{"data":{"id":14693,"title":"10 For the Producers","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/14693-10-For-The-Producers","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/14693","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/14693","channel":"Undefined","category":"Undefined","series":"10 For the Chairman","images":[{"id":24975,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/532bbhkjgdprp\/source.jpg","alt":"","size":650733,"mime_type":"image\/jpeg","last_modified":"2016-02-08T22:25:14+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/24975","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/24975\/similar"}],"images_count":1,"translations":{"en_EN":"Travis Day answers your questions about Star Marine in the latest (First?) edition of Ten for an FPS Producer! Each show features 10 questions asked by subscribers, chosen from development for each show. Want your question considered? Learn more about subscriptions here.\n\n0:43 \u2013 Solo vs NPCs? Or multi-player only?\n1:35 \u2013 Maps requiring both flight & ground combat\n2:56 \u2013 Interacting with immediate environment\n5:13 \u2013 Changing equipment and armor in V1\n6:54 \u2013 Fatigue in the FPS\n8:06 \u2013 Player clothing & armor damage system\n10:51 \u2013 Design factors in the FPS arenas\n13:23 \u2013 Variety of character models, hangar animations, game demands\n14:27 \u2013 Player population & the cloud\n15:25 \u2013 Alien weapons in the FPS","de_DE":"Travis Day beantwortet Ihre Fragen \u00fcber Star Marine in der neuesten (ersten?) Ausgabe von Ten f\u00fcr einen FPS-Produzenten! Jede Show enth\u00e4lt 10 Fragen, die von den Abonnenten gestellt werden, ausgew\u00e4hlt aus der Entwicklung f\u00fcr jede Show. M\u00f6chten Sie Ihre Frage ber\u00fccksichtigen? Erfahren Sie hier mehr \u00fcber Abonnements.\n\n0:43 - Solo gegen NSCs? Oder nur f\u00fcr Multiplayer?\n1:35 - Karten, die sowohl Flug- als auch Bodenkampf erfordern.\n2:56 - Interaktion mit der unmittelbaren Umgebung\n5:13 - Wechsel der Ausr\u00fcstung und R\u00fcstung in V1\n6:54 - Erm\u00fcdung in den FPS\n8:06 - Spielerbekleidung & R\u00fcstungsschadenssystem\n10:51 - Designfaktoren in den FPS-Arenen\n13:23 - Vielfalt an Charaktermodellen, Hangaranimationen, Spielanforderungen\n14:27 - Spielerpopulation & Cloud\n15:25 - Au\u00dferirdische Waffen im FPS","zh_CN":"Travis Day answers your questions about Star Marine in the latest (First?) edition of Ten for an FPS Producer! Each show features 10 questions asked by subscribers, chosen from development for each show. Want your question considered? Learn more about subscriptions here.\n\n0:43 \u2013 Solo vs NPCs? Or multi-player only?\n1:35 \u2013 Maps requiring both flight & ground combat\n2:56 \u2013 Interacting with immediate environment\n5:13 \u2013 Changing equipment and armor in V1\n6:54 \u2013 Fatigue in the FPS\n8:06 \u2013 Player clothing & armor damage system\n10:51 \u2013 Design factors in the FPS arenas\n13:23 \u2013 Variety of character models, hangar animations, game demands\n14:27 \u2013 Player population & the cloud\n15:25 \u2013 Alien weapons in the FPS"},"links_count":11,"comment_count":136,"created_at":"2015-05-04T00:00:00+00:00","created_at_human":"11 years ago"},"meta":{"processed_at":"2026-05-08 13:24:23","valid_relations":["images","links"],"prev_id":14692,"next_id":14694}}