{"data":{"id":14300,"title":"LORE BUILDER: TWENTY-TWO: LAG and Tags","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/spectrum-dispatch\/14300-LORE-BUILDER-TWENTY-TWO-LAG-And-Tags","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/14300","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/14300","channel":"Undefined","category":"Undefined","series":"Lore Builder","images":[{"id":966,"name":"LoreBuilderFI.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/uet01vnp422zfr\/source\/LoreBuilderFI.jpg","alt":"","size":1358647,"mime_type":"image\/jpeg","last_modified":"2013-10-18T00:04:30+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/966","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/966\/similar"}],"images_count":1,"translations":{"en_EN":"Hello and welcome back for another installment of Lore Builder, where we work with you, the community, to flesh out previously unexplored areas of the Star Citizen lore. As always, if you are new to this feature, we highly recommend reviewing the updated caveats and suggested background reading described in this previous issue, so you can get a clear understanding of what\u2019s already been established.\n\nLet\u2019s get right into last week\u2019s post:\n\nLOCALIZED ARTIFICIAL GRAVITY\nIncredible. Two consecutive posts with five hundred comments on Artificial Gravity system makes the brain hurt, but there were some great ideas as well as a really fascinating discussion to watch unfold.\n\nNot everybody was on board with the initial system presentation and made some compelling arguments as well as presenting some equally valid alternate approaches. A major part of any creative process is discussion. Often times, presenting an idea will help people decide what they don\u2019t necessarily want. Anyway, you all made some very good points which prompted internal discussions about counterpoints which helped clarify the thinking regarding the tech.\n\nWe\u2019ve collected and organized all the submitted ideas, theories, backstories and approaches into our mega spreadsheet. Though we could still keep discussing this topic, we are in a bit of a holding pattern until the designers lock down their design for the mechanic. Once they do, we\u2019ll have plenty of lore options to explain the system that will ultimately exist in Star Citizen.\n\nWe did want to highlight a couple specific lines of thought that might particularly work well as we develop the next draft. Highlighted alongside them are a few backers (though it was really hard to just pick a few (For real. There was a ton of great stuff.)):\n\nWe will probably be moving away from gravitons. Though the name sounds cool, using an actual hypothetical elementary particle is looking like it brings a lot of preconceived science baggage with it. We will probably take the suggestion of creating an entirely new element for the generator to create. (Trip, CompactDisc, serrath) One place we may look for the source of this new particle is Interspace (the area between jump points). The new science needed to make AG could be a direct result of the discoveries made traversing through jump points.\n\n\n\nA lot of people suggested we stay away from the term \u2018piping\u2019 and it is probably a good one. We are leaning towards \u2018conduits\u2019 or \u2018nanotubes\u2019 as well as the neat idea of incorporating some particle accelerator tech to control the movement of the particles. (shoginarmada, TheSquigzor) Another suggestion that we will continue to consider is having the particles suspended in a liquid-like \u2018goo\u2019 which could make for some fun moments when LAG systems get damaged. (Pyre_Flos, Cayber)\n\n\n\nHaving the plates emit LAG in one specific direction seems very useful and we like the way this could possibly tie into tractor tech if we needed it to. We could also have rooms where the AG could be switched from one surface to another as needed. (The designers are having fun with this idea.) And since the fields are contained, it would also be possible to set up rooms where they are oriented in different directions \u2014 i.e., bases in space would not have to all be built on just one plane. (Ozram, Tug, Void-Singer)\n\n\n\nIt was also mentioned how the delay in the LAG system (combined with the unidirectional emission) would help explain why AG is impractical to use as a counter to the effects of increased Gs during flight. (Elbrecht)\n\n\n\nSomething we saw mentioned a lot was the idea of using two plates to contain the field. This is actually something that, after talking to design, we will probably shy away from. The main reason for this is we want to be able to use the AG in open spaces if we so choose, and again, by having only one plate needed, this tech could possibly be repurposed for tractor beams. Instead we will continue with the notion that AG is interrupted by ship hulls. Though, even if the hull wasn\u2019t interrupting, the gravplates would still have a limited range before the field would decay. (Highrock, Garabae) BONUS THOUGHT: If hulls block AG, and tractors are based on the same tech, it will explain why when a ship is sucked in, all of the contents won\u2019t be dragged to one side as well.\n\n\n\nThere were a lot of good histories to pick and choose from. A few of the history suggestions played with the idea that AG was an accidental discovery and that could be a lot of fun. We are also leaning towards a timeline of around 2300 for AG to start being used. (alienwar, Erris, Dimestore)\n\nMoving on to today\u2019s topic. After two weeks of very intensive scientific debate, let\u2019s shift gears and go a little lighter.\n\nCLOTHING COMPANIES\nAs we\u2019re developing the costume sets to dress the populations that you will pass while exploring the various planetside locations, the need has arisen for a variety of clothing manufacturers.\n\nTo make it easier, here is a template to use for formatting your ideas:\n\n< Company Name >\nHeadquarters: Where the company identifies itself from.\nAvailability: How common\/available are the company\u2019s products? General rule of thumb, the wider the availability, the cheaper it is; you can\u2019t buy high-end clothes everywhere. So use one of the following options for this section: Wide, Selective or Exclusive\nType: What type of clothes do they make? Since we haven\u2019t figured out exactly how many specific pieces\/layers a character will be able to wear, we wouldn\u2019t recommend getting too specific (for example, let\u2019s avoid socks and underwear).\nPublic Persona: How does the company present themselves to the public (hip? cheap but good quality? blue-collar?)\n\nAgain, we strongly urge you to keep the response concise. The constraints of brevity force you to choose evocative words and phrases, which help your company\u2019s identity pop.\n\nThat\u2019s all for this week. Please post your ideas in the comments below and we\u2019ll check in with you next week.\n\nUntil next time \u2026","de_DE":"Hallo und willkommen zur\u00fcck zu einer weiteren Folge von Lore Builder, wo wir mit Ihnen, der Gemeinschaft, zusammenarbeiten, um bisher unerforschte Bereiche der Sternenb\u00fcrgerkunde zu vertiefen. Wie immer, wenn Sie neu in dieser Funktion sind, empfehlen wir Ihnen dringend, die aktualisierten Vorbehalte und die empfohlenen Hintergrundinformationen, die in dieser vorherigen Ausgabe beschrieben wurden, zu lesen, damit Sie ein klares Verst\u00e4ndnis dessen bekommen, was bereits etabliert ist.\n\nLassen Sie uns gleich mit dem Beitrag von letzter Woche beginnen:\n\nLOKALISIERTE K\u00dcNSTLICHE SCHWERKRAFT\nUnglaublich. Zwei aufeinanderfolgende Beitr\u00e4ge mit f\u00fcnfhundert Kommentaren zum k\u00fcnstlichen Gravitationssystem lassen das Gehirn schmerzen, aber es gab einige gro\u00dfartige Ideen sowie eine wirklich faszinierende Diskussion zu beobachten.\n\nNicht jeder war bei der ersten Systemvorstellung dabei und lieferte \u00fcberzeugende Argumente sowie einige gleichwertige alternative Ans\u00e4tze. Ein gro\u00dfer Teil jedes kreativen Prozesses ist die Diskussion. Oftmals hilft die Pr\u00e4sentation einer Idee den Menschen zu entscheiden, was sie nicht unbedingt wollen. Wie auch immer, Sie alle haben einige sehr gute Punkte angesprochen, die zu internen Diskussionen \u00fcber Kontrapunkte gef\u00fchrt haben, die dazu beigetragen haben, das Denken \u00fcber die Technik zu kl\u00e4ren.\n\nWir haben alle eingereichten Ideen, Theorien, Hintergrundgeschichten und Ans\u00e4tze in unserer Mega-Tabelle gesammelt und organisiert. Obwohl wir dieses Thema noch weiter diskutieren k\u00f6nnten, befinden wir uns in einem gewissen Warteschleifenmuster, bis die Designer ihr Design f\u00fcr den Mechaniker festlegen. Sobald sie es getan haben, werden wir viele \u00dcberlieferungsoptionen haben, um das System zu erkl\u00e4ren, das letztendlich in Star Citizen existieren wird.\n\nWir wollten ein paar spezifische Gedankeng\u00e4nge hervorheben, die bei der Entwicklung des n\u00e4chsten Entwurfs besonders gut funktionieren k\u00f6nnten. Neben ihnen sind ein paar Unterst\u00fctzer hervorgehoben (obwohl es wirklich schwer war, nur ein paar auszuw\u00e4hlen (wirklich. Es gab eine Menge tolles Zeug.))):\n\nWir werden uns wahrscheinlich von den Gravitonen entfernen. Obwohl der Name cool klingt, sieht die Verwendung eines hypothetischen Elementarteilchens so aus, als ob es eine Menge vorgefertigtes Wissenschaftsgep\u00e4ck mit sich bringt. Wir werden wahrscheinlich den Vorschlag annehmen, ein v\u00f6llig neues Element f\u00fcr den Generator zu schaffen. (Trip, CompactDisc, Serrath) Ein Ort, an dem wir nach der Quelle dieses neuen Teilchens suchen k\u00f6nnen, ist Interspace (der Bereich zwischen den Sprungbrettpunkten). Die neue Wissenschaft, die notwendig ist, um die AG zu machen, k\u00f6nnte ein direktes Ergebnis der Entdeckungen sein, die durch Sprungbretter gemacht wurden. Viele Leute schlugen vor, sich von dem Begriff \"Piping\" fernzuhalten, und es ist wahrscheinlich ein guter. Wir tendieren zu \"Conduits\" oder \"Nanor\u00f6hren\" sowie zur sauberen Idee, eine Teilchenbeschleuniger-Technologie einzubauen, um die Bewegung der Partikel zu kontrollieren. (Shoginarmada, TheSquigzor) Ein weiterer Vorschlag, den wir weiterhin in Betracht ziehen werden, ist, die Partikel in einem fl\u00fcssigkeits\u00e4hnlichen \"Glibber\" schweben zu lassen, der f\u00fcr einige lustige Momente sorgen k\u00f6nnte, in denen LAG-Systeme besch\u00e4digt werden. (Pyre_Flos, Cayber) Die Tatsache, dass die Platten LAG in eine bestimmte Richtung emittieren, erscheint uns sehr n\u00fctzlich, und wir m\u00f6gen die Art und Weise, wie dies m\u00f6glicherweise in die Traktortechnik eingebunden werden kann, wenn wir es brauchen. Wir k\u00f6nnten auch R\u00e4ume haben, in denen die AG bei Bedarf von einer Oberfl\u00e4che zur anderen gewechselt werden kann. (Die Designer haben Spa\u00df an dieser Idee.) Und da die Felder begrenzt sind, w\u00e4re es auch m\u00f6glich, R\u00e4ume einzurichten, in denen sie in verschiedene Richtungen ausgerichtet sind - d.h. die Basen im Raum m\u00fcssten nicht alle auf nur einer Ebene gebaut werden. (Ozram, Tug, Void-Singer)\nEs wurde auch erw\u00e4hnt, wie die Verz\u00f6gerung im LAG-System (in Kombination mit der unidirektionalen Emission) helfen w\u00fcrde, zu erkl\u00e4ren, warum die AG nicht als Gegenma\u00dfnahme zu den Auswirkungen erh\u00f6hter Gs w\u00e4hrend des Fluges eingesetzt werden kann. (Elbrecht)\nEtwas, das wir sahen, erw\u00e4hnte viel war die Idee, zwei Platten zu verwenden, um das Feld einzud\u00e4mmen. Das ist eigentlich etwas, vor dem wir uns nach einem Gespr\u00e4ch mit dem Design wahrscheinlich scheuen werden. Der Hauptgrund daf\u00fcr ist, dass wir die AG in Freifl\u00e4chen einsetzen wollen, wenn wir dies w\u00fcnschen, und da wir nur eine Platte ben\u00f6tigen, k\u00f6nnte diese Technologie m\u00f6glicherweise f\u00fcr Traktortr\u00e4ger neu eingesetzt werden. Stattdessen werden wir mit der Vorstellung fortfahren, dass die AG durch Schiffsr\u00fcmpfe unterbrochen wird. Selbst wenn der Rumpf nicht unterbrochen w\u00fcrde, h\u00e4tten die Gravitationsplatten jedoch noch eine begrenzte Reichweite, bevor das Feld zerfallen w\u00fcrde. (Highrock, Garabae) BONUS THOUGHT: Wenn R\u00fcmpfe die AG blockieren und Traktoren auf der gleichen Technologie basieren, wird erkl\u00e4rt, warum, wenn ein Schiff eingesaugt wird, nicht auch der gesamte Inhalt zur Seite gezogen wird. Es gab viele gute Geschichten, aus denen man ausw\u00e4hlen und ausw\u00e4hlen konnte. Einige der Geschichtsvorschl\u00e4ge spielten mit der Idee, dass die AG eine zuf\u00e4llige Entdeckung war und das k\u00f6nnte viel Spa\u00df machen. Wir streben auch einen Zeitrahmen von etwa 2300 f\u00fcr die Inbetriebnahme der AG an. (alienwar, Erris, Dimestore) Kommen wir zum heutigen Thema. Nach zwei Wochen sehr intensiver wissenschaftlicher Debatte schalten wir den Gang und gehen etwas leichter.\n\nBEKLEIDUNGSUNTERNEHMEN\nW\u00e4hrend wir die Kost\u00fcmsets entwickeln, um die Populationen zu kleiden, die Sie passieren werden, w\u00e4hrend Sie die verschiedenen Standorte am Planetenrand erkunden, ist die Notwendigkeit f\u00fcr eine Vielzahl von Bekleidungsherstellern entstanden.\n\nUm es einfacher zu machen, hier ist eine Vorlage, die Sie f\u00fcr die Formatierung Ihrer Ideen verwenden k\u00f6nnen:\n\n< Firmenname >\nHauptquartier: Wo sich das Unternehmen identifiziert.\nVerf\u00fcgbarkeit: Wie verbreitet\/verf\u00fcgbar sind die Produkte des Unternehmens? Allgemeine Faustregel: Je breiter die Verf\u00fcgbarkeit, desto billiger ist sie; man kann nicht \u00fcberall High-End-Kleidung kaufen. Verwenden Sie daher eine der folgenden Optionen f\u00fcr diesen Abschnitt: Breit, selektiv oder exklusiv\nTyp: Welche Art von Kleidung stellen sie her? Da wir nicht genau herausgefunden haben, wie viele bestimmte Teile\/Lagen ein Charakter tragen kann, empfehlen wir nicht, zu spezifisch zu werden (z.B. Socken und Unterw\u00e4sche vermeiden).\nPublic Persona: Wie pr\u00e4sentiert sich das Unternehmen in der \u00d6ffentlichkeit (hip? billig, aber gut? Arbeiter?)\n\nAuch hier fordern wir Sie nachdr\u00fccklich auf, die Antwort kurz zu halten. Die Einschr\u00e4nkungen der K\u00fcrze zwingen Sie, beschw\u00f6rende W\u00f6rter und Phrasen zu w\u00e4hlen, die dem Identit\u00e4tspop Ihres Unternehmens helfen.\n\nDas ist alles f\u00fcr diese Woche. Bitte postet eure Ideen in den Kommentaren unten und wir werden uns n\u00e4chste Woche bei euch melden.\n\nBis zum n\u00e4chsten Mal.....","zh_CN":"Hello and welcome back for another installment of Lore Builder, where we work with you, the community, to flesh out previously unexplored areas of the Star Citizen lore. As always, if you are new to this feature, we highly recommend reviewing the updated caveats and suggested background reading described in this previous issue, so you can get a clear understanding of what\u2019s already been established.\n\nLet\u2019s get right into last week\u2019s post:\n\nLOCALIZED ARTIFICIAL GRAVITY\nIncredible. Two consecutive posts with five hundred comments on Artificial Gravity system makes the brain hurt, but there were some great ideas as well as a really fascinating discussion to watch unfold.\n\nNot everybody was on board with the initial system presentation and made some compelling arguments as well as presenting some equally valid alternate approaches. A major part of any creative process is discussion. Often times, presenting an idea will help people decide what they don\u2019t necessarily want. Anyway, you all made some very good points which prompted internal discussions about counterpoints which helped clarify the thinking regarding the tech.\n\nWe\u2019ve collected and organized all the submitted ideas, theories, backstories and approaches into our mega spreadsheet. Though we could still keep discussing this topic, we are in a bit of a holding pattern until the designers lock down their design for the mechanic. Once they do, we\u2019ll have plenty of lore options to explain the system that will ultimately exist in Star Citizen.\n\nWe did want to highlight a couple specific lines of thought that might particularly work well as we develop the next draft. Highlighted alongside them are a few backers (though it was really hard to just pick a few (For real. There was a ton of great stuff.)):\n\nWe will probably be moving away from gravitons. Though the name sounds cool, using an actual hypothetical elementary particle is looking like it brings a lot of preconceived science baggage with it. We will probably take the suggestion of creating an entirely new element for the generator to create. (Trip, CompactDisc, serrath) One place we may look for the source of this new particle is Interspace (the area between jump points). The new science needed to make AG could be a direct result of the discoveries made traversing through jump points.\n\n\n\nA lot of people suggested we stay away from the term \u2018piping\u2019 and it is probably a good one. We are leaning towards \u2018conduits\u2019 or \u2018nanotubes\u2019 as well as the neat idea of incorporating some particle accelerator tech to control the movement of the particles. (shoginarmada, TheSquigzor) Another suggestion that we will continue to consider is having the particles suspended in a liquid-like \u2018goo\u2019 which could make for some fun moments when LAG systems get damaged. (Pyre_Flos, Cayber)\n\n\n\nHaving the plates emit LAG in one specific direction seems very useful and we like the way this could possibly tie into tractor tech if we needed it to. We could also have rooms where the AG could be switched from one surface to another as needed. (The designers are having fun with this idea.) And since the fields are contained, it would also be possible to set up rooms where they are oriented in different directions \u2014 i.e., bases in space would not have to all be built on just one plane. (Ozram, Tug, Void-Singer)\n\n\n\nIt was also mentioned how the delay in the LAG system (combined with the unidirectional emission) would help explain why AG is impractical to use as a counter to the effects of increased Gs during flight. (Elbrecht)\n\n\n\nSomething we saw mentioned a lot was the idea of using two plates to contain the field. This is actually something that, after talking to design, we will probably shy away from. The main reason for this is we want to be able to use the AG in open spaces if we so choose, and again, by having only one plate needed, this tech could possibly be repurposed for tractor beams. Instead we will continue with the notion that AG is interrupted by ship hulls. Though, even if the hull wasn\u2019t interrupting, the gravplates would still have a limited range before the field would decay. (Highrock, Garabae) BONUS THOUGHT: If hulls block AG, and tractors are based on the same tech, it will explain why when a ship is sucked in, all of the contents won\u2019t be dragged to one side as well.\n\n\n\nThere were a lot of good histories to pick and choose from. A few of the history suggestions played with the idea that AG was an accidental discovery and that could be a lot of fun. We are also leaning towards a timeline of around 2300 for AG to start being used. (alienwar, Erris, Dimestore)\n\nMoving on to today\u2019s topic. After two weeks of very intensive scientific debate, let\u2019s shift gears and go a little lighter.\n\nCLOTHING COMPANIES\nAs we\u2019re developing the costume sets to dress the populations that you will pass while exploring the various planetside locations, the need has arisen for a variety of clothing manufacturers.\n\nTo make it easier, here is a template to use for formatting your ideas:\n\n< Company Name >\nHeadquarters: Where the company identifies itself from.\nAvailability: How common\/available are the company\u2019s products? General rule of thumb, the wider the availability, the cheaper it is; you can\u2019t buy high-end clothes everywhere. So use one of the following options for this section: Wide, Selective or Exclusive\nType: What type of clothes do they make? Since we haven\u2019t figured out exactly how many specific pieces\/layers a character will be able to wear, we wouldn\u2019t recommend getting too specific (for example, let\u2019s avoid socks and underwear).\nPublic Persona: How does the company present themselves to the public (hip? cheap but good quality? blue-collar?)\n\nAgain, we strongly urge you to keep the response concise. The constraints of brevity force you to choose evocative words and phrases, which help your company\u2019s identity pop.\n\nThat\u2019s all for this week. Please post your ideas in the comments below and we\u2019ll check in with you next week.\n\nUntil next time \u2026"},"links_count":17,"comment_count":476,"created_at":"2014-11-14T00:00:00+00:00","created_at_human":"11 years ago"},"meta":{"processed_at":"2026-05-09 09:23:41","valid_relations":["images","links"],"prev_id":14299,"next_id":14301}}