; every moment, an opportunity to explore. (Moarginplz, Vormund505)\n\nThe Church is not made of stone but story. (Bombero11B2O)\n\nFor the Journey to have value, one must reflect on where the Journey has brought you and how the path has changed along the way. (Melevorn, AwesomeAD)\n\nTalk to anyone, any time; share your knowledge and experience with any who ask, but never forget to listen to the stories of others whose path\u2019s you cross. (Bombero11B2O, wombat)\n\nTruth is the most exciting tale there is. (Revive)\n\nGive more than you take. If you take a stone, you should leave a boulder behind. (Tem-Barone, Adrastos42)\n\nEnjoy that which is set before you, but never take what isn\u2019t offered. (Vormund505, wombat)\n\nWhen you leave, do so knowing you are leaving that place as you found it, or better for your having been there. (Adrastos42, Shadow Knight)\n\nThough the route may be the same, one\u2019s Journey never is. (Moarginplz, Vormund505)\n\nThe path less traveled is the path more treasured. (aintaer)\n\nThere is always a new path to find. (Hammerklau, MistahKurtz)\n\nYou are never lost, just someplace you didn\u2019t know you were going to. (Cypher_Kaldarese, Hex_Kodo)\n\nSometimes to gain experience one must also gain scars. (Cypher_Kaldarese)\n\nBe courteous, compassionate and constructive. (SOAR, Hammerklau)\n\nAlso, a special shoutout to Trooper_Thorn for the A.P.B. and to Baragoon for the song.\n\nMoving on to this week\u2019s topic, we\u2019re going to start a discussion that\u2019s been on continual rotation over on our Ask A Dev thread. That\u2019s right, people, gear up because we\u2019re going to talk about:\n\nGRAVITY GENERATORS\nWe\u2019ve established from an early point that the ships in Star Citizen have artificial gravity, allowing crewmembers to walk around the interior of their Constellation without the need for magboots. Although, as we learned from the Multi-Crew Demo at Gamescom, it does pay to wear them anyway. Regardless, it\u2019s been an ongoing debate to try and figure out exactly how this artificial gravity works.\n\nThat\u2019s where you come in.\n\nFor the next few weeks, we\u2019re going to open up the discussion to try and lock down a handful of potential approaches to explain how artificial gravity works in the game and present these approaches to the design team.\n\nSeveral rules to help guide the discussion:\n\nAny suggested approach has to fit into the current set-up of the game (or require minimal tweaking). In a nutshell, we can\u2019t completely reimagine already-established aspects of the game to accommodate this explanation.\n\nIt must be able to be turned on and off.\n\nIt needs to apply to focused\/directed areas (we don\u2019t want to have gravity \u2018leaking\u2019 outside of a ship).\n\nIt should be interchangeable\/identical to actual gravity.\n\nUsing real science is nice, but \u2018handwavium\u2019 is completely acceptable if it makes sense.\n\nSo please, submit your ideas into the comments below and next week we\u2019ll get started.\n\nThat will do it for this week\u2019s Lore Builder. Please submit your ideas in the comments below. Next week, we\u2019ll review your submissions and present a brand new topic for discussion.\n\nUntil next time \u2026"},"links_count":21,"comment_count":391,"created_at":"2014-10-31T00:00:00+00:00","created_at_human":"11 years ago"},"meta":{"processed_at":"2026-05-08 10:40:51","valid_relations":["images","links"],"prev_id":14260,"next_id":14263}}