{"data":{"id":14554,"title":"Note from the Chairman","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/14554-Note-From-The-Chairman","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/14554","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/14554","channel":"Undefined","category":"Undefined","series":"From the Chairman","images":[{"id":8,"name":"ChrisRobertsDirecting-300x201.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/1voadjmwj49znr\/source\/ChrisRobertsDirecting-300x201.jpg","alt":"","size":14938,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:30:42+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/8","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/8\/similar"},{"id":3150,"name":"Underworldascendant.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/qrkmrxkdhk5z8r\/source\/Underworldascendant.jpg","alt":"","size":165081,"mime_type":"image\/jpeg","last_modified":"2015-03-03T19:45:47+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3150","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3150\/similar"},{"id":3151,"name":"Dwarf-Factory.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/h0eilwonk1nwsr\/source\/Dwarf-Factory.jpg","alt":"Return to the Stygian Abyss","size":164058,"mime_type":"image\/jpeg","last_modified":"2015-03-03T19:55:47+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3151","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3151\/similar"}],"images_count":3,"translations":{"en_EN":"Greetings Citizens,\nAs you know, I sometimes like to highlight Kickstarter projects that I find interesting. Underworld: Ascendant, from my longtime friend and co-worker Paul Neurath, is nearing the end of its campaign, with just over two days to go. They\u2019ve already made their campaign goal\u2026 but I will never forget the last few hours of Star Citizen\u2019s campaign. In those last few hours, we transformed into something new. It became clear we weren\u2019t just going to hit all our stretch goals, we were going to finance the entire project through the crowd. I couldn\u2019t wish for anything more for Paul and the team at OtherSide Entertainment.\n\nIf you\u2019re a younger gamer, you likely don\u2019t remember the first Ultima Underworld. But in 1992, it was revolutionary. As a roleplaying game in its own right, Underworld offered a more immersive experience than the top-down games that came before. More importantly, the 3D environment technology it premiered inspired the rise of the First Person Shooter craze, something which largely defines game development to this day. It\u2019s amazing to think that shooters today still haven\u2019t caught up to the functionality of their different-genre\u2019d prototype, which featured everything from conversation systems to inventory management.\n\nFor Underworld: Ascendant, Paul has gone back to the basics. He\u2019s working with a team of veterans to create a spiritual successor that takes advantage of the latest technology game development has to offer\u2026 in short, it\u2019s a project very much in the mold of Star Citizen, by a group of people that I\u2019m thrilled to see working in AAA game development again. I\u2019m very excited about the potential for a modern Underworld, and I know that many backers are eager to revisit the world the original created. I encourage you to check out the Underworld site, to review the trailer embedded below\u2026 and if you find the project interesting, give it your support here.\n\n\u2014 Chris Roberts","de_DE":"Gr\u00fc\u00dfe B\u00fcrger,\nWie du wei\u00dft, m\u00f6chte ich manchmal Kickstarter-Projekte hervorheben, die ich interessant finde. Unterwelt: Ascendant, von meinem langj\u00e4hrigen Freund und Kollegen Paul Neurath, n\u00e4hert sich dem Ende seiner Kampagne, etwas mehr als zwei Tage vor dem Ende. Sie haben ihr Kampagnenziel bereits erreicht.... aber ich werde nie die letzten Stunden der Star Citizen's Kampagne vergessen. In den letzten Stunden haben wir uns in etwas Neues verwandelt. Es wurde klar, dass wir nicht nur alle unsere Stretch-Ziele erreichen w\u00fcrden, sondern das gesamte Projekt durch die Menge finanzieren w\u00fcrden. Mehr konnte ich mir f\u00fcr Paul und das Team von OtherSide Entertainment nicht w\u00fcnschen.\n\nWenn Sie ein j\u00fcngerer Spieler sind, erinnern Sie sich wahrscheinlich nicht an die erste Ultima Underworld. Aber 1992 war es revolution\u00e4r. Als eigenst\u00e4ndiges Rollenspiel bot Underworld eine eindringlichere Erfahrung als die Top-Down-Spiele, die es bisher gab. Noch wichtiger ist, dass die von ihr vorgestellte 3D-Umgebungstechnologie den Aufstieg des First Person Shooter Craze inspirierte, der die Spieleentwicklung bis heute weitgehend bestimmt. Es ist erstaunlich zu denken, dass die Sch\u00fctzen heute immer noch nicht die Funktionalit\u00e4t ihres Prototyps aus verschiedenen Genres erreicht haben, der alles von Konversationssystemen bis hin zur Bestandsverwaltung umfasste.\n\nF\u00fcr die Unterwelt: Aszendent, Paulus ist zu den Grundlagen zur\u00fcckgekehrt. Er arbeitet mit einem Team von Veteranen zusammen, um einen spirituellen Nachfolger zu schaffen, der die Vorteile der neuesten Technologie der Spieleentwicklung nutzt... kurz gesagt, es ist ein Projekt in der Form von Star Citizen, von einer Gruppe von Leuten, die ich begeistert bin, wieder in der AAA-Spielentwicklung zu arbeiten. Ich bin sehr gespannt auf das Potenzial f\u00fcr eine moderne Unterwelt, und ich wei\u00df, dass viele Geldgeber begierig darauf sind, die Welt, die das Original geschaffen hat, erneut zu besuchen. Ich empfehle dir, die Underworld-Seite zu besuchen, den unten eingebetteten Trailer zu \u00fcberpr\u00fcfen.... und wenn du das Projekt interessant findest, gib ihm deine Unterst\u00fctzung hier.\n\n- Chris Roberts","zh_CN":"Greetings Citizens,\nAs you know, I sometimes like to highlight Kickstarter projects that I find interesting. Underworld: Ascendant, from my longtime friend and co-worker Paul Neurath, is nearing the end of its campaign, with just over two days to go. They\u2019ve already made their campaign goal\u2026 but I will never forget the last few hours of Star Citizen\u2019s campaign. In those last few hours, we transformed into something new. It became clear we weren\u2019t just going to hit all our stretch goals, we were going to finance the entire project through the crowd. I couldn\u2019t wish for anything more for Paul and the team at OtherSide Entertainment.\n\nIf you\u2019re a younger gamer, you likely don\u2019t remember the first Ultima Underworld. But in 1992, it was revolutionary. As a roleplaying game in its own right, Underworld offered a more immersive experience than the top-down games that came before. More importantly, the 3D environment technology it premiered inspired the rise of the First Person Shooter craze, something which largely defines game development to this day. It\u2019s amazing to think that shooters today still haven\u2019t caught up to the functionality of their different-genre\u2019d prototype, which featured everything from conversation systems to inventory management.\n\nFor Underworld: Ascendant, Paul has gone back to the basics. He\u2019s working with a team of veterans to create a spiritual successor that takes advantage of the latest technology game development has to offer\u2026 in short, it\u2019s a project very much in the mold of Star Citizen, by a group of people that I\u2019m thrilled to see working in AAA game development again. I\u2019m very excited about the potential for a modern Underworld, and I know that many backers are eager to revisit the world the original created. I encourage you to check out the Underworld site, to review the trailer embedded below\u2026 and if you find the project interesting, give it your support here.\n\n\u2014 Chris Roberts"},"links_count":2,"comment_count":117,"created_at":"2015-03-03T00:00:00+00:00","created_at_human":"11 years ago"},"meta":{"processed_at":"2026-04-29 20:56:39","valid_relations":["images","links","translations"],"prev_id":14553,"next_id":14555}}