{"data":{"id":14371,"title":"LORE BUILDER: TWENTY-FIVE: More Free Time","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/spectrum-dispatch\/14371-LORE-BUILDER-TWENTY-FIVE-More-Free-Time","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/14371","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/14371","channel":"Undefined","category":"Undefined","series":"Lore Builder","images":[{"id":966,"name":"LoreBuilderFI.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/uet01vnp422zfr\/source\/LoreBuilderFI.jpg","alt":"","size":1358647,"mime_type":"image\/jpeg","last_modified":"2013-10-18T00:04:30+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/966","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/966\/similar"}],"images_count":1,"translations":{"en_EN":"Hello and welcome back to this week\u2019s installment of Lore Builder, where we work with the community to develop previously unexplored areas of the Star Citizen lore. As always, if you are new to this feature, we highly recommend reviewing the updated caveats and suggested background reading described in this previous issue, so you can get a clear understanding of what\u2019s already been established.\n\nNow on to where we last left off:\n\nFREE TIME\nThis is getting a little nuts. You all keep giving us way too many fun and creative suggestions! As we often note, even if we don\u2019t mention your suggestion specifically we still record all the posts and continue to reference them for ideas. It is very helpful to see what all of you are thinking. It seems that a good number of you imagine that in the year 2944 a lot of the games that exist today would still carry on, albeit in sometimes a more futuristic 3D \/ holographic \/ to the death fashion. There were suggestions of such classics as chess, billiards, darts, and a favorite hobby of writers, drinking.\n\nIt also seems that some of you imagine leisure activities getting more violent, with calls for five-finger fillet, fighting, wrestling, crashing, shooting, as well as all of the above with pets, robots and robot-pets.\n\nA few specific posts that captured our interest were: Vermillion\u2019s game of Bound which had people ricocheting a rubber ball around a low-grav room to score points. _Squint talked about the folk art that crewmen could make out of salvaged ship parts. JD.Bane had a wonderfully detailed Tevarin board game, Shatshidjun, that was a cross between backgammon and parcheesi with full rules available. Simon Jax imagined a storytelling game called Wadi for Church of the Journey Travelers that put their collected souvenirs on the line. Honorable mention for making us smile goes to S0V3R31GN for suggesting Pogs.\n\nThe second group of suggestions that we wanted to highlight were fun-sounding card and dice game ideas that felt like they were about ready to play. The talent of our community continually impresses:\n\nFROM: Hoban Washburne\nNAME OF ACTIVITY: Crown and Anchor\nPARTICIPANTS: Pirates, merchants, individuals with free time and something to bet, con-artists and tourists\nEQUIPMENT: Three to six six-sided dice labeled with images of a Crown, Diamond, Club, Heart, Spade and Anchor, as well as a cloth or mat with each of the images printed on it.\nBRIEF DESCRIPTION: For each game there is one banker and at least two players. Players ante up with their bets of what the dice will land on, and then roll. If player A bet on Heart and player B bet on Anchor, and the dice show one of each then the bets stay where they are. If Heart is rolled, but Anchor is not, the player who bet on Heart takes the prize. If both dice show the same image the bet is taken by the winner, and doubled by the banker. It is important to remember that the banker is playing as well, but he does not bet, and he does not roll. Instead if for example bets have been placed on Crown, Anchor, Heart and Diamond, and the die shows two Diamond, the player who bet on Diamond gets double his bet, but the banker takes everything else. In smaller games it\u2019s desirable to be the banker, but in larger games it is not desirable, so one variant is to have everyone put in an amount to work as the bank, and then whatever is left in the bank is divided evenly and given back.\n\nFROM: Orbital\nNAME OF ACTIVITY: Slamming Jacks (for the workers); 25\u2019s to everyone else.\nPARTICIPANTS: 3 players: Played by all and sundry, high-stake games or just for bragging rights. Traditional salvager\u2019s game.\nEQUIPMENT: Deck of 52 cards\nBRIEF DESCRIPTION: Pick the duration limit, pick the credit bet, 10 cards each, 1\/2 credits into pot, 1\/2 credits into hand. Play cards, cards can\u2019t add up to more than 25 unless the person is playing a Jack. Less than 15, you must play a card. Player of the last card wins the turn. Most turns won wins hand. Most hands won wins the pot, but 3 jacks in a row scoops the pot early.\nRULES: https:\/\/forums.robertsspaceindustries.com\/discussion\/210393\/lore-builder-24-slamming-jacks\n\nFROM: Bzerker01\nNAME OF ACTIVITY: Stellar\nPARTICIPANTS: Popular among spacers on long voyages.\nEQUIPMENT: Deck of playing cards and two six-sided dice\nBRIEF DESCRIPTION: Stellar is a card and dice game meant for 2 or more players. The goal of the game is to acquire a Baron\/Bastard\/Admiral, or a Bank and 42 points. The players get 5 cards to start and have to acquire a queen or a jack, called a \u201cBank,\u201d and points from number cards. Players can attack other players to reduce their points or even steal the points to build their own bank up. However, players can also use their points to build up defense against attacks which are only successful if the roll of the dice exceeds the defense offered. The art of the game is to balance offense, defense and steady supply of points to win.\nRULES: https:\/\/forums.robertsspaceindustries.com\/discussion\/210902\/lore-builder-twenty-four-card-and-dice-game-stellar\n\nFROM: Conrad Larson\nNAME OF ACTIVITY: Trigger (1)\nPARTICIPANTS: Any Citizens or Civilians who have money to gamble and think they\u2019re lucky, punk. For two players.\nEQUIPMENT: Deck of cards.\nBRIEF DESCRIPTION: Trigger gets its name from developing as a sort of card game version of Russian Roulette. The dealer lays six cards out between the players. The players, and anyone else, gamble and bet on who will \u2018pull the trigger.\u2019 To pull the trigger all six cards must be picked and turned over. The highest value card in play is the trigger, and the player who pulls it loses the round. Cards are valued from Ace to King ascending, with suits coming into play for equal value cards. Suits value based on how many of that suit are in play, with more cards of a suit in play meaning that said suit is higher value. Once bets are made, each player turns over a card. More money can now be gambled based on the cards turned and who thinks they may have pulled the trigger. This continues until all six cards are turned over, at which point the trigger must have been pulled. A player may fold at any time, particularly after turning a King, though it is still possible to win. Cheating is rife in Trigger, from counting cards to sleight of hand and \u2018Aces up the sleeves\u2019.\n\nFROM: Kinshadow, Waffle Captain\nNAME OF ACTIVITY: Trigger (A)\nPARTICIPANTS: Card players and gamblers of all ilk. Variants are played from the lowest pirate dive to the highest levels of professional gambling.\nEQUIPMENT: 52 card standard Earth card deck is all that is needed, but custom \/ themed decks, OptiGlass-enhanced tables, and anti-cheat accessories are popular.\nBRIEF DESCRIPTION: Trigger is a card game with strategic play and gambling. Common in bars and gambling facilities, Trigger has trumped the game of Poker as \u2019verse\u2019s most popular card game. Players must not only judge their opponents and strategically wage (as with poker), they must also play cards beneficial to other players and form multi-hand plans. The emphasis on betting while keeping play interesting and in full view on the tabletop has also made Trigger a popular spectator sport.\nRULES: https:\/\/forums.robertsspaceindustries.com\/discussion\/209875\/trigger-rules-kinshadow-s-edition\n\nFor this week\u2019s homework assignment we thought it would be awesome if we could get all of you to actually give playing some of these five games a shot! You then could come back to give us feedback and thoughts on the gameplay and rules. (Note: Crown and Anchor can be played with standard dice. Just substitute numbers for the symbols.)\n\nPlease, please keep in mind that these games were posted in the spirit of fun and sharing and we want to keep the comments the same. Constructive and friendly feedback only!\n\nAlso, since we have two games named Trigger, feel free to help us brainstorm whether one of them should have a different name.\n\nCan\u2019t wait to hear what you all thought next week.\n\nUntil next time \u2026","de_DE":"Hallo und willkommen zur\u00fcck zur diesw\u00f6chigen Ausgabe von Lore Builder, wo wir mit der Community zusammenarbeiten, um bisher unerforschte Bereiche der Star Citizen-Lehre zu entwickeln. Wie immer, wenn Sie neu in dieser Funktion sind, empfehlen wir Ihnen dringend, die aktualisierten Vorbehalte und die empfohlenen Hintergrundinformationen, die in dieser vorherigen Ausgabe beschrieben wurden, zu lesen, damit Sie ein klares Verst\u00e4ndnis dessen bekommen, was bereits etabliert ist.\n\nNun zu dem Punkt, an dem wir zuletzt aufgeh\u00f6rt haben:\n\nFREIZEIT\nDas wird langsam verr\u00fcckt. Ihr alle gebt uns immer wieder viel zu viele lustige und kreative Vorschl\u00e4ge! Wie wir oft feststellen, erfassen wir auch wenn wir Ihren Vorschlag nicht ausdr\u00fccklich erw\u00e4hnen, immer noch alle Beitr\u00e4ge und verweisen weiterhin auf sie f\u00fcr Ideen. Es ist sehr hilfreich zu sehen, was ihr alle denkt. Es scheint, dass viele von euch sich vorstellen, dass im Jahr 2944 viele der heute existierenden Spiele noch weitergehen w\u00fcrden, wenn auch manchmal in einem futuristischeren 3D \/ holographischen \/ to the death Mode. Es gab Vorschl\u00e4ge f\u00fcr Klassiker wie Schach, Billard, Darts und ein beliebtes Hobby von Schriftstellern, das Trinken.\n\nEs scheint auch, dass einige von euch sich vorstellen, dass Freizeitaktivit\u00e4ten gewaltt\u00e4tiger werden, mit Aufrufen zu F\u00fcnf-Finger-Filet, K\u00e4mpfen, Ringen, St\u00fcrzen, Schie\u00dfen und all dem mehr mit Haustieren, Robotern und Roboterhaustieren.\n\nEinige spezifische Beitr\u00e4ge, die unser Interesse geweckt haben, waren: Zinnobermiens Spiel von Bound, bei dem die Leute eine Gummiball um einen Raum mit niedrigem Gravitationsgrad abprallten, um Punkte zu sammeln. Squint sprach \u00fcber die Volkskunst, die Besatzungsmitglieder aus geborgenen Schiffsteilen herstellen konnten. JD.Bane hatte ein wunderbar detailliertes Tevarin-Brettspiel, Shatshidjun, das eine Mischung aus Backgammon und Parcheesi war, mit vollen Regeln. Simon Jax stellte sich ein Geschichtenerz\u00e4hlungsspiel namens Wadi f\u00fcr Church of the Journey Travelers vor, das seine gesammelten Souvenirs auf die Reihe brachte. Ehrenvolle Erw\u00e4hnung f\u00fcr das L\u00e4cheln geht an S0V3R31GN f\u00fcr den Vorschlag von Pogs.\n\nDie zweite Gruppe von Vorschl\u00e4gen, die wir hervorheben wollten, waren lustig klingende Karten- und W\u00fcrfelspiele, die sich anf\u00fchlten, als w\u00e4ren sie bereit zu spielen. Das Talent unserer Community beeindruckt immer wieder aufs Neue:\n\nVON: Hoban Washburne\nNAME DER AKTIVIT\u00c4T: Krone und Anker\nTEILNEHMER: Piraten, Kaufleute, Einzelpersonen mit Freizeit und Wetten, Konk\u00fcnstler und Touristen\nAUSR\u00dcSTUNG: Drei bis sechs sechsseitige W\u00fcrfel, beschriftet mit Bildern einer Krone, eines Diamanten, eines Clubs, eines Herzens, einer Pik und eines Ankers, sowie einem Tuch oder einer Matte mit jedem der darauf gedruckten Bilder.\nKURZER BESCHREIBUNG: F\u00fcr jedes Spiel gibt es einen Bankier und mindestens zwei Spieler. Die Spieler setzen mit ihren Wetten darauf, worauf die W\u00fcrfel landen werden, und w\u00fcrfeln dann. Wenn Spieler A auf Heart und Spieler B auf Anchor setzt und die W\u00fcrfel jeweils einen von ihnen zeigen, bleiben die Eins\u00e4tze dort, wo sie sind. Wenn das Herz gew\u00fcrfelt wird, aber der Anker nicht, nimmt der Spieler, der auf das Herz setzt, den Preis an. Wenn beide W\u00fcrfel das gleiche Bild zeigen, wird der Einsatz vom Gewinner genommen und vom Bankier verdoppelt. Es ist wichtig, sich daran zu erinnern, dass der Bankier auch spielt, aber er wettet nicht, und er w\u00fcrfelt nicht. Stattdessen, wenn zum Beispiel Wetten auf Krone, Anker, Herz und Diamant platziert wurden und der W\u00fcrfel zwei Diamanten zeigt, erh\u00e4lt der Spieler, der auf Diamant setzt, den doppelten Einsatz, aber der Bankier nimmt alles andere. In kleineren Spielen ist es w\u00fcnschenswert, der Bankier zu sein, aber in gr\u00f6\u00dferen Spielen ist es nicht w\u00fcnschenswert, also ist eine Variante, jeden in einen Betrag zu stecken, um als Bank zu arbeiten, und dann wird das, was in der Bank \u00fcbrig bleibt, gleichm\u00e4\u00dfig verteilt und zur\u00fcckgegeben.\n\nVON: Orbital\nNAME DER AKTIVIT\u00c4T: Slamming Jacks (f\u00fcr die Arbeiter); 25's f\u00fcr alle anderen.\nTEILNEHMER: 3 Spieler: Gespielt von allen und jedem, High-Stakes-Spiele oder einfach nur f\u00fcr Angeberei Rechte. Traditionelles Bergungsspiel.\nAUSR\u00dcSTUNG: Deck mit 52 Karten\nKURZE BESCHREIBUNG: W\u00e4hlen Sie das Dauerlimit, w\u00e4hlen Sie den Krediteinsatz, je 10 Karten, 1\/2 Credits im Pot, 1\/2 Credits in der Hand. Spielkarten, Karten k\u00f6nnen nicht mehr als 25 ergeben, es sei denn, die Person spielt einen Buben. Weniger als 15, m\u00fcssen Sie eine Karte ausspielen. Der Spieler der letzten Karte gewinnt den Zug. Die meisten gewonnenen Runden gewinnen die Hand. Die meisten gewonnenen Bl\u00e4tter gewinnen den Pot, aber 3 Buben in Folge sch\u00f6pfen den Pot fr\u00fch.\nREGELN: https:\/\/forums.robertsspaceindustries.com\/discussion\/210393\/lore-builder-24-slamming-jacks\n\nVON: Bzerker01\nNAME DER AKTIVIT\u00c4T: Sternenhimmel\nTEILNEHMER: Beliebt bei Spacern auf langen Reisen.\nAUSR\u00dcSTUNG: Kartenspiel und zwei sechsseitige W\u00fcrfel\nKURZER BESCHREIBUNG: Stellar ist ein Karten- und W\u00fcrfelspiel f\u00fcr 2 oder mehr Spieler. Das Ziel des Spiels ist es, einen Baron\/Bastard\/Admiral oder eine Bank und 42 Punkte zu erwerben. Die Spieler erhalten 5 Karten f\u00fcr den Anfang und m\u00fcssen eine Dame oder einen Buben, genannt \"Bank\", und Punkte aus Zahlenkarten erwerben. Spieler k\u00f6nnen andere Spieler angreifen, um ihre Punkte zu reduzieren oder sogar die Punkte zu stehlen, um ihre eigene Bank aufzubauen. Die Spieler k\u00f6nnen ihre Punkte aber auch nutzen, um sich gegen Angriffe zu verteidigen, die nur dann erfolgreich sind, wenn der Wurf der W\u00fcrfel die angebotene Verteidigung \u00fcbersteigt. Die Kunst des Spiels besteht darin, Offensive, Verteidigung und eine konstante Versorgung mit Punkten auszugleichen, um zu gewinnen.\nRegeln: https:\/\/forums.robertsspaceindustries.com\/discussion\/210902\/lore-builder-twenty-four-card-and-dice-game-stellar\n\nVON: Conrad Larson\nNAME DER AKTIVIT\u00c4T: Ausl\u00f6ser (1)\nTEILNEHMER: Alle B\u00fcrger oder Zivilisten, die Geld zum Spielen haben und denken, sie h\u00e4tten Gl\u00fcck, Punk. F\u00fcr zwei Spieler.\nAUSR\u00dcSTUNG: Kartenspiel.\nKURZE BESCHREIBUNG: Trigger hat seinen Namen von der Entwicklung als eine Art Kartenspiel-Version des russischen Rouletts. Der Dealer legt sechs Karten zwischen den Spielern aus. Die Spieler und jeder andere spielen und wetten darauf, wer den Abzug dr\u00fccken wird. Um den Abzug zu bet\u00e4tigen, m\u00fcssen alle sechs Karten ausgew\u00e4hlt und umgedreht werden. Die Karte mit dem h\u00f6chsten Wert im Spiel ist der Ausl\u00f6ser, und der Spieler, der sie zieht, verliert die Runde. Die Karten werden von Ass bis K\u00f6nig aufsteigend bewertet, wobei bei Gleichwertkarten die Farben ins Spiel kommen. Der Farbwert basiert darauf, wie viele dieser Farben im Spiel sind, wobei mehr Karten einer Farbe im Spiel bedeuten, dass die Farbe einen h\u00f6heren Wert hat. Sobald die Eins\u00e4tze get\u00e4tigt wurden, dreht jeder Spieler eine Karte um. Mehr Geld kann jetzt gespielt werden, basierend auf den gewendeten Karten und wer denkt, dass er den Abzug bet\u00e4tigt hat. Dies geht so lange weiter, bis alle sechs Karten umgedreht sind, wobei an dieser Stelle der Abzug bet\u00e4tigt worden sein muss. Ein Spieler kann jederzeit aussteigen, besonders nach dem Drehen eines K\u00f6nigs, obwohl es immer noch m\u00f6glich ist zu gewinnen. Betrug ist in Trigger weit verbreitet, von der Kartenz\u00e4hlung bis zum Taschenspielertrick und Ass im \u00c4rmel\".\n\nVON: Kinshadow, Waffelkapit\u00e4n\nNAME DER AKTIVIT\u00c4T: Ausl\u00f6ser (A)\nTEILNEHMER: Kartenspieler und Spieler aller Art. Varianten werden vom niedrigsten Piratentauchgang bis hin zum h\u00f6chsten Niveau des professionellen Gl\u00fccksspiels gespielt.\nAUSR\u00dcSTUNG: 52-Karten-Standard-Erdkartendeck ist alles, was ben\u00f6tigt wird, aber benutzerdefinierte \/ thematische Decks, OptiGlass-verst\u00e4rkte Tische und Anti-Cheat-Zubeh\u00f6r sind beliebt.\nKURZER BESCHREIBUNG: Trigger ist ein Kartenspiel mit strategischem Spiel und Gl\u00fccksspiel. Trigger ist in Bars und Spielst\u00e4tten \u00fcblich und hat das Pokerspiel als das beliebteste Kartenspiel in Versen ausgel\u00f6st. Die Spieler m\u00fcssen nicht nur ihre Gegner beurteilen und strategisch verdienen (wie beim Poker), sie m\u00fcssen auch Karten spielen, die f\u00fcr andere Spieler von Vorteil sind, und Pl\u00e4ne mit mehreren H\u00e4nden erstellen. Die Betonung des Wettens bei gleichzeitiger Wahrung des Spiels und der vollen Sicht auf die Tischplatte hat Trigger auch zu einem beliebten Zuschauersport gemacht.\nREGELN: https:\/\/forums.robertsspaceindustries.com\/discussion\/209875\/trigger-rules-kinshadow-s-edition\n\nF\u00fcr die Hausaufgabe dieser Woche dachten wir, es w\u00e4re fantastisch, wenn wir euch alle dazu bringen k\u00f6nnten, einige dieser f\u00fcnf Spiele tats\u00e4chlich zu spielen! Du k\u00f6nntest dann zur\u00fcckkommen, um uns Feedback und Gedanken \u00fcber das Gameplay und die Regeln zu geben. (Hinweis: Krone und Anker k\u00f6nnen mit Standardw\u00fcrfeln gespielt werden. Ersetzen Sie einfach die Symbole durch Zahlen.)\n\nBitte beachten Sie, dass diese Spiele im Sinne von Spa\u00df und Austausch gepostet wurden und wir die Kommentare unver\u00e4ndert lassen m\u00f6chten. Nur konstruktives und freundliches Feedback!\n\nDa wir zwei Spiele namens Trigger haben, kannst du uns gerne helfen, herauszufinden, ob eines davon einen anderen Namen haben sollte.\n\nIch kann es kaum erwarten zu h\u00f6ren, was ihr alle n\u00e4chste Woche denkt.\n\nBis zum n\u00e4chsten Mal.....","zh_CN":"Hello and welcome back to this week\u2019s installment of Lore Builder, where we work with the community to develop previously unexplored areas of the Star Citizen lore. As always, if you are new to this feature, we highly recommend reviewing the updated caveats and suggested background reading described in this previous issue, so you can get a clear understanding of what\u2019s already been established.\n\nNow on to where we last left off:\n\nFREE TIME\nThis is getting a little nuts. You all keep giving us way too many fun and creative suggestions! As we often note, even if we don\u2019t mention your suggestion specifically we still record all the posts and continue to reference them for ideas. It is very helpful to see what all of you are thinking. It seems that a good number of you imagine that in the year 2944 a lot of the games that exist today would still carry on, albeit in sometimes a more futuristic 3D \/ holographic \/ to the death fashion. There were suggestions of such classics as chess, billiards, darts, and a favorite hobby of writers, drinking.\n\nIt also seems that some of you imagine leisure activities getting more violent, with calls for five-finger fillet, fighting, wrestling, crashing, shooting, as well as all of the above with pets, robots and robot-pets.\n\nA few specific posts that captured our interest were: Vermillion\u2019s game of Bound which had people ricocheting a rubber ball around a low-grav room to score points. _Squint talked about the folk art that crewmen could make out of salvaged ship parts. JD.Bane had a wonderfully detailed Tevarin board game, Shatshidjun, that was a cross between backgammon and parcheesi with full rules available. Simon Jax imagined a storytelling game called Wadi for Church of the Journey Travelers that put their collected souvenirs on the line. Honorable mention for making us smile goes to S0V3R31GN for suggesting Pogs.\n\nThe second group of suggestions that we wanted to highlight were fun-sounding card and dice game ideas that felt like they were about ready to play. The talent of our community continually impresses:\n\nFROM: Hoban Washburne\nNAME OF ACTIVITY: Crown and Anchor\nPARTICIPANTS: Pirates, merchants, individuals with free time and something to bet, con-artists and tourists\nEQUIPMENT: Three to six six-sided dice labeled with images of a Crown, Diamond, Club, Heart, Spade and Anchor, as well as a cloth or mat with each of the images printed on it.\nBRIEF DESCRIPTION: For each game there is one banker and at least two players. Players ante up with their bets of what the dice will land on, and then roll. If player A bet on Heart and player B bet on Anchor, and the dice show one of each then the bets stay where they are. If Heart is rolled, but Anchor is not, the player who bet on Heart takes the prize. If both dice show the same image the bet is taken by the winner, and doubled by the banker. It is important to remember that the banker is playing as well, but he does not bet, and he does not roll. Instead if for example bets have been placed on Crown, Anchor, Heart and Diamond, and the die shows two Diamond, the player who bet on Diamond gets double his bet, but the banker takes everything else. In smaller games it\u2019s desirable to be the banker, but in larger games it is not desirable, so one variant is to have everyone put in an amount to work as the bank, and then whatever is left in the bank is divided evenly and given back.\n\nFROM: Orbital\nNAME OF ACTIVITY: Slamming Jacks (for the workers); 25\u2019s to everyone else.\nPARTICIPANTS: 3 players: Played by all and sundry, high-stake games or just for bragging rights. Traditional salvager\u2019s game.\nEQUIPMENT: Deck of 52 cards\nBRIEF DESCRIPTION: Pick the duration limit, pick the credit bet, 10 cards each, 1\/2 credits into pot, 1\/2 credits into hand. Play cards, cards can\u2019t add up to more than 25 unless the person is playing a Jack. Less than 15, you must play a card. Player of the last card wins the turn. Most turns won wins hand. Most hands won wins the pot, but 3 jacks in a row scoops the pot early.\nRULES: https:\/\/forums.robertsspaceindustries.com\/discussion\/210393\/lore-builder-24-slamming-jacks\n\nFROM: Bzerker01\nNAME OF ACTIVITY: Stellar\nPARTICIPANTS: Popular among spacers on long voyages.\nEQUIPMENT: Deck of playing cards and two six-sided dice\nBRIEF DESCRIPTION: Stellar is a card and dice game meant for 2 or more players. The goal of the game is to acquire a Baron\/Bastard\/Admiral, or a Bank and 42 points. The players get 5 cards to start and have to acquire a queen or a jack, called a \u201cBank,\u201d and points from number cards. Players can attack other players to reduce their points or even steal the points to build their own bank up. However, players can also use their points to build up defense against attacks which are only successful if the roll of the dice exceeds the defense offered. The art of the game is to balance offense, defense and steady supply of points to win.\nRULES: https:\/\/forums.robertsspaceindustries.com\/discussion\/210902\/lore-builder-twenty-four-card-and-dice-game-stellar\n\nFROM: Conrad Larson\nNAME OF ACTIVITY: Trigger (1)\nPARTICIPANTS: Any Citizens or Civilians who have money to gamble and think they\u2019re lucky, punk. For two players.\nEQUIPMENT: Deck of cards.\nBRIEF DESCRIPTION: Trigger gets its name from developing as a sort of card game version of Russian Roulette. The dealer lays six cards out between the players. The players, and anyone else, gamble and bet on who will \u2018pull the trigger.\u2019 To pull the trigger all six cards must be picked and turned over. The highest value card in play is the trigger, and the player who pulls it loses the round. Cards are valued from Ace to King ascending, with suits coming into play for equal value cards. Suits value based on how many of that suit are in play, with more cards of a suit in play meaning that said suit is higher value. Once bets are made, each player turns over a card. More money can now be gambled based on the cards turned and who thinks they may have pulled the trigger. This continues until all six cards are turned over, at which point the trigger must have been pulled. A player may fold at any time, particularly after turning a King, though it is still possible to win. Cheating is rife in Trigger, from counting cards to sleight of hand and \u2018Aces up the sleeves\u2019.\n\nFROM: Kinshadow, Waffle Captain\nNAME OF ACTIVITY: Trigger (A)\nPARTICIPANTS: Card players and gamblers of all ilk. Variants are played from the lowest pirate dive to the highest levels of professional gambling.\nEQUIPMENT: 52 card standard Earth card deck is all that is needed, but custom \/ themed decks, OptiGlass-enhanced tables, and anti-cheat accessories are popular.\nBRIEF DESCRIPTION: Trigger is a card game with strategic play and gambling. Common in bars and gambling facilities, Trigger has trumped the game of Poker as \u2019verse\u2019s most popular card game. Players must not only judge their opponents and strategically wage (as with poker), they must also play cards beneficial to other players and form multi-hand plans. The emphasis on betting while keeping play interesting and in full view on the tabletop has also made Trigger a popular spectator sport.\nRULES: https:\/\/forums.robertsspaceindustries.com\/discussion\/209875\/trigger-rules-kinshadow-s-edition\n\nFor this week\u2019s homework assignment we thought it would be awesome if we could get all of you to actually give playing some of these five games a shot! You then could come back to give us feedback and thoughts on the gameplay and rules. (Note: Crown and Anchor can be played with standard dice. Just substitute numbers for the symbols.)\n\nPlease, please keep in mind that these games were posted in the spirit of fun and sharing and we want to keep the comments the same. Constructive and friendly feedback only!\n\nAlso, since we have two games named Trigger, feel free to help us brainstorm whether one of them should have a different name.\n\nCan\u2019t wait to hear what you all thought next week.\n\nUntil next time \u2026"},"links_count":15,"comment_count":125,"created_at":"2014-12-12T00:00:00+00:00","created_at_human":"11 years ago"},"meta":{"processed_at":"2026-05-08 21:28:04","valid_relations":["images","links"],"prev_id":14370,"next_id":14372}}