{"data":{"id":14324,"title":"Flying Fortress: The Aegis Retaliator","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/14324-Flying-Fortress-The-Aegis-Retaliator","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/14324","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/14324","channel":"Undefined","category":"Undefined","series":"None","images":[{"id":2623,"name":"Retaliator_Action_01b.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/mprynvbtb1cd6r\/source\/Retaliator_Action_01b.jpg","alt":"","size":3041453,"mime_type":"image\/jpeg","last_modified":"2016-09-15T19:13:03+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/2623","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/2623\/similar"},{"id":2627,"name":"TorpedoMechanismConcept_001.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/jp3gdd2tquttqr\/source\/TorpedoMechanismConcept_001.jpg","alt":"Torpedo bay concept","size":603705,"mime_type":"image\/jpeg","last_modified":"2014-11-24T23:13:15+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/2627","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/2627\/similar"},{"id":2628,"name":"Retaliator_ingame_j.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/ifg63nghnjylxr\/source\/Retaliator_ingame_j.jpg","alt":"Initial Retaliator Greybox Pass","size":457676,"mime_type":"image\/jpeg","last_modified":"2014-11-24T23:13:08+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/2628","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/2628\/similar"},{"id":2629,"name":"Fullscreen_capture_9232013_71113_PM.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/17ttr917kppkrr\/source\/Fullscreen_capture_9232013_71113_PM.jpg","alt":"First Retaliator concept","size":189027,"mime_type":"image\/jpeg","last_modified":"2014-11-24T23:13:08+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/2629","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/2629\/similar"},{"id":2630,"name":"Ret_cockpit_int_c.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/nab4p01n7d46jr\/source\/Ret_cockpit_int_c.jpg","alt":"Retaliator cockpit","size":531186,"mime_type":"image\/jpeg","last_modified":"2014-11-24T23:13:12+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/2630","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/2630\/similar"}],"images_count":6,"translations":{"en_EN":"The Ark Visual Archive Presents\nA Millennium of Memories: Photos in Flight\nThe top 500 iconic images from the last thousand years of traveling the stars.\n\n#312: The Bombing Run\nDate: 2544-10-01\nPhotographer: Renzo Oui\n\nAfter the beginning of the First Tevarin War, the United Times\/Tribune decided to embed Renzo Oui with the 71st Carrier Wing to provide exclusive material on this historical conflict. For over two years, Renzo chronicled the successes and struggles, both personal and professional, of a Naval carrier and its pilots, bringing the realities of front line combat and military life to public.\n\nFor his award-winning series, Renzo would accompany the pilots of the 391st Squadron on torpedo runs against Tevarin capital ships, but it was this image that would become one of his most remembered. Captured during Operation Nemesis, the Retaliators of the 391st were tasked with a daring run on one of the Tevarin\u2019s devastating planetary defense systems that were keeping the UPE Navy at bay. This shot, taken remotely via Renzo\u2019s camera, captures the moment where the Alpha Flight opened fire and has since been regarded as one of the iconic images of the war.\n\nWhat makes the Retaliator cool?\n\n\n\nThe Retaliator is one of Star Citizen\u2019s premiere multi-crew fighting ships! While crewed ships are not uncommon in the \u2018Verse, the larger options tend to be oriented more towards transport and exploration than fighting. The Retaliator is a fighting bomber covered in turrets which carries a heavy bomb load; the perfect thing for striking at enemy bases and capital ships! It\u2019s also an extremely modular ship. The asset has been created with customization in mind, and entire hull segments can be swapped out: players will eventually be able to replace their bomb bay with entirely different configurations for different roles (imagine swapping in some quarters, or a cargo area.)\n\nDoes the Retaliator include Weapons?\n\n\n\nYES. We\u2019re aware of a long-running discussion on the matter and would like to put it to rest right now. The version of the Retaliator available for pledge today (and previously) includes the bomb bay and defensive turrets. (The ship won\u2019t include pre-stocked munitions in the bomb bay, it will be up to players to load their own ships in that regard!)\n\nWhere is the Retaliator in development?\n\n\n\nThe Retaliator was concepted by Ryan Church, who designed the Constellation, and has since been passed to Foundry 42 to implement in the CryEngine. The base ship is currently in the engine, and the team is working on subsystems, such as turrets (which should be installed next week!) Our goal is to launch the Retaliator in Arena Commander 2.0, which will be the earliest point in development that large multi-crew ships will be fun to play.\n\nWhat inspired the Retaliator?\n\n\n\nThe Retaliator\u2019s role was inspired by World War II strategic bombers like the B-17 Flying Fortress and Lancaster. We envisioned a crew of players (or a player and NPCs) operating the different crew positions and defensive turrets during bombing missions. The idea of civilians flying surplus bombers also came from the period after World War II, when the United States Army Air Force sold off B-17s to be converted for everything from passenger flights to firefighting duties. We\u2019re looking forward to seeing people work as a crew to make the ship successful. The image of a bomber squadron coordinating an attack on a large capital ship, complete with escort fighters, bomber interceptors and space borne flak has excited our imaginations!\n\nOriginal Description\n\nThe Retaliator is the United Earth Empire\u2019s premiere, if aging, jump-capable heavy bomber. Massive formations of these spacecraft running long-range strike missions is not an uncommon site around the fringes of the empire. With a distinctive elongated silhouette that is dotted with turrets and carrying a massive bomb load, the Retaliator is an effective symbol of Imperial might. As such, they are the frequent centerpiece of Space Force recruiting posters. Retaliators are ground-based, with all but the largest carriers unable to operate them effectively. Heavily modified Retaliators are becoming commonplace on the civilian market as the design ages and earlier production runs are sold off en-mass. Outfitted to carry cargo instead of antimatter bombs and with the waste turret positions typically swapped for makeshift living quarters, they make a good medium freighter or a basic explorer. Some have even been converted into long-hop passenger spacecraft!\n\nDo I need to buy a Retaliator?\nNO! Remember: we are offering these pledge ships to help fund Star Citizen\u2019s development and because of player demand. All of these ships will be available for in-game credits in the final universe, and they are not required to start the game. The design goal is to make additional ships available that give players a different experience rather than a particular advantage when the persistent universe launches. Every sale supports expanding Star Citizen\u2019s overall development, but none are required to gain full enjoyment from the game.","de_DE":"Das Ark Visual Archive pr\u00e4sentiert\nEin Jahrtausend der Erinnerungen: Fotos im Flug\nDie 500 wichtigsten ikonischen Bilder aus den letzten tausend Jahren der Reise durch die Sterne.\n\n#312: Der Bombenangriff\nDatum: 2544-10-01-01\nFotograf: Renzo Oui\n\nNach Beginn des Ersten Tevarin-Krieges beschloss die United Times\/Tribune, Renzo Oui mit dem 71. Tr\u00e4gerfl\u00fcgel zu betten, um exklusives Material \u00fcber diesen historischen Konflikt zu liefern. \u00dcber zwei Jahre lang schilderte Renzo die Erfolge und K\u00e4mpfe, sowohl pers\u00f6nlich als auch beruflich, eines Marinefliegers und seiner Piloten und brachte die Realit\u00e4ten des Frontkampfes und des milit\u00e4rischen Lebens in die \u00d6ffentlichkeit.\n\nF\u00fcr seine preisgekr\u00f6nte Serie begleitete Renzo die Piloten der 391. Staffel auf Torpedol\u00e4ufen gegen die Gro\u00dfschiffe von Tevarin, aber es war dieses Bild, das zu einem seiner bekanntesten werden w\u00fcrde. Gefangen w\u00e4hrend der Operation Nemesis, wurden die Vergelter des 391. mit einem k\u00fchnen Lauf auf eines der verheerenden planetarischen Verteidigungssysteme des Tevarins beauftragt, die die UPE-Marine in Schach hielten. Diese Aufnahme, die mit Renzo's Kamera aus der Ferne aufgenommen wurde, h\u00e4lt den Moment fest, in dem der Alpha-Flug das Feuer er\u00f6ffnete und gilt seitdem als eines der ikonischen Bilder des Krieges.\n\nWas macht den Retaliator cool?\n\nDer Vergelter ist eines der ersten Multi-Crew-Kampfschiffe von Star Citizen! W\u00e4hrend besetzte Schiffe in der Strophe nicht ungew\u00f6hnlich sind, sind die gr\u00f6\u00dferen Optionen eher auf Transport und Erkundung als auf Kampf ausgerichtet. Der Vergelter ist ein mit T\u00fcrmen bedeckter Kampfbomber, der eine schwere Bombenlast tr\u00e4gt; die perfekte L\u00f6sung f\u00fcr den Angriff auf feindliche Basen und Gro\u00dfschiffe! Es ist auch ein extrem modulares Schiff. Die Anlage wurde mit Blick auf die Anpassung erstellt, und ganze Rumpfsegmente k\u00f6nnen ausgetauscht werden: Die Spieler werden schlie\u00dflich in der Lage sein, ihren Bombenschacht durch v\u00f6llig unterschiedliche Konfigurationen f\u00fcr verschiedene Rollen zu ersetzen (stellen Sie sich vor, Sie tauschen in einigen Vierteln oder einem Laderaum.).\n\nBeinhaltet der Vergelter auch Waffen?\n\nJA. Wir sind uns einer langj\u00e4hrigen Diskussion zu diesem Thema bewusst und m\u00f6chten es gleich jetzt beenden. Die Version des Vergelters, die heute (und fr\u00fcher) zum Versprechen zur Verf\u00fcgung steht, beinhaltet den Bombenschacht und Verteidigungst\u00fcrme. (Das Schiff wird keine vorr\u00e4tigen Munition in der Bombenhalle enthalten, es liegt an den Spielern, ihre eigenen Schiffe in dieser Hinsicht zu beladen!)\n\nWo befindet sich der Vergelter in der Entwicklung?\n\nDer Vergelter wurde von der Ryan Church, die die Konstellation entworfen hat, konzipiert und wurde seitdem an die Gie\u00dferei 42 \u00fcbergeben, um sie in der CryEngine zu implementieren. Das Basisschiff befindet sich derzeit im Motor, und das Team arbeitet an Subsystemen, wie z.B. T\u00fcrmen (die n\u00e4chste Woche installiert werden sollen!) Unser Ziel ist es, den Vergelter in Arena Commander 2.0 zu starten, dem fr\u00fchesten Entwicklungspunkt, an dem gro\u00dfe Mehrbesatzungsschiffe Spa\u00df machen werden.\n\nWas inspirierte den Vergelter?\n\nDie Rolle des Vergelters wurde durch strategische Bomber des Zweiten Weltkriegs wie die B-17 Flying Fortress und Lancaster inspiriert. Wir stellten uns vor, dass eine Besatzung von Spielern (oder ein Spieler und NSCs) die verschiedenen Besatzungspositionen und Verteidigungst\u00fcrme w\u00e4hrend der Bombenmissionen bedient. Die Idee, dass Zivilisten \u00fcbersch\u00fcssige Bomber fliegen, stammt auch aus der Zeit nach dem Zweiten Weltkrieg, als die Luftwaffe der United States Army Air Force die B-17 verkaufte, um sie f\u00fcr alles, von Passagierfl\u00fcgen bis hin zu Feuerl\u00f6scharbeiten, umzubauen. Wir freuen uns darauf, dass Menschen als Crew daran arbeiten, das Schiff erfolgreich zu machen. Das Bild einer Bomberstaffel, die einen Angriff auf ein gro\u00dfes Hauptschiff koordiniert, komplett mit Eskortenj\u00e4gern, Bomberabf\u00e4ngern und weltraumgest\u00fctzter Flak, hat unsere Fantasie geweckt!\n\nUrspr\u00fcngliche Beschreibung\n\nDer Vergelter ist der erste, wenn auch alternde, sprungf\u00e4hige schwere Bomber des Vereinigten Erdreichs. Massive Formationen dieser Raumfahrzeuge mit weitreichenden Angriffsmissionen sind keine Seltenheit am Rande des Imperiums. Mit einer markanten, l\u00e4nglichen Silhouette, die mit T\u00fcrmen \u00fcbers\u00e4t ist und eine massive Bombenladung tr\u00e4gt, ist der Vergelter ein wirksames Symbol der imperialen Macht. Als solche sind sie das h\u00e4ufige Herzst\u00fcck der Rekrutierungsposter der Space Force. Vergeltungsma\u00dfnahmen sind bodengebunden, wobei alle au\u00dfer den gr\u00f6\u00dften Fluggesellschaften nicht in der Lage sind, sie effektiv zu betreiben. Stark modifizierte Vergeltungsma\u00dfnahmen werden auf dem zivilen Markt allt\u00e4glich, da das Design \u00e4lter wird und fr\u00fchere Produktionsl\u00e4ufe en masse verkauft werden. Ausgestattet f\u00fcr den Transport von Fracht anstelle von Antimateriebomben und mit den normalerweise gegen provisorische Wohnr\u00e4ume getauschten Positionen der M\u00fcllt\u00fcrme sind sie ein guter mittlerer Frachter oder ein einfacher Entdecker. Einige wurden sogar in Langstrecken-Passagier-Satelliten umgebaut!\n\nMuss ich einen Vergelter kaufen?\nNEIN! Denken Sie daran: Wir bieten diese Pfandbriefe an, um die Entwicklung von Star Citizen zu finanzieren und aufgrund der Nachfrage der Spieler. Alle diese Schiffe stehen f\u00fcr Spielgutschriften im endg\u00fcltigen Universum zur Verf\u00fcgung, und sie sind nicht verpflichtet, das Spiel zu starten. Das Designziel ist es, zus\u00e4tzliche Schiffe zur Verf\u00fcgung zu stellen, die den Spielern beim Start des persistenten Universums eine andere Erfahrung und keinen besonderen Vorteil bieten. Jeder Verkauf unterst\u00fctzt die Erweiterung der Gesamtentwicklung von Star Citizen, aber keiner ist erforderlich, um vollen Spa\u00df am Spiel zu haben.","zh_CN":"The Ark Visual Archive Presents\nA Millennium of Memories: Photos in Flight\nThe top 500 iconic images from the last thousand years of traveling the stars.\n\n#312: The Bombing Run\nDate: 2544-10-01\nPhotographer: Renzo Oui\n\nAfter the beginning of the First Tevarin War, the United Times\/Tribune decided to embed Renzo Oui with the 71st Carrier Wing to provide exclusive material on this historical conflict. For over two years, Renzo chronicled the successes and struggles, both personal and professional, of a Naval carrier and its pilots, bringing the realities of front line combat and military life to public.\n\nFor his award-winning series, Renzo would accompany the pilots of the 391st Squadron on torpedo runs against Tevarin capital ships, but it was this image that would become one of his most remembered. Captured during Operation Nemesis, the Retaliators of the 391st were tasked with a daring run on one of the Tevarin\u2019s devastating planetary defense systems that were keeping the UPE Navy at bay. This shot, taken remotely via Renzo\u2019s camera, captures the moment where the Alpha Flight opened fire and has since been regarded as one of the iconic images of the war.\n\nWhat makes the Retaliator cool?\n\n\n\nThe Retaliator is one of Star Citizen\u2019s premiere multi-crew fighting ships! While crewed ships are not uncommon in the \u2018Verse, the larger options tend to be oriented more towards transport and exploration than fighting. The Retaliator is a fighting bomber covered in turrets which carries a heavy bomb load; the perfect thing for striking at enemy bases and capital ships! It\u2019s also an extremely modular ship. The asset has been created with customization in mind, and entire hull segments can be swapped out: players will eventually be able to replace their bomb bay with entirely different configurations for different roles (imagine swapping in some quarters, or a cargo area.)\n\nDoes the Retaliator include Weapons?\n\n\n\nYES. We\u2019re aware of a long-running discussion on the matter and would like to put it to rest right now. The version of the Retaliator available for pledge today (and previously) includes the bomb bay and defensive turrets. (The ship won\u2019t include pre-stocked munitions in the bomb bay, it will be up to players to load their own ships in that regard!)\n\nWhere is the Retaliator in development?\n\n\n\nThe Retaliator was concepted by Ryan Church, who designed the Constellation, and has since been passed to Foundry 42 to implement in the CryEngine. The base ship is currently in the engine, and the team is working on subsystems, such as turrets (which should be installed next week!) Our goal is to launch the Retaliator in Arena Commander 2.0, which will be the earliest point in development that large multi-crew ships will be fun to play.\n\nWhat inspired the Retaliator?\n\n\n\nThe Retaliator\u2019s role was inspired by World War II strategic bombers like the B-17 Flying Fortress and Lancaster. We envisioned a crew of players (or a player and NPCs) operating the different crew positions and defensive turrets during bombing missions. The idea of civilians flying surplus bombers also came from the period after World War II, when the United States Army Air Force sold off B-17s to be converted for everything from passenger flights to firefighting duties. We\u2019re looking forward to seeing people work as a crew to make the ship successful. The image of a bomber squadron coordinating an attack on a large capital ship, complete with escort fighters, bomber interceptors and space borne flak has excited our imaginations!\n\nOriginal Description\n\nThe Retaliator is the United Earth Empire\u2019s premiere, if aging, jump-capable heavy bomber. Massive formations of these spacecraft running long-range strike missions is not an uncommon site around the fringes of the empire. With a distinctive elongated silhouette that is dotted with turrets and carrying a massive bomb load, the Retaliator is an effective symbol of Imperial might. As such, they are the frequent centerpiece of Space Force recruiting posters. Retaliators are ground-based, with all but the largest carriers unable to operate them effectively. Heavily modified Retaliators are becoming commonplace on the civilian market as the design ages and earlier production runs are sold off en-mass. Outfitted to carry cargo instead of antimatter bombs and with the waste turret positions typically swapped for makeshift living quarters, they make a good medium freighter or a basic explorer. Some have even been converted into long-hop passenger spacecraft!\n\nDo I need to buy a Retaliator?\nNO! Remember: we are offering these pledge ships to help fund Star Citizen\u2019s development and because of player demand. All of these ships will be available for in-game credits in the final universe, and they are not required to start the game. The design goal is to make additional ships available that give players a different experience rather than a particular advantage when the persistent universe launches. Every sale supports expanding Star Citizen\u2019s overall development, but none are required to gain full enjoyment from the game."},"links_count":0,"comment_count":324,"created_at":"2014-11-25T00:00:00+00:00","created_at_human":"11 years ago"},"meta":{"processed_at":"2026-05-08 10:54:15","valid_relations":["images","links"],"prev_id":14323,"next_id":14325}}