{"data":{"id":14399,"title":"Star Citizen Patch V1.0.0","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/\/14399-Star-Citizen-Patch-V100","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/14399","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/14399","channel":"Undefined","category":"Undefined","series":"None","images":[],"images_count":0,"translations":{"en_EN":"Additions Arena commander ready ships: Mustang\u2019s Alpha\n\nBeta\n\nDelta\n\nGamma\n\nOmega\n\n\n\nAurora\u2019s (please keep in mind that with all variants for the Auroras being combat ready, their loadouts have been adjusted and may be missing things they had in the past) Aurora CL Clipper\n\nAurora ES\n\nAurora LN Legionnaire\n\nAurora LX Deluxe\n\n\n\nHornet\u2019s (please keep in mind that with all variants for the Hornets being combat ready, their loadouts have been adjusted and may be missing things they had in the past) F7C Hornet\n\nF7C-M Super Hornet\n\nF7C-R Hornet Tracker\n\nF7C-S Hornet Ghost\n\n\n\nCutlass Black\n\nAvenger\n\n\n\nNew ship components and weapons are being added to store\n\nAdded ship signature system Targeting a ship will show how much of each signature type it is generating\n\nAdded the ability for ship signatures to be blocked by asteroids and other objects\n\nAdded information to ship components for generating different signature types\n\nMissile locks indicators will now indicate the type of missile that is locked onto your ship\n\n\n\nAdded thruster power system Ship maneuverability will change based on power settings in the power triangle as well as how much power other ship systems are drawing from the power plant\n\n\n\nAdded lateral G-force system Character well-being can now be affected by lateral G-force\n\nSudden stops can knock a character out, causing it to become unresponsive for a few moments\n\n\n\nAdded friends system in game and on website Friends list can be opened in game using L\n\n\n\nAdded a new lobby system Lobbies show a list of players that have been added to the friends list\n\nFriends can be invited to a lobby to engage in both public and private matches\n\nShip selection is now visible in the lobby\n\nPlayers are placed back into a lobby with their friends after the match ends\n\nLobby owners can only launch a match once all players have readied up\n\nPlayers that have readied dup will have the blue rectangle to the left of their name light up\n\nLobby owners can kick players from the lobby\n\n\n\nAdded new audio for ship collision warnings has been updated to be more specific\n\nAdded new audio for changing countermeasures\n\nAdded new audio for running out of missiles\n\nAdded finger trigger animations for some ships\n\nAdded the ability for ships to self-destruct (defaulted to right alt+backspace)\n\nAdded reflective canopy textures for Hornets\n\nAdded a rear view camera for ships (can be set in key bindings)\n\nAdded countermeasure camera for ships (default control activates when countermeasure button is held)\n\nAdded several new observer camera modes\n\nAdded server kick function for players that engage in prolonged aggression against allies\n\nAdded visual effect to cores to make core carrier more obvious\n\nAdded additional data tracking for usage by leaderboards\n\nFrench audio and text translations have been added\n\nAdded firework effects to the end of races\n\nAdded camera flashes to race mode\n\nAdded ship advertisements to race maps\n\nAdded first pass for public sensitivity settings under control customization\n\n\n\nUpdates Ships: Aurora MR missiles removed and place on the Aurora LX\n\n300 series have had their weapon mounts updated due to a change in how weapon mounts will work\n\n325a missile loadout now uses talon missiles\n\nM50 missile amount reduced\n\nStatic nose weapon mounts have been removed from all Hornets\n\nSome HUD information has been moved to be displayed on the helmet visor\n\nLag pips now changes shape when multiple pips line up\n\nMissile controls have been overhauled Clicking middle mouse button will lock a new missile each time it\u2019s clicked, allowing for multiple missiles to be locked on the same target\n\nHolding the middle mouse button will launch all locked missiles\n\n\n\nUpdated effects for ship spawning\n\nUpdated effects for multiple ship thrusters\n\nAccounts that have multiple copies of the same ship will now have numbers listed after each ship to help tell the difference between the two\n\n\n\nWeapons: Weapon mount system has been changed so that mounts can only hold weapons with a matching size. Originally, both the ship mount locations and the weapon mounts would be able to hold multiple size weapons\n\nUpdated muzzle flash and weapon effects for multiple weapons\n\nChaff has had its functionality and visual effect redesigned and improved\n\nBalance pass made over all 1.0 weapons. Please keep in mind that these statistics are not final\n\n\n\nGame pad right stick can now adjust power and shield allocation when in HUD interaction mode\n\nImproved ability to navigate through ship HUD elements with arrow keys\n\nHolotable will now group duplicate items together to make weapon and component management easier\n\nJoysticks should now be defaulted to being asleep to reduce interference with mouse and keyboard\n\nControl customization groups now have the ability to be collapsed\n\nControl customization profiles can now be imported and exported\n\nControl customization keybinding screen now gives feedback as to what kind of input is accepted for specific binding operations (example, some inputs require buttons and some require axis input)\n\nCore objective marker is consistently offset above its location in space when far away, allowing the ship carrying it to be more easily seen from far away\n\nScoring system has been overhauled\n\nVanduul Swarm wave count increased to 18\n\nVanduul AI improved so that they have a better memory about who it is they\u2019re attacking\n\nImproved AI decision making for using countermeasures\n\nSeveral smoke and fire effects updated\n\nExplosion effects have been updated\n\nSimulation announce has had several audio announcements updated and added\n\nAdded game information for space globes\n\nRemoved the ability to strafe and sprint at the same time\n\nRemoved helmet pedestal. Characters now spawn into dogfighting matches with helmet on\n\nRemoved wardrobe changer mannequin from all hangars\n\n\n\nFixes 300 variants can now open their beds and lay in them\n\n350r targeting reticle is now the correct size\n\nF7A military variant of the hornet is no longer available to be used in Arena Commander\n\nFreelancer no longer has a gap in the ship geometry between the hull and the upper part of its turrets\n\nPower plant explosions now inherit the velocity of the ship they emanate from\n\nTurning off shields in ship system management will now correctly turn the component off\n\nSwapping power management screens with the super hornet turret equipped no longer crashed the client\n\nGame Client will no longer steal focus when loading into hangar\n\nMultiplayer chat can now be sent to other players\n\nTurning off shields in ship system management will now correctly turn the component off\n\nStatic weapons will now converge on their target correctly\n\nFixed an issue where the first shot taken by any weapon would be offset\n\nDynamic zoom will now work while the ship is moving\n\nWingman will now move between waves in Vanduul Swarm\n\nWingman now react to being shot by allies\n\nVanduul now care more about if they are about to run into something\n\nAmmo boxes no longer use placeholder graphics\n\nFixed some minor graphical issues in all hangars\n\nFixed some minor graphical bugs in the holotable\n\nFixed some locations in hangars where characters could shove their head through the wall\n\nIn game chat is now visible to other players\n\nFixed graphical issues for some floating debris\n\nFixed an issue that caused characters to occasionally be looking sideways when spawning\n\nCharacters that eject will now have a seat\n\nM50 is now able to match its targets speed\n\nAccounts that do not have a fish tank will no longer have an empty fish tank visible in the Asteroid hangar\n\n\n\nKnown Issues\n**Hornet and variant ships\u2019 nose landing skid not deployed\n**Avenger cargo door is detached from the ship\n**Character will sometimes stand up and shove its head through the Avenger roof, causing the character to get stuck\n**Mustang geometry in ship system status HUD does not match actual ship geometry\n**Notable pause occurs when exiting almost all hornet variants\n**Character will sometimes forget how to sit in a chair\n**Cutlass black and blue are missing their turret\n**Cutlass stabilizer thruster that attaches below the main thrusters can be attached to where main thrusters are\n**There\u2019s a chance the camera will switch to an outside view of the Hangar when sitting in a chair or laying in a bed\n**There\u2019s a chance players will lose their helmet after respawning which can cause the HUD to go missing such as Lag Pips, scan icons, etc.\n**If you log into the game and everything starts with , go into your launcher settings and pick a language. If this keeps happening afterwards, reset the launcher settings and it should go away **Some items and weapons in game will have symbols even with a language selected\n**Low frame rate can cause character to fall through geometry\n**Characters that have left a lobby will get a blank error screen when sent an invite and will need to restart their client to be able to accept any future invites\n**Private matches are launching as public instances and will allow other players to join\n**The invite button does not reset\n**Holotable can vanish if a character joins a lobby while using the holotable\n**Characters that are kicked from a lobby get no message as to what happened\n**Contact list transparency causes it to be difficult to read in some lighting\n**Lobby invitations cannot be accepted while sitting in something\n**Joining a match when players are readied up will result in their ships being invisible\n**Changing the game mode when players are readied up will cause players ships to enter an invalid state for the lobby owner and prevent the game from being launched until they unready, refresh their ship, and ready back up\n**Characters leaving the lobby will sometimes cause all other characters listed below them to stack into one line in the lobby\n**Exiting the game will sometimes result in a client crash","de_DE":"Hinzuf\u00fcgung von Arena Commander Ready Ships: Mustangs Alpha Beta Delta Gamma Omega Aurora's (bitte beachten Sie, dass alle Varianten f\u00fcr die Auroras kampfbereit sind, ihre Ladungen angepasst wurden und m\u00f6glicherweise Dinge fehlen, die sie in der Vergangenheit hatten) Aurora CL Clipper Aurora ES Aurora LN Legionnaire Aurora LX Deluxe Hornet's (bitte beachten Sie, dass alle Varianten f\u00fcr die Hornissen kampfbereit sind, ihre Auslastungen wurden angepasst und k\u00f6nnen Dinge \u00fcbersehen, die sie in der Vergangenheit hatten) F7C Hornet F7C-M Super Hornet F7C-R Hornet Tracker F7C-S Hornet Ghost Cutlass Black Avenger Neue Schiffskomponenten und Waffen werden hinzugef\u00fcgt, um hinzugef\u00fcgte Schiffssignatursysteme zu speichern Ziel eines Schiffes wird zeigen, wie viel von jedem Signaturtyp, den es erzeugt, hinzugef\u00fcgt wird Hinzugef\u00fcgt wird die F\u00e4higkeit, Schiffssignaturen durch Asteroiden und andere Objekte zu blockieren Hinzugef\u00fcgte Informationen zu Schiffskomponenten zur Erzeugung verschiedener Signaturtypen Raketenschleusenindikatoren werden nun die Art der Rakete anzeigen, die auf Ihrem Schiff verriegelt ist Hinzugef\u00fcgtes Thruster-Antriebssystem Schiffsman\u00f6vrierf\u00e4higkeit wird sich \u00e4ndern, basierend auf Leistungseinstellungen im Leistungsdreieck sowie wie viel andere Antriebssysteme vom Kraftwerk beziehen Hinzugef\u00fcgtes seitliches G-Kraftsystem Das Wohlbefinden des Charakters kann nun durch laterale G-Kraft beeinflusst werden. Pl\u00f6tzliche Stopps k\u00f6nnen einen Charakter ausschalten, Verursacht, dass es f\u00fcr einige Augenblicke nicht mehr reagiert Das System der Freunde im Spiel hinzugef\u00fcgt und auf der Website kann die Liste der Freunde im Spiel ge\u00f6ffnet werden, indem man L ein neues Lobbysystem hinzuf\u00fcgt Lobbies zeigen eine Liste von Spielern, die der Liste der Freunde hinzugef\u00fcgt wurden Freunde k\u00f6nnen in eine Lobby eingeladen werden, um sowohl \u00f6ffentliche als auch private Spiele zu spielen Schiffsauswahl ist jetzt in der Lobby sichtbar Spieler werden wieder in eine Lobby mit ihren Freunden gesetzt, nachdem das Spiel beendet wurde Lobby Eigent\u00fcmer kann ein Spiel erst starten, wenn alle Spieler ein Spiel vorbereitet haben Spieler, die dup vorbereitet haben, werden das blaue Rechteck links neben ihrem Namen haben leuchten Lobby-Besitzer k\u00f6nnen Spieler aus der Lobby treten Neue Audio f\u00fcr Schiffskollisionswarnungen wurde aktualisiert, um spezifischer zu sein Neue Audio f\u00fcr wechselnde Gegenma\u00dfnahmen hinzugef\u00fcgt Neue Audio f\u00fcr das Auslaufen von Raketen hinzugef\u00fcgt Neue Audio f\u00fcr das Auslaufen von Raketen hinzugef\u00fcgt Hinzugef\u00fcgte Finger-Trigger-Animationen f\u00fcr einige Schiffe hinzugef\u00fcgt Die F\u00e4higkeit f\u00fcr Schiffe, sich selbst zu kickendestruct (voreingestellt nach rechts alt+backspace) Added reflective canopy texture for Hornets Added a rear view camera for ships (can be set in key bindings) Added countermeasure camera for ships (default control activate when countermeasure button is held) Added several new observerver camera modes Added server kick function for players that engage in prolonged aggression against allies Zus\u00e4tzliche visuelle Effekte f\u00fcr die Kerne, um den Kerntr\u00e4ger deutlicher zu machen Zus\u00e4tzliche Datenverfolgung f\u00fcr die Verwendung durch Ranglisten Franz\u00f6sische Audio- und Text\u00fcbersetzungen wurden hinzugef\u00fcgt Zus\u00e4tzliche Feuerwerkseffekte am Ende von Rennen Hinzugef\u00fcgte Kamerablitze zum Rennmodus Hinzugef\u00fcgte Schiffswerbung zu den Rennkarten Hinzugef\u00fcgter erster Durchgang f\u00fcr \u00f6ffentliche Empfindlichkeitseinstellungen unter Kontrolle Anpassung Updates Schiffe: Aurora MR-Raketen entfernt und auf die Aurora LX 300-Serie platziert wurden, wurden ihre Waffenhalterungen aufgrund einer \u00c4nderung in der Art und Weise, wie Waffenhalterungen funktionieren werden, aktualisiert 325a Raketenausladung verwendet jetzt Talon-Raketen M50 Raketenmenge reduziert Statische Nasenwaffenhalterungen wurden aus allen Hornissen entfernt Einige HUD-Informationen wurden verschoben, um auf dem Helmvisier angezeigt zu werden Lag Pips \u00e4ndert nun die Form, wenn mehrere Pips in einer Reihe Raketenkontrollen \u00fcberholt wurden Klickende mittlere Maustaste wird eine neue Rakete jedes Mal sperren, wenn sie angeklickt wird, Wenn Sie die mittlere Maustaste gedr\u00fcckt halten, werden alle gesperrten Raketen gestartet. Aktualisierte Effekte f\u00fcr das Spawnen von Schiffen Aktualisierte Effekte f\u00fcr mehrere Schiffstriebwerke Konten, die mehrere Kopien desselben Schiffes haben, werden nun nach jedem Schiff Nummern aufgef\u00fchrt, um den Unterschied zwischen den beiden Waffen zu erkennen: Das Waffenmontagesystem wurde so ge\u00e4ndert, dass die Montagen nur noch Waffen mit einer passenden Gr\u00f6\u00dfe aufnehmen k\u00f6nnen. Urspr\u00fcnglich waren sowohl die Positionen der Schiffsmontage als auch die Waffenmontagen in der Lage, mehrere Waffen zu halten. Aktualisierte M\u00fcndungsfeuer und Waffeneffekte f\u00fcr mehrere Waffen Chaff hat seine Funktionalit\u00e4t und seinen visuellen Effekt neu gestaltet und den Balance Pass \u00fcber alle 1.0 Waffen verbessert. Bitte beachten Sie, dass diese Statistiken nicht die endg\u00fcltige Spielunterlage sind, die der rechte Stick nun die Leistungs- und Schildverteilung anpassen kann, wenn er im HUD-Interaktionsmodus ist Verbesserte F\u00e4higkeit, durch Schiffs-HUD-Elemente mit Pfeiltasten zu navigieren Holotable gruppiert nun doppelte Elemente zusammen, um das Waffen- und Komponentenmanagement zu erleichtern Joysticks sollten nun standardm\u00e4\u00dfig eingeschlafen sein, um Interferenzen mit Maus und Tastatur zu reduzieren Control Control Customization Groups haben nun die M\u00f6glichkeit, zusammengeklappt zu werden Control Customization Profile k\u00f6nnen nun importiert werden und exportiert Control Customization Keybinding Screen gibt nun R\u00fcckmeldung dar\u00fcber, welche Art von Eingabe f\u00fcr bestimmte Bindungsoperationen akzeptiert wird (z.B, Einige Eingaben erfordern Tasten und andere Achseneingaben) Der Kernobjektivmarker ist bei weitem immer \u00fcber seine Position im Raum versetzt, so dass das Schiff, das es tr\u00e4gt, leichter von weit entfernten Scoring-System zu sehen ist, wurde \u00fcberarbeitet Vanduul Swarm Wellenzahl auf 18 erh\u00f6ht Vanduul KI verbessert, so dass sie ein besseres Ged\u00e4chtnis dar\u00fcber haben, wer es ist, sie angreifen Verbesserte KI-Entscheidung f\u00fcr die Verwendung von Gegenma\u00dfnahmen Mehrere Rauch-und Feuereffekte aktualisiert Explosionseffekte aktualisiert wurden Simulation Ank\u00fcndigung hat mehrere Audio-Ank\u00fcndigungen aktualisiert und hinzugef\u00fcgt Zus\u00e4tzliche Spielinformationen f\u00fcr Raumkugeln entfernt die F\u00e4higkeit zu strapazieren und zu sprinten gleichzeitig entfernt Helm Sockel. Charaktere laichen jetzt in Luftkampfk\u00e4mpfe mit Helm auf entfernten Garderobenwechsel-Schaufensterpuppen aus allen Hangars Fixes 300 Varianten k\u00f6nnen nun ihre Betten \u00f6ffnen und in ihnen liegen 350r Zielabsehen ist nun die richtige Gr\u00f6\u00dfe F7A milit\u00e4rische Variante der Hornisse ist nicht mehr verf\u00fcgbar f\u00fcr den Einsatz in Arena Commander Freelancer hat nicht mehr eine L\u00fccke in der Schiffsgeometrie zwischen der Wanne und dem oberen Teil ihrer T\u00fcrme Kraftwerksexplosionen jetzt erben die Geschwindigkeit der das Schiff, das sie von Turning off shields in ship system management ausgehen, wird nun korrekt die Komponente ausschalten Swapping power management screens with the super hornet turret equipped not longer crashhed the client Game Client will not longer steal focus when loading into hangar Multiplayer chat can now be sent to other players Turning off shields in ship system management will now correctly turn the component off Static weapons will now converge on their Ziel korrekt behoben Ein Problem, bei dem der erste Schuss, der von einer Waffe gemacht wurde, versetzt werden w\u00fcrde Dynamischer Zoom funktioniert nun, w\u00e4hrend sich das Schiff bewegt Wingman reagiert nun zwischen den Wellen in Vanduul Swarm Wingman reagiert nun darauf, von Verb\u00fcndeten erschossen zu werden Vanduul k\u00fcmmert sich jetzt mehr darum, wenn sie im Begriff sind, in etwas zu laufen, das Ammo-Boxen nicht mehr verwenden Platzhaltergrafiken Repariert einige kleinere grafische Probleme in allen Hangars Repariert einige kleinere grafische Fehler in der holotable Repariert einige Stellen in Hangars, an denen Charaktere ihren Kopf durch die Wand schieben konnten Im Spielchat ist nun f\u00fcr andere Spieler sichtbar Behoben grafische Probleme f\u00fcr einige schwimmende Tr\u00fcmmer Behoben ein Problem, das dazu f\u00fchrte, dass Charaktere gelegentlich seitw\u00e4rts schauen, wenn sie laichen Charaktere, die jetzt einen Platz haben M50 ist nun in der Lage, ihre Ziele Geschwindigkeit Konten, die keinen Fischbeh\u00e4lter haben, werden nicht mehr einen leeren Fischbeh\u00e4lter sichtbar in der Asteroid-Halle haben Bekannte Probleme\n\nHornet und Varianten der Bugruder von Schiffen, die nicht eingesetzt sind.\nDie R\u00e4cher-Frachtt\u00fcr ist vom Schiff gel\u00f6st.\nDer Charakter steht manchmal auf und schiebt seinen Kopf durch das Dach des R\u00e4chers, so dass der Charakter stecken bleibt.\nMustang-Geometrie im Schiffssystemstatus HUD stimmt nicht mit der tats\u00e4chlichen Schiffsgeometrie \u00fcberein.\nBeim Verlassen fast aller Hornissenvarianten tritt eine deutliche Pause ein.\nDer Charakter vergisst manchmal, wie man auf einem Stuhl sitzt.\nCutlass Black und Blue vermissen ihren Turm.\nButlass Stabilisatorstrahlruder, das unter den Hauptstrahlrudern angebracht wird, kann an der Stelle angebracht werden, an der sich die Hauptstrahlruder befinden.\nEs besteht die M\u00f6glichkeit, dass die Kamera auf eine Au\u00dfenansicht des Hangars umschaltet, wenn sie auf einem Stuhl sitzt oder in einem Bett liegt.\nEs besteht die M\u00f6glichkeit, dass Spieler nach dem Wiederbeleben ihren Helm verlieren, was dazu f\u00fchren kann, dass das HUD verloren geht, wie z.B. Lag Pips, Scan-Symbole, etc.\nWenn du dich in das Spiel einloggst und alles mit dem Spiel beginnt, gehe in deine Launcher-Einstellungen und w\u00e4hle eine Sprache. Wenn dies danach weiterhin der Fall ist, setzen Sie die Starter-Einstellungen zur\u00fcck und es sollte verschwinden **Einige Gegenst\u00e4nde und Waffen im Spiel haben Symbole, auch wenn eine Sprache ausgew\u00e4hlt wurde.\nEine niedrige Bildrate kann dazu f\u00fchren, dass Zeichen durch die Geometrie fallen.\nCharaktere, die eine Lobby verlassen haben, erhalten beim Senden einer Einladung einen leeren Fehlerbildschirm und m\u00fcssen ihren Client neu starten, um zuk\u00fcnftige Einladungen annehmen zu k\u00f6nnen.\nPrivate Spiele werden als \u00f6ffentliche Instanzen gestartet und erm\u00f6glichen es anderen Spielern, sich zu beteiligen.\nDie Einladetaste wird nicht zur\u00fcckgesetzt.\nHolotable kann verschwinden, wenn ein Charakter einer Lobby beitritt, w\u00e4hrend er den Holotable benutzt.\nCharaktere, die aus einer Lobby geworfen werden, erhalten keine Nachricht dar\u00fcber, was passiert ist.\nDie Transparenz der Kontaktliste f\u00fchrt dazu, dass es bei manchen Beleuchtungen schwer zu lesen ist.\nLobby-Einladungen k\u00f6nnen nicht angenommen werden, wenn man in etwas sitzt.\nDer Beitritt zu einem Spiel, wenn die Spieler vorbereitet sind, f\u00fchrt dazu, dass ihre Schiffe unsichtbar sind.\nDas \u00c4ndern des Spielmodus, wenn die Spieler bereit sind, f\u00fchrt dazu, dass die Schiffe der Spieler f\u00fcr den Eigent\u00fcmer der Lobby in einen ung\u00fcltigen Zustand versetzt werden und verhindert, dass das Spiel gestartet wird, bis sie nicht bereit sind, ihr Schiff aufzufrischen und ein Backup zu erstellen.\n**Charaktere, die die Lobby verlassen, f\u00fchren manchmal dazu, dass alle anderen unter ihnen aufgef\u00fchrten Charaktere in der Lobby in eine Zeile gestapelt werden.\nDas Beenden des Spiels f\u00fchrt manchmal zu einem Absturz des Clients.","zh_CN":"Additions Arena commander ready ships: Mustang\u2019s Alpha\n\nBeta\n\nDelta\n\nGamma\n\nOmega\n\n\n\nAurora\u2019s (please keep in mind that with all variants for the Auroras being combat ready, their loadouts have been adjusted and may be missing things they had in the past) Aurora CL Clipper\n\nAurora ES\n\nAurora LN Legionnaire\n\nAurora LX Deluxe\n\n\n\nHornet\u2019s (please keep in mind that with all variants for the Hornets being combat ready, their loadouts have been adjusted and may be missing things they had in the past) F7C Hornet\n\nF7C-M Super Hornet\n\nF7C-R Hornet Tracker\n\nF7C-S Hornet Ghost\n\n\n\nCutlass Black\n\nAvenger\n\n\n\nNew ship components and weapons are being added to store\n\nAdded ship signature system Targeting a ship will show how much of each signature type it is generating\n\nAdded the ability for ship signatures to be blocked by asteroids and other objects\n\nAdded information to ship components for generating different signature types\n\nMissile locks indicators will now indicate the type of missile that is locked onto your ship\n\n\n\nAdded thruster power system Ship maneuverability will change based on power settings in the power triangle as well as how much power other ship systems are drawing from the power plant\n\n\n\nAdded lateral G-force system Character well-being can now be affected by lateral G-force\n\nSudden stops can knock a character out, causing it to become unresponsive for a few moments\n\n\n\nAdded friends system in game and on website Friends list can be opened in game using L\n\n\n\nAdded a new lobby system Lobbies show a list of players that have been added to the friends list\n\nFriends can be invited to a lobby to engage in both public and private matches\n\nShip selection is now visible in the lobby\n\nPlayers are placed back into a lobby with their friends after the match ends\n\nLobby owners can only launch a match once all players have readied up\n\nPlayers that have readied dup will have the blue rectangle to the left of their name light up\n\nLobby owners can kick players from the lobby\n\n\n\nAdded new audio for ship collision warnings has been updated to be more specific\n\nAdded new audio for changing countermeasures\n\nAdded new audio for running out of missiles\n\nAdded finger trigger animations for some ships\n\nAdded the ability for ships to self-destruct (defaulted to right alt+backspace)\n\nAdded reflective canopy textures for Hornets\n\nAdded a rear view camera for ships (can be set in key bindings)\n\nAdded countermeasure camera for ships (default control activates when countermeasure button is held)\n\nAdded several new observer camera modes\n\nAdded server kick function for players that engage in prolonged aggression against allies\n\nAdded visual effect to cores to make core carrier more obvious\n\nAdded additional data tracking for usage by leaderboards\n\nFrench audio and text translations have been added\n\nAdded firework effects to the end of races\n\nAdded camera flashes to race mode\n\nAdded ship advertisements to race maps\n\nAdded first pass for public sensitivity settings under control customization\n\n\n\nUpdates Ships: Aurora MR missiles removed and place on the Aurora LX\n\n300 series have had their weapon mounts updated due to a change in how weapon mounts will work\n\n325a missile loadout now uses talon missiles\n\nM50 missile amount reduced\n\nStatic nose weapon mounts have been removed from all Hornets\n\nSome HUD information has been moved to be displayed on the helmet visor\n\nLag pips now changes shape when multiple pips line up\n\nMissile controls have been overhauled Clicking middle mouse button will lock a new missile each time it\u2019s clicked, allowing for multiple missiles to be locked on the same target\n\nHolding the middle mouse button will launch all locked missiles\n\n\n\nUpdated effects for ship spawning\n\nUpdated effects for multiple ship thrusters\n\nAccounts that have multiple copies of the same ship will now have numbers listed after each ship to help tell the difference between the two\n\n\n\nWeapons: Weapon mount system has been changed so that mounts can only hold weapons with a matching size. Originally, both the ship mount locations and the weapon mounts would be able to hold multiple size weapons\n\nUpdated muzzle flash and weapon effects for multiple weapons\n\nChaff has had its functionality and visual effect redesigned and improved\n\nBalance pass made over all 1.0 weapons. Please keep in mind that these statistics are not final\n\n\n\nGame pad right stick can now adjust power and shield allocation when in HUD interaction mode\n\nImproved ability to navigate through ship HUD elements with arrow keys\n\nHolotable will now group duplicate items together to make weapon and component management easier\n\nJoysticks should now be defaulted to being asleep to reduce interference with mouse and keyboard\n\nControl customization groups now have the ability to be collapsed\n\nControl customization profiles can now be imported and exported\n\nControl customization keybinding screen now gives feedback as to what kind of input is accepted for specific binding operations (example, some inputs require buttons and some require axis input)\n\nCore objective marker is consistently offset above its location in space when far away, allowing the ship carrying it to be more easily seen from far away\n\nScoring system has been overhauled\n\nVanduul Swarm wave count increased to 18\n\nVanduul AI improved so that they have a better memory about who it is they\u2019re attacking\n\nImproved AI decision making for using countermeasures\n\nSeveral smoke and fire effects updated\n\nExplosion effects have been updated\n\nSimulation announce has had several audio announcements updated and added\n\nAdded game information for space globes\n\nRemoved the ability to strafe and sprint at the same time\n\nRemoved helmet pedestal. Characters now spawn into dogfighting matches with helmet on\n\nRemoved wardrobe changer mannequin from all hangars\n\n\n\nFixes 300 variants can now open their beds and lay in them\n\n350r targeting reticle is now the correct size\n\nF7A military variant of the hornet is no longer available to be used in Arena Commander\n\nFreelancer no longer has a gap in the ship geometry between the hull and the upper part of its turrets\n\nPower plant explosions now inherit the velocity of the ship they emanate from\n\nTurning off shields in ship system management will now correctly turn the component off\n\nSwapping power management screens with the super hornet turret equipped no longer crashed the client\n\nGame Client will no longer steal focus when loading into hangar\n\nMultiplayer chat can now be sent to other players\n\nTurning off shields in ship system management will now correctly turn the component off\n\nStatic weapons will now converge on their target correctly\n\nFixed an issue where the first shot taken by any weapon would be offset\n\nDynamic zoom will now work while the ship is moving\n\nWingman will now move between waves in Vanduul Swarm\n\nWingman now react to being shot by allies\n\nVanduul now care more about if they are about to run into something\n\nAmmo boxes no longer use placeholder graphics\n\nFixed some minor graphical issues in all hangars\n\nFixed some minor graphical bugs in the holotable\n\nFixed some locations in hangars where characters could shove their head through the wall\n\nIn game chat is now visible to other players\n\nFixed graphical issues for some floating debris\n\nFixed an issue that caused characters to occasionally be looking sideways when spawning\n\nCharacters that eject will now have a seat\n\nM50 is now able to match its targets speed\n\nAccounts that do not have a fish tank will no longer have an empty fish tank visible in the Asteroid hangar\n\n\n\nKnown Issues\n**Hornet and variant ships\u2019 nose landing skid not deployed\n**Avenger cargo door is detached from the ship\n**Character will sometimes stand up and shove its head through the Avenger roof, causing the character to get stuck\n**Mustang geometry in ship system status HUD does not match actual ship geometry\n**Notable pause occurs when exiting almost all hornet variants\n**Character will sometimes forget how to sit in a chair\n**Cutlass black and blue are missing their turret\n**Cutlass stabilizer thruster that attaches below the main thrusters can be attached to where main thrusters are\n**There\u2019s a chance the camera will switch to an outside view of the Hangar when sitting in a chair or laying in a bed\n**There\u2019s a chance players will lose their helmet after respawning which can cause the HUD to go missing such as Lag Pips, scan icons, etc.\n**If you log into the game and everything starts with , go into your launcher settings and pick a language. If this keeps happening afterwards, reset the launcher settings and it should go away **Some items and weapons in game will have symbols even with a language selected\n**Low frame rate can cause character to fall through geometry\n**Characters that have left a lobby will get a blank error screen when sent an invite and will need to restart their client to be able to accept any future invites\n**Private matches are launching as public instances and will allow other players to join\n**The invite button does not reset\n**Holotable can vanish if a character joins a lobby while using the holotable\n**Characters that are kicked from a lobby get no message as to what happened\n**Contact list transparency causes it to be difficult to read in some lighting\n**Lobby invitations cannot be accepted while sitting in something\n**Joining a match when players are readied up will result in their ships being invisible\n**Changing the game mode when players are readied up will cause players ships to enter an invalid state for the lobby owner and prevent the game from being launched until they unready, refresh their ship, and ready back up\n**Characters leaving the lobby will sometimes cause all other characters listed below them to stack into one line in the lobby\n**Exiting the game will sometimes result in a client crash"},"links_count":0,"comment_count":71,"created_at":"2014-12-19T00:00:00+00:00","created_at_human":"11 years ago"},"meta":{"processed_at":"2026-06-04 12:26:57","valid_relations":["images","links"],"prev_id":14398,"next_id":14400}}