{"data":{"id":14487,"title":"Patch 1.0.2","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/\/14487-Patch-102","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/14487","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/14487","channel":"Transmission","category":"General","series":"Release Info","images":[],"images_count":0,"translations":{"en_EN":"Additions: Ships Added paint skin hardpoint to all Aurora ships\n\nAdded BEHR Laser Cannon S1s to the wing-top weapon hardpoints of the Aurora LN\n\nAdded audio to several usable locations in the Redeemer\n\n\n\nComponents Added Tarantula-870 ballistic gun\n\nAdded a \u2018shields\u2019 section to the holotable\n\nAdded new parameters that allow for creation of different brands of shields\n\nAdded different behavioral styles for shield generators using new parameters\n\nAdded 8 new Seal Corporation shield generators. These will fall into one of two behavioral styles:\n\nIncreased reduction against direct weapon fire with reduced splash absorption\n\nIncreased splash absorption with reduced direct fire absorption\n\n\n\nGameplay Players are now given a warning message for persistently attacking allies\n\n\n\nArt Added three paint skins for Auroras\n\n\n\n\n\nBalance\/Tweaks: Ships Aurora LN fuel regeneration increased\n\nMustang Gamma and Omega have had their handling improved to reduce their drift\n\nMustang Gamma and Omega have had their thrust generation increased\n\nRemoved empty weapon mounts from the Mustang Beta\n\nTweaked Rattler Cluster missile so that second stage rockets will detonate at separate time intervals if they miss\n\n\n\nComponents Amount of ammunition for the Tigerstreik ammo box has been increased\n\nTweaked second stage rockets for Rattler Cluster missile so that they don\u2019t all run out of fuel at the same time\n\n\n\nOther Tweaks AI are more likely to fire a missile after acquiring a lock\n\npp_rebindkeys can no longer access files anywhere on a computer system. Mappings XMLs can be placed in Starcitizen\/CitizenClient\/USER\/Controls\/Mappings\n\n\n\n\n\nFixes: Ships Fixed an issue that was causing the 325a to occasionally load into a match without ammo\n\n350r is able to have a Talon Stalker Twin Rack mounted on it in the holotable\n\nFixed graphical gaps in 350r wings\n\nCorrected thruster color for Avenger\n\nAudio for Avenger seat turning around plays correctly\n\nEntering the seat of the Gladiator will no longer swap to the rear view camera\n\nFixed some of the issues that causes Hornets to leave their landing gear down\n\nHornet Canard Turret texture no longer pops in and out with distance\n\nFixed an issue that was preventing Mustangs from taking damage over a majority of the ship hull\n\nRemoved reflections from Cutlass Black buttons\n\nFixed an issue where shooting some ships with a pistol would cause graphical issues with damage states\n\n\n\nComponents Fixed an issue that was preventing the Rattler from delaying its second stage\n\n\n\nGameplay Fixed an issue that was preventing the system from kicking players persistently attacking allies\n\nFixed an issue that prevented the recovery animation from playing after suffering a redout\n\nFixed an issue where using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably\n\nFixed an instance where the repsawn window would overlay the scoreboard at the end of a ra\n\n\n\nUser Interface Fixed an issue that would prevent preset controls from appearing in the control list\n\nFixed some issues where the mouse cursor would hide behind the client window when an error was given\n\nKicking a player from the lobby will no longer cause lobby errors\n\nFixed an issue that would cause character names to duplicate when moving around and readying up in a lobby\n\nFixed wheel alignment for Greycat Buggy in the holotable\n\n\n\nArt The Herald in the Plentiful Salvage snow globe now has texture for its cockpit glass\n\nUpdated keyboard control image to remove zoom from bracket [] keys\n\nRevel & York hangar ceiling fans will no longer flicker when viewed from ground level\n\nFixed some graphical flickering in the Self Land hangar\n\nFixed some graphical issues in the VFG Industrial hangar\n\n\n\n\n\nKnown Issues: Ships 350r will sometimes spawn with damaged components\n\nWeapons mounted to the upper hardpoints for Auroras other than the LN will not be able to recharge or vent heat\n\nAvenger decelerates much faster than it accelerates\n\nTigerstreik cannot be reattached to the Avenger (restarting the game client will fix this)\n\nMustang Beta can have one of the doors in the cabin float above it if it\u2019s used\n\nBack seat of the Super Hornet cannot be exited\n\nAll ships aside from the Hornet are missing ship trails when carrying a Core\n\nSeveral ships are having radar visibility issues due to the helmet blocking the view\n\nFreelancer loading ramp has no collision\n\n\n\nComponents User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions\n\nRattler Cluster missile second stage rockets will all use the same trajectory\n\nMissiles aren\u2019t inheriting velocity from the ship that launches them\n\nSeal Corperation damage effect displays incorrectly when equipped on an Aurora\n\n\n\nUser Interface Shield hardpoint in the holotable is too small for Mustangs and 300 series\n\nShield component on the Aurora ship status HUD is too large\n\nMissiles have a small portion of the ship targeting UI on them after being launched\n\nPaint objects in the holotable are placeholder\n\nMultiple in game items are missing text and are displaying their internal names\n\nMultiple players persistently moving around in a lobby will cause their ship selections to overlap\n\nLoading back into a lobby will reset the ship selection to its default (sometimes this doesn\u2019t happen visually but still happens on the backend)\n\nShip selection resets to default the 2nd time a player loads into a game mode in the same lobby\n\n\n\nOther Issues Character will sometimes spawn with the helmet on backwards\n\nAurora intakes aren\u2019t displaying paint","de_DE":"Erg\u00e4nzungen: Ships Added paint skin hardpoint to all Aurora ships Added BEHR Laser Cannon S1s to the Wing-top weapon hardpoints of the Aurora LN Added audio to several usable locations in the Redeemer Components Added Tarantula-870 ballistic gun Added a 'shields' section to the holotable Added new parameters that allow for creation of different brands of shields Added different behavioural styles for shield generators using new parameters Added 8 new Seal Corporation shield generators. Diese fallen in einen von zwei Verhaltensstilen: Erh\u00f6hte Reduzierung gegen direktes Waffenfeuer mit reduzierter Spritzabsorption Erh\u00f6hte Spritzabsorption mit reduzierter direkter Feuerabsorption Gameplay-Spieler erhalten nun eine Warnmeldung f\u00fcr hartn\u00e4ckig angreifende Verb\u00fcndete Art Added drei Farbh\u00e4ute f\u00fcr Auroras Balance\/Tweaks: Schiffe Aurora LN Treibstoffregeneration erh\u00f6ht Mustang Gamma und Omega haben ihre Handhabung verbessert, um ihre Drift zu reduzieren Mustang Gamma und Omega haben ihre Schuberzeugung erh\u00f6ht Entfernte leere Waffenhalterungen von der Mustang Beta Tweaked Rattler Cluster Rakete entfernt, so dass Raketen der zweiten Stufe in getrennten Zeitintervallen detonieren, wenn sie vermissen Komponenten Menge der Munition f\u00fcr die Tigerstreik Munitionskiste wurde erh\u00f6ht Optimierte Raketen der zweiten Stufe f\u00fcr die Rattler Cluster Rakete, so dass sie nicht alle gleichzeitig keinen Treibstoff mehr haben. Andere Tweaks KI ist wahrscheinlicher, eine Rakete abzufeuern, nachdem sie ein Schloss erworben hat pp_rebindkeys k\u00f6nnen nicht mehr auf Dateien zugreifen, die irgendwo in einem Computersystem liegen. Mappings XMLs k\u00f6nnen in Starcitizen\/CitizenClient\/USER\/Controls\/Mappings Fixes platziert werden: Schiffe behoben Ein Problem, das dazu f\u00fchrte, dass die 325a gelegentlich in ein Spiel ohne Munition geladen wurde 350r ist in der Lage, ein Talon Stalker Twin Rack in den holotablen Fixed grafischen L\u00fccken in 350r Fl\u00fcgeln montiert zu haben Korrigierte Triebwerksfarbe f\u00fcr Avenger Audio for Avenger Sitz dreht sich um Spiele richtig Eingabe des Gladiators wird nicht mehr auf die R\u00fcckfahrkamera wechseln Einige der Probleme, die Hornets veranlassen, ihr Fahrwerk zu verlassen Hornet Canard Turret Textur nicht mehr in und aus mit Entfernung behoben ein Problem, das Mustangs daran hinderte, Schaden \u00fcber einen Gro\u00dfteil des Schiffsrumpfes zu nehmen Entfernte Reflexionen von den Cutlass Black Buttons behoben ein Problem, bei dem das Schie\u00dfen einiger Schiffe mit einer Pistole grafische Probleme mit Schadenszust\u00e4nden verursachen w\u00fcrde Komponenten behoben ein Problem, das den Rattler daran hinderte, sein Gameplay der zweiten Stufe zu verz\u00f6gern behoben ein Problem, das das System daran hinderte, Spieler dauerhaft anzugreifen. ein Problem behoben, bei dem die Verwendung von HOMAS oder TrackIR w\u00e4hrend der Verwendung von Target Focus dazu f\u00fchrt, dass der Kopf des Spielers sch\u00fcttelt und sich unkontrolliert bewegt wurde Eine Instanz, bei der das Replawn-Fenster die Anzeigetafel am Ende einer ra-Benutzeroberfl\u00e4che \u00fcberlagert, wurde behoben Ein Problem, das verhindern w\u00fcrde, dass voreingestellte Kontrollen in der Kontrollliste erscheinen w\u00fcrden Einige Probleme wurden behoben, bei denen sich der Mauszeiger hinter dem Client-Fenster verstecken w\u00fcrde, wenn ein Fehler gemeldet wurde Ein Spieler aus der Lobby zu kicken, wird keine Lobbyfehler mehr verursachen Ein Problem behoben das w\u00fcrde dazu f\u00fchren, dass Charakternamen dupliziert werden, wenn sie sich bewegen und sich in einer Lobby vorbereiten Fixed Radausrichtung f\u00fcr Greycat Buggy in der holotable Art The Herald in der Plenarsaison Schneekugel hat jetzt Textur f\u00fcr sein Cockpitglas Aktualisiert Tastatursteuerbild zu entfernen Zoom aus der Halterung [] Schl\u00fcssel Revel & York Hangar Decke Fans werden nicht mehr flackern, wenn sie vom Boden aus gesehen Fixed einige grafische Flackern in der Self Land Hangar Fixed einige grafische Probleme in der VFG Industrial Hangar Known Issues: Schiffe 350r laichen manchmal mit besch\u00e4digten Komponenten Waffen, die an den oberen Haltepunkten f\u00fcr Auroras montiert sind, au\u00dfer dem LN, werden nicht in der Lage sein, sich aufzuladen oder W\u00e4rme abzuf\u00fchren R\u00e4cher verlangsamt viel schneller als er beschleunigt Tigerstreik kann nicht wieder an den R\u00e4cher angeschlossen werden (beim Neustart wird der Spielklient dies beheben) Mustang Beta kann eine der T\u00fcren in der Kabine \u00fcber ihm schweben lassen, wenn sein gebrauchter R\u00fccksitz der Super Hornet nicht verlassen werden kann Alle Schiffe k\u00f6nnen abgesehen von der Hornisse fehlen Schiffsspuren beim Tragen eines Kerns Mehrere Schiffe haben Radarsichtbarkeitsprobleme aufgrund des Helms, der die Sicht blockiert Freelancer Laderampe hat keine Kollision Komponenten Benutzerordner Probleme k\u00f6nnen dazu f\u00fchren, dass Waffenmunition verloren geht sowie andere Schiffskomponenten Fehlfunktionen Rattler Cluster Rakete zweite Stufe Raketen werden alle die gleiche Trajektorie verwenden Raketen sind nicht erben Geschwindigkeit von dem Schiff, das startet sie Seal Corperation Schadenseffekt zeigt falsch, wenn sie auf einem Aurora User Interface Schild Hardpoint im Holotable ausgestattet ist, ist zu klein f\u00fcr Mustangs und 300 Serie Schild Komponente auf dem Aurora Schiff Status HUD ist zu gro\u00df Raketen haben einen kleinen Teil des Schiffes Ziel UI auf sie nach dem Start Paint Objekte in der Holotabelle sind Platzhalter Mehrere in Spiel Elementen fehlen Text und zeigen ihre internen Namen Multiple Spieler, die sich st\u00e4ndig in einer Lobby bewegen, f\u00fchren dazu, dass sich ihre Schiffsauswahlen \u00fcberschneiden. Das Zur\u00fcckladen in eine Lobby setzt die Schiffsauswahl auf den Standardwert zur\u00fcck (manchmal geschieht dies nicht visuell, aber immer noch im Backend). Die Schiffsauswahl wird auf den Standardwert zur\u00fcckgesetzt, wenn ein Spieler zum zweiten Mal in derselben Lobby in einen Spielmodus l\u00e4dt.","zh_CN":"Additions: Ships Added paint skin hardpoint to all Aurora ships\n\nAdded BEHR Laser Cannon S1s to the wing-top weapon hardpoints of the Aurora LN\n\nAdded audio to several usable locations in the Redeemer\n\n\n\nComponents Added Tarantula-870 ballistic gun\n\nAdded a \u2018shields\u2019 section to the holotable\n\nAdded new parameters that allow for creation of different brands of shields\n\nAdded different behavioral styles for shield generators using new parameters\n\nAdded 8 new Seal Corporation shield generators. These will fall into one of two behavioral styles:\n\nIncreased reduction against direct weapon fire with reduced splash absorption\n\nIncreased splash absorption with reduced direct fire absorption\n\n\n\nGameplay Players are now given a warning message for persistently attacking allies\n\n\n\nArt Added three paint skins for Auroras\n\n\n\n\n\nBalance\/Tweaks: Ships Aurora LN fuel regeneration increased\n\nMustang Gamma and Omega have had their handling improved to reduce their drift\n\nMustang Gamma and Omega have had their thrust generation increased\n\nRemoved empty weapon mounts from the Mustang Beta\n\nTweaked Rattler Cluster missile so that second stage rockets will detonate at separate time intervals if they miss\n\n\n\nComponents Amount of ammunition for the Tigerstreik ammo box has been increased\n\nTweaked second stage rockets for Rattler Cluster missile so that they don\u2019t all run out of fuel at the same time\n\n\n\nOther Tweaks AI are more likely to fire a missile after acquiring a lock\n\npp_rebindkeys can no longer access files anywhere on a computer system. Mappings XMLs can be placed in Starcitizen\/CitizenClient\/USER\/Controls\/Mappings\n\n\n\n\n\nFixes: Ships Fixed an issue that was causing the 325a to occasionally load into a match without ammo\n\n350r is able to have a Talon Stalker Twin Rack mounted on it in the holotable\n\nFixed graphical gaps in 350r wings\n\nCorrected thruster color for Avenger\n\nAudio for Avenger seat turning around plays correctly\n\nEntering the seat of the Gladiator will no longer swap to the rear view camera\n\nFixed some of the issues that causes Hornets to leave their landing gear down\n\nHornet Canard Turret texture no longer pops in and out with distance\n\nFixed an issue that was preventing Mustangs from taking damage over a majority of the ship hull\n\nRemoved reflections from Cutlass Black buttons\n\nFixed an issue where shooting some ships with a pistol would cause graphical issues with damage states\n\n\n\nComponents Fixed an issue that was preventing the Rattler from delaying its second stage\n\n\n\nGameplay Fixed an issue that was preventing the system from kicking players persistently attacking allies\n\nFixed an issue that prevented the recovery animation from playing after suffering a redout\n\nFixed an issue where using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably\n\nFixed an instance where the repsawn window would overlay the scoreboard at the end of a ra\n\n\n\nUser Interface Fixed an issue that would prevent preset controls from appearing in the control list\n\nFixed some issues where the mouse cursor would hide behind the client window when an error was given\n\nKicking a player from the lobby will no longer cause lobby errors\n\nFixed an issue that would cause character names to duplicate when moving around and readying up in a lobby\n\nFixed wheel alignment for Greycat Buggy in the holotable\n\n\n\nArt The Herald in the Plentiful Salvage snow globe now has texture for its cockpit glass\n\nUpdated keyboard control image to remove zoom from bracket [] keys\n\nRevel & York hangar ceiling fans will no longer flicker when viewed from ground level\n\nFixed some graphical flickering in the Self Land hangar\n\nFixed some graphical issues in the VFG Industrial hangar\n\n\n\n\n\nKnown Issues: Ships 350r will sometimes spawn with damaged components\n\nWeapons mounted to the upper hardpoints for Auroras other than the LN will not be able to recharge or vent heat\n\nAvenger decelerates much faster than it accelerates\n\nTigerstreik cannot be reattached to the Avenger (restarting the game client will fix this)\n\nMustang Beta can have one of the doors in the cabin float above it if it\u2019s used\n\nBack seat of the Super Hornet cannot be exited\n\nAll ships aside from the Hornet are missing ship trails when carrying a Core\n\nSeveral ships are having radar visibility issues due to the helmet blocking the view\n\nFreelancer loading ramp has no collision\n\n\n\nComponents User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions\n\nRattler Cluster missile second stage rockets will all use the same trajectory\n\nMissiles aren\u2019t inheriting velocity from the ship that launches them\n\nSeal Corperation damage effect displays incorrectly when equipped on an Aurora\n\n\n\nUser Interface Shield hardpoint in the holotable is too small for Mustangs and 300 series\n\nShield component on the Aurora ship status HUD is too large\n\nMissiles have a small portion of the ship targeting UI on them after being launched\n\nPaint objects in the holotable are placeholder\n\nMultiple in game items are missing text and are displaying their internal names\n\nMultiple players persistently moving around in a lobby will cause their ship selections to overlap\n\nLoading back into a lobby will reset the ship selection to its default (sometimes this doesn\u2019t happen visually but still happens on the backend)\n\nShip selection resets to default the 2nd time a player loads into a game mode in the same lobby\n\n\n\nOther Issues Character will sometimes spawn with the helmet on backwards\n\nAurora intakes aren\u2019t displaying paint"},"links_count":0,"comment_count":76,"created_at":"2015-02-05T00:00:00+00:00","created_at_human":"11 years ago"},"meta":{"processed_at":"2026-05-08 13:29:48","valid_relations":["images","links"],"prev_id":14486,"next_id":14488}}