{"data":{"id":14651,"title":"Note from the Chairman","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/14651-Note-From-The-Chairman","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/14651","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/14651","channel":"Undefined","category":"Undefined","series":"From the Chairman","images":[{"id":8,"name":"ChrisRobertsDirecting-300x201.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/1voadjmwj49znr\/source\/ChrisRobertsDirecting-300x201.jpg","alt":"","size":14938,"mime_type":"image\/jpeg","last_modified":"2013-07-19T05:30:42+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/8","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/8\/similar"},{"id":2633,"name":"Gladiator_Hangar_01.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/d7eujocuxuyh6r\/source\/Gladiator_Hangar_01.jpg","alt":"","size":6041970,"mime_type":"image\/jpeg","last_modified":"2015-04-29T15:41:47+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/2633","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/2633\/similar"}],"images_count":2,"translations":{"en_EN":"Greetings Citizens,\nWhen we released our last major game update, 1.1, I posted that going forward we would refer to future public builds as \u2018Star Citizen\u2019 rather than \u2018Arena Commander.\u2019 Star Citizen 1.1 instead of Arena Commander 1.1. The reasoning behind this decision was the fact that in the near future we won\u2019t just be releasing Arena Commander. We\u2019ll be releasing Star Marine, the initial social module, multi-crew, Squadron 42\u2026 and more. Star Citizen is coming together, and it made sense to get that across. Since we wanted the external number to match what we use internally, calling it Star Citizen 1.1 just made sense.\n\nThe big problem was that calling the game \u201c1.1\u201d is that it could also imply something I didn\u2019t intend. There\u2019s no proper standard for build numbers, but it is a common practice to refer to your first commercial release as 1.0. Calling what we are releasing Star Citizen 1.1 might imply that Star Citizen is finished, or a game you can pick up and play in its polished form today. Many backers argued this point on the forums, and we listened carefully to the debate.\n\nMany of you may see this as a small thing, easily dismissed or corrected. But what truly struck me about the response was the reasoning that came up time and again: of course backers know and understand where Star Citizen is in development today\u2026 but they were concerned that new players learning about the project wouldn\u2019t. And that crystallized something for me: Star Citizen\u2019s community doesn\u2019t just want to play the game they\u2019ve paid for\u2026 they care as much as the development team about making sure the game is a success. For all the debate back and forth, the thought that our community would worry quite seriously about excluding future players made me extremely happy.\n\nSo of course we resolved to make a change. As noted above, one of the requirements was that it not just be a forward facing community change: if we were going to change how we name our builds, we were going to do it internally and externally. Internally, we had much the same discussion that was going on on the forums: what do we call it? Add a leading 0? Temporarily drop \u2018Star Citizen\u2019? A new system of letters? In the process, we reviewed all of your many suggestions. In the end, the answer was that we wanted to keep it Star Citizen and we wanted to call it 1.1 in order to avoid renumbering everything and reworking our stream names (more of a challenge than you would think) and our long term plans. You\u2019re playing the same builds we are, it only makes sense to give you the same information we have. And so with a great deal of very careful consideration I\u2019m happy to announce that we have chosen one of the community\u2019s suggestsions: you are downloading Star Citizen Alpha 1.1 with today\u2019s release. Thank you to everyone out there who took part in this debate, and who helped us decide on the best change to make.\n\nAlpha 1.1.1 \u2013 Today\u2019s Update (Primarily Arena Commander improvements)\n\nAlpha 1.1.2 \u2013 Code Stability bug fix patch for Pre-Star Marine\n\nAlpha 1.2.0 \u2013 Star Marine\n\nAlpha 1.3.0 \u2013 Social Module\n\nHopefully, that solves the numbering issue and helps new backers understand Star Citizen\u2019s status and plans. I will close with a final, genuine thank you to the community for helping sort this out and for caring enough about Star Citizen in the first place that it would ever be an issue.\n\n\u2014 Chris Roberts","de_DE":"Gr\u00fc\u00dfe B\u00fcrger,\nAls wir unser letztes gro\u00dfes Spiel-Update, 1.1, ver\u00f6ffentlicht haben, habe ich ver\u00f6ffentlicht, dass wir uns in Zukunft auf zuk\u00fcnftige \u00f6ffentliche Geb\u00e4ude als \"Star Citizen\" und nicht als \"Arena Commander\" beziehen w\u00fcrden. Sternenb\u00fcrger 1.1 anstelle von Arena Commander 1.1. Der Grund f\u00fcr diese Entscheidung war die Tatsache, dass wir in naher Zukunft nicht nur Arena Commander freilassen werden. Wir werden Star Marine, das erste soziale Modul, Multi-Crew, Squadron 42.... und mehr ver\u00f6ffentlichen. Star Citizen kommt zusammen, und es war sinnvoll, das zu vermitteln. Da wir wollten, dass die externe Nummer mit dem \u00fcbereinstimmt, was wir intern verwenden, war es einfach sinnvoll, sie Star Citizen 1.1 zu nennen.\n\nDas gro\u00dfe Problem war, dass der Aufruf des Spiels \"1.1\" darin besteht, dass es auch etwas bedeuten k\u00f6nnte, was ich nicht beabsichtigt hatte. Es gibt keinen geeigneten Standard f\u00fcr Build-Nummern, aber es ist eine g\u00e4ngige Praxis, Ihre erste kommerzielle Version als 1.0 zu bezeichnen. Der Aufruf dessen, was wir ver\u00f6ffentlichen, k\u00f6nnte bedeuten, dass Star Citizen fertig ist, oder ein Spiel, das Sie heute in seiner polierten Form spielen k\u00f6nnen. Viele Bef\u00fcrworter haben diesen Punkt in den Foren diskutiert, und wir haben die Debatte aufmerksam verfolgt.\n\nViele von euch m\u00f6gen dies als eine kleine Sache betrachten, die leicht zu verwerfen oder zu korrigieren ist. Aber was mich an der Antwort wirklich beeindruckt hat, war die Argumentation, die immer wieder auftauchte: Nat\u00fcrlich wissen und verstehen die Geldgeber, wo Star Citizen heute in der Entwicklung ist.... aber sie waren besorgt, dass neue Akteure, die von dem Projekt erfahren, es nicht tun w\u00fcrden. Und das kristallisierte etwas f\u00fcr mich heraus: Die Community von Star Citizen will nicht nur das Spiel spielen, f\u00fcr das sie bezahlt haben.... sie k\u00fcmmern sich genauso sehr wie das Entwicklungsteam darum, dass das Spiel ein Erfolg wird. Bei all der hin und her gef\u00fchrten Debatte hat mich der Gedanke, dass sich unsere Gemeinschaft ernsthaft Sorgen machen w\u00fcrde, zuk\u00fcnftige Spieler auszuschlie\u00dfen, sehr gl\u00fccklich gemacht.\n\nDeshalb haben wir uns nat\u00fcrlich entschlossen, eine \u00c4nderung vorzunehmen. Wie bereits erw\u00e4hnt, war eine der Anforderungen, dass es sich nicht nur um einen zukunftsorientierten Community-Wandel handelt: Wenn wir \u00e4ndern w\u00fcrden, wie wir unsere Builds benennen, w\u00fcrden wir es intern und extern tun. Intern hatten wir die gleiche Diskussion, die in den Foren gef\u00fchrt wurde: Wie nennen wir sie? Eine f\u00fchrende 0? hinzuf\u00fcgen Vor\u00fcbergehend \"Sternenb\u00fcrger\" fallen lassen? Ein neues System von Briefen? Dabei haben wir alle Ihre vielen Vorschl\u00e4ge \u00fcberpr\u00fcft. Am Ende war die Antwort, dass wir es Sternenb\u00fcrger behalten wollten und wir wollten es 1.1 nennen, um zu vermeiden, alles neu zu nummerieren und unsere Streamnamen (eine gr\u00f6\u00dfere Herausforderung, als man denkt) und unsere langfristigen Pl\u00e4ne zu \u00fcberarbeiten. Du spielst die gleichen Builds wie wir, es macht nur Sinn, dir die gleichen Informationen zu geben, die wir haben. Und so freue ich mich, Ihnen mit gro\u00dfer Sorgfalt mitteilen zu k\u00f6nnen, dass wir einen der Vorschl\u00e4ge der Community ausgew\u00e4hlt haben: Sie laden Star Citizen Alpha 1.1 mit der heutigen Ver\u00f6ffentlichung herunter. Vielen Dank an alle da drau\u00dfen, die an dieser Debatte teilgenommen haben und die uns geholfen haben, die besten \u00c4nderungen zu treffen.\n\nAlpha 1.1.1.1 - Heutiges Update (haupts\u00e4chlich Arena Commander Verbesserungen) Alpha 1.1.2 - Code Stability Bugfix Patch f\u00fcr Pre-Star Marine Alpha 1.2.0 - Star Marine Alpha 1.3.0 - Sozialmodul Hoffentlich, das das Nummerierungsproblem l\u00f6st und neuen Geldgebern hilft, den Status und die Pl\u00e4ne von Star Citizen zu verstehen. Abschlie\u00dfend m\u00f6chte ich mit einem letzten, aufrichtigen Dankesch\u00f6n an die Gemeinschaft f\u00fcr ihre Hilfe bei der L\u00f6sung dieses Problems und daf\u00fcr, dass sie sich \u00fcberhaupt genug um Star Citizen gek\u00fcmmert hat, dass es \u00fcberhaupt ein Thema sein w\u00fcrde.\n\n- Chris Roberts","zh_CN":"Greetings Citizens,\nWhen we released our last major game update, 1.1, I posted that going forward we would refer to future public builds as \u2018Star Citizen\u2019 rather than \u2018Arena Commander.\u2019 Star Citizen 1.1 instead of Arena Commander 1.1. The reasoning behind this decision was the fact that in the near future we won\u2019t just be releasing Arena Commander. We\u2019ll be releasing Star Marine, the initial social module, multi-crew, Squadron 42\u2026 and more. Star Citizen is coming together, and it made sense to get that across. Since we wanted the external number to match what we use internally, calling it Star Citizen 1.1 just made sense.\n\nThe big problem was that calling the game \u201c1.1\u201d is that it could also imply something I didn\u2019t intend. There\u2019s no proper standard for build numbers, but it is a common practice to refer to your first commercial release as 1.0. Calling what we are releasing Star Citizen 1.1 might imply that Star Citizen is finished, or a game you can pick up and play in its polished form today. Many backers argued this point on the forums, and we listened carefully to the debate.\n\nMany of you may see this as a small thing, easily dismissed or corrected. But what truly struck me about the response was the reasoning that came up time and again: of course backers know and understand where Star Citizen is in development today\u2026 but they were concerned that new players learning about the project wouldn\u2019t. And that crystallized something for me: Star Citizen\u2019s community doesn\u2019t just want to play the game they\u2019ve paid for\u2026 they care as much as the development team about making sure the game is a success. For all the debate back and forth, the thought that our community would worry quite seriously about excluding future players made me extremely happy.\n\nSo of course we resolved to make a change. As noted above, one of the requirements was that it not just be a forward facing community change: if we were going to change how we name our builds, we were going to do it internally and externally. Internally, we had much the same discussion that was going on on the forums: what do we call it? Add a leading 0? Temporarily drop \u2018Star Citizen\u2019? A new system of letters? In the process, we reviewed all of your many suggestions. In the end, the answer was that we wanted to keep it Star Citizen and we wanted to call it 1.1 in order to avoid renumbering everything and reworking our stream names (more of a challenge than you would think) and our long term plans. You\u2019re playing the same builds we are, it only makes sense to give you the same information we have. And so with a great deal of very careful consideration I\u2019m happy to announce that we have chosen one of the community\u2019s suggestsions: you are downloading Star Citizen Alpha 1.1 with today\u2019s release. Thank you to everyone out there who took part in this debate, and who helped us decide on the best change to make.\n\nAlpha 1.1.1 \u2013 Today\u2019s Update (Primarily Arena Commander improvements)\n\nAlpha 1.1.2 \u2013 Code Stability bug fix patch for Pre-Star Marine\n\nAlpha 1.2.0 \u2013 Star Marine\n\nAlpha 1.3.0 \u2013 Social Module\n\nHopefully, that solves the numbering issue and helps new backers understand Star Citizen\u2019s status and plans. I will close with a final, genuine thank you to the community for helping sort this out and for caring enough about Star Citizen in the first place that it would ever be an issue.\n\n\u2014 Chris Roberts"},"links_count":0,"comment_count":185,"created_at":"2015-04-11T00:00:00+00:00","created_at_human":"11 years ago"},"meta":{"processed_at":"2026-05-08 05:09:00","valid_relations":["images","links"],"prev_id":14650,"next_id":14652}}