{"data":{"id":14332,"title":"Clipper Ship: Banu Merchantman","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/14332-Clipper-Ship-Banu-Merchantman","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/14332","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/14332","channel":"Undefined","category":"Undefined","series":"None","images":[{"id":2651,"name":"Banu_MiningColor6brighter_141127_GHULL.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/xspmthmm1pd5ar\/source\/Banu_MiningColor6brighter_141127_GHULL.jpg","alt":"","size":7087347,"mime_type":"image\/jpeg","last_modified":"2014-11-28T15:55:10+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/2651","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/2651\/similar"},{"id":2652,"name":"Banu_night_rear_0010.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/3hlka1pi0bv4nr\/source\/Banu_night_rear_0010.jpg","alt":"Banu Merchantman rear","size":1703629,"mime_type":"image\/jpeg","last_modified":"2014-11-25T23:49:04+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/2652","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/2652\/similar"},{"id":2654,"name":"Banu_merchantman_side_001.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/qdi85tk7m6xxtr\/source\/Banu_merchantman_side_001.jpg","alt":"First Merchantman concept art","size":2560700,"mime_type":"image\/jpeg","last_modified":"2014-11-25T23:49:30+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/2654","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/2654\/similar"},{"id":2656,"name":"Xray.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/ee7lx8gl1usq5r\/source\/Xray.jpg","alt":"WIP Merchantman interior","size":894321,"mime_type":"image\/jpeg","last_modified":"2014-11-25T23:49:13+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/2656","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/2656\/similar"}],"images_count":5,"translations":{"en_EN":"A Millennium of Memories: Photos in Flight\nThe top 500 iconic images from the last thousand years of traveling the stars.\n\n#136: The Traveling Salesman\nDate: 2903-09-09 SET\nPhotographer: Arthur Wurrel\n\nArthur Wurrel was a reporter on assignment for the New United when he captured this image of a Banu Merchantman. He had spent weeks living alongside the miners, chronicling their day-to-day lives for a human interest piece, Wurrel quickly learned that after months of being completely isolated from family, friends and the usual amenities, a visit from traveling Banu Merchantman ships was a welcome relief from the monotony that plagued remote mining platforms.\n\nIt wasn\u2019t unheard of for miners to spend unhealthy portions of their pay to buy rare and unique items that the Banu merchant had collected along the way of their travels. When the last customer ship would leave, the Merchantman would simply close up shop and move to the next system.\n\nWhat makes the Merchantman cool?\n\n\n\nThe Banu Merchantman isn\u2019t just a ship, it\u2019s a home and a way of life. We know that a lot of backers want to become traders and merchants in Star Citizen\u2019s persistent universe, and we\u2019ve created a ship that\u2019s more than just a sterile bulk freighter for you. The Merchantman is a traveling bazar, capable of landing or docking and then inviting locals in to view what it\u2019s cargo holds have to offer. The ship design, perfected by generations of Banu development, is intended to offer a combination of high speed and durability. While the Banu is less configurable than a Caterpillar or a Starfarer, there\u2019s still plenty of room to take the ship in different directions. From black market trade platform to deadly q-ship, it\u2019s a force to be reckoned with!\n\nWhere is the Merchantman in development?\n\n\n\nThe Banu Merchantman was added to the long-term plan for Star Citizen as part of a stretch goal, and the ship itself was concepted by Emmanuel Shiu. The concept pass is complete, and as you can see we have designed both the interior and exterior of the ship. The next step is bringing the Merchantman itself into the engine. We intend to launch the Merchantman (and similarly large ships) with or shortly after Arena Commander 2.0, as we head towards the persistent universe alpha. While these ships will be great game experiences for a variety of reasons, their roles aren\u2019t combat oriented, so they have not been a priority for our combat modes. (Don\u2019t let that worry you, though: the Banu Merchantman will be more than ready to defend itself!)\n\nWhat inspired the Merchantman?\n\n\n\nThe Banu Merchantman was initially inspired by 19th century sailing ships; Yankee Traders and the like that traveled from port to port hawking sometimes-dubious wares. This was, in turn, has heavily influenced the development and history of the Banu as a species. The quasi-organic, aged look of the Merchantman suggests a more direct connection between the Banu and starfaring, as has the background that it is a particularly rare prize for merchants in general. In terms of gameplay, the Banu was inspired by games like Ultima Online, where the player can set up their own \u2018stall\u2019 to sell goods they have crafted or collected\n\nOriginal Description\n\nBanu traders are renowed for their merchant prowess, traveling the spacelanes and trading with everyone from humans to the Vanduul! Their sturdy, dedicated trading ships are prized beyond all other transports, sometimes passing from generation to generation of Banu. At $23 million we dedicated additional resources to making Xi\u2019An spacecraft a unique experience. At $27 million, we will expand that same thinking to the Banu! Starting with the merchant ship, the design team will expand Banu technology to offer players a completely different way of experiencing their universe.\n\nDo I need to buy a Merchantman?\nNO! Remember: we are offering these pledge ships to help fund Star Citizen\u2019s development and because of player demand. All of these ships will be available for in-game credits in the final universe, and they are not required to start the game. The design goal is to make additional ships available that give players a different experience rather than a particular advantage when the persistent universe launches. Every sale supports expanding Star Citizen\u2019s overall development, but none are required to gain full enjoyment from the game.","de_DE":"Ein Jahrtausend der Erinnerungen: Fotos im Flug\nDie 500 wichtigsten ikonischen Bilder aus den letzten tausend Jahren der Reise durch die Sterne.\n\n#136: Der reisende Verk\u00e4ufer\nDatum: 2903-09-09-09 SET\nFotograf: Arthur Wurrel\n\nArthur Wurrel war ein Reporter im Einsatz f\u00fcr die New United, als er dieses Bild eines Banu-H\u00e4ndlers einnahm. Er hatte wochenlang an der Seite der Bergleute gelebt und ihren Alltag f\u00fcr ein St\u00fcck von menschlichem Interesse festgehalten. Wurrel erfuhr schnell, dass ein Besuch von reisenden Banu Merchantman-Schiffen nach Monaten der v\u00f6lligen Isolation von Familie, Freunden und den \u00fcblichen Annehmlichkeiten eine willkommene Erleichterung von der Monotonie war, die die abgelegenen Minenplattformen plagte.\n\nEs war nicht ungew\u00f6hnlich, dass Bergleute ungesunde Teile ihres Gehalts ausgaben, um seltene und einzigartige Gegenst\u00e4nde zu kaufen, die der Banu-H\u00e4ndler auf ihrem Weg hierher gesammelt hatte. Wenn das letzte Kundenschiff abflog, schloss der H\u00e4ndler einfach den Laden und wechselte zum n\u00e4chsten System.\n\nWas macht den Merchantman cool?\n\nDer Banu Merchantman ist nicht nur ein Schiff, sondern ein Zuhause und eine Lebensweise. Wir wissen, dass viele Geldgeber H\u00e4ndler und Kaufleute im hartn\u00e4ckigen Universum von Star Citizen werden wollen, und wir haben ein Schiff geschaffen, das f\u00fcr Sie mehr als nur ein steriles Massengutfrachter ist. Der Kaufmann ist ein reisender Basar, der in der Lage ist zu landen oder anzulegen und dann die Einheimischen einl\u00e4dt, um zu sehen, was seine Lader\u00e4ume zu bieten haben. Das Schiffsdesign, das von Generationen der Banu-Entwicklung perfektioniert wurde, soll eine Kombination aus hoher Geschwindigkeit und Haltbarkeit bieten. Obwohl die Banu weniger konfigurierbar ist als eine Raupe oder ein Starfarer, gibt es immer noch gen\u00fcgend Platz, um das Schiff in verschiedene Richtungen zu bringen. Von der Schwarzmarkt-Handelsplattform bis zum t\u00f6dlichen Q-Schiff, es ist eine Kraft, mit der man rechnen muss!\n\nWo befindet sich der Merchantman in der Entwicklung?\n\nDer Banu Merchantman wurde in den langfristigen Plan f\u00fcr Star Citizen als Teil eines Streckentores aufgenommen, und das Schiff selbst wurde von Emmanuel Shiu konzipiert. Der Konzeptpass ist abgeschlossen, und wie Sie sehen k\u00f6nnen, haben wir sowohl das Innere als auch das \u00c4u\u00dfere des Schiffes entworfen. Der n\u00e4chste Schritt ist, den Merchantman selbst in den Motor zu bringen. Wir beabsichtigen, den Merchantman (und \u00e4hnlich gro\u00dfe Schiffe) mit oder kurz nach Arena Commander 2.0 zu starten, w\u00e4hrend wir uns auf den Weg zum persistenten Universum Alpha machen. W\u00e4hrend diese Schiffe aus einer Vielzahl von Gr\u00fcnden gro\u00dfartige Spielerlebnisse bieten werden, sind ihre Rollen nicht kampforientiert, so dass sie f\u00fcr unsere Kampfmodi keine Priorit\u00e4t waren. (Aber lassen Sie sich davon nicht beunruhigen: Der Banu-H\u00e4ndler wird mehr als bereit sein, sich zu verteidigen!)\n\nWas inspirierte den Kaufmann?\n\nDer Banu Merchantman wurde urspr\u00fcnglich von Segelschiffen des 19. Jahrhunderts inspiriert; Yankee Traders und dergleichen reisten von Hafen zu Hafen und verkauften manchmal zweifelhafte Waren. Dies wiederum hat die Entwicklung und Geschichte der Banu als Art stark beeinflusst. Der quasi-organische, gealterte Look des Merchantman suggeriert eine direktere Verbindung zwischen dem Banu und dem Starfaring, ebenso wie der Hintergrund, dass es sich um einen besonders seltenen Preis f\u00fcr H\u00e4ndler im Allgemeinen handelt. Was das Gameplay betrifft, so wurde das Banu von Spielen wie Ultima Online inspiriert, bei denen der Spieler seinen eigenen \"Stand\" einrichten kann, um Waren zu verkaufen, die er selbst hergestellt oder gesammelt hat.\n\nUrspr\u00fcngliche Beschreibung\n\nBanu-H\u00e4ndler sind bekannt f\u00fcr ihre kaufm\u00e4nnischen F\u00e4higkeiten, ihre Reisen durch die Spacelanes und den Handel mit allen, vom Menschen bis zur Vanduul! Ihre robusten, engagierten Handelsschiffe werden \u00fcber alle anderen Transporte hinaus gesch\u00e4tzt und reichen manchmal von Generation zu Generation von Banu. Mit 23 Millionen Dollar haben wir zus\u00e4tzliche Ressourcen investiert, um Xi'An Raumschiffe zu einem einzigartigen Erlebnis zu machen. Bei 27 Millionen Dollar werden wir dieses Denken auf die Banu ausdehnen! Beginnend mit dem Handelsschiff wird das Designteam die Banu-Technologie erweitern, um den Spielern eine v\u00f6llig andere M\u00f6glichkeit zu bieten, ihr Universum zu erleben.\n\nMuss ich einen Merchantman kaufen?\nNEIN! Denken Sie daran: Wir bieten diese Pfandbriefe an, um die Entwicklung von Star Citizen zu finanzieren und aufgrund der Nachfrage der Spieler. Alle diese Schiffe stehen f\u00fcr Spielgutschriften im endg\u00fcltigen Universum zur Verf\u00fcgung, und sie sind nicht verpflichtet, das Spiel zu starten. Das Designziel ist es, zus\u00e4tzliche Schiffe zur Verf\u00fcgung zu stellen, die den Spielern beim Start des persistenten Universums eine andere Erfahrung und keinen besonderen Vorteil bieten. Jeder Verkauf unterst\u00fctzt die Erweiterung der Gesamtentwicklung von Star Citizen, aber keiner ist erforderlich, um vollen Spa\u00df am Spiel zu haben.","zh_CN":"A Millennium of Memories: Photos in Flight\nThe top 500 iconic images from the last thousand years of traveling the stars.\n\n#136: The Traveling Salesman\nDate: 2903-09-09 SET\nPhotographer: Arthur Wurrel\n\nArthur Wurrel was a reporter on assignment for the New United when he captured this image of a Banu Merchantman. He had spent weeks living alongside the miners, chronicling their day-to-day lives for a human interest piece, Wurrel quickly learned that after months of being completely isolated from family, friends and the usual amenities, a visit from traveling Banu Merchantman ships was a welcome relief from the monotony that plagued remote mining platforms.\n\nIt wasn\u2019t unheard of for miners to spend unhealthy portions of their pay to buy rare and unique items that the Banu merchant had collected along the way of their travels. When the last customer ship would leave, the Merchantman would simply close up shop and move to the next system.\n\nWhat makes the Merchantman cool?\n\n\n\nThe Banu Merchantman isn\u2019t just a ship, it\u2019s a home and a way of life. We know that a lot of backers want to become traders and merchants in Star Citizen\u2019s persistent universe, and we\u2019ve created a ship that\u2019s more than just a sterile bulk freighter for you. The Merchantman is a traveling bazar, capable of landing or docking and then inviting locals in to view what it\u2019s cargo holds have to offer. The ship design, perfected by generations of Banu development, is intended to offer a combination of high speed and durability. While the Banu is less configurable than a Caterpillar or a Starfarer, there\u2019s still plenty of room to take the ship in different directions. From black market trade platform to deadly q-ship, it\u2019s a force to be reckoned with!\n\nWhere is the Merchantman in development?\n\n\n\nThe Banu Merchantman was added to the long-term plan for Star Citizen as part of a stretch goal, and the ship itself was concepted by Emmanuel Shiu. The concept pass is complete, and as you can see we have designed both the interior and exterior of the ship. The next step is bringing the Merchantman itself into the engine. We intend to launch the Merchantman (and similarly large ships) with or shortly after Arena Commander 2.0, as we head towards the persistent universe alpha. While these ships will be great game experiences for a variety of reasons, their roles aren\u2019t combat oriented, so they have not been a priority for our combat modes. (Don\u2019t let that worry you, though: the Banu Merchantman will be more than ready to defend itself!)\n\nWhat inspired the Merchantman?\n\n\n\nThe Banu Merchantman was initially inspired by 19th century sailing ships; Yankee Traders and the like that traveled from port to port hawking sometimes-dubious wares. This was, in turn, has heavily influenced the development and history of the Banu as a species. The quasi-organic, aged look of the Merchantman suggests a more direct connection between the Banu and starfaring, as has the background that it is a particularly rare prize for merchants in general. In terms of gameplay, the Banu was inspired by games like Ultima Online, where the player can set up their own \u2018stall\u2019 to sell goods they have crafted or collected\n\nOriginal Description\n\nBanu traders are renowed for their merchant prowess, traveling the spacelanes and trading with everyone from humans to the Vanduul! Their sturdy, dedicated trading ships are prized beyond all other transports, sometimes passing from generation to generation of Banu. At $23 million we dedicated additional resources to making Xi\u2019An spacecraft a unique experience. At $27 million, we will expand that same thinking to the Banu! Starting with the merchant ship, the design team will expand Banu technology to offer players a completely different way of experiencing their universe.\n\nDo I need to buy a Merchantman?\nNO! Remember: we are offering these pledge ships to help fund Star Citizen\u2019s development and because of player demand. All of these ships will be available for in-game credits in the final universe, and they are not required to start the game. The design goal is to make additional ships available that give players a different experience rather than a particular advantage when the persistent universe launches. Every sale supports expanding Star Citizen\u2019s overall development, but none are required to gain full enjoyment from the game."},"links_count":1,"comment_count":210,"created_at":"2014-11-28T00:00:00+00:00","created_at_human":"11 years ago"},"meta":{"processed_at":"2026-05-08 18:03:54","valid_relations":["images","links"],"prev_id":14331,"next_id":14333}}