{"data":{"id":14572,"title":"Star Citizen 1.1 is Live!","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/14572-Star-Citizen-11-Is-Live","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/14572","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/14572","channel":"Undefined","category":"Undefined","series":"None","images":[{"id":3263,"name":"Landingicons_new.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/6oak9bgeilk4ir\/source\/Landingicons_new.jpg","alt":"","size":66941,"mime_type":"image\/jpeg","last_modified":"2015-03-19T20:24:08+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3263","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3263\/similar"},{"id":3264,"name":"RSI_HUD_0000_Landing-System-HUD-1.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/0zfymct39nab2r\/source\/RSI_HUD_0000_Landing-System-HUD-1.jpg","alt":"","size":97614,"mime_type":"image\/jpeg","last_modified":"2015-03-20T20:30:27+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3264","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3264\/similar"},{"id":3265,"name":"RSI_HUD_0001_Landing-System-HUD-2.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/5gttbr7qjter1r\/source\/RSI_HUD_0001_Landing-System-HUD-2.jpg","alt":"","size":115757,"mime_type":"image\/jpeg","last_modified":"2015-03-20T20:30:25+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3265","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3265\/similar"},{"id":3266,"name":"RSI_HUD_0002_Landing-System-HUD-3.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/wiga5suujlhulr\/source\/RSI_HUD_0002_Landing-System-HUD-3.jpg","alt":"","size":96851,"mime_type":"image\/jpeg","last_modified":"2015-03-20T20:30:21+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3266","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3266\/similar"},{"id":3267,"name":"PlayerEntersLandingMode-001.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/7930q5tn9er6fr\/source\/PlayerEntersLandingMode-001.png","alt":"Player enters landing mode. The closest pad is automatically targeted, but is out of range of permission request.","size":2419265,"mime_type":"image\/png","last_modified":"2015-03-19T18:42:55+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3267","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3267\/similar"},{"id":3268,"name":"PlayerEntersRangeofthePad-002.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/v3l8ly09o08qdr\/source\/PlayerEntersRangeofthePad-002.png","alt":"Player enters range of the pad.","size":2578193,"mime_type":"image\/png","last_modified":"2015-03-19T18:43:28+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3268","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3268\/similar"},{"id":3269,"name":"RequestsPermissionToLand-003.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/o3jblcm9yah5yr\/source\/RequestsPermissionToLand-003.png","alt":"Player requests permission to land.","size":2609182,"mime_type":"image\/png","last_modified":"2015-03-19T18:43:58+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3269","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3269\/similar"},{"id":3270,"name":"PlayersNearLandingPad-004.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/d2fa20dw8kwp3r\/source\/PlayersNearLandingPad-004.png","alt":"Players nears landing pad.","size":2732986,"mime_type":"image\/png","last_modified":"2015-03-19T18:44:19+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3270","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3270\/similar"},{"id":3272,"name":"PlayerEntersBoundsOfLandingPad-005.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/zun2ocdjhwxv8r\/source\/PlayerEntersBoundsOfLandingPad-005.png","alt":"Player enters bounds of landing pad. At this point if the landing system is in Automated made the ship will align, orient and land itself. If in Manual mode the player will have to orient the ship manually before landing.","size":2530137,"mime_type":"image\/png","last_modified":"2015-03-19T18:44:57+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3272","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3272\/similar"},{"id":3273,"name":"PlayerIsOrientedAndAligned-006.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/7515pnv90iyflr\/source\/PlayerIsOrientedAndAligned-006.png","alt":"Player is oriented and aligned and able to simple strafe down for a safe landing.","size":2397806,"mime_type":"image\/png","last_modified":"2015-03-19T18:45:19+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3273","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3273\/similar"},{"id":25003,"name":"AC-Manual-1-1-V7.pdf","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/hwb5x45eghhelr\/source\/AC-Manual-1-1-V7.pdf","alt":"","size":34450061,"mime_type":"application\/pdf","last_modified":"2015-03-20T22:07:09+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25003","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25003\/similar"},{"id":26710,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/xxdvidtr1ze6b\/source.jpg","alt":"","size":1895563,"mime_type":"image\/jpeg","last_modified":"2020-09-10T10:21:39+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26710","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26710\/similar"}],"images_count":13,"translations":{"en_EN":"Star Citizen 1.1 is here! Today\u2019s release adds a number of new features and new ships\u2026 and sets the stage for big things to come.\n\nIMPORTANT : To play 1.1 you will need to reinstall Star Citizen entirely. More on why and how to do it, including detailed instructions in English, French and German, in this post.\n\nNew Ships\nStar Citizen 1.1 includes the addition of two new ships to your armada! The Aegis Dynamics Retaliator will now appear in the Hangar and the Gladius light fighter is now available for combat in Arena Commander. If you fly a Gladius, we\u2019re eager to hear how you think it stacks up in combat!\n\nThe Aegis Retaliator\nThe Aegis Gladius\nNew Manual\nIn honor of today\u2019s release, we have issued a new version of the Arena Commander manual, which is now available here.\n\nNew Controls\nStarting with 1.1, you no longer access Arena Commander through your ships. Instead, every Hangar is now equipped with a SimPod that will let you play Arena Commander and, soon, Star Marine.\n\nNew Systems\nMost importantly, Star Citizen 1.1 includes the launch of a number of new systems. Some, like the 64-bit conversion, are entirely \u2018under the hood,\u2019 while others are available for use today. The game now includes a new character rig, with smoother and better animations. The new dynamic damage system has been launched with the Gladius, and will eventually be applied to all old and new ships. Arena Commander also now features a landing system (detailed below), a new Mounts system with the introduction of Gimbal Mounts to the store and, likely most interesting for today\u2019s pilot, the launch of the REC system. This is our first pass at rental credits, aimed to allow payment-free progression in Arena Commander. You can expect plenty of balancing in the coming days, so get out there and provide your feedback! As promised, all existing backers will get 5,000 REC to start things off!\n\nYou can see the entire change list in the 1.1 patch notes here.\n\nIntroducing the new Landing System. It\u2019s a first pass and, as usual, your feedback will be invaluable, but it is the foundation from which we will build from.\n\nToggled quickly on and off, the Landing System switches the ship\u2019s targeting system from combat targets to nearby landing zones. Any nearby zones are highlighted in world and on the radar. The closest zone is automatically targeted, but can be cycled with the usual targeting keys.\n\nThere are two types of landing zone: governed and ungoverned.\nGoverned points require the requesting of permission to land, ungoverned don\u2019t.\n\nFor testing purposes, the landing zones in Free Flight have been set up as governed, meaning pilots should request permission to land. Obviously there is nothing preventing players from landing without permission, but they should expect to be punished if trying this in Star Citizen \u2013 whether by monetary fine or, in extreme circumstances, death by automated turrets.\n\nTo request permission to land ships must be in range of the zone. In Free Flight players will be granted permission automatically. On receiving permission, the radar will be replaced with a landing helper interface. This first guides the ship to the landing zone and then, once the ship is inside the bounds of the zone, provides the ship with guidance on positioning and orientation.\n\nLanding System HUD\nIn-game landing example\nHere\u2019s a quick step-by-step landing in Star Citizen :\n\nLanding Modes\nThe landing system can be switched between two modes: Automated and Manual.\n\nAutomated: Once inside the bounds of the landing zone the ship will decelerate, align, position and land itself without the need for pilot input.\n\nManual: Practiced pilots may find they are able to achieve a quicker touchdown in Manual mode than would be possible in the more safety-conscious Automated mode, but they will have to do so without any autopilot assists.\n\nPilots can switch between these modes at any point during the landing process in case they become overwhelmed by the demands of Manual mode or frustrated by Automated mode\u2019s hand-holding.\n\nTake-off\nTo take-off from governed landing zones pilots should request launch permission. They can of course ignore protocol and launch without permission by simply strafing vertically, but this may be punished in Star Citizen.\n\nOnce permission has been granted your ship will automatically raise itself to a safe launch height before your choice of mode (Manual, Assisted and Automated) kicks in.\n\nFuture releases\nWe will continue to iterate and expand upon this basic system. In future releases we intend to include more complex landing and take-off situations such as hangars and vertical shafts through airlocks. This system will also be extended to docking and work in exactly the same way.\n\nIt is to be noted that there will be plenty of places in the PU which are not designated landing zone, but which can be landed on regardless. In these cases the ship\u2019s landing gear deploys automatically allowing you to set down on most flat surfaces.\n\nThe REC FAQ KB can be found here.\n\n1. Play public Arena Commander matches (minus Free Flight) to earn REC. Completing objectives and winning matches earn more. 2. REC total and a log for an accounts REC changes can be found in the billing section of the website HERE 3. Once enough REC is earned, ships and their components can be rented HERE 4. After something is purchased, the account will need to log out and then log back in to initialize the changes (it also helps to delete the user folder any time something changes on an account) 5. Upon logging back in, the ship or components will be available for use. 6. Each rental can be used for 7 days. A day will be consumed any time an account logs into an Arena Commander game mode\n\nThis happens in both single and multiplayer to prevent unlimited item rentals\n\nThis will cause a 24 hour timer to start that can be viewed on the website\n\nAnother day cannot be consumed while items have a 24 hour timer active\n\nThis occurs regardless if they use the rented item or not and will activate the timer for all rented items on the account\n\nThe information for this is communicated 30 seconds after a match starts\n\n7. If someone wants to keep track of what ships and components they have rented as well as which items have an active timer, that information can be found HERE\n8. This location also allows the amount of days that are left on a rental to be renewed for a discounted price. This can be found by clicking on the arrow at the right to expand the menu","de_DE":"Star Citizen 1.1 ist da! Die heutige Version f\u00fcgt eine Reihe neuer Funktionen und neuer Schiffe hinzu.... und schafft die Voraussetzungen f\u00fcr gro\u00dfe Dinge.\n\nWICHTIG: Um 1.1 zu spielen, m\u00fcssen Sie Star Citizen komplett neu installieren. Mehr dar\u00fcber, warum und wie man es macht, einschlie\u00dflich detaillierter Anweisungen in Englisch, Franz\u00f6sisch und Deutsch, in diesem Beitrag.\n\nNeue Schiffe\nStar Citizen 1.1 beinhaltet das Hinzuf\u00fcgen von zwei neuen Schiffen zu Ihrer Armada! Der Aegis Dynamics Retaliator erscheint nun im Hangar und das leichte Jagdflugzeug Gladius ist nun f\u00fcr den Kampf im Arena Commander verf\u00fcgbar. Wenn du einen Gladius fliegst, sind wir gespannt, wie du denkst, dass er sich im Kampf entwickelt!\n\nDer Vergelter von Aegis\nDie Aegis Gladius\nNeues Handbuch\nZu Ehren der heutigen Ver\u00f6ffentlichung haben wir eine neue Version des Arena Commander Handbuchs herausgegeben, das nun hier verf\u00fcgbar ist.\n\nNeue Kontrollen\nAb 1.1 hast du keinen Zugang mehr zum Arena Commander mehr \u00fcber deine Schiffe. Stattdessen ist jeder Hangar jetzt mit einem SimPod ausgestattet, mit dem Sie Arena Commander und bald Star Marine spielen k\u00f6nnen.\n\nNeue Systeme\nVor allem aber beinhaltet Star Citizen 1.1 die Einf\u00fchrung einer Reihe neuer Systeme. Einige, wie die 64-Bit-Konvertierung, befinden sich vollst\u00e4ndig \"unter der Haube\", w\u00e4hrend andere heute zur Verf\u00fcgung stehen. Das Spiel beinhaltet nun ein neues Charakter-Rig, mit fl\u00fcssigeren und besseren Animationen. Das neue dynamische Schadenssystem wurde mit der Gladius eingef\u00fchrt und wird schlie\u00dflich auf alle alten und neuen Schiffe angewendet. Arena Commander verf\u00fcgt nun auch \u00fcber ein Landungssystem (siehe unten), ein neues Mounts-System mit der Einf\u00fchrung von Gimbal Mounts im Gesch\u00e4ft und, was f\u00fcr den heutigen Piloten wahrscheinlich am interessantesten ist, den Start des REC-Systems. Dies ist unser erster Durchlauf bei Mietguthaben, der darauf abzielt, eine zahlungsfreie Weiterentwicklung in Arena Commander zu erm\u00f6glichen. Du kannst in den n\u00e4chsten Tagen viel Balancing erwarten, also geh da raus und gib dein Feedback! Wie versprochen, erhalten alle bestehenden Geldgeber 5.000 REC, um die Dinge zu starten!\n\nDie gesamte \u00c4nderungsliste ist in den 1.1 Patch Notes hier zu sehen.\n\nWir stellen das neue Landungssystem vor. Es ist ein erster Schritt und wie immer wird Ihr Feedback von unsch\u00e4tzbarem Wert sein, aber es ist die Grundlage, auf der wir aufbauen werden.\n\nDas Landungssystem, das schnell ein- und ausgeschaltet werden kann, schaltet das Zielsystem des Schiffes von Kampfzielen auf nahegelegene Landezonen um. Alle nahegelegenen Zonen werden in der Welt und auf dem Radar hervorgehoben. Die n\u00e4chstgelegene Zone wird automatisch anvisiert, kann aber mit den \u00fcblichen Zielwahltasten durchlaufen werden.\n\nEs gibt zwei Arten von Landepl\u00e4tzen: regierte und unregierte.\nGeregelte Punkte erfordern die Beantragung einer Landeerlaubnis, unbeherrschte nicht.\n\nZu Testzwecken wurden die Landezonen im Freiflug so eingerichtet, wie es vorgeschrieben ist, d.h. die Piloten sollten die Erlaubnis zur Landung einholen. Nat\u00fcrlich hindert nichts die Spieler daran, ohne Erlaubnis zu landen, aber sie sollten damit rechnen, bestraft zu werden, wenn sie dies in Star Citizen versuchen - sei es durch Geldstrafe oder, unter extremen Umst\u00e4nden, durch automatisierte T\u00fcrme.\n\nUm die Erlaubnis zur Landung zu erhalten, m\u00fcssen sich Schiffe in Reichweite der Zone befinden. Im Freiflug wird den Spielern automatisch die Erlaubnis erteilt. Nach Erhalt der Genehmigung wird das Radar durch eine Landehilfe-Schnittstelle ersetzt. Diese f\u00fchrt das Schiff zun\u00e4chst zur Landezone und gibt dem Schiff dann, sobald sich das Schiff innerhalb der Grenzen der Zone befindet, eine Orientierungshilfe f\u00fcr die Positionierung und Ausrichtung.\n\nLandesystem HUD\nBeispiel f\u00fcr eine Landung im Spiel\nHier ist eine schnelle Schritt-f\u00fcr-Schritt Landung in Star Citizen:\n\nLandemodi\nDas Landungssystem kann zwischen zwei Modi umgeschaltet werden: Automatisiert und manuell.\n\nAutomatisiert: Sobald sich das Schiff innerhalb der Grenzen der Landezone befindet, verz\u00f6gert, richtet sich aus, positioniert und landet es selbst, ohne dass der Lotse eingreifen muss.\n\nManuell: Praktizierte Piloten k\u00f6nnen feststellen, dass sie im manuellen Modus einen schnelleren Touchdown erreichen k\u00f6nnen, als im sicherheitsbewussteren automatisierten Modus, aber sie m\u00fcssen dies ohne Autopilot-Assistenten tun.\n\nPiloten k\u00f6nnen zu jedem Zeitpunkt w\u00e4hrend des Landevorgangs zwischen diesen Modi wechseln, falls sie von den Anforderungen des manuellen Modus \u00fcberfordert oder durch die Handhaltung des automatisierten Modus frustriert werden.\n\nStart\nF\u00fcr den Start aus geregelten Landezonen sollten Piloten eine Starterlaubnis beantragen. Sie k\u00f6nnen nat\u00fcrlich das Protokoll ignorieren und ohne Erlaubnis starten, indem sie sich einfach vertikal bewegen, aber das kann in Star Citizen bestraft werden.\n\nSobald die Erlaubnis erteilt wurde, hebt sich Ihr Schiff automatisch auf eine sichere Starth\u00f6he, bevor es in den von Ihnen gew\u00e4hlten Modus (manuell, unterst\u00fctzt und automatisiert) eintritt.\n\nZuk\u00fcnftige Ver\u00f6ffentlichungen\nWir werden dieses Basissystem weiter iterieren und ausbauen. In zuk\u00fcnftigen Releases werden wir komplexere Lande- und Startsituationen wie Hangars und vertikale Sch\u00e4chte durch Luftschleusen ber\u00fccksichtigen. Dieses System wird auch auf das Andocken erweitert und arbeitet genauso.\n\nEs ist zu beachten, dass es in der PU viele Stellen geben wird, die nicht als Landezone ausgewiesen sind, aber trotzdem angelaufen werden k\u00f6nnen. In diesen F\u00e4llen f\u00e4hrt das Fahrwerk des Schiffes automatisch aus, so dass Sie sich auf den meisten ebenen Fl\u00e4chen absetzen k\u00f6nnen.\n\nDie REC FAQ finden Sie hier.\n\n1. Spielen Sie \u00f6ffentliche Arena Commander Spiele (abz\u00fcglich Freiflug), um REC zu erhalten. Das Vervollst\u00e4ndigen von Zielen und das Gewinnen von Spielen bringt mehr.\n2. REC-Gesamtbetrag und ein Protokoll f\u00fcr ein Konto REC-\u00c4nderungen finden Sie im Rechnungsabschnitt der Website HIER.\n3. Sobald gen\u00fcgend REC verdient ist, k\u00f6nnen Schiffe und deren Komponenten HIER gemietet werden.\n4. Nachdem etwas gekauft wurde, muss sich das Konto abmelden und dann wieder anmelden, um die \u00c4nderungen zu initialisieren (es hilft auch, den Benutzerordner zu l\u00f6schen, wenn sich etwas an einem Konto \u00e4ndert).\n5. Nach dem erneuten Einloggen stehen das Schiff oder die Komponenten zur Verf\u00fcgung.\n6. Jeder Mietvertrag kann f\u00fcr 7 Tage genutzt werden.\n\n\nEin Tag wird immer dann verbraucht, wenn sich ein Konto in einen Arena Commander-Spielmodus einloggt. Dies geschieht sowohl im Einzel- als auch im Mehrspieler-Modus, um unbegrenzte Artikelverleihungen zu verhindern. Dies f\u00fchrt dazu, dass ein 24-Stunden-Timer gestartet wird, der auf der Website angezeigt werden kann. Ein weiterer Tag kann nicht verbraucht werden, w\u00e4hrend Artikel einen 24-Stunden-Timer aktiv haben.\n7. Wenn jemand verfolgen m\u00f6chte, welche Schiffe und Komponenten er gemietet hat und welche Gegenst\u00e4nde einen aktiven Timer haben, finden Sie diese Informationen HIER.\n8. An diesem Standort kann auch die Anzahl der Tage, die auf einem Mietvertrag verbleiben, zu einem reduzierten Preis verl\u00e4ngert werden. Dies finden Sie, indem Sie auf den Pfeil rechts klicken, um das Men\u00fc zu erweitern.","zh_CN":"Star Citizen 1.1 is here! Today\u2019s release adds a number of new features and new ships\u2026 and sets the stage for big things to come.\n\nIMPORTANT : To play 1.1 you will need to reinstall Star Citizen entirely. More on why and how to do it, including detailed instructions in English, French and German, in this post.\n\nNew Ships\nStar Citizen 1.1 includes the addition of two new ships to your armada! The Aegis Dynamics Retaliator will now appear in the Hangar and the Gladius light fighter is now available for combat in Arena Commander. If you fly a Gladius, we\u2019re eager to hear how you think it stacks up in combat!\n\nThe Aegis Retaliator\nThe Aegis Gladius\nNew Manual\nIn honor of today\u2019s release, we have issued a new version of the Arena Commander manual, which is now available here.\n\nNew Controls\nStarting with 1.1, you no longer access Arena Commander through your ships. Instead, every Hangar is now equipped with a SimPod that will let you play Arena Commander and, soon, Star Marine.\n\nNew Systems\nMost importantly, Star Citizen 1.1 includes the launch of a number of new systems. Some, like the 64-bit conversion, are entirely \u2018under the hood,\u2019 while others are available for use today. The game now includes a new character rig, with smoother and better animations. The new dynamic damage system has been launched with the Gladius, and will eventually be applied to all old and new ships. Arena Commander also now features a landing system (detailed below), a new Mounts system with the introduction of Gimbal Mounts to the store and, likely most interesting for today\u2019s pilot, the launch of the REC system. This is our first pass at rental credits, aimed to allow payment-free progression in Arena Commander. You can expect plenty of balancing in the coming days, so get out there and provide your feedback! As promised, all existing backers will get 5,000 REC to start things off!\n\nYou can see the entire change list in the 1.1 patch notes here.\n\nIntroducing the new Landing System. It\u2019s a first pass and, as usual, your feedback will be invaluable, but it is the foundation from which we will build from.\n\nToggled quickly on and off, the Landing System switches the ship\u2019s targeting system from combat targets to nearby landing zones. Any nearby zones are highlighted in world and on the radar. The closest zone is automatically targeted, but can be cycled with the usual targeting keys.\n\nThere are two types of landing zone: governed and ungoverned.\nGoverned points require the requesting of permission to land, ungoverned don\u2019t.\n\nFor testing purposes, the landing zones in Free Flight have been set up as governed, meaning pilots should request permission to land. Obviously there is nothing preventing players from landing without permission, but they should expect to be punished if trying this in Star Citizen \u2013 whether by monetary fine or, in extreme circumstances, death by automated turrets.\n\nTo request permission to land ships must be in range of the zone. In Free Flight players will be granted permission automatically. On receiving permission, the radar will be replaced with a landing helper interface. This first guides the ship to the landing zone and then, once the ship is inside the bounds of the zone, provides the ship with guidance on positioning and orientation.\n\nLanding System HUD\nIn-game landing example\nHere\u2019s a quick step-by-step landing in Star Citizen :\n\nLanding Modes\nThe landing system can be switched between two modes: Automated and Manual.\n\nAutomated: Once inside the bounds of the landing zone the ship will decelerate, align, position and land itself without the need for pilot input.\n\nManual: Practiced pilots may find they are able to achieve a quicker touchdown in Manual mode than would be possible in the more safety-conscious Automated mode, but they will have to do so without any autopilot assists.\n\nPilots can switch between these modes at any point during the landing process in case they become overwhelmed by the demands of Manual mode or frustrated by Automated mode\u2019s hand-holding.\n\nTake-off\nTo take-off from governed landing zones pilots should request launch permission. They can of course ignore protocol and launch without permission by simply strafing vertically, but this may be punished in Star Citizen.\n\nOnce permission has been granted your ship will automatically raise itself to a safe launch height before your choice of mode (Manual, Assisted and Automated) kicks in.\n\nFuture releases\nWe will continue to iterate and expand upon this basic system. In future releases we intend to include more complex landing and take-off situations such as hangars and vertical shafts through airlocks. This system will also be extended to docking and work in exactly the same way.\n\nIt is to be noted that there will be plenty of places in the PU which are not designated landing zone, but which can be landed on regardless. In these cases the ship\u2019s landing gear deploys automatically allowing you to set down on most flat surfaces.\n\nThe REC FAQ KB can be found here.\n\n1. Play public Arena Commander matches (minus Free Flight) to earn REC. Completing objectives and winning matches earn more. 2. REC total and a log for an accounts REC changes can be found in the billing section of the website HERE 3. Once enough REC is earned, ships and their components can be rented HERE 4. After something is purchased, the account will need to log out and then log back in to initialize the changes (it also helps to delete the user folder any time something changes on an account) 5. Upon logging back in, the ship or components will be available for use. 6. Each rental can be used for 7 days. A day will be consumed any time an account logs into an Arena Commander game mode\n\nThis happens in both single and multiplayer to prevent unlimited item rentals\n\nThis will cause a 24 hour timer to start that can be viewed on the website\n\nAnother day cannot be consumed while items have a 24 hour timer active\n\nThis occurs regardless if they use the rented item or not and will activate the timer for all rented items on the account\n\nThe information for this is communicated 30 seconds after a match starts\n\n7. If someone wants to keep track of what ships and components they have rented as well as which items have an active timer, that information can be found HERE\n8. This location also allows the amount of days that are left on a rental to be renewed for a discounted price. This can be found by clicking on the arrow at the right to expand the menu"},"links_count":8,"comment_count":240,"created_at":"2015-03-20T00:00:00+00:00","created_at_human":"11 years ago"},"meta":{"processed_at":"2026-05-08 06:04:42","valid_relations":["images","links"],"prev_id":14571,"next_id":14574}}