{"data":{"id":14520,"title":"Letter from the Chairman","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/14520-Letter-From-The-Chairman","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/14520","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/14520","channel":"Transmission","category":"General","series":"From the Chairman","images":[{"id":8,"name":"ChrisRobertsDirecting-300x201.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/1voadjmwj49znr\/source\/ChrisRobertsDirecting-300x201.jpg","alt":"","size":14938,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:30:42+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/8","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/8\/similar"},{"id":2891,"name":"SC-TownHall-2015_-25.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/juhtaqin4s6xnr\/source\/SC-TownHall-2015_-25.jpg","alt":"","size":8192573,"mime_type":"image\/jpeg","last_modified":"2015-01-27T00:52:07+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/2891","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/2891\/similar"},{"id":3029,"name":"Bengal_bridge_20150210.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/ksw1et16raza1r\/source\/Bengal_bridge_20150210.jpg","alt":"","size":11539985,"mime_type":"image\/jpeg","last_modified":"2015-02-20T21:35:30+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3029","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3029\/similar"}],"images_count":5,"translations":{"en_EN":"Greetings Citizens,\nIn my last letter, I announced that we are moving away from the traditional stretch goals in favor of spending more time diving into how Star Citizen will work. The design post on the basic mechanics of mining in Star Citizen is a great example of this. Mining and the reveal of the Orion are the result of Star Citizen\u2019s unique synergy. The ship you see was visualized by George Hull, a Hollywood artist who has worked on everything from The Matrix to Transformers to Chappie\u2026 for a role developed in Austin, Texas by Tony Zurovec and the Persistent Universe team. I\u2019ve often spoken about my desire to blend the techniques developed for filmmaking with the best aspects of traditional game design (something that goes back to my Wing Commander days), and you are seeing the result here. I\u2019m pleased with both the system and the ship, and can\u2019t wait to see both working in Star Citizen.\n\nAt CitizenCon, we talked about how we would like to double down on community content in 2015. This is something I believe in because it means better connecting backers to the game you\u2019re making possible. In the last twenty four hours, you\u2019ve seen the reveal of the RSI Orion, our design for mining in the persistent universe, a video round table from concept artists in Austin, an extended discussion of REC with Travis and Calix, a poll and first look at the Star Citizen box art and an Inside CIG on the recent mocap shoot at Imaginarium! Later tonight, we\u2019ll have a new edition of Jump Point for our loyal subscribers. Tonight\u2019s edition focuses on much of the planet side work being done in Austin and Montreal\u2026 and next month will be the long-awaited Retaliator issue!\n\nWhat I would really like to talk about today is what an exciting time this is in Star Citizen\u2019s development. Building our universe is already the most creatively satisfying thing I\u2019ve ever done. But the coming months are going to be something else. Without sharing internal target dates, I will tell you that we are entering into the tightest schedule we\u2019ve ever had for public releases. In short order, you will see Arena Commander 1.1 (now with REC!), the FPS module and the so-called \u2018social module,\u2019 our first foray into the persistent universe. We\u2019ve talked a lot about how Star Citizen will come together from disparate pieces over the past year, and we are now entering into when that happens. I can\u2019t express how excited I am. Will there be unforeseen issues, bugs to squash and things to balance? Yes! \u2026but I know that I have an amazing development team AND the best community ever assembled behind me. Stay tuned: it\u2019s going to be big!\n\nI\u2019d also like to take a moment to thank all of the backers who have been helping with Arena Commander\u2019s testing. We have thousands of players brave enough to try PTU releases which has helped the QA team immensely; our public patches are now more stable on release and we are able to focus more effort on balancing. A special credit for those who helped us stress test the servers earlier in the week; we discovered and fixed a bug that we would have otherwise not seen. We\u2019re going to try again this next week, so tune in Monday, February 23rd at 1 PM PST when hopefully you\u2019ll have a better chance of battling members of the dev team!\n\nBacking and playing aren\u2019t the only ways to help determine Star Citizen\u2019s future, though. Your support of the game, your sharing it with others and spreading the word is what\u2019s making this endeavor possible. I\u2019d like to share the latest from years1hundred in this space. You may remember him as the creator of the original Imagine trailer, and his latest work is just as good. We\u2019ve been talking internally about creating a \u201cCareer\u201d campaign for Star Citizen when the Persistent Universe launches and we have enough gameplay footage to showcase the various roles you can play as it\u2019s a great way to highlight the promise of Star Citizen\u2019s open universe. Years1hundred (Simon Pe\u00f1a) must have been reading our mind! :) It\u2019s always a great feeling to see proof that backers understand the possibility behind Star Citizen just like the team and I do.\n\nSpeaking of fan videos, a number of backers have been disappointed that we no longer highlight them on Around the Verse. To that end, we\u2019ve asked Jared Huckaby, who you may know as Disco Lando, to put together a sort of \u2018Talk Soup\u2019 for Star Citizen fan videos. The pilot of Wonderful World of Star Citizen will run next week; it\u2019s an irreverent look at the Star Citizen community FROM the Star Citizen community, and I\u2019m eager to see it evolve the same way as our other productions. The backers who put so much blood, sweat and tears into supporting the game need a platform, and we\u2019re going to build one. Additionally, the upcoming Community Hub at the RSI site will allow us to highlight fan videos, streams, art, ship designs and more\u2026 and you\u2019ll be seeing more information on that soon.\n\nLet\u2019s talk events! Everyone on the team who attended last month\u2019s Town Hall has expressed how energized they were from being able to interact with backers. We have plenty of upcoming events, including PAX East and the SXSW Interactive closing party. Meeting members of the community and talking to them about their desires and dreams for Star Citizen keeps us going through the toughest bugs and design challenges. I\u2019m happy to announce here that at PAX East in Boston you will get your first chance to play the First Person Shooter\u2019s zero-gravity Battlesphere mode. We\u2019ll have demo machines up and running at the event, so please consider joining us. You can learn more here.\n\nFinally, I know that everyone is expecting me to talk more about Rental Equipment Credits. I took part in the heated discussion over the weekend and one of our priorities this week was clarifying some of the confusion about the system. I don\u2019t have much to add right now, but I do want to stress: we asked for your feedback because we genuinely wanted it. A sincere thank you to everyone who provided that feedback. I\u2019ll stress: we\u2019re going to create a system that\u2019s fun, not one that hurts players. Like everything else in Star Citizen, we will balance and expand our system to that goal once it launches until it meets our vision, and we will not settle for less.\n\nI will close with the traditional thank you. There\u2019s no million dollar milestone being celebrated, but there doesn\u2019t have to be. The Star Citizen community does things every day that deserve our thanks. From testing the game to supporting the team to rallying for us to succeed (and telling us when we\u2019re wrong!) this game has your DNA through and through. Thank you for making it possible. We have a hard few months ahead of us on the team, but it\u2019s the best work in the world. And after that, we can look forward to a major motion capture shoot at which Squadron 42\u2019s script will finally become a reality! You in the community will be the first to share in all of this.\n\n\u2014 Chris Roberts","de_DE":"Gr\u00fc\u00dfe B\u00fcrger,\nIn meinem letzten Brief habe ich angek\u00fcndigt, dass wir uns von den traditionellen Stretch-Zielen entfernen und mehr Zeit damit verbringen, dar\u00fcber nachzudenken, wie Star Citizen funktionieren wird. Der Konstruktionsposten \u00fcber die Grundmechanik des Bergbaus in Star Citizen ist ein gutes Beispiel daf\u00fcr. Der Bergbau und die Enth\u00fcllung des Orion sind das Ergebnis der einzigartigen Synergie von Star Citizen. Das Schiff, das Sie sehen, wurde von George Hull visualisiert, einem Hollywood-K\u00fcnstler, der an allem gearbeitet hat, von der Matrix \u00fcber Transformers bis Chappie.... f\u00fcr eine Rolle, die in Austin, Texas von Tony Zurovec und dem Persistent Universe Team entwickelt wurde. Ich habe oft \u00fcber meinen Wunsch gesprochen, die f\u00fcr das Filmemachen entwickelten Techniken mit den besten Aspekten des traditionellen Spieldesigns zu verbinden (etwas, das auf meine Wing Commander Tage zur\u00fcckgeht), und Sie sehen das Ergebnis hier. Ich bin sowohl mit dem System als auch mit dem Schiff zufrieden und kann es kaum erwarten, beide in Star Citizen arbeiten zu sehen.\n\nAuf der CitizenCon haben wir dar\u00fcber gesprochen, wie wir die Anzahl der Community-Inhalte im Jahr 2015 verdoppeln wollen. Das ist etwas, woran ich glaube, denn es bedeutet, die Backer besser mit dem Spiel zu verbinden, das du m\u00f6glich machst. In den letzten 24 Stunden haben Sie die Enth\u00fcllung des RSI Orion gesehen, unser Design f\u00fcr den Bergbau im persistenten Universum, einen Video-Roundtable von Konzeptk\u00fcnstlern in Austin, eine ausf\u00fchrliche Diskussion \u00fcber REC mit Travis und Calix, eine Umfrage und den ersten Blick auf die Star Citizen Box Art und eine Inside CIG \u00fcber den letzten Mocap Shoot im Imaginarium! Sp\u00e4ter am Abend werden wir eine neue Ausgabe von Jump Point f\u00fcr unsere treuen Abonnenten haben. Die heutige Ausgabe konzentriert sich auf einen Gro\u00dfteil der planetarischen Nebenarbeiten in Austin und Montreal.... und im n\u00e4chsten Monat wird das lang erwartete Vergeltungsspiel stattfinden!\n\nWor\u00fcber ich heute wirklich sprechen m\u00f6chte, ist, was f\u00fcr eine aufregende Zeit dies f\u00fcr die Entwicklung von Star Citizen ist. Unser Universum aufzubauen ist bereits das kreativste, was ich je getan habe. Aber die kommenden Monate werden etwas anderes sein. Ohne interne Zieltermine zu teilen, m\u00f6chte ich Ihnen sagen, dass wir den engsten Zeitplan einhalten, den wir je f\u00fcr \u00f6ffentliche Ver\u00f6ffentlichungen hatten. In kurzer Zeit sehen Sie Arena Commander 1.1 (jetzt mit REC!), das FPS-Modul und das sogenannte \"Sozialmodul\", unseren ersten Ausflug in das persistente Universum. Wir haben viel dar\u00fcber gesprochen, wie Star Citizen im vergangenen Jahr aus verschiedenen Teilen zusammenkommen wird, und wir treten jetzt ein, wenn das passiert. Ich kann nicht ausdr\u00fccken, wie aufgeregt ich bin. Wird es unvorhergesehene Probleme, Bugs zum Squash und Dinge zum Ausgleich geben? Ja! ...aber ich wei\u00df, dass ich ein fantastisches Entwicklungsteam UND die beste Community, die je aufgebaut wurde, hinter mir habe. Bleiben Sie dran: Es wird gro\u00df werden!\n\nIch m\u00f6chte mir auch einen Moment Zeit nehmen, um allen Geldgebern zu danken, die bei den Tests von Arena Commander geholfen haben. Wir haben Tausende von Spielern, die mutig genug sind, PTU-Releases auszuprobieren, was dem QA-Team enorm geholfen hat; unsere \u00f6ffentlichen Patches sind jetzt stabiler bei der Ver\u00f6ffentlichung und wir k\u00f6nnen uns mehr auf das Balancing konzentrieren. Eine besondere Anerkennung f\u00fcr diejenigen, die uns geholfen haben, die Server Anfang der Woche zu testen; wir haben einen Fehler entdeckt und behoben, den wir sonst nicht gesehen h\u00e4tten. Wir werden es n\u00e4chste Woche noch einmal versuchen, also schalte Montag, den 23. Februar um 13 Uhr PST ein, wenn du hoffentlich bessere Chancen hast, gegen Mitglieder des Dev-Teams zu k\u00e4mpfen!\n\nDoch nicht nur Backing und Spielen helfen, die Zukunft von Star Citizen zu bestimmen. Ihre Unterst\u00fctzung des Spiels, Ihr Austausch mit anderen und die Verbreitung des Wortes sind es, die dieses Vorhaben m\u00f6glich machen. Ich m\u00f6chte das Neueste aus den Jahren1Hundert in diesem Raum teilen. Sie erinnern sich vielleicht an ihn als den Sch\u00f6pfer des originalen Imagine Trailers, und seine neueste Arbeit ist genauso gut. Wir haben intern \u00fcber die Erstellung einer \"Career\"-Kampagne f\u00fcr Star Citizen gesprochen, wenn das Persistent Universe startet, und wir haben genug Gameplay-Material, um die verschiedenen Rollen zu pr\u00e4sentieren, die Sie spielen k\u00f6nnen, da es eine gro\u00dfartige M\u00f6glichkeit ist, das Versprechen des offenen Universums von Star Citizen hervorzuheben. Years1hundred (Simon Pe\u00f1a) muss unsere Gedanken gelesen haben! :) Es ist immer ein tolles Gef\u00fchl, einen Beweis zu sehen, dass die Geldgeber die M\u00f6glichkeit hinter Star Citizen verstehen, genau wie das Team und ich.\n\nApropos Fan-Videos, eine Reihe von Unterst\u00fctzern waren entt\u00e4uscht, dass wir sie nicht mehr auf Around the Vers hervorheben. Zu diesem Zweck haben wir Jared Huckaby, den Sie vielleicht als Disco Lando kennen, gebeten, eine Art'Talk Soup' f\u00fcr Star Citizen Fan-Videos zusammenzustellen. Der Pilotfilm von Wonderful World of Star Citizen wird n\u00e4chste Woche laufen; es ist ein respektloser Blick auf die Star Citizen Community FROM the Star Citizen Community, und ich bin gespannt, wie sie sich genauso entwickelt wie unsere anderen Produktionen. Die Geldgeber, die so viel Blut, Schwei\u00df und Tr\u00e4nen in die Unterst\u00fctzung des Spiels stecken, brauchen eine Plattform, und wir werden eine aufbauen. Dar\u00fcber hinaus wird es uns der kommende Community Hub auf der RSI-Seite erm\u00f6glichen, Fan-Videos, Streams, Kunst, Schiffsdesigns und mehr zu pr\u00e4sentieren.... und Sie werden bald mehr Informationen dazu sehen.\n\nLassen Sie uns \u00fcber Ereignisse sprechen! Jeder im Team, der letzten Monat im Rathaus war, hat zum Ausdruck gebracht, wie sehr er von der M\u00f6glichkeit der Interaktion mit den Geldgebern angezogen wurde. Wir haben viele bevorstehende Veranstaltungen, darunter die PAX East und die SXSW Interactive Abschlussparty. Das Treffen mit Mitgliedern der Community und das Gespr\u00e4ch mit ihnen \u00fcber ihre W\u00fcnsche und Tr\u00e4ume f\u00fcr Star Citizen h\u00e4lt uns durch die h\u00e4rtesten Fehler und Design-Herausforderungen. Ich freue mich, Ihnen hier mitteilen zu k\u00f6nnen, dass Sie auf der PAX East in Boston Ihre erste Chance erhalten, den schwerkraftfreien Battlesphere Modus des First Person Shooters zu spielen. Wir werden w\u00e4hrend der Veranstaltung Demo-Maschinen in Betrieb haben, also denken Sie bitte daran, sich uns anzuschlie\u00dfen. Mehr dazu erfahren Sie hier.\n\nSchlie\u00dflich wei\u00df ich, dass jeder von mir erwartet, dass ich mehr \u00fcber Rental Equipment Credits spreche. Ich habe am Wochenende an der hei\u00dfen Diskussion teilgenommen, und eine unserer Priorit\u00e4ten in dieser Woche war es, einige der Unklarheiten \u00fcber das System zu kl\u00e4ren. Ich habe im Moment nicht viel hinzuzuf\u00fcgen, aber ich m\u00f6chte betonen: Wir haben um Ihr Feedback gebeten, weil wir es wirklich wollten. Ein herzliches Dankesch\u00f6n an alle, die dieses Feedback gegeben haben. Ich betone: Wir werden ein System schaffen, das Spa\u00df macht, nicht eines, das den Spielern schadet. Wie alles andere in Star Citizen werden wir unser System ausbalancieren und erweitern, sobald es gestartet ist, bis es unserer Vision entspricht, und wir werden uns nicht mit weniger zufrieden geben.\n\nIch m\u00f6chte mit dem traditionellen Dankesch\u00f6n schlie\u00dfen. Es wird kein Millionen-Dollar-Meilenstein gefeiert, aber es muss keinen geben. Die Star Citizen Gemeinschaft tut jeden Tag Dinge, die unseren Dank verdienen. Vom Testen des Spiels \u00fcber die Unterst\u00fctzung des Teams bis hin zum Sammeln, damit wir erfolgreich sind (und uns sagen, wann wir falsch liegen!), hat dieses Spiel Ihre DNA durch und durch. Danke, dass du es m\u00f6glich gemacht hast. Wir haben ein paar harte Monate vor uns im Team, aber es ist die beste Arbeit der Welt. Und danach k\u00f6nnen wir uns auf einen gro\u00dfen Motion-Capture-Aufnahmen freuen, bei denen das Skript von Squadron 42 endlich Realit\u00e4t wird! Du in der Gemeinschaft wirst der Erste sein, der an all dem teilhat.\n\n- Chris Roberts","zh_CN":"Greetings Citizens,\nIn my last letter, I announced that we are moving away from the traditional stretch goals in favor of spending more time diving into how Star Citizen will work. The design post on the basic mechanics of mining in Star Citizen is a great example of this. Mining and the reveal of the Orion are the result of Star Citizen\u2019s unique synergy. The ship you see was visualized by George Hull, a Hollywood artist who has worked on everything from The Matrix to Transformers to Chappie\u2026 for a role developed in Austin, Texas by Tony Zurovec and the Persistent Universe team. I\u2019ve often spoken about my desire to blend the techniques developed for filmmaking with the best aspects of traditional game design (something that goes back to my Wing Commander days), and you are seeing the result here. I\u2019m pleased with both the system and the ship, and can\u2019t wait to see both working in Star Citizen.\n\nAt CitizenCon, we talked about how we would like to double down on community content in 2015. This is something I believe in because it means better connecting backers to the game you\u2019re making possible. In the last twenty four hours, you\u2019ve seen the reveal of the RSI Orion, our design for mining in the persistent universe, a video round table from concept artists in Austin, an extended discussion of REC with Travis and Calix, a poll and first look at the Star Citizen box art and an Inside CIG on the recent mocap shoot at Imaginarium! Later tonight, we\u2019ll have a new edition of Jump Point for our loyal subscribers. Tonight\u2019s edition focuses on much of the planet side work being done in Austin and Montreal\u2026 and next month will be the long-awaited Retaliator issue!\n\nWhat I would really like to talk about today is what an exciting time this is in Star Citizen\u2019s development. Building our universe is already the most creatively satisfying thing I\u2019ve ever done. But the coming months are going to be something else. Without sharing internal target dates, I will tell you that we are entering into the tightest schedule we\u2019ve ever had for public releases. In short order, you will see Arena Commander 1.1 (now with REC!), the FPS module and the so-called \u2018social module,\u2019 our first foray into the persistent universe. We\u2019ve talked a lot about how Star Citizen will come together from disparate pieces over the past year, and we are now entering into when that happens. I can\u2019t express how excited I am. Will there be unforeseen issues, bugs to squash and things to balance? Yes! \u2026but I know that I have an amazing development team AND the best community ever assembled behind me. Stay tuned: it\u2019s going to be big!\n\nI\u2019d also like to take a moment to thank all of the backers who have been helping with Arena Commander\u2019s testing. We have thousands of players brave enough to try PTU releases which has helped the QA team immensely; our public patches are now more stable on release and we are able to focus more effort on balancing. A special credit for those who helped us stress test the servers earlier in the week; we discovered and fixed a bug that we would have otherwise not seen. We\u2019re going to try again this next week, so tune in Monday, February 23rd at 1 PM PST when hopefully you\u2019ll have a better chance of battling members of the dev team!\n\nBacking and playing aren\u2019t the only ways to help determine Star Citizen\u2019s future, though. Your support of the game, your sharing it with others and spreading the word is what\u2019s making this endeavor possible. I\u2019d like to share the latest from years1hundred in this space. You may remember him as the creator of the original Imagine trailer, and his latest work is just as good. We\u2019ve been talking internally about creating a \u201cCareer\u201d campaign for Star Citizen when the Persistent Universe launches and we have enough gameplay footage to showcase the various roles you can play as it\u2019s a great way to highlight the promise of Star Citizen\u2019s open universe. Years1hundred (Simon Pe\u00f1a) must have been reading our mind! :) It\u2019s always a great feeling to see proof that backers understand the possibility behind Star Citizen just like the team and I do.\n\nSpeaking of fan videos, a number of backers have been disappointed that we no longer highlight them on Around the Verse. To that end, we\u2019ve asked Jared Huckaby, who you may know as Disco Lando, to put together a sort of \u2018Talk Soup\u2019 for Star Citizen fan videos. The pilot of Wonderful World of Star Citizen will run next week; it\u2019s an irreverent look at the Star Citizen community FROM the Star Citizen community, and I\u2019m eager to see it evolve the same way as our other productions. The backers who put so much blood, sweat and tears into supporting the game need a platform, and we\u2019re going to build one. Additionally, the upcoming Community Hub at the RSI site will allow us to highlight fan videos, streams, art, ship designs and more\u2026 and you\u2019ll be seeing more information on that soon.\n\nLet\u2019s talk events! Everyone on the team who attended last month\u2019s Town Hall has expressed how energized they were from being able to interact with backers. We have plenty of upcoming events, including PAX East and the SXSW Interactive closing party. Meeting members of the community and talking to them about their desires and dreams for Star Citizen keeps us going through the toughest bugs and design challenges. I\u2019m happy to announce here that at PAX East in Boston you will get your first chance to play the First Person Shooter\u2019s zero-gravity Battlesphere mode. We\u2019ll have demo machines up and running at the event, so please consider joining us. You can learn more here.\n\nFinally, I know that everyone is expecting me to talk more about Rental Equipment Credits. I took part in the heated discussion over the weekend and one of our priorities this week was clarifying some of the confusion about the system. I don\u2019t have much to add right now, but I do want to stress: we asked for your feedback because we genuinely wanted it. A sincere thank you to everyone who provided that feedback. I\u2019ll stress: we\u2019re going to create a system that\u2019s fun, not one that hurts players. Like everything else in Star Citizen, we will balance and expand our system to that goal once it launches until it meets our vision, and we will not settle for less.\n\nI will close with the traditional thank you. There\u2019s no million dollar milestone being celebrated, but there doesn\u2019t have to be. The Star Citizen community does things every day that deserve our thanks. From testing the game to supporting the team to rallying for us to succeed (and telling us when we\u2019re wrong!) this game has your DNA through and through. Thank you for making it possible. We have a hard few months ahead of us on the team, but it\u2019s the best work in the world. And after that, we can look forward to a major motion capture shoot at which Squadron 42\u2019s script will finally become a reality! You in the community will be the first to share in all of this.\n\n\u2014 Chris Roberts"},"links_count":2,"comment_count":195,"created_at":"2015-02-21T00:00:00+00:00","created_at_human":"11 years ago"},"meta":{"processed_at":"2026-05-09 01:48:48","valid_relations":["images","links"],"prev_id":14519,"next_id":14521}}