{"data":{"id":14703,"title":"Star Citizen Alpha 1.1.2 Released!","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/14703-Star-Citizen-Alpha-112-Released","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/14703","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/14703","channel":"Undefined","category":"Undefined","series":"None","images":[],"images_count":1,"translations":{"en_EN":"Greetings Citizens,\nStar Citizen Alpha 1.1.2 is here! Today\u2019s patch adds the much-discussed tutorial mode, which teaches new pilots to fly in Arena Commander. It also incorporates a host of bug fixes and balance updates. You can find the complete Star Citizen Alpha 1.1.2 patch notes here. You can read more about the creation of and purpose for the tutorial mode below.\n\nCreating a Star Citizen Tutorial\nAny developer who has worked on a tutorial for a game will tell you that they are one of the most difficult parts to do well. Not only do they rely on a whole host of highly specific code and UI which may not be required anywhere else in the game (detecting an axial roll anyone?), but they require their designers to strike the right balance between informative and engaging. They also need to deliver instruction comprehensively whilst avoiding being condescending to seasoned backers already proficient in the various aspects we needed to teach to new players.\n\nIn order to appeal to players both new and long-standing we knew the tutorial had to be fun and full of exciting new content so we set out to teach the player through gameplay and engaging narrative whilst showing off our most recent ships and introducing a brand new hangar.\n\nContributing toward Squadron 42\nOne of the intentions of Arena Commander is to help test features necessary for S42 and the PU. With that in mind we wanted the tutorial to be our first attempt at a story-driven mission in the vein of something we might do in S42.\n\nWe started by introducing a flight instructor as the player\u2019s guide through the tutorial. His function is to demonstrate and explain the various maneuvers and concepts needed to become a proficient pilot, but he would also be our first interactive character. This allowed us to test the conversation system we had in development and showed up many issues which, while not fully addressed for the tutorial, are being worked on for S42.\n\nThe other thing we had to figure out was how to handle complex maneuvers within confined spaces given that neither normal flight mode nor decoupled mode had the functionality and finesse necessary. The hangar flight mode you see in the tutorial is by no means complete, but is a first step in the right direction.\n\nWhat the tutorial covers\nThe tutorial is comprised of 6 sections which teach the following principles:\n\nTake-off\nFirst-person controls (movement, sprint, interaction)\n\nFree look\n\nTake-off procedures\n\nStrafing\n\nBasic Maneuvers\nTarget friendly\n\nMatch speed\n\nRolling\n\nThrottle\n\nBasic Combat\nTarget nearest enemy\n\nIntelligent Target Tracking System\n\nShields\n\nFiring\n\nMissile lock and fire\n\nRear view camera\n\nCountermeasures\n\nDecoupled mode\n\nLanding\nLanding mode and procedure\n\nInteracting with the ship systems (Overview, Weapons, Power, Shields panes)\n\nAdvanced Maneuvers\nBoost\n\nSpace brake\n\nPerforming Sharp Turns\n\nG-safe\n\nComstab\n\nAdvanced Combat\nTarget Cycling\n\nSelf-destruct\n\nEjection\n\nFeedback\nYour feedback from the releases on the PTU have already been incredibly useful and anyone who played the first release will definitely see a vast improvement in clarity and stability so thank you to anyone who contributed in making this tutorial great.\n\nAs always any more feedback is extremely useful and will help us when it comes to future tutorials.","de_DE":"Gr\u00fc\u00dfe B\u00fcrger,\nStar Citizen Alpha 1.1.2 ist da! Der heutige Patch f\u00fcgt den viel diskutierten Tutorial-Modus hinzu, der neuen Piloten das Fliegen im Arena Commander beibringt. Es beinhaltet auch eine Vielzahl von Bugfixes und Balance-Updates. Die kompletten Star Citizen Alpha 1.1.2 Patch Notes finden Sie hier. Sie k\u00f6nnen mehr \u00fcber die Erstellung und den Zweck des Tutorial-Modus lesen.\n\nErstellen eines Star Citizen Tutorials\nJeder Entwickler, der an einem Tutorial f\u00fcr ein Spiel gearbeitet hat, wird dir sagen, dass sie einer der schwierigsten Teile sind, um gut zu sein. Sie verlassen sich nicht nur auf eine ganze Reihe von hochspezifischem Code und UI, die nirgendwo sonst im Spiel ben\u00f6tigt werden (Erkennung eines axialen Wurfes?), sondern sie verlangen auch, dass ihre Designer die richtige Balance zwischen informativ und ansprechend finden. Sie m\u00fcssen auch die Instruktionen umfassend liefern und gleichzeitig vermeiden, dass sie gegen\u00fcber erfahrenen Geldgebern, die bereits in den verschiedenen Aspekten, die wir ben\u00f6tigen, um neue Akteure zu unterrichten, herablassend sind.\n\nUm sowohl neue als auch alte Spieler anzusprechen, wussten wir, dass das Tutorial Spa\u00df machen und voller aufregender neuer Inhalte sein musste, also machten wir uns auf den Weg, den Spieler durch das Gameplay und die fesselnde Erz\u00e4hlung zu unterrichten, w\u00e4hrend wir unsere neuesten Schiffe pr\u00e4sentierten und einen brandneuen Hangar einf\u00fchrten.\n\nBeitrag zur Staffel 42 leisten\nEine der Absichten von Arena Commander ist es, die f\u00fcr S42 und PU notwendigen Funktionen zu testen. In diesem Sinne wollten wir, dass das Tutorial unser erster Versuch einer storygetriebenen Mission ist, wie wir es in S42 tun k\u00f6nnten.\n\nWir begannen damit, einen Fluglehrer als F\u00fchrer des Spielers durch das Tutorial einzuf\u00fchren. Seine Aufgabe ist es, die verschiedenen Man\u00f6ver und Konzepte zu demonstrieren und zu erkl\u00e4ren, die erforderlich sind, um ein kompetenter Pilot zu werden, aber er w\u00e4re auch unser erster interaktiver Charakter. Dies erm\u00f6glichte es uns, das in der Entwicklung befindliche Konversationssystem zu testen und zeigte viele Probleme auf, die zwar f\u00fcr das Tutorial nicht vollst\u00e4ndig gel\u00f6st, aber f\u00fcr S42 bearbeitet werden.\n\nDie andere Sache, die wir herausfinden mussten, war, wie man komplexe Man\u00f6ver auf engstem Raum handhabt, da weder der normale Flugmodus noch der entkoppelte Modus die erforderliche Funktionalit\u00e4t und Finesse hatten. Der Flugmodus im Hangar, den Sie im Tutorial sehen, ist keineswegs vollst\u00e4ndig, sondern ein erster Schritt in die richtige Richtung.\n\nWas das Tutorial abdeckt\nDas Tutorial besteht aus 6 Abschnitten, die die folgenden Prinzipien vermitteln:\n\nStart\nFirst-Person-Kontrollen (Bewegung, Sprint, Interaktion) Free Look Startverfahren Strafing Basic Man\u00f6ver\nZielfreundlicher Match-Geschwindigkeit Rollgas Grundkampf\nZiel n\u00e4chstgelegener Feind Intelligentes Zielverfolgungssystem Schilde feuern Raketensperre und Feuer R\u00fcckfahrkamera Gegenma\u00dfnahmen Entkoppelter Modus Landung\nLandeart und -verfahren Interaktion mit den Schiffssystemen (\u00dcbersicht, Waffen, Leistung, Schilde) Erweiterte Man\u00f6ver\nBoost Space Bremse Performing Sharp Turns G-sicher Comstab Advanced Combat\nZielzyklus Selbstzerst\u00f6rung Auswurf R\u00fcckmeldung\nIhr Feedback zu den Ver\u00f6ffentlichungen auf der PTU war bereits unglaublich n\u00fctzlich, und jeder, der die erste Ver\u00f6ffentlichung gespielt hat, wird definitiv eine enorme Verbesserung der Klarheit und Stabilit\u00e4t sehen, also vielen Dank an alle, die dazu beigetragen haben, dieses Tutorial gro\u00dfartig zu gestalten.\n\nWie immer ist jedes weitere Feedback \u00e4u\u00dferst n\u00fctzlich und wird uns helfen, wenn es um zuk\u00fcnftige Tutorials geht.","zh_CN":"Greetings Citizens,\nStar Citizen Alpha 1.1.2 is here! Today\u2019s patch adds the much-discussed tutorial mode, which teaches new pilots to fly in Arena Commander. It also incorporates a host of bug fixes and balance updates. You can find the complete Star Citizen Alpha 1.1.2 patch notes here. You can read more about the creation of and purpose for the tutorial mode below.\n\nCreating a Star Citizen Tutorial\nAny developer who has worked on a tutorial for a game will tell you that they are one of the most difficult parts to do well. Not only do they rely on a whole host of highly specific code and UI which may not be required anywhere else in the game (detecting an axial roll anyone?), but they require their designers to strike the right balance between informative and engaging. They also need to deliver instruction comprehensively whilst avoiding being condescending to seasoned backers already proficient in the various aspects we needed to teach to new players.\n\nIn order to appeal to players both new and long-standing we knew the tutorial had to be fun and full of exciting new content so we set out to teach the player through gameplay and engaging narrative whilst showing off our most recent ships and introducing a brand new hangar.\n\nContributing toward Squadron 42\nOne of the intentions of Arena Commander is to help test features necessary for S42 and the PU. With that in mind we wanted the tutorial to be our first attempt at a story-driven mission in the vein of something we might do in S42.\n\nWe started by introducing a flight instructor as the player\u2019s guide through the tutorial. His function is to demonstrate and explain the various maneuvers and concepts needed to become a proficient pilot, but he would also be our first interactive character. This allowed us to test the conversation system we had in development and showed up many issues which, while not fully addressed for the tutorial, are being worked on for S42.\n\nThe other thing we had to figure out was how to handle complex maneuvers within confined spaces given that neither normal flight mode nor decoupled mode had the functionality and finesse necessary. The hangar flight mode you see in the tutorial is by no means complete, but is a first step in the right direction.\n\nWhat the tutorial covers\nThe tutorial is comprised of 6 sections which teach the following principles:\n\nTake-off\nFirst-person controls (movement, sprint, interaction)\n\nFree look\n\nTake-off procedures\n\nStrafing\n\nBasic Maneuvers\nTarget friendly\n\nMatch speed\n\nRolling\n\nThrottle\n\nBasic Combat\nTarget nearest enemy\n\nIntelligent Target Tracking System\n\nShields\n\nFiring\n\nMissile lock and fire\n\nRear view camera\n\nCountermeasures\n\nDecoupled mode\n\nLanding\nLanding mode and procedure\n\nInteracting with the ship systems (Overview, Weapons, Power, Shields panes)\n\nAdvanced Maneuvers\nBoost\n\nSpace brake\n\nPerforming Sharp Turns\n\nG-safe\n\nComstab\n\nAdvanced Combat\nTarget Cycling\n\nSelf-destruct\n\nEjection\n\nFeedback\nYour feedback from the releases on the PTU have already been incredibly useful and anyone who played the first release will definitely see a vast improvement in clarity and stability so thank you to anyone who contributed in making this tutorial great.\n\nAs always any more feedback is extremely useful and will help us when it comes to future tutorials."},"links_count":1,"comment_count":142,"created_at":"2015-05-07T00:00:00+00:00","created_at_human":"11 years ago"},"meta":{"processed_at":"2026-05-09 08:13:20","valid_relations":["images","links"],"prev_id":14702,"next_id":14704}}