{"data":{"id":14454,"title":"10 For the Chairman","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/14454-10-For-The-Chairman","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/14454","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/14454","channel":"Undefined","category":"Undefined","series":"10 For the Chairman","images":[{"id":24975,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/532bbhkjgdprp\/source.jpg","alt":"","size":650733,"mime_type":"image\/jpeg","last_modified":"2016-02-08T22:25:14+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/24975","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/24975\/similar"}],"images_count":2,"translations":{"en_EN":"Chris Roberts answers your questions about Star Citizen in the latest edition of Ten for the Chairman! Chris answers ten questions chosen from development subscribers in each show. Want your question considered? Learn more about subscriptions here.\n\nQuestions covered in Episode 51:\n[6:47] 1. Ship functionality and character maintenance, food, showering, sleep, etc.\n[9:27] 2. Interrogating information drones\n[10:24] 3. Hangar capabilities for larger ships\n[13:10] 4. Squadron encounter at a jump point, group jump?\n[14:21] 5. Missile locking on designated points on larger ships? Engine, cockpit, etc.\n[14:47] 6. Backpack and\/or \u201ckits\u201d functionality\n[16:40] 7. Additional character-based skills, piloting, speak alien languages\n[18:09] 8. Player-to-player sales within the PU? Storefront?\n[19:40] 9. Capital ship: Shielding docked ships\n[20:25] 10. Compartment pressurization as a means to fight using ship systems?","de_DE":"Chris Roberts beantwortet Ihre Fragen \u00fcber Star Citizen in der neuesten Ausgabe von Ten for the Chairman! Chris beantwortet zehn Fragen, die von den Entwicklungsabonnenten in jeder Show ausgew\u00e4hlt wurden. M\u00f6chten Sie Ihre Frage ber\u00fccksichtigen? Erfahren Sie hier mehr \u00fcber Abonnements.\n\nFragen, die in Episode 51 behandelt werden:\n[6:47] 1. Schiffsfunktionalit\u00e4t und Charakterpflege, Essen, Duschen, Schlafen, etc.\n[9:27] 2. Abfrage von Informationsdrohnen\n[10:24] 3. Hangarf\u00e4higkeiten f\u00fcr gr\u00f6\u00dfere Schiffe\n[13:10] 4. Staffelbegegnung an einem Sprungpunkt, Gruppensprung?\n[14:21] 5. Raketen, die sich an bestimmten Punkten auf gr\u00f6\u00dferen Schiffen befinden? Motor, Cockpit, etc.\n[14:47] 6. Rucksack- und\/oder \"Kit\"-Funktionalit\u00e4t\n[16:40] 7. Zus\u00e4tzliche charakterbasierte F\u00e4higkeiten, Pilotierung, Fremdsprachenkenntnisse\n[18:09] 8. Spieler-zu-Spieler-Verk\u00e4ufe innerhalb der PU? Schaufensterfront?\n[19:40] 9. Gro\u00dfartiges Schiff: Abschirmung angedockter Schiffe\n[20:25] 10. Abteilungsdruckbeaufschlagung als Mittel zur Bek\u00e4mpfung mit Schiffssystemen?","zh_CN":"Chris Roberts answers your questions about Star Citizen in the latest edition of Ten for the Chairman! Chris answers ten questions chosen from development subscribers in each show. Want your question considered? Learn more about subscriptions here.\n\nQuestions covered in Episode 51:\n[6:47] 1. Ship functionality and character maintenance, food, showering, sleep, etc.\n[9:27] 2. Interrogating information drones\n[10:24] 3. Hangar capabilities for larger ships\n[13:10] 4. Squadron encounter at a jump point, group jump?\n[14:21] 5. Missile locking on designated points on larger ships? Engine, cockpit, etc.\n[14:47] 6. Backpack and\/or \u201ckits\u201d functionality\n[16:40] 7. Additional character-based skills, piloting, speak alien languages\n[18:09] 8. Player-to-player sales within the PU? Storefront?\n[19:40] 9. Capital ship: Shielding docked ships\n[20:25] 10. Compartment pressurization as a means to fight using ship systems?"},"links_count":11,"comment_count":104,"created_at":"2015-01-26T00:00:00+00:00","created_at_human":"11 years ago"},"meta":{"processed_at":"2026-05-08 09:44:25","valid_relations":["images","links"],"prev_id":14452,"next_id":14455}}