{"data":{"id":14719,"title":"Star Citizen Patch v1.1.3","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/\/14719-Star-Citizen-Patch-V113","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/14719","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/14719","channel":"Transmission","category":"General","series":"Release Info","images":[],"images_count":0,"translations":{"en_EN":"Contents:\nArena Commander Additions\n\nBalance\/Tweaks\n\nFixes\n\nKnown Issues\n\n\n\nArena Commander Module\n\n\n\n\nAdditions:\n\nGameplay\n** Added a reminder hint for how to roll\n** Added additional backend support to help reduce Cutlass spawn-in stutter\n\nBalance\/Tweaks:\n\nGameplay\n** Stuck command can no longer be used in competitive game modes\n** Increased the fail distance during the race section of the tutorial\n\nFixes:\n\nGameplay\n** Fixed an issue where the doors in the tutorial would not open when the ship was in front of them\n\nKnown Issues:\n\nGameplay\n** Gameplay divergence can cause situations where it appears like a ship is being hit but not taking damage, when the shots are actually missing the ship\n** Weapon trail trajectories are inconsistent for targets that aren\u2019t being looked at resulting in game divergence\n** Weapons fire can appear offset from weapon muzzle when fired while moving\n** Combustion Pistol cannot be equipped\n** Entering or exiting a ship will cause other clients to see the character T-pose\n** Characters rolling while prone are not seen by other clients\n** Characters will sometimes fail to animate correctly when exiting the pilot seat after landing\n** Character will occasionally spawn in as a pair of eyes\n** Client crash may occur when pressing \u2018x\u2019 to respawn after the pilot is killed by flying into an asteroid\n** Interacting with various elements of a lobby has a chance of causing a client crash for invited players\n** Unable to exit the cockpit if one of a ship\u2019s landing gear is missing\n** Inverted controls do not work in default turret camera view\n** Character will sometimes not have a head when viewed by other clients\n** If two players enter a new public instance as a team for Capture the Core or Squadron Battle, they will be put on opposing teams\n** In the tutorial, there is a chance that the fail dialogue may not play or will cancel out for another line\n** In the tutorial, the player can get stuck inside Gilly\u2019s cockpit by sitting in the cockpit whilst Gilly is climbing in\n** Tutorial hints will sometimes show tips for the wrong controller type\n** The character\u2019s hands will be broken when driving the buggy\n** Ships will sometimes sink into landing platforms in Multiplayer Free Flight when using automatic landing\n** Landing mode gimbal locks weapons to the direction the Look Reticle was pointing when landing mode was activated; deactivating Landing Mode will correct them\n** The character is using the running animation instead of the floating Zero-G animation when a pistol is equipped\n** Landing on the landing pad using Assisted landing will launch the player forward as soon as the landing gear hits the landing pad\n** Occasionally the player will hear a banging in the ship whilst flying, whilst in third person view graphical glitches appear to the source\n** Stretched polygons will sometimes occur in Dying Star after a short time in the map \u2013 possibly related to having an AMD CPU & GPU\n** When strafing up to take off from a landing platform, ships will sometimes roll to the left or right as they strafe upwards\n** There is sometimes a second or two pause when a ship is destroyed and\/or respawns\n** Ships will sometimes begin to teleport after a spawn pause\n** The pilot\u2019s helmet will constantly shake in the tutorial\n** Character will sometimes spawn in standing in a ship\u2019s cockpit\n** Client crash sometimes occurs when loading out of a Squadron Battle Multiplayer match\n** Client crash sometimes occurs when landing on a landing pad in Multiplayer Free Flight\n** Client crash sometimes occurs when exiting the client\nShips\n** All ships aside from the Hornet are missing ship trails when carrying a Core\n** Occasionally when exiting a ship, the ship will lose its collision.\n** Weapons impacting shields are playing incorrect impact audio\n** 300i, Avenger, and Hornet will sometimes tilt back when landing on landing platforms\n** 300i, Hornet, M50, and Cutlass main thrusters are not animating during flight\n** HUD colors are inconsistent for the Avenger, Gladiator, all Hornet variants, and the Cutlass\n** 300 variants (except the 350r) have three engine \/ thruster hardpoints, letting the player move the engine off center or attach three engines\n** Aurora intakes aren\u2019t displaying paint\n** Equipping Longswords on an Aurora\u2019s bottom hardpoints will cause the ship to wobble once landed due to excess collision on the weapons\n** Avenger has some doors that cannot be opened in Multiplayer\n** Avenger pilot seat is missing its texture\n** Avenger nose jerks downward after releasing Strafe Up while boosting\n** Look Reticle\/Crosshair is sometimes missing upon respawn, cycling camera views will usually correct this\n** Gladius damage states are detaching clean sections of the ship rather than showing damaged innards\n** When entering the Gladius from a landing zone the user will hear \u201cLanding request approved \/ complete\u201d\n** All Hornets are missing a pipe on the main thruster\n** All Hornets\u2019 engine audio (boost and non-boost) is very low\n** The Hornet Ghost and Hornet Tracker\u2019s top hardpoint turret is missing in the holotable\n** If the large engines on the Cutlass are removed on the holotable, they cannot be reattached\n** Cutlass isn\u2019t attaching its Trireme thrusters for its default loadout\n** Cutlass Trireme thrusters are not able to be attached in the holotable\n** Cockpit of Cutlass accelerates at very high speed when separated from cargo bay\n** Character is sunk into the seat when sitting in the Cutlass Blue and Red\n** Cutlass Blue\u2019s top turret is missing\n** Killing a Cutlass will sometimes not award kill credit on the scoreboard\n** Freelancer loading ramp has no collision\n** Freelancer main thrusters are missing\n** Character can get stuck inside a Freelancer\u2019s hull above its right landing gear\n** There is a black object in the bridge area between the table and turret in the Constellation Taurus\n** Multiple objects in the Retaliator are missing use prompts\n** Retaliator maneuvering thrusters are not in landing mode when in the hangar\nComponents\n** User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions\n** Rattler Cluster missile second stage rockets will all use the same trajectory\n** Missiles aren\u2019t inheriting velocity from the ship that launches them\n** Thrusters cannot be deactivated in power management\n** Seal Corporation shield generators will not be visible when equipped to Hornets\n** Missiles cannot be seen by the player that fired them when moving at a high speed\n** Missiles skip when chasing their targets\n** Missiles visually lag behind where they are located until they detonate\nUser Interface\n** Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)\n** Shield hardpoint in the holotable is too small for Mustangs and 300 series\n** Missiles have a small portion of the ship targeting UI on them after being launched\n** Paint objects in the holotable are placeholders\n** Holding tab while ship\u2019s HUD initializes causes the HUD\u2019s score screen to default \u2018On\u2019\n** Multiple HUD elements are duplicated in Arena Commander\n** The \u2018Missile Evaded\u2019 text is black instead of green\nEnvironment\n** Thorshu Grey space crab does not have animations\n** Red Elevator lights are active when elevator is not in use in the Self Land hangar\n** Clouds are popping in and out during race modes\n** There are several locations in the hangars where the character could fall out of the game world\n** Murray Cup poster is not spawning in the Asteroid hangar\n\nBack to top","de_DE":"Inhalt:\nArena Commander Erg\u00e4nzungen Balance\/Schw\u00e4chen Behebung bekannter Probleme Arena Commander Modul\n\n\nErg\u00e4nzungen:\n\nGameplay\n\nHinzuf\u00fcgen eines Erinnerungshinweises f\u00fcr das Rollen Zus\u00e4tzliche Backend-Unterst\u00fctzung hinzugef\u00fcgt, um das Stottern der Cutlass Spawn-in Balance\/Tweaks zu reduzieren:\n\nGameplay\n\nStuck-Befehl kann nicht mehr in konkurrierenden Spielmodi verwendet werden Erh\u00f6ht die Fehlerdistanz w\u00e4hrend des Rennens Abschnitt des Tutorials Fixes:\n\nGameplay\n\nEs wurde ein Problem behoben, bei dem sich die T\u00fcren im Tutorial nicht \u00f6ffnen konnten, wenn das Schiff vor ihnen stand:\n\nGameplay\n\nGameplay-Divergenz kann Situationen verursachen, in denen es den Anschein hat, dass ein Schiff getroffen wird, aber keinen Schaden erleidet, wenn die Sch\u00fcsse tats\u00e4chlich fehlen Waffenspur Trajektorien sind inkonsistent f\u00fcr Ziele, die nicht betrachtet werden, was zu einer Divergenz des Spiels f\u00fchrt Waffenfeuer kann versetzt von der Waffenm\u00fcndung erscheinen, wenn sie abgefeuert wird, w\u00e4hrend sie sich bewegt, Verbrennungspistole kann nicht ausger\u00fcstet werden Das Betreten oder Verlassen eines Schiffes verursacht, dass andere Kunden den Charakter T- sehen.Pose Charaktere, die rollen, w\u00e4hrend sie anf\u00e4llig sind, werden von anderen Kunden nicht gesehen Charaktere k\u00f6nnen manchmal nicht richtig animieren, wenn sie den Pilotensitz nach der Landung verlassen Charaktere werden gelegentlich als Augenpaar gelaicht Client-Crash kann auftreten, wenn sie'x' dr\u00fccken, um wieder aufzutauchen, nachdem der Pilot get\u00f6tet wurde, indem sie in einen Asteroiden fliegen Interaktion mit verschiedenen Elementen von eine Lobby hat die Chance, einen Kundenabsturz f\u00fcr eingeladene Spieler zu verursachen Unf\u00e4hig, das Cockpit zu verlassen, wenn eines der Fahrwerke eines Schiffes fehlt Inverse Steuerungen funktionieren nicht in der Standard-Turm-Kameraansicht Charakter hat manchmal keinen Kopf, wenn sie von anderen Kunden gesehen wird, wenn zwei Spieler eine neue \u00f6ffentliche Instanz als Team f\u00fcr Capture the Core oder Squadron Battle betreten, sie werden auf gegnerische Mannschaften gesetzt Im Tutorial besteht die M\u00f6glichkeit, dass der gescheiterte Dialog nicht spielen kann oder f\u00fcr eine andere Linie ausf\u00e4llt Im Tutorial kann der Spieler im Cockpit von Gilly stecken bleiben, indem er im Cockpit sitzt, w\u00e4hrend Gilly im Tutorial klettert, Hinweise zeigen manchmal Tipps f\u00fcr den falschen Steuerungstyp Die H\u00e4nde des Charakters werden gebrochen, wenn er die Buggy-Schiffe f\u00e4hrt, sinken manchmal in Landeplattformen im Multiplayer Free Flight, wenn er den automatischen Landungsmodus verwendet, Gimbal Locks Waffen in die Richtung, in die das Look Reticle bei aktiviertem Landungsmodus zeigte; Das Deaktivieren des Landemodus korrigiert diese Der Charakter verwendet die Laufanimation anstelle der schwebenden Zero-G-Animation, wenn eine Pistole mit einer unterst\u00fctzten Landung ausgestattet ist. Die Landung auf dem Landeplatz startet den Spieler vorw\u00e4rts, sobald das Fahrwerk auf den Landeplatz trifft. Gelegentlich h\u00f6rt der Spieler ein Klopfen im Schiff w\u00e4hrend des Fliegens, w\u00e4hrend in der dritten Personansicht grafische St\u00f6rungen an der Quelle erscheinen Stretched Polygons treten manchmal in Dying Star nach kurzer Zeit in der Karte auf - m\u00f6glicherweise im Zusammenhang mit einer AMD CPU & GPU Beim Auftauchen von einer Landeplattform, Schiffe rollen manchmal nach links oder rechts, w\u00e4hrend sie sich nach oben bewegen Es gibt manchmal eine zweite oder zwei Pausen, wenn ein Schiff zerst\u00f6rt wird und\/oder neu taucht Schiffe beginnen manchmal zu teleportieren, nachdem eine Spawn-Pause eingetreten ist Der Helm des Piloten wird st\u00e4ndig im Tutorial sch\u00fctteln Charakter wird manchmal im Stehen in einem Schiffscockpit laichen Client Absturz manchmal tritt auf, wenn das Laden aus einem Staffelkampf Multiplayer Match Client Absturz manchmal auftritt, wenn die Landung auf einem Landeplatz im Multiplayer Free Flight Client Absturz manchmal auftritt, wenn der Client verlassen wird.\nSchiffe Alle Schiffe au\u00dfer der Hornisse fehlen Schiffsspuren beim Tragen eines Kerns Gelegentlich beim Verlassen eines Schiffes verliert das Schiff seine Kollision. Waffenaufprallschilde spielen falsches Aufprall-Audio 300i, Avenger, und Hornet kippt manchmal zur\u00fcck, wenn sie auf den Landeplattformen 300i, Hornet, M50 und Cutlass landen, die w\u00e4hrend des Fluges nicht animieren. HUD-Farben sind inkonsistent f\u00fcr den Avenger, Gladiator, alle Hornet-Varianten und die Cutlass 300-Varianten (au\u00dfer dem 350r) haben drei Motor-\/Triebwerksschwerpunkte, Lassen Sie den Spieler den Motor aus der Mitte bewegen oder drei Motoren anbringen Aurora Einl\u00e4sse zeigen keine Farbe an, die Langschwerter auf den unteren Hardpoints einer Aurora ausr\u00fcstet, wird dazu f\u00fchren, dass das Schiff wackelt, sobald es aufgrund einer \u00fcberm\u00e4\u00dfigen Kollision auf den Waffen gelandet ist. Avenger hat einige T\u00fcren, die nicht ge\u00f6ffnet werden k\u00f6nnen, im Multiplayer Avenger Pilotsitz fehlt seine Textur Avenger Nase ruckelt nach unten, nachdem Strafe Up freigegeben wurde, w\u00e4hrend das Look Reticle\/Crosshair manchmal beim Wiederbefall fehlt, Radkameraansichten korrigieren in der Regel diese Gladius-Schadenszust\u00e4nde, die saubere Abschnitte des Schiffes l\u00f6sen und keine besch\u00e4digten Innereien zeigen Wenn man die Gladius aus einer Landezone betritt, h\u00f6rt der Benutzer \"Landing request approved \/ complete\" Alle Hornets vermissen ein Rohr am Haupttriebwerk Alle Hornets haben einen sehr niedrigen Motorklang (Boost und Nonboost) Der Hornet Ghost und der obere Hardpointturm von Hornet Tracker fehlen im Holotable Wenn die gro\u00dfen Motoren auf dem Cutlass auf dem Holotable entfernt werden, sie k\u00f6nnen nicht wieder angebracht werden Entermesser befestigt nicht seine Trireme-Triebwerke f\u00fcr seine Standard-Auslastung Entermesser Trireme-Triebwerke sind nicht in der Lage, in der holotable Cockpit von Entermesser beschleunigt bei sehr hoher Geschwindigkeit, wenn getrennt von der Ladebucht Charakter ist in den Sitz versenkt, wenn Sie in der Entermesser Blau und Rot Entermesser Blau's Top-Turm fehlt T\u00f6tung ein Entermesser wird manchmal nicht vergeben t\u00f6ten Kredit auf der Anzeigetafel Freelancer Laderampe hat keine Kollision Freelancer Haupttriebwerke fehlen Charakter kann in der Wanne eines Freelancers \u00fcber dem rechten Fahrwerk stecken bleiben Es gibt ein schwarzes Objekt im Br\u00fcckenbereich zwischen Tisch und Turm im Sternbild Stier Mehrere Objekte im Vergelter fehlen Gebrauchsanweisungen Vergeltungsman\u00f6vertriebwerke sind im Hangar nicht im Landemodus.\nKomponenten Benutzerordner Probleme k\u00f6nnen dazu f\u00fchren, dass Waffenmunition verloren geht, sowie andere Fehlfunktionen von Schiffskomponenten Rattler Cluster Raketen der zweiten Stufe werden alle die gleiche Trajektorie verwenden Raketen erben keine Geschwindigkeit vom Schiff, das sie startet Triebwerke k\u00f6nnen nicht deaktiviert werden in der Energieverwaltung Seal Corporation Schildgeneratoren werden nicht sichtbar sein, wenn sie f\u00fcr Hornissen-Raketen ausger\u00fcstet sind, k\u00f6nnen nicht von dem Spieler gesehen werden, der sie abgefeuert hat, wenn er sich mit einer hohen Geschwindigkeit bewegt Raketen \u00fcberspringen, wenn er ihre Ziele verfolgt, Raketen visuell hinterherhinken, wo sie sich befinden, bis sie detonieren.\nUser Interface Lag Pips fallen mit zunehmender Entfernung aus, je nachdem, wie schnell sich ein Schiff seinem Ziel n\u00e4hert (passiert nur innerhalb weniger hundert Meter) Schildh\u00e4rte im Holotable ist zu klein f\u00fcr Mustangs und 300er Raketen haben einen kleinen Teil des Schiffes, das nach dem Start auf die Benutzeroberfl\u00e4che abzielt Paint objects in the holotable are placeholders Holding tab, w\u00e4hrend die Schiffs-HUD-Initialisierungen den Scorebildschirm des HUD auf Standard setzen 'On' Mehrere HUD-Elemente werden im Arena Commander dupliziert Der Text'Missile Evaded' ist schwarz statt gr\u00fcn\nUmgebung Thorshu Graue Raumkrabbe hat keine Animationen Rote Aufzugsbeleuchtung ist aktiv, wenn der Aufzug nicht im Selbstlandhangar benutzt wird Wolken tauchen w\u00e4hrend des Rennmodus auf und ab Es gibt mehrere Stellen in den Hangars, an denen der Charakter aus der Spielwelt fallen k\u00f6nnte Murray Cup Poster laicht nicht im Asteroid Hangar Zur\u00fcck nach oben","zh_CN":"Contents:\nArena Commander Additions\n\nBalance\/Tweaks\n\nFixes\n\nKnown Issues\n\n\n\nArena Commander Module\n\n\n\n\nAdditions:\n\nGameplay\n** Added a reminder hint for how to roll\n** Added additional backend support to help reduce Cutlass spawn-in stutter\n\nBalance\/Tweaks:\n\nGameplay\n** Stuck command can no longer be used in competitive game modes\n** Increased the fail distance during the race section of the tutorial\n\nFixes:\n\nGameplay\n** Fixed an issue where the doors in the tutorial would not open when the ship was in front of them\n\nKnown Issues:\n\nGameplay\n** Gameplay divergence can cause situations where it appears like a ship is being hit but not taking damage, when the shots are actually missing the ship\n** Weapon trail trajectories are inconsistent for targets that aren\u2019t being looked at resulting in game divergence\n** Weapons fire can appear offset from weapon muzzle when fired while moving\n** Combustion Pistol cannot be equipped\n** Entering or exiting a ship will cause other clients to see the character T-pose\n** Characters rolling while prone are not seen by other clients\n** Characters will sometimes fail to animate correctly when exiting the pilot seat after landing\n** Character will occasionally spawn in as a pair of eyes\n** Client crash may occur when pressing \u2018x\u2019 to respawn after the pilot is killed by flying into an asteroid\n** Interacting with various elements of a lobby has a chance of causing a client crash for invited players\n** Unable to exit the cockpit if one of a ship\u2019s landing gear is missing\n** Inverted controls do not work in default turret camera view\n** Character will sometimes not have a head when viewed by other clients\n** If two players enter a new public instance as a team for Capture the Core or Squadron Battle, they will be put on opposing teams\n** In the tutorial, there is a chance that the fail dialogue may not play or will cancel out for another line\n** In the tutorial, the player can get stuck inside Gilly\u2019s cockpit by sitting in the cockpit whilst Gilly is climbing in\n** Tutorial hints will sometimes show tips for the wrong controller type\n** The character\u2019s hands will be broken when driving the buggy\n** Ships will sometimes sink into landing platforms in Multiplayer Free Flight when using automatic landing\n** Landing mode gimbal locks weapons to the direction the Look Reticle was pointing when landing mode was activated; deactivating Landing Mode will correct them\n** The character is using the running animation instead of the floating Zero-G animation when a pistol is equipped\n** Landing on the landing pad using Assisted landing will launch the player forward as soon as the landing gear hits the landing pad\n** Occasionally the player will hear a banging in the ship whilst flying, whilst in third person view graphical glitches appear to the source\n** Stretched polygons will sometimes occur in Dying Star after a short time in the map \u2013 possibly related to having an AMD CPU & GPU\n** When strafing up to take off from a landing platform, ships will sometimes roll to the left or right as they strafe upwards\n** There is sometimes a second or two pause when a ship is destroyed and\/or respawns\n** Ships will sometimes begin to teleport after a spawn pause\n** The pilot\u2019s helmet will constantly shake in the tutorial\n** Character will sometimes spawn in standing in a ship\u2019s cockpit\n** Client crash sometimes occurs when loading out of a Squadron Battle Multiplayer match\n** Client crash sometimes occurs when landing on a landing pad in Multiplayer Free Flight\n** Client crash sometimes occurs when exiting the client\nShips\n** All ships aside from the Hornet are missing ship trails when carrying a Core\n** Occasionally when exiting a ship, the ship will lose its collision.\n** Weapons impacting shields are playing incorrect impact audio\n** 300i, Avenger, and Hornet will sometimes tilt back when landing on landing platforms\n** 300i, Hornet, M50, and Cutlass main thrusters are not animating during flight\n** HUD colors are inconsistent for the Avenger, Gladiator, all Hornet variants, and the Cutlass\n** 300 variants (except the 350r) have three engine \/ thruster hardpoints, letting the player move the engine off center or attach three engines\n** Aurora intakes aren\u2019t displaying paint\n** Equipping Longswords on an Aurora\u2019s bottom hardpoints will cause the ship to wobble once landed due to excess collision on the weapons\n** Avenger has some doors that cannot be opened in Multiplayer\n** Avenger pilot seat is missing its texture\n** Avenger nose jerks downward after releasing Strafe Up while boosting\n** Look Reticle\/Crosshair is sometimes missing upon respawn, cycling camera views will usually correct this\n** Gladius damage states are detaching clean sections of the ship rather than showing damaged innards\n** When entering the Gladius from a landing zone the user will hear \u201cLanding request approved \/ complete\u201d\n** All Hornets are missing a pipe on the main thruster\n** All Hornets\u2019 engine audio (boost and non-boost) is very low\n** The Hornet Ghost and Hornet Tracker\u2019s top hardpoint turret is missing in the holotable\n** If the large engines on the Cutlass are removed on the holotable, they cannot be reattached\n** Cutlass isn\u2019t attaching its Trireme thrusters for its default loadout\n** Cutlass Trireme thrusters are not able to be attached in the holotable\n** Cockpit of Cutlass accelerates at very high speed when separated from cargo bay\n** Character is sunk into the seat when sitting in the Cutlass Blue and Red\n** Cutlass Blue\u2019s top turret is missing\n** Killing a Cutlass will sometimes not award kill credit on the scoreboard\n** Freelancer loading ramp has no collision\n** Freelancer main thrusters are missing\n** Character can get stuck inside a Freelancer\u2019s hull above its right landing gear\n** There is a black object in the bridge area between the table and turret in the Constellation Taurus\n** Multiple objects in the Retaliator are missing use prompts\n** Retaliator maneuvering thrusters are not in landing mode when in the hangar\nComponents\n** User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions\n** Rattler Cluster missile second stage rockets will all use the same trajectory\n** Missiles aren\u2019t inheriting velocity from the ship that launches them\n** Thrusters cannot be deactivated in power management\n** Seal Corporation shield generators will not be visible when equipped to Hornets\n** Missiles cannot be seen by the player that fired them when moving at a high speed\n** Missiles skip when chasing their targets\n** Missiles visually lag behind where they are located until they detonate\nUser Interface\n** Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)\n** Shield hardpoint in the holotable is too small for Mustangs and 300 series\n** Missiles have a small portion of the ship targeting UI on them after being launched\n** Paint objects in the holotable are placeholders\n** Holding tab while ship\u2019s HUD initializes causes the HUD\u2019s score screen to default \u2018On\u2019\n** Multiple HUD elements are duplicated in Arena Commander\n** The \u2018Missile Evaded\u2019 text is black instead of green\nEnvironment\n** Thorshu Grey space crab does not have animations\n** Red Elevator lights are active when elevator is not in use in the Self Land hangar\n** Clouds are popping in and out during race modes\n** There are several locations in the hangars where the character could fall out of the game world\n** Murray Cup poster is not spawning in the Asteroid hangar\n\nBack to top"},"links_count":0,"comment_count":55,"created_at":"2015-05-14T00:00:00+00:00","created_at_human":"10 years ago"},"meta":{"processed_at":"2026-05-09 00:58:48","valid_relations":["images","links"],"prev_id":14718,"next_id":14720}}