{"data":{"id":14579,"title":"Note from the Chairman","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/14579-Note-From-The-Chairman","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/14579","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/14579","channel":"Undefined","category":"Undefined","series":"From the Chairman","images":[{"id":8,"name":"ChrisRobertsDirecting-300x201.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/1voadjmwj49znr\/source\/ChrisRobertsDirecting-300x201.jpg","alt":"","size":14938,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:30:42+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/8","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/8\/similar"},{"id":3276,"name":"Crowfall_Screenshot.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/aoix2mxwkiru9r\/source\/Crowfall_Screenshot.jpg","alt":"","size":324570,"mime_type":"image\/jpeg","last_modified":"2015-03-11T00:10:48+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3276","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3276\/similar"},{"id":3277,"name":"CF_Marquee_Short_logo.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/45f0cz9koldi9r\/source\/CF_Marquee_Short_logo.png","alt":"","size":1335512,"mime_type":"image\/png","last_modified":"2015-03-11T00:25:48+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3277","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3277\/similar"},{"id":3278,"name":"Auger_red.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/b62n79daoup6ar\/source\/Auger_red.png","alt":"","size":4036178,"mime_type":"image\/png","last_modified":"2015-03-11T00:14:32+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3278","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3278\/similar"},{"id":3279,"name":"Auger_DescentLogo.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/33odh78xr0e96r\/source\/Auger_DescentLogo.png","alt":"","size":2453212,"mime_type":"image\/png","last_modified":"2015-03-11T00:14:08+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3279","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3279\/similar"}],"images_count":5,"translations":{"en_EN":"Greetings Citizens,\nLast week, I shared the Kickstarter for Underworld. I\u2019m happy to report that Paul Neurath and his team met their goal and even hit several stretch goals. Thanks to the efforts of the crowd, including your own interest, we can look forward to another excellent game from another battle-hardened Origin veteran. This week, there are another two projects from talented old friends that I\u2019d like to share. I try not to write too many of these notes, as there are always more deserving crowd funded projects than I have the bandwidth to support or even learn about\u2026 but these are two more that really have my attention, and I believe that Star Citizen backers might also like to learn about.\n\nIf you\u2019ve already heard of Crowfall, I wouldn\u2019t be surprised! With over $1 million raised so far, they\u2019ve already made quite a noise!\n\nCrowfall is exactly what I was hoping Star Citizen might help enable crowd funding to create. It\u2019s an AAA-quality game that shakes up traditional MMORPGs by trying something new. Crowfall is the brainchild of J. Todd Coleman and Gordon Walton, industry veterans par excellence. In fact, if there\u2019s an award for most impressive MMO pedigree, these two may have a lock on it. Ultima Online, Star Wars Galaxies, The Sims Online, The Old Republic\u2026 they were even working on massively multiplayer titles before anyone coined the phrase, with games like Air Warrior and Battletech! These are two developers who could walk into managing any MMO in the industry\u2026 and it\u2019s all the more impressive to me that they\u2019ve chosen to build something different with the crowd instead.\n\nCrowfall is something entirely new: the blending of an MMO with a large-scale strategy game\u2026 all within a distinctive setting that will feel right at home alongside Britannia and Azeroth. It claims to be an \u201cMMO you can win,\u201d which is an absolutely fascinating concept\u2026 and one that they\u2019re backing up, like Star Citizen, by revealing their game design decisions early. Crowfall may not take place in the 29th century, but at its core it\u2019s a game after our own hearts all the same. Check out their trailer, embedded below, or visit their site to see if it\u2019s something you\u2019re interested in.\n\nEric \u201cWingman\u201d Peterson was an integral part of building our Austin studio up, from the end of Star Citizen\u2019s initial campaign live stream, to finding a small basement we could set up shop for our first proper development office, to his legendary show \u201cWingman\u2019s Hangar\u201d, Eric was a constant part of the Star Citizen team.\n\nThe headline today is: Wingman\u2019s back! Eric and his team at Descendant Studios, which includes quite a few Star Citizen veterans, have been working on something extremely cool: a relaunch of the famous Descent series. Descent was sometimes described as \u2018Wing Commander in tunnels,\u2019 which doesn\u2019t quite do the concept justice. All of the Descent games were pulse-pounding action experiences that focused on visceral gameplay, giving the player full control of a spacecraft as it battled robots and rescued crewmen within space stations and asteroids. They were at their best when presented as multiplayer death matches. I know that myself, Eric and a few other folks working on Wing Commander 4, spent a fair amount of time screaming at each other in heated battles back in my old Origin days! It looks like Eric and company have a great plan for bringing that to modern audiences.\n\nYou can check out the presentation for Descent: Underground below and can find out more about backing the project here. They\u2019re using the Unreal engine and already have some demo footage available, which harkens back to the old days. I wish him and his team all the luck in the world; those early days of the Star Citizen crowd funding campaign were a constant, exhausting thrill ride of ideas and discovery. I\u2019m envious of anyone setting off on that adventure again, and I\u2019m happy to share their project with the Star Citizen community that may have similar fond feelings about the series. Even if you don\u2019t remember Descent, I imagine you will agree that it\u2019s great to see another high quality space game in the making!","de_DE":"Gr\u00fc\u00dfe B\u00fcrger,\nLetzte Woche habe ich den Kickstarter f\u00fcr Underworld geteilt. Ich freue mich, Ihnen mitteilen zu k\u00f6nnen, dass Paul Neurath und sein Team ihr Ziel erreicht haben und sogar mehrere Stretchziele erreicht haben. Dank der Bem\u00fchungen der Menge, einschlie\u00dflich Ihres eigenen Interesses, k\u00f6nnen wir uns auf ein weiteres hervorragendes Spiel eines anderen kampferprobten Origin-Veteranen freuen. Diese Woche gibt es noch zwei weitere Projekte von talentierten alten Freunden, die ich gerne teilen m\u00f6chte. Ich versuche, nicht zu viele dieser Notizen zu schreiben, da es immer mehr verdienstvolle, von der Menge finanzierte Projekte gibt, als ich die Bandbreite habe, die ich unterst\u00fctzen oder sogar kennenlernen kann.... aber das sind zwei weitere, die wirklich meine Aufmerksamkeit haben, und ich glaube, dass Star Citizen Unterst\u00fctzer auch gerne etwas dar\u00fcber erfahren m\u00f6chten.\n\nWenn Sie bereits von Crowfall geh\u00f6rt haben, w\u00e4re ich nicht \u00fcberrascht! Mit \u00fcber einer Million Dollar, die bisher gesammelt wurden, haben sie bereits ein ziemliches Ger\u00e4usch gemacht!\n\nCrowfall ist genau das, was ich gehofft habe, Star Citizen k\u00f6nnte helfen, die Finanzierung von Menschenmassen zu erm\u00f6glichen. Es ist ein Spiel in AAA-Qualit\u00e4t, das traditionelle MMORPGs aufr\u00fcttelt, indem es etwas Neues ausprobiert. Crowfall ist die Idee von J. Todd Coleman und Gordon Walton, Industrieveteranen par excellence. In der Tat, wenn es eine Auszeichnung f\u00fcr den beeindruckendsten MMO-Pedigree gibt, k\u00f6nnen diese beiden ein Schloss darauf haben. Ultima Online, Star Wars Galaxies, The Sims Online, The Old Republic.... sie arbeiteten sogar an Massively Multiplayer Titeln, bevor jemand den Satz pr\u00e4gte, mit Spielen wie Air Warrior und Battletech! Dies sind zwei Entwickler, die jedes MMO in der Branche verwalten k\u00f6nnten.... und es ist umso beeindruckender f\u00fcr mich, dass sie sich daf\u00fcr entschieden haben, etwas anderes mit der Menge zu bauen.\n\nCrowfall ist etwas ganz Neues: die Mischung aus einem MMO und einem gro\u00dfen Strategiespiel.... und das in einem unverwechselbaren Umfeld, das sich neben Britannia und Azeroth wie zu Hause f\u00fchlen wird. Es behauptet, ein \"MMO, das man gewinnen kann\" zu sein, was ein absolut faszinierendes Konzept ist.... und eines, das sie wie Star Citizen unterst\u00fctzen, indem sie ihre Spiele-Design-Entscheidungen fr\u00fchzeitig bekannt geben. Crowfall findet vielleicht nicht im 29. Jahrhundert statt, aber im Kern ist es ein Spiel nach unseren eigenen Herzen. Schauen Sie sich ihren Trailer an, der unten eingebettet ist, oder besuchen Sie ihre Website, um zu sehen, ob es etwas ist, das Sie interessiert.\n\nEric \"Wingman\" Peterson war ein integraler Bestandteil des Aufbaus unseres Austin-Studios, vom Ende des ersten Live-Streams der Star Citizen-Kampagne \u00fcber die Suche nach einem kleinen Keller, in dem wir unser erstes eigenes Entwicklungsb\u00fcro einrichten konnten, bis hin zu seiner legend\u00e4ren Show \"Wingman's Hangar\", Eric war ein st\u00e4ndiger Teil des Star Citizen-Teams.\n\nDie Schlagzeile heute ist: Der Fl\u00fcgelmann ist zur\u00fcck! Eric und sein Team von Descendant Studios, zu dem einige Star Citizen-Veteranen geh\u00f6ren, haben an etwas extrem Coolem gearbeitet: einem Relaunch der ber\u00fchmten Descent-Serie. Der Abstieg wurde manchmal als \"Wing Commander in Tunneln\" beschrieben, was dem Konzept nicht ganz gerecht wird. Alle Abstiegsspiele waren pulsierende Action-Erlebnisse, die sich auf das viszerale Gameplay konzentrierten und dem Spieler die volle Kontrolle \u00fcber ein Raumschiff gaben, w\u00e4hrend es Roboter bek\u00e4mpfte und Besatzungsmitglieder in Raumstationen und Asteroiden rettete. Sie waren von ihrer besten Seite, wenn sie als Multiplayer-Todeskampf pr\u00e4sentiert wurden. Ich wei\u00df, dass ich, Eric und ein paar andere Leute, die an Wing Commander 4 arbeiten, eine ganze Menge Zeit damit verbracht haben, uns in hitzigen K\u00e4mpfen in meinen alten Origin-Tagen anzuschreien! Es sieht so aus, als h\u00e4tten Eric und sein Unternehmen einen tollen Plan, um das dem modernen Publikum nahezubringen.\n\nDu kannst dir die Pr\u00e4sentation von Descent ansehen: Unten im Untergrund und k\u00f6nnen hier mehr \u00fcber die Unterst\u00fctzung des Projekts erfahren. Sie verwenden die Unreal-Engine und haben bereits einige Demo-Materialen zur Verf\u00fcgung, die an die alten Zeiten erinnern. Ich w\u00fcnsche ihm und seinem Team alles Gute auf der Welt; die Anf\u00e4nge der Star Citizen Crowd Funding Kampagne waren eine konstante, anstrengende und aufregende Fahrt voller Ideen und Entdeckungen. Ich beneide jeden, der sich wieder auf den Weg zu diesem Abenteuer macht, und ich freue mich, ihr Projekt mit der Star Citizen-Gemeinschaft zu teilen, die vielleicht \u00e4hnliche Gef\u00fchle f\u00fcr die Serie hat. Auch wenn Sie sich nicht an Descent erinnern, werden Sie sicher zustimmen, dass es toll ist, ein weiteres hochwertiges Weltraumspiel in der Entwicklung zu sehen!","zh_CN":"Greetings Citizens,\nLast week, I shared the Kickstarter for Underworld. I\u2019m happy to report that Paul Neurath and his team met their goal and even hit several stretch goals. Thanks to the efforts of the crowd, including your own interest, we can look forward to another excellent game from another battle-hardened Origin veteran. This week, there are another two projects from talented old friends that I\u2019d like to share. I try not to write too many of these notes, as there are always more deserving crowd funded projects than I have the bandwidth to support or even learn about\u2026 but these are two more that really have my attention, and I believe that Star Citizen backers might also like to learn about.\n\nIf you\u2019ve already heard of Crowfall, I wouldn\u2019t be surprised! With over $1 million raised so far, they\u2019ve already made quite a noise!\n\nCrowfall is exactly what I was hoping Star Citizen might help enable crowd funding to create. It\u2019s an AAA-quality game that shakes up traditional MMORPGs by trying something new. Crowfall is the brainchild of J. Todd Coleman and Gordon Walton, industry veterans par excellence. In fact, if there\u2019s an award for most impressive MMO pedigree, these two may have a lock on it. Ultima Online, Star Wars Galaxies, The Sims Online, The Old Republic\u2026 they were even working on massively multiplayer titles before anyone coined the phrase, with games like Air Warrior and Battletech! These are two developers who could walk into managing any MMO in the industry\u2026 and it\u2019s all the more impressive to me that they\u2019ve chosen to build something different with the crowd instead.\n\nCrowfall is something entirely new: the blending of an MMO with a large-scale strategy game\u2026 all within a distinctive setting that will feel right at home alongside Britannia and Azeroth. It claims to be an \u201cMMO you can win,\u201d which is an absolutely fascinating concept\u2026 and one that they\u2019re backing up, like Star Citizen, by revealing their game design decisions early. Crowfall may not take place in the 29th century, but at its core it\u2019s a game after our own hearts all the same. Check out their trailer, embedded below, or visit their site to see if it\u2019s something you\u2019re interested in.\n\nEric \u201cWingman\u201d Peterson was an integral part of building our Austin studio up, from the end of Star Citizen\u2019s initial campaign live stream, to finding a small basement we could set up shop for our first proper development office, to his legendary show \u201cWingman\u2019s Hangar\u201d, Eric was a constant part of the Star Citizen team.\n\nThe headline today is: Wingman\u2019s back! Eric and his team at Descendant Studios, which includes quite a few Star Citizen veterans, have been working on something extremely cool: a relaunch of the famous Descent series. Descent was sometimes described as \u2018Wing Commander in tunnels,\u2019 which doesn\u2019t quite do the concept justice. All of the Descent games were pulse-pounding action experiences that focused on visceral gameplay, giving the player full control of a spacecraft as it battled robots and rescued crewmen within space stations and asteroids. They were at their best when presented as multiplayer death matches. I know that myself, Eric and a few other folks working on Wing Commander 4, spent a fair amount of time screaming at each other in heated battles back in my old Origin days! It looks like Eric and company have a great plan for bringing that to modern audiences.\n\nYou can check out the presentation for Descent: Underground below and can find out more about backing the project here. They\u2019re using the Unreal engine and already have some demo footage available, which harkens back to the old days. I wish him and his team all the luck in the world; those early days of the Star Citizen crowd funding campaign were a constant, exhausting thrill ride of ideas and discovery. I\u2019m envious of anyone setting off on that adventure again, and I\u2019m happy to share their project with the Star Citizen community that may have similar fond feelings about the series. Even if you don\u2019t remember Descent, I imagine you will agree that it\u2019s great to see another high quality space game in the making!"},"links_count":3,"comment_count":152,"created_at":"2015-03-11T00:00:00+00:00","created_at_human":"11 years ago"},"meta":{"processed_at":"2026-05-14 14:59:16","valid_relations":["images","links"],"prev_id":14578,"next_id":14580}}