{"data":{"id":14589,"title":"Letter from the Chairman","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/14589-Letter-From-The-Chairman","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/14589","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/14589","channel":"Transmission","category":"General","series":"From the Chairman","images":[{"id":8,"name":"ChrisRobertsDirecting-300x201.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/1voadjmwj49znr\/source\/ChrisRobertsDirecting-300x201.jpg","alt":"","size":14938,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:30:42+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/8","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/8\/similar"}],"images_count":2,"translations":{"en_EN":"Greetings Citizens,\nDateline: Austin, Texas. I am in town helping the persistent universe team prepare for our SXSW presentation on Sunday and to kick off next week\u2019s CIG Networking Summit. We\u2019ll be talking out the details of our backend infrastructure in the cloud and how the various servers and services will interact with the clients. Not as sexy as showing off new spaceships, but absolutely essential to make Star Citizen work! On Sunday, we\u2019re hosting a SXSW closing party which will include a Star Citizen presentation. Anyone in the area is encouraged to attend, see what we\u2019re working on and spend time with the team. It\u2019s a good sneak peak at what we\u2019re going to be putting out after Star Marine drops. For those that can\u2019t make it, we\u2019ll have a video from the presentation up on Sunday and the entire presentation available next week.\n\nOf course, we\u2019re also pushing forward with our public releases of the game itself! As you know, we\u2019ve been working in the week since PAX East to get Star Citizen 1.1 out the door. We sat down to review a build candidate this morning and have decided that it\u2019s not ready for launch today. We\u2019re doing some additional work to make sure that two of our big features are polished: the multiplayer free flight mode and the manual take-off and landing. Both of these are important prototypes for the finished Star Citizen game and both move us away from a simple combat game to a broader universe to explore and interact with.\n\nIn the meantime, we have launched a new PTU build of our most current iteration. The PTU process is proving invaluable because it not only gives backers more opportunities to test things, but it also shows you what we\u2019re working on and (on occasion) why it isn\u2019t ready for primetime yet. In this case, expect to enjoy the Retaliator in the Hangar and the Gladius in flight\u2026 but you may run into some trouble while trying to use the auto-landing system! Being open with your backers is one of the keys to a successful crowd funding project, and it\u2019s hard to imagine being more open than letting you play our test builds! I\u2019ve also asked that the long-awaited weapons mount design post, which we had been planning to put out for the 1.1 release, be published today. It should be available now on the Comm-Link!\n\nWhen it goes live next week (barring serious issues!) Star Citizen 1.1 will add the Retaliator, the Gladius, the REC system, multiplayer free flight, improvements to the flight model, manual and automatic landings\u2026 and then behind the screens it will premiere things like the 64-bit floating point that will soon allow us to create significantly larger maps. But perhaps the single most important thing about 1.1 is that it\u2019s Star Citizen and not Arena Commander.: With 1.1, we\u2019re doing a lot behind the scenes to set up rapid expansion that you\u2019ll see over the next few months as we add Star Marine and the social module to the Star Citizen experience. You\u2019ll still see plenty of changes and enhancements to Arena Commander, which forms the basis for our spaceflight system, but I now see us building the full game out in many directions.\n\nLooking forward: our next major release is Star Citizen 1.2, which will add Star Marine to the mix. I\u2019m incredibly pleased with the reaction both backers and gamers alike had to the Astro Arena at PAX East, and I\u2019ve asked the team at Illfonic to spend additional time on the polish for this one. With a big focus on cleaning up character animations, I\u2019m hoping to put out something that won\u2019t just meet the expectations of our backers but that will also showcase to other gamers what Star Citizen is capable of! We\u2019ll have more details as we get closer; expect to see our Community team in Denver hosting a remote episode of AtV and introducing you to more of the characters behind this aspect of Star Citizen.\n\nFinally, I\u2019d also like to congratulate all of our backers on $75 million in crowd funding raised. As I\u2019ve said before, I don\u2019t like to focus on money in these letters\u2026 but it\u2019s still quite a milestone! You have put an incredible amount of trust in me and the Star Citizen team, and we intend to deliver the game you deserve. In honor of this achievement and the impending launch of 1.1, I\u2019m going to go ahead and start everyone off with 5,000 REC. This should help us kickstart the new system, let our designers observe it in action for the next balance pass\u2026 and give you all some cool toys to play with!\n\n\u2014 Chris Roberts","de_DE":"Gr\u00fc\u00dfe B\u00fcrger,\nDatumsleiste: Austin, Texas. Ich bin in der Stadt und helfe dem hartn\u00e4ckigen Universumsteam bei der Vorbereitung auf unsere SXSW-Pr\u00e4sentation am Sonntag und beim Start des CIG Networking Summit n\u00e4chste Woche. Wir werden die Details unserer Backend-Infrastruktur in der Cloud und die Interaktion der verschiedenen Server und Services mit den Clients besprechen. Nicht so sexy wie die Vorstellung neuer Raumschiffe, aber absolut unerl\u00e4sslich, damit Star Citizen funktioniert! Am Sonntag veranstalten wir eine SXSW-Abschlussfeier, die eine Star Citizen-Pr\u00e4sentation beinhalten wird. Jeder in der Region wird ermutigt, teilzunehmen, zu sehen, woran wir arbeiten und Zeit mit dem Team zu verbringen. Es ist ein guter Sneak Peak auf das, was wir nach den Drops von Star Marine herausbringen werden. F\u00fcr diejenigen, die es nicht schaffen, werden wir ein Video von der Pr\u00e4sentation am Sonntag und der gesamten Pr\u00e4sentation n\u00e4chste Woche zur Verf\u00fcgung haben.\n\nNat\u00fcrlich treiben wir auch unsere \u00f6ffentlichen Ver\u00f6ffentlichungen des Spiels selbst voran! Wie Sie wissen, haben wir in der Woche seit der PAX East daran gearbeitet, Star Citizen 1.1 vor die T\u00fcr zu bekommen. Wir haben uns heute Morgen hingesetzt, um einen Buildkandidaten zu \u00fcberpr\u00fcfen, und haben entschieden, dass er heute nicht startbereit ist. Wir leisten zus\u00e4tzliche Arbeit, um sicherzustellen, dass zwei unserer gro\u00dfen Features auf Hochglanz gebracht werden: der Multiplayer-Freiflugmodus und die manuelle Start- und Landetechnik. Beide sind wichtige Prototypen f\u00fcr das fertige Star Citizen-Spiel und bewegen uns beide von einem einfachen Kampfspiel weg in ein breiteres Universum, um es zu erforschen und zu interagieren.\n\nIn der Zwischenzeit haben wir einen neuen PTU-Build unserer aktuellsten Iteration auf den Markt gebracht. Der PTU-Prozess erweist sich als unsch\u00e4tzbar, weil er nicht nur den Geldgebern mehr M\u00f6glichkeiten bietet, Dinge zu testen, sondern auch zeigt, woran wir arbeiten und (gelegentlich) warum er noch nicht bereit f\u00fcr die Primetime ist. In diesem Fall solltest du den Vergelter im Hangar und die Gladius im Flug genie\u00dfen.... aber du kannst beim Versuch, das automatische Lande-System zu benutzen, auf Schwierigkeiten sto\u00dfen! Offenheit gegen\u00fcber Ihren Geldgebern ist einer der Schl\u00fcssel zu einem erfolgreichen Projekt zur Massenfinanzierung, und es ist schwer vorstellbar, offener zu sein, als Sie unsere Testbuilds spielen zu lassen! Ich habe auch darum gebeten, dass der lang erwartete Waffenmontage-Design-Post, den wir f\u00fcr die Version 1.1 herausbringen wollten, heute ver\u00f6ffentlicht wird. Es sollte jetzt auf dem Comm-Link verf\u00fcgbar sein!\n\nWenn es n\u00e4chste Woche live geht (mit Ausnahme von ernsthaften Problemen!), wird Star Citizen 1.1 den Vergelter, den Gladius, das REC-System, Multiplayer-Freiflug, Verbesserungen am Flugmodell, manuelle und automatische Landungen.... und dann wird es hinter den Bildschirmen Dinge wie das 64-Bit-Flie\u00dfkomma, das es uns bald erm\u00f6glichen wird, deutlich gr\u00f6\u00dfere Karten zu erstellen, erstmals zeigen. Aber vielleicht ist das Wichtigste an 1.1, dass es Star Citizen ist und nicht Arena Commander...: Mit 1.1 tun wir hinter den Kulissen viel, um eine schnelle Expansion aufzubauen, die Sie in den n\u00e4chsten Monaten sehen werden, wenn wir Star Marine und das Sozialmodul zum Star Citizen Erlebnis hinzuf\u00fcgen. Du wirst immer noch viele \u00c4nderungen und Verbesserungen am Arena Commander sehen, der die Grundlage f\u00fcr unser Raumfahrtsystem bildet, aber ich sehe jetzt, wie wir das gesamte Spiel in viele Richtungen aufbauen.\n\nVorausblickend: Unsere n\u00e4chste Hauptversion ist Star Citizen 1.2, das Star Marine in den Mix aufnehmen wird. Ich bin unglaublich zufrieden mit der Reaktion, die sowohl Geldgeber als auch Spieler auf die Astro Arena in der PAX East hatten, und ich habe das Team von Illfonic gebeten, zus\u00e4tzliche Zeit f\u00fcr die Politur dieses Spiels zu investieren. Mit einem gro\u00dfen Fokus auf die Bereinigung von Charakteranimationen hoffe ich, etwas herauszubringen, das nicht nur die Erwartungen unserer Geldgeber erf\u00fcllt, sondern auch anderen Spielern zeigt, wozu Star Citizen f\u00e4hig ist! Wir werden mehr Details erfahren, wenn wir n\u00e4her kommen; erwarten Sie, dass unser Community-Team in Denver eine Remote-Episode von AtV veranstaltet und Ihnen mehr der Charaktere hinter diesem Aspekt von Star Citizen vorstellt.\n\nAbschlie\u00dfend m\u00f6chte ich auch allen unseren Geldgebern zu den 75 Millionen Dollar an Spendengeldern gratulieren. Wie ich schon sagte, ich konzentriere mich nicht gerne auf Geld in diesen Briefen.... aber es ist immer noch ein Meilenstein! Du hast mir und dem Star Citizen-Team unglaublich viel Vertrauen entgegengebracht, und wir wollen das Spiel liefern, das du verdienst. Zu Ehren dieser Leistung und der bevorstehenden Einf\u00fchrung von 1.1 werde ich fortfahren und alle mit 5.000 REC starten. Dies sollte uns helfen, das neue System in Gang zu setzen, es von unseren Designern f\u00fcr den n\u00e4chsten Balance-Pass in Aktion beobachten zu lassen.... und dir alle coolen Spielzeuge zum Spielen zu geben!\n\n- Chris Roberts","zh_CN":"Greetings Citizens,\nDateline: Austin, Texas. I am in town helping the persistent universe team prepare for our SXSW presentation on Sunday and to kick off next week\u2019s CIG Networking Summit. We\u2019ll be talking out the details of our backend infrastructure in the cloud and how the various servers and services will interact with the clients. Not as sexy as showing off new spaceships, but absolutely essential to make Star Citizen work! On Sunday, we\u2019re hosting a SXSW closing party which will include a Star Citizen presentation. Anyone in the area is encouraged to attend, see what we\u2019re working on and spend time with the team. It\u2019s a good sneak peak at what we\u2019re going to be putting out after Star Marine drops. For those that can\u2019t make it, we\u2019ll have a video from the presentation up on Sunday and the entire presentation available next week.\n\nOf course, we\u2019re also pushing forward with our public releases of the game itself! As you know, we\u2019ve been working in the week since PAX East to get Star Citizen 1.1 out the door. We sat down to review a build candidate this morning and have decided that it\u2019s not ready for launch today. We\u2019re doing some additional work to make sure that two of our big features are polished: the multiplayer free flight mode and the manual take-off and landing. Both of these are important prototypes for the finished Star Citizen game and both move us away from a simple combat game to a broader universe to explore and interact with.\n\nIn the meantime, we have launched a new PTU build of our most current iteration. The PTU process is proving invaluable because it not only gives backers more opportunities to test things, but it also shows you what we\u2019re working on and (on occasion) why it isn\u2019t ready for primetime yet. In this case, expect to enjoy the Retaliator in the Hangar and the Gladius in flight\u2026 but you may run into some trouble while trying to use the auto-landing system! Being open with your backers is one of the keys to a successful crowd funding project, and it\u2019s hard to imagine being more open than letting you play our test builds! I\u2019ve also asked that the long-awaited weapons mount design post, which we had been planning to put out for the 1.1 release, be published today. It should be available now on the Comm-Link!\n\nWhen it goes live next week (barring serious issues!) Star Citizen 1.1 will add the Retaliator, the Gladius, the REC system, multiplayer free flight, improvements to the flight model, manual and automatic landings\u2026 and then behind the screens it will premiere things like the 64-bit floating point that will soon allow us to create significantly larger maps. But perhaps the single most important thing about 1.1 is that it\u2019s Star Citizen and not Arena Commander.: With 1.1, we\u2019re doing a lot behind the scenes to set up rapid expansion that you\u2019ll see over the next few months as we add Star Marine and the social module to the Star Citizen experience. You\u2019ll still see plenty of changes and enhancements to Arena Commander, which forms the basis for our spaceflight system, but I now see us building the full game out in many directions.\n\nLooking forward: our next major release is Star Citizen 1.2, which will add Star Marine to the mix. I\u2019m incredibly pleased with the reaction both backers and gamers alike had to the Astro Arena at PAX East, and I\u2019ve asked the team at Illfonic to spend additional time on the polish for this one. With a big focus on cleaning up character animations, I\u2019m hoping to put out something that won\u2019t just meet the expectations of our backers but that will also showcase to other gamers what Star Citizen is capable of! We\u2019ll have more details as we get closer; expect to see our Community team in Denver hosting a remote episode of AtV and introducing you to more of the characters behind this aspect of Star Citizen.\n\nFinally, I\u2019d also like to congratulate all of our backers on $75 million in crowd funding raised. As I\u2019ve said before, I don\u2019t like to focus on money in these letters\u2026 but it\u2019s still quite a milestone! You have put an incredible amount of trust in me and the Star Citizen team, and we intend to deliver the game you deserve. In honor of this achievement and the impending launch of 1.1, I\u2019m going to go ahead and start everyone off with 5,000 REC. This should help us kickstart the new system, let our designers observe it in action for the next balance pass\u2026 and give you all some cool toys to play with!\n\n\u2014 Chris Roberts"},"links_count":0,"comment_count":206,"created_at":"2015-03-14T00:00:00+00:00","created_at_human":"11 years ago"},"meta":{"processed_at":"2026-05-14 03:30:43","valid_relations":["images","links"],"prev_id":14588,"next_id":14590}}