{"data":{"id":14786,"title":"Q&A: Vanduul Scythe","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/engineering\/14786-Q-A-Vanduul-Scythe","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/14786","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/14786","channel":"Engineering","category":"Development","series":"Concept Ship Q&A","images":[{"id":3619,"name":"Scythe_Blueprint_1.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/36gix2va36gj3r\/source\/Scythe_Blueprint_1.jpg","alt":"","size":222413,"mime_type":"image\/jpeg","last_modified":"2015-06-12T20:37:02+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3619","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3619\/similar"},{"id":3620,"name":"Scythe_Blueprint_2.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/zawlcexqglfo9r\/source\/Scythe_Blueprint_2.jpg","alt":"","size":207350,"mime_type":"image\/jpeg","last_modified":"2015-06-12T20:37:06+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3620","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3620\/similar"},{"id":25004,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/w0shv2sobeaiw\/source.jpg","alt":"","size":927693,"mime_type":"image\/jpeg","last_modified":"2019-05-09T20:01:24+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25004","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25004\/similar"},{"id":38062,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/huwhfjtdvra4r\/source.jpg","alt":"","size":3377215,"mime_type":"image\/jpeg","last_modified":"2025-03-21T15:18:25+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38062","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38062\/similar"}],"images_count":19,"translations":{"en_EN":"Greetings Citizens,\nLast week we released the first video of the human-flyable variant of the Vanduul Scythe. This past week, we collected questions from forum users curious to know more about the ship. A selection of these questions have been answered below. Have another question? Post it below and we\u2019ll review the comments for anything we missed!\n\nQuestion & Answer\nWill the UEE Security shoot at every Scythe at sight?\nNO! Ship recognition is more complex than just according to silhouette. If you\u2019re broadcasting a Vanduul IFF signal, though, you might want to look out (this is a bad idea for most purposes.) Also be aware that this only applies to AI; it\u2019s certainly likely there will be players jumpy enough to shoot a Scythe on sight (try saying that three times fast.)\n\nHow would someone go about capturing a Scythe within the game?\nIn order to capture a \u2018native\u2019 Scythe, you would need to knock down the shields, carefully disable a significant portion of the main and maneuvering thrusters and then either kill or incapacitate the pilot. We intend this to be a significant challenge for all but the best fighter pilots!\n\nWill the other alien ships, such as the Xi\u2019An scout, have their native alien U.I. glitch through in a similar manner to the Vanduul Scythe?\nThis will depend on the ship. The alien ship produced under license (such as the Xi\u2019an Scout) will have a seamless human-designed interface. When the backstory is different and the ships are actually modified examples flown by other species (like the merchantman) you may see more touches like this!\n\nOnce the Vanduul language is finished, will we be able to fly a Scythe with its native HUD?\nWe do not have plans to do this today, but never say never. If it\u2019s an easy task, it\u2019s certainly something we\u2019d like to see included further down the road.\n\nCan NON-Imp subscribers rent a Scythe to fly with REC?\nThe current plan is for the Imperator Scythes to be assigned via badge rather than a specific amount of REC. (Remember that these Scythes appear only in Arena Commander and not the persistent universe; the difference isn\u2019t significant today, but it will be in the future!)\n\nAny idea how to secure a scythe, after you disabled thrusters and killed the pilot?\nThere will be several ways to do this, including using a tractor beam to carry it on a larger ship for repair, or alternatively conducting an EVA to repair and board the ship while it is still in space. (In all likelihood, you\u2019d need to at least get the engines up and running in order to get it back to your Hangar for further modification.)\n\nOther than the HUD and ergonomic changes, are the NPC and player variants identical? Can CIG balance them independently?\nThe two ships are identical in terms of specifications at the moment, but you make a very important point: in the future, they will be balanced independently. This isn\u2019t to give players an advantage or disadvantage, but instead to represent the fact that Vanduul-produced Scythes will change as time passes, while the existing selection of human versions will stay the same (of course, when a theoretical Scythe Mk. II is captured, its abilities will remain for the player rather than it becoming an older model.)\n\nWill you actually be able to effectively ram people with the blade wing? Or was that just lore and not feasible from a programming standpoint?\nAt present, the wing is non-functional, although the goal is to have it working in-game (and more importantly, to have the AI use it.)\n\nWill there be any game play that requires the use of a Vanduul ship in-game?\nWe don\u2019t see anything in the persistent universe as being \u2018required\u2019; rather, there will certainly be experiences that are enabled by having a Scythe (traveling behind enemy lines) and others that different players may find improved with one (the lore includes at least one Scythe racer!) None of these things will ever be required for every player\u2026 Star Citizen is about making your own story with your own tools.\n\nHow will we move it in our hangar \/ in a ships landing bay?\nDespite the appearance, the Scythe is a solid piece of kit! It can be moved around the Hangar like any other ship.\n\nAre there any Vanduul ships smaller than a Scythe or is the Scythe the smallest Vanduul fighter despite being listed as a Medium Fighter by the UEE?\nYes! The current Vanduul lineup includes one light fighter, the Blade. We envision adding more Vanduul fighters all along the spectrum as the game world evolves.\n\nCan we use the Scythe to get into Vanduul-controlled space? EG sneak past a few guards or the likes?\nFlying a Scythe is step one, but there will be more to sneaking behind enemy lines than just having an alien ship. You\u2019ll need to do more work (having the proper codes, IFF signal, etc.) in order to safely transit Vanduul space. It\u2019s certainly the first part of the equation, though!\n\nWill we be able to change the weapons on the Scythe and\/or modify them? Take the two class one guns under the cockpit as an example, will we be able to change them for other Vanduul class one weapons that we are able to salvage in the \u2018verse?\nYes, you will be able to change equipment and weapons on the Scythe to some degree. Since there\u2019s no infrastructure in human space for manufacturing Vanduul weapons, upgrades will be significantly harder to find and apply.\n\nWill the Scythe be very modular?\nNo. Weapons and upgrades for the Scythe will likely be especially rare, as few human companies will profit by making them\u2026 and there are no Vanduul ports with which to trade. Upgrades to the Scythe will take the form of extremely limited human-manufactured addons and then Vanduul weapons and equipment collected by scavengers.","de_DE":"Gr\u00fc\u00dfe B\u00fcrger,\nLetzte Woche haben wir das erste Video der fliegbaren Variante der Vanduul Scythe ver\u00f6ffentlicht. In der vergangenen Woche haben wir Fragen von Forenbenutzern gesammelt, die neugierig geworden sind, mehr \u00fcber das Schiff zu erfahren. Eine Auswahl dieser Fragen wurde im Folgenden beantwortet. Haben Sie eine andere Frage? Poste es unten und wir werden die Kommentare auf alles \u00fcberpr\u00fcfen, was wir verpasst haben!\n\nFragen & Antworten\nWird die UEE Security auf jeden Scythe schie\u00dfen, der in Sichtweite ist?\nNEIN! Die Schiffserkennung ist komplexer als nur die Silhouette. Wenn Sie jedoch ein Vanduul IFF-Signal senden, sollten Sie aufpassen (das ist f\u00fcr die meisten Zwecke eine schlechte Idee.) Beachten Sie auch, dass dies nur f\u00fcr die KI gilt; es ist wahrscheinlich, dass es Spieler geben wird, die nerv\u00f6s genug sind, um eine Sense bei Sichtkontakt zu schie\u00dfen (versuchen Sie, das dreimal schnell zu sagen.).\n\nWie w\u00fcrde jemand damit umgehen, eine Sense innerhalb des Spiels einzufangen?\nUm eine \"native\" Sense zu fangen, m\u00fcssen Sie die Schilde niederrei\u00dfen, einen betr\u00e4chtlichen Teil der Haupt- und Man\u00f6vriertriebwerke vorsichtig deaktivieren und dann den Piloten entweder t\u00f6ten oder au\u00dfer Gefecht setzen. Wir sehen dies als eine gro\u00dfe Herausforderung f\u00fcr alle au\u00dfer den besten Kampfpiloten!\n\nWerden die anderen au\u00dferirdischen Schiffe, wie der Xi'An Scout, ihren einheimischen au\u00dferirdischen U.I. \u00e4hnlich wie die Vanduul Scythe durchschlagen lassen?\nDas h\u00e4ngt vom Schiff ab. Das fremde Schiff, das unter Lizenz produziert wird (wie der Xi'an Scout), wird \u00fcber eine nahtlose, vom Menschen gestaltete Oberfl\u00e4che verf\u00fcgen. Wenn die Hintergrundgeschichte anders ist und die Schiffe tats\u00e4chlich modifizierte Beispiele sind, die von anderen Arten (wie dem H\u00e4ndler) geflogen werden, werden Sie vielleicht mehr solcher Ber\u00fchrungen sehen!\n\nWenn die Vanduul-Sprache fertig ist, werden wir dann eine Sense mit ihrem nativen HUD fliegen k\u00f6nnen?\nWir haben heute keine Pl\u00e4ne, dies zu tun, aber sagen nie nie nie. Wenn es eine einfache Aufgabe ist, ist es sicherlich etwas, das wir gerne weiter unten in die Liste aufgenommen sehen w\u00fcrden.\n\nK\u00f6nnen NON-Imp-Abonnenten eine Scythe mieten, um mit REC zu fliegen?\nDer aktuelle Plan sieht vor, dass die Imperator-Sensen nicht \u00fcber eine bestimmte Menge REC, sondern \u00fcber einen Ausweis zugewiesen werden. (Denken Sie daran, dass diese Sensen nur in Arena Commander und nicht im persistenten Universum erscheinen; der Unterschied ist heute nicht signifikant, aber er wird in der Zukunft sein!\n\nIrgendeine Idee, wie man eine Sense sichert, nachdem man die Triebwerke deaktiviert und den Piloten get\u00f6tet hat?\nDazu gibt es mehrere M\u00f6glichkeiten, darunter die Verwendung eines Traktortr\u00e4gers, um ihn auf einem gr\u00f6\u00dferen Schiff zur Reparatur zu transportieren, oder die Durchf\u00fchrung eines EVA zur Reparatur und zum Einsteigen in das Schiff, w\u00e4hrend es sich noch im Weltraum befindet. (Aller Wahrscheinlichkeit nach m\u00fcssten Sie zumindest die Motoren zum Laufen bringen, um sie zur weiteren Modifikation in Ihren Hangar zur\u00fcckzubringen.)\n\nAbgesehen von HUD und ergonomischen \u00c4nderungen, sind die NPC- und Playervarianten identisch? Kann CIG diese unabh\u00e4ngig voneinander ausgleichen?\nDie beiden Schiffe sind im Moment in Bezug auf die Spezifikationen identisch, aber Sie machen einen sehr wichtigen Punkt geltend: In Zukunft werden sie unabh\u00e4ngig voneinander ausgewogen sein. Dies soll den Spielern nicht einen Vor- oder Nachteil verschaffen, sondern die Tatsache darstellen, dass sich die von Vanduul produzierten Sensen im Laufe der Zeit \u00e4ndern werden, w\u00e4hrend die bestehende Auswahl an menschlichen Versionen gleich bleibt (nat\u00fcrlich, wenn eine theoretische Scythe Mk. II gefangen genommen wird, bleiben ihre F\u00e4higkeiten f\u00fcr den Spieler erhalten, anstatt dass sie ein \u00e4lteres Modell wird.).\n\nWirst du es tats\u00e4chlich schaffen, Menschen mit dem Klingenfl\u00fcgel effektiv zu rammen? Oder war das nur eine \u00dcberlieferung und programmtechnisch nicht machbar?\nDerzeit ist der Fl\u00fcgel nicht funktionsf\u00e4hig, obwohl das Ziel darin besteht, dass er im Spiel funktioniert (und vor allem, dass die KI ihn benutzt).\n\nWird es ein Spiel geben, das den Einsatz eines Vanduul-Schiffes im Spiel erfordert?\nWir sehen im hartn\u00e4ckigen Universum nichts als \"erforderlich\"; vielmehr wird es sicherlich Erfahrungen geben, die durch eine Sense (die hinter feindlichen Linien reist) und andere, die verschiedene Spieler mit einer verbessert finden k\u00f6nnen (die \u00dcberlieferung beinhaltet mindestens einen Sensenrennfahrer!), erm\u00f6glicht werden. Nichts davon wird jemals f\u00fcr jeden Spieler erforderlich sein.... Star Citizen geht es darum, seine eigene Geschichte mit eigenen Werkzeugen zu schreiben.\n\nWie werden wir es in unserem Hangar \/ in einer Schiffsanlegestelle bewegen?\nTrotz des Aussehens ist die Scythe ein solides St\u00fcck Bausatz! Es kann wie jedes andere Schiff im Hangar bewegt werden.\n\nGibt es Vanduul-Schiffe, die kleiner als eine Scythe sind, oder ist die Scythe der kleinste Vanduul-K\u00e4mpfer, obwohl sie von der UEE als Medium Fighter gelistet wurde?\nJa! Die aktuelle Vanduul-Linie umfasst einen leichten J\u00e4ger, die Blade. Wir planen, weitere Vanduul-K\u00e4mpfer auf dem gesamten Spektrum hinzuzuf\u00fcgen, wenn sich die Spielwelt weiterentwickelt.\n\nK\u00f6nnen wir mit der Sense in den von Vanduul kontrollierten Raum gelangen? EG schleicht sich an ein paar Wachen oder dergleichen vorbei?\nDas Fliegen einer Sense ist Schritt eins, aber es wird mehr geben, als nur ein au\u00dferirdisches Schiff zu haben. Sie m\u00fcssen mehr Arbeit erledigen (mit den richtigen Codes, IFF-Signal, etc.), um den Vanduul-Raum sicher zu durchqueren. Es ist aber sicherlich der erste Teil der Gleichung!\n\nWerden wir in der Lage sein, die Waffen auf der Sense zu \u00e4ndern und\/oder zu modifizieren? Nehmen wir die beiden Kanonen der Klasse eins unter dem Cockpit als Beispiel, werden wir sie gegen andere Vanduul-Klasse-Einswaffen austauschen k\u00f6nnen, die wir im Vers retten k\u00f6nnen?\nJa, du wirst in der Lage sein, Ausr\u00fcstung und Waffen auf der Sense bis zu einem gewissen Grad zu wechseln. Da es im menschlichen Raum keine Infrastruktur f\u00fcr die Herstellung von Vanduul-Waffen gibt, werden Upgrades wesentlich schwieriger zu finden und anzuwenden sein.\n\nWird die Scythe sehr modular sein?\nNein. Waffen und Upgrades f\u00fcr die Scythe werden wahrscheinlich besonders selten sein, da nur wenige menschliche Unternehmen davon profitieren werden, sie zu machen.... und es gibt keine Vanduul-H\u00e4fen, mit denen sie handeln k\u00f6nnten. Upgrades f\u00fcr die Scythe werden in Form von extrem begrenzten, von Menschen hergestellten Addons und dann Vanduul-Waffen und -Ger\u00e4ten erfolgen, die von Aasfressern gesammelt wurden.","zh_CN":"Greetings Citizens,\nLast week we released the first video of the human-flyable variant of the Vanduul Scythe. This past week, we collected questions from forum users curious to know more about the ship. A selection of these questions have been answered below. Have another question? Post it below and we\u2019ll review the comments for anything we missed!\n\nQuestion & Answer\nWill the UEE Security shoot at every Scythe at sight?\nNO! Ship recognition is more complex than just according to silhouette. If you\u2019re broadcasting a Vanduul IFF signal, though, you might want to look out (this is a bad idea for most purposes.) Also be aware that this only applies to AI; it\u2019s certainly likely there will be players jumpy enough to shoot a Scythe on sight (try saying that three times fast.)\n\nHow would someone go about capturing a Scythe within the game?\nIn order to capture a \u2018native\u2019 Scythe, you would need to knock down the shields, carefully disable a significant portion of the main and maneuvering thrusters and then either kill or incapacitate the pilot. We intend this to be a significant challenge for all but the best fighter pilots!\n\nWill the other alien ships, such as the Xi\u2019An scout, have their native alien U.I. glitch through in a similar manner to the Vanduul Scythe?\nThis will depend on the ship. The alien ship produced under license (such as the Xi\u2019an Scout) will have a seamless human-designed interface. When the backstory is different and the ships are actually modified examples flown by other species (like the merchantman) you may see more touches like this!\n\nOnce the Vanduul language is finished, will we be able to fly a Scythe with its native HUD?\nWe do not have plans to do this today, but never say never. If it\u2019s an easy task, it\u2019s certainly something we\u2019d like to see included further down the road.\n\nCan NON-Imp subscribers rent a Scythe to fly with REC?\nThe current plan is for the Imperator Scythes to be assigned via badge rather than a specific amount of REC. (Remember that these Scythes appear only in Arena Commander and not the persistent universe; the difference isn\u2019t significant today, but it will be in the future!)\n\nAny idea how to secure a scythe, after you disabled thrusters and killed the pilot?\nThere will be several ways to do this, including using a tractor beam to carry it on a larger ship for repair, or alternatively conducting an EVA to repair and board the ship while it is still in space. (In all likelihood, you\u2019d need to at least get the engines up and running in order to get it back to your Hangar for further modification.)\n\nOther than the HUD and ergonomic changes, are the NPC and player variants identical? Can CIG balance them independently?\nThe two ships are identical in terms of specifications at the moment, but you make a very important point: in the future, they will be balanced independently. This isn\u2019t to give players an advantage or disadvantage, but instead to represent the fact that Vanduul-produced Scythes will change as time passes, while the existing selection of human versions will stay the same (of course, when a theoretical Scythe Mk. II is captured, its abilities will remain for the player rather than it becoming an older model.)\n\nWill you actually be able to effectively ram people with the blade wing? Or was that just lore and not feasible from a programming standpoint?\nAt present, the wing is non-functional, although the goal is to have it working in-game (and more importantly, to have the AI use it.)\n\nWill there be any game play that requires the use of a Vanduul ship in-game?\nWe don\u2019t see anything in the persistent universe as being \u2018required\u2019; rather, there will certainly be experiences that are enabled by having a Scythe (traveling behind enemy lines) and others that different players may find improved with one (the lore includes at least one Scythe racer!) None of these things will ever be required for every player\u2026 Star Citizen is about making your own story with your own tools.\n\nHow will we move it in our hangar \/ in a ships landing bay?\nDespite the appearance, the Scythe is a solid piece of kit! It can be moved around the Hangar like any other ship.\n\nAre there any Vanduul ships smaller than a Scythe or is the Scythe the smallest Vanduul fighter despite being listed as a Medium Fighter by the UEE?\nYes! The current Vanduul lineup includes one light fighter, the Blade. We envision adding more Vanduul fighters all along the spectrum as the game world evolves.\n\nCan we use the Scythe to get into Vanduul-controlled space? EG sneak past a few guards or the likes?\nFlying a Scythe is step one, but there will be more to sneaking behind enemy lines than just having an alien ship. You\u2019ll need to do more work (having the proper codes, IFF signal, etc.) in order to safely transit Vanduul space. It\u2019s certainly the first part of the equation, though!\n\nWill we be able to change the weapons on the Scythe and\/or modify them? Take the two class one guns under the cockpit as an example, will we be able to change them for other Vanduul class one weapons that we are able to salvage in the \u2018verse?\nYes, you will be able to change equipment and weapons on the Scythe to some degree. Since there\u2019s no infrastructure in human space for manufacturing Vanduul weapons, upgrades will be significantly harder to find and apply.\n\nWill the Scythe be very modular?\nNo. Weapons and upgrades for the Scythe will likely be especially rare, as few human companies will profit by making them\u2026 and there are no Vanduul ports with which to trade. Upgrades to the Scythe will take the form of extremely limited human-manufactured addons and then Vanduul weapons and equipment collected by scavengers."},"links_count":1,"comment_count":77,"created_at":"2015-06-19T00:00:00+00:00","created_at_human":"10 years ago"},"meta":{"processed_at":"2026-05-13 23:26:32","valid_relations":["images","links"],"prev_id":14784,"next_id":14788}}