{"data":{"id":14263,"title":"Star Citizen Patch V0.9.2","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/\/14263-Star-Citizen-Patch-V092","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/14263","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/14263","channel":"Undefined","category":"Undefined","series":"None","images":[],"images_count":0,"translations":{"en_EN":"ADDITIONS Added Gladius to hangar\n\nAdded Enhanced Stick Precision for Joystick and Gamepad\n\nAdded Target Focus\n\nAdded Virtual Joystick toggle (left-alt)\n\nAdded missile deployment animations\n\nAdded option to now bind decoupled yaw on joysticks\n\n\n\nBALANCE\/TWEAKS M50 Health reduced\n\nTurning speed increased\n\nAcceleration increased\n\n\n\n350R Decreased boost\n\nWeight increased\n\n\n\n300i Adjusted weapon heat decay\n\n\n\nHornet Increased power draw of shield\n\n\n\nAurora Adjusted weapon heat decay\n\n\n\nWeapon Cooling tweaked for all weapons\n\nOmnisky III Damage Decreased\n\nFiring rate increased\n\n\n\nOmnisky VI Firing rate increased\n\n\n\nCF-007 Bulldog Repeater Damage decreased\n\n\n\nCF-117 Badger Repeater Damage increased\n\n\n\nBehring M3A Laser Damage increased\n\n\n\nBehring M4A Firing rate decreased\n\nBullet speed increased\n\nReduced bullet spread\n\n\n\nBehring M5A Firing rate increased\n\nPower usage increased\n\nDamage increased\n\n\n\n9-Series Longsword Size reduced from 2 to 1\n\nFiring rate increased\n\nDamage increased\n\n\n\n11-Series Broadsword Firing rate increased\n\nDamage decreased\n\n\n\nSledge II K and W Mass Driver Cannon display name changed to Sledge II\n\nSize reduced from 2 to 1\n\nFiring rate decreased\n\nDamage decreased\n\n\n\nMantis GT-220 Damage decreased\n\n\n\nMaxOx NN-13 Neutron Cannon Firing rate increased\n\nDamage increased\n\nDecreased heat and power usage\n\nChanged color\n\n\n\nTarget Lead Indicator replaced with Lag-Pip\n\nIncreased size of DFM maps\n\nAdjusted Shield Regen Delay\n\nDefault joystick x-axis input is now yaw instead of roll\n\nComstab now off by default\n\nUpdated 315p material\n\nRelative mouse mode improvements\n\nVarious HUD visual changes\n\nZoom slightly increased, visual effect added\n\nAdjusted position of locker toilet paper\n\nUpdated ammobox visual in holotable\n\nDecreased IFCS Banking\n\nRacing checkpoints now open faster\n\nAdjusted Broken Moon and Dying Star ambient light\n\n\n\nFIXES Fixed 325a textures\n\nFixed Mustang enter animation\n\nFixed Aurora gimbal rotation rate\n\nFixed Squadron Battle not ending if one team leaves\n\nFixed Vanduul spawning in incorrect locations\n\nFixed racing end of match scoreboard\n\nFixed some draw distance issues in the hangar\n\nFixed the planet flickering in Broken Moon\n\nFixed 300i series door sounds\n\nFixed 300i series hologram not showing ship damage\n\nFixed Origin radar sphere being too dim\n\nFixed flickering issues of environment assets during the beginning of a race\n\nFixed distance marker on selected reticle to now match scale of reticle\n\nMatchmaking improvements\n\nLocalization fixes\n\nVarious crash fixes\n\n\n\nKNOWN ISSUES Ships can appear to jitter near edges of large maps\n\n325a external material incorrect after zoning into multiplayer matches\n\nGladius canopy becomes offset from cockpit during open animation\n\n325a power management bars do not update when redistributing power via the power triangle\n\nDynamic Zoom only functions when ship is not moving\n\nArena commander menu specified Hornet F7a as \u2018TRAINER\u2019\n\nOmnisky III and IV do not overheat\n\nFloating geometry above 315p starboard door\n\nThe nose and wing stripes on the 315p are displaying incorrectly\n\nTargeting an enemy ship during the HUD bootup sequence will result in the targeted ship not appearing in the target window\n\nWingmen stop flying between waves in Vanduul Swarm\n\nTurrets are inaccessible in the Cutlass Black and Blue\n\nGraphical artifacts appearing when using an AMD R9 285 video card\n\nDocking Collar is inaccessible in the Cutlass Black\n\nDocked targets show a scanned reticle\/HUD arrow but do not give lag pips\n\nGrey cat will always turn right when using the Gamepad\n\nJoystick and Throttle inputs do not prevent Windows power saver mode from putting monitor to sleep\n\nYou can prevent this by increasing the sleep timer for your display in Windows Power Saver settings\n\nStalker IR missiles do little damage and ignore flares\n\nHornet nose weapons do not recharge\n\nHelmet overlay still appears below feet when looking down\n\nAurora MR red decals don\u2019t get damaged when the ship does\n\nVanduul, Vixen and Warlord will sometimes collide with asteroids","de_DE":"Zus\u00e4tze hinzugef\u00fcgt Gladius zum Hangar hinzugef\u00fcgt Verbesserte Stick-Pr\u00e4zision f\u00fcr Joystick und Gamepad hinzugef\u00fcgt Hinzugef\u00fcgter Zielfokus hinzugef\u00fcgt Virtueller Joystick-Umschalter (links)alt) Zus\u00e4tzliche Raketeneinsatzofferten hinzugef\u00fcgt Option hinzugef\u00fcgt, um jetzt entkoppeltes Gieren an Joysticks zu binden BALANCE\/TWEAKS M50 Gesundheit reduzierte Drehgeschwindigkeit erh\u00f6hte Beschleunigung erh\u00f6hte 350R reduzierte Erh\u00f6hung des Gewichts erh\u00f6hte 300i angepasste Waffe W\u00e4rmeabfall Hornisse erh\u00f6hte Leistungsaufnahme des Schildes Aurora angepasste Waffe W\u00e4rmeabfall Waffe K\u00fchlung optimiert f\u00fcr alle Waffen Omnisky III Schaden verringerte Schussrate erh\u00f6hte Omnisky VI Schussrate erh\u00f6hte CF- erh\u00f6hte007 Bulldog Repeater Damage decreased CF-117 Badger Repeater Damage increased Behring M3A Laser Damage increased Behring M4A Firing rate decreased Bullet speed increased Reduced bullet spread Behring M5A Firing rate increased Power use increased Schaden increased 9-Serie Langschwert Gr\u00f6\u00dfe reduziert von 2 auf 1 Feuerrate erh\u00f6ht Schaden erh\u00f6ht 11-Serie Breitschwert Feuerrate erh\u00f6ht Schaden verringert Schlitten II K und W Mass Driver Kanone Display Name ge\u00e4ndert zu Schlitten II Gr\u00f6\u00dfe reduziert von 2 auf 1 Feuerrate verringert Schaden verringert Mantis GT-220 Schaden verringert MaxOx NN-13 Neutronenkanonenabfeuerungsrate erh\u00f6ht Schaden erh\u00f6ht Verminderte W\u00e4rme- und Stromverbrauch Ge\u00e4nderte Farbe Ziel Lead Indicator ersetzt durch Lag-Pip Erh\u00f6hte Gr\u00f6\u00dfe der DFM-Karten Angepasste Schildregenverz\u00f6gerung Standard Joystick x-Achsen-Eingabe ist jetzt Gieren statt Rollen Comstab jetzt standardm\u00e4\u00dfig ausgeschaltet Aktualisiertes 315p Material Relative Mausmodus-Verbesserungen Verschiedene HUD visuelle \u00c4nderungen Zoom leicht erh\u00f6ht, visueller Effekt hinzugef\u00fcgt Angepasste Position des Spind-Toilettenpapiers Aktualisiertes Ammobox-Visual im Holotable Verminderte IFCS Banking Racing Checkpoints \u00f6ffnen sich jetzt schneller Angepasste gebrochene Monde und sterbende Sterne Umgebungslicht FIXES Fixed 325a Texturen Fixed Mustang enter Animation Fixed Aurora kardanische Rotationsrate Fixed Squadron Battle nicht endend, wenn ein Team Fixed Vanduul Spawning an falschen Orten Fixed Racing End of Match Scoreboard Fixed einige Probleme mit dem Abstand in der Halle Fixed der Planet flackert in Broken Moon Fixed 300i Serie T\u00fcrger\u00e4usche Fixed 300i Serie Hologramm, das keinen Schiffsschaden zeigt Fixed Origin Radarkugel, die zu dunkel ist Fixed flackernde Probleme von Umweltg\u00fctern w\u00e4hrend des Beginns eines Rennens Fixed distance marker on selected reticle to now match scale of reticle Matchmaking improvements Localization fixes Various crash fixes KNOWN ISSUES Ships can appear to jitter near edges of large maps 325a external material incorrect after zoning into multiplayer matches Gladius canopy becomes offset from cockpit during open animation 325a power management bars do not update when redistributing power via the power triangle Dynamic Zoom funktioniert nur, wenn das Schiff sich nicht bewegt Arena Commander Men\u00fc spezifiziert Hornet F7a als'TRAINER' Omnisky III und IV nicht \u00fcberhitzen Floating Geometrie \u00fcber 315p Steuerbord-T\u00fcr Die Nase und Fl\u00fcgelstreifen auf der 315p zeigen falsch an Ziel ein feindliches Schiff w\u00e4hrend der die HUD-Boot-Sequenz f\u00fchrt dazu, dass das Zielschiff nicht im Zielfenster erscheint. Wingmen stoppen das Fliegen zwischen den Wellen in Vanduul Swarm Turrets sind nicht zug\u00e4nglich in den Cutlass Black and Blue Graphische Artefakte, die bei Verwendung einer AMD R9 285 Videokarte erscheinen Andockhalsband ist unzug\u00e4nglich im Cutlass Black Docked Ziele zeigen ein gescanntes Absehen \/ HUD-Pfeil, aber nicht geben Lag Pips Graue Katze wird immer nach rechts drehen, wenn Sie den Gamepad Joystick und Drosselklappen-Eingaben nicht verhindern, dass Windows Power Saver-Modus setzen Monitor in den Schlaf Sie k\u00f6nnen dies verhindern durch Erh\u00f6hung der Sleep-Timer f\u00fcr Ihren Bildschirm in Windows Power Saver-Einstellungen Stalker IR-Raketen schaden wenig und ignorieren Leuchtkugeln Hornet Nase Waffen nicht aufladen Helm\u00fcberlagerung erscheint immer noch unter den F\u00fc\u00dfen, wenn Sie nach unten schauen Aurora MR rote Aufkleber werden nicht besch\u00e4digt, wenn das Schiff Vanduul tut, F\u00fcchsin und Kriegsherr kollidieren manchmal mit Asteroiden.","zh_CN":"ADDITIONS Added Gladius to hangar\n\nAdded Enhanced Stick Precision for Joystick and Gamepad\n\nAdded Target Focus\n\nAdded Virtual Joystick toggle (left-alt)\n\nAdded missile deployment animations\n\nAdded option to now bind decoupled yaw on joysticks\n\n\n\nBALANCE\/TWEAKS M50 Health reduced\n\nTurning speed increased\n\nAcceleration increased\n\n\n\n350R Decreased boost\n\nWeight increased\n\n\n\n300i Adjusted weapon heat decay\n\n\n\nHornet Increased power draw of shield\n\n\n\nAurora Adjusted weapon heat decay\n\n\n\nWeapon Cooling tweaked for all weapons\n\nOmnisky III Damage Decreased\n\nFiring rate increased\n\n\n\nOmnisky VI Firing rate increased\n\n\n\nCF-007 Bulldog Repeater Damage decreased\n\n\n\nCF-117 Badger Repeater Damage increased\n\n\n\nBehring M3A Laser Damage increased\n\n\n\nBehring M4A Firing rate decreased\n\nBullet speed increased\n\nReduced bullet spread\n\n\n\nBehring M5A Firing rate increased\n\nPower usage increased\n\nDamage increased\n\n\n\n9-Series Longsword Size reduced from 2 to 1\n\nFiring rate increased\n\nDamage increased\n\n\n\n11-Series Broadsword Firing rate increased\n\nDamage decreased\n\n\n\nSledge II K and W Mass Driver Cannon display name changed to Sledge II\n\nSize reduced from 2 to 1\n\nFiring rate decreased\n\nDamage decreased\n\n\n\nMantis GT-220 Damage decreased\n\n\n\nMaxOx NN-13 Neutron Cannon Firing rate increased\n\nDamage increased\n\nDecreased heat and power usage\n\nChanged color\n\n\n\nTarget Lead Indicator replaced with Lag-Pip\n\nIncreased size of DFM maps\n\nAdjusted Shield Regen Delay\n\nDefault joystick x-axis input is now yaw instead of roll\n\nComstab now off by default\n\nUpdated 315p material\n\nRelative mouse mode improvements\n\nVarious HUD visual changes\n\nZoom slightly increased, visual effect added\n\nAdjusted position of locker toilet paper\n\nUpdated ammobox visual in holotable\n\nDecreased IFCS Banking\n\nRacing checkpoints now open faster\n\nAdjusted Broken Moon and Dying Star ambient light\n\n\n\nFIXES Fixed 325a textures\n\nFixed Mustang enter animation\n\nFixed Aurora gimbal rotation rate\n\nFixed Squadron Battle not ending if one team leaves\n\nFixed Vanduul spawning in incorrect locations\n\nFixed racing end of match scoreboard\n\nFixed some draw distance issues in the hangar\n\nFixed the planet flickering in Broken Moon\n\nFixed 300i series door sounds\n\nFixed 300i series hologram not showing ship damage\n\nFixed Origin radar sphere being too dim\n\nFixed flickering issues of environment assets during the beginning of a race\n\nFixed distance marker on selected reticle to now match scale of reticle\n\nMatchmaking improvements\n\nLocalization fixes\n\nVarious crash fixes\n\n\n\nKNOWN ISSUES Ships can appear to jitter near edges of large maps\n\n325a external material incorrect after zoning into multiplayer matches\n\nGladius canopy becomes offset from cockpit during open animation\n\n325a power management bars do not update when redistributing power via the power triangle\n\nDynamic Zoom only functions when ship is not moving\n\nArena commander menu specified Hornet F7a as \u2018TRAINER\u2019\n\nOmnisky III and IV do not overheat\n\nFloating geometry above 315p starboard door\n\nThe nose and wing stripes on the 315p are displaying incorrectly\n\nTargeting an enemy ship during the HUD bootup sequence will result in the targeted ship not appearing in the target window\n\nWingmen stop flying between waves in Vanduul Swarm\n\nTurrets are inaccessible in the Cutlass Black and Blue\n\nGraphical artifacts appearing when using an AMD R9 285 video card\n\nDocking Collar is inaccessible in the Cutlass Black\n\nDocked targets show a scanned reticle\/HUD arrow but do not give lag pips\n\nGrey cat will always turn right when using the Gamepad\n\nJoystick and Throttle inputs do not prevent Windows power saver mode from putting monitor to sleep\n\nYou can prevent this by increasing the sleep timer for your display in Windows Power Saver settings\n\nStalker IR missiles do little damage and ignore flares\n\nHornet nose weapons do not recharge\n\nHelmet overlay still appears below feet when looking down\n\nAurora MR red decals don\u2019t get damaged when the ship does\n\nVanduul, Vixen and Warlord will sometimes collide with asteroids"},"links_count":0,"comment_count":70,"created_at":"2014-10-30T00:00:00+00:00","created_at_human":"11 years ago"},"meta":{"processed_at":"2026-05-08 10:40:30","valid_relations":["images","links"],"prev_id":14262,"next_id":14265}}