{"data":{"id":14804,"title":"Design Notes: Civilian Passenger Transport","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/engineering\/14804-Design-Notes-Civilian-Passenger-Transport","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/14804","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/14804","channel":"Engineering","category":"Development","series":"Design Post","images":[{"id":3682,"name":"Starliner_action4_altComp.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/grmkwa87qwtbgr\/source\/Starliner_action4_altComp.jpg","alt":"","size":1232150,"mime_type":"image\/jpeg","last_modified":"2015-06-26T21:30:03+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3682","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3682\/similar"},{"id":3684,"name":"Starliner_actionshot2_compFlat.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/glr2lqjpgfd81r\/source\/Starliner_actionshot2_compFlat.jpg","alt":"","size":1542355,"mime_type":"image\/jpeg","last_modified":"2015-06-26T21:51:15+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3684","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3684\/similar"},{"id":3686,"name":"Starliner_beauty1compFlat.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/8b012xiill7a2r\/source\/Starliner_beauty1compFlat.jpg","alt":"","size":1831428,"mime_type":"image\/jpeg","last_modified":"2015-06-26T21:30:38+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3686","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3686\/similar"},{"id":3688,"name":"ICES.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/1lisi7cwmqdeyr\/source\/ICES.png","alt":"","size":834687,"mime_type":"image\/png","last_modified":"2015-06-26T22:59:33+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3688","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3688\/similar"},{"id":3690,"name":"Mixmaster.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/qwgqjtnxain38r\/source\/Mixmaster.png","alt":"","size":993586,"mime_type":"image\/png","last_modified":"2015-06-26T22:59:32+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3690","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3690\/similar"},{"id":3692,"name":"Inflight_movies.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/v3uoo1ugkpvxtr\/source\/Inflight_movies.png","alt":"","size":616362,"mime_type":"image\/png","last_modified":"2015-06-26T22:59:28+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3692","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3692\/similar"},{"id":3693,"name":"Medical_equipment.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/587rb7tbm0muzr\/source\/Medical_equipment.png","alt":"","size":384885,"mime_type":"image\/png","last_modified":"2015-06-26T22:59:23+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3693","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3693\/similar"},{"id":3695,"name":"Starliner_final_04.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/ljskf08rgg0r6r\/source\/Starliner_final_04.jpg","alt":"Concept art - Meridian flight attendants","size":1420437,"mime_type":"image\/jpeg","last_modified":"2015-06-26T21:40:13+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3695","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3695\/similar"}],"images_count":8,"translations":{"en_EN":"Sic itur ad astra.\n\nby Tony Zurovec, Director, Persistent Universe\n\n\u201cMost people focus on where they want to be. We\u2019re the ones that obsess about getting you there.\u201d\n\nStar Citizen\u2019s Civilian Passenger Transport is one of the more unique occupational roles that a player can assume. As with mining, discovery, repair, rescue, and scientific research the focus is not on combat. Instead, passenger transport is about competing with other players and characters in much more subtle and diverse ways for the right to provide a critical and necessary support service for the proper operation of the entire galactic ecosystem. Whereas other endeavors demand a player\u2019s attention at key points throughout a mission, with passenger transport the journey is the mission.\n\nSTARTING A CAREER\nPassenger Transport is a heavily regulated activity, and the first step in an aspiring transporter\u2019s career is to obtain a license at the government offices of the various landing zones from which you wish to pick up or deliver passengers. If your criminal record is clear and you have no prior experience in the field this is a quick and painless process. A recurring fee for the license is required, with the amount dependent upon how much passenger traffic travels through that landing zone. Larger transports with fuel efficient engine upgrades and finely honed crews focus on those central traffic hubs, driving the ticket prices down to the point that a player will need considerable experience and an advanced ship in order to profitably compete. Smaller and first-time operators tend to therefore stick to those landing zones that don\u2019t have as much passenger traffic. Those locales will take a bit longer to sell out a flight, there will be little demand for the long distance flights that are often the most profitable, and most of the travelers will only be interested in basic low-cost fares rather than cutting edge comfort. However, there will also be considerably less competition, and thus better profit margins for less experienced operators utilizing less efficient ships.\n\nPassenger Transport requires a specialized type of ship such as the Starliner, which is being offered today in a concept sale. There are four classes of comfort \u2013 Coach, Business Class, First Class, and Luxury Class \u2013 but many ships support only one or two of these. Fuel capacity, consumable storage capacity, and engine efficiency are the primary determinants as to whether a given ship is classified as short or long range. The Starliner is the top of the line \u2013 a long range, Luxury Class transport ship equipped with a prodigious seating capacity, fuel efficient engines, an advanced quantum stabilizer to minimize occurrences of vibration-induced nausea, private sleeping cabins, and much more to remove all of the discomfort from an extended voyage.\n\nOnce a compatible ship and a license to operate have been obtained, a player need only park on a public landing pad and initiate a connection to the local Flight Schedule Computer in order to get a sense of passenger traffic at that location. Desired destinations are shown in order of popularity, with the number of passengers that have traveled to that locale over the last day and the average prices they paid for each ticket class available as a means of reference.\n\nPlayers may select a destination for their flight, set the price for each ticket class that they offer, and specify a departure and estimated arrival time. The flight can then be published, at which point travelers can see the flight and begin to purchase tickets. Depending upon the amount of passenger traffic seeking to travel to that location, the prices that you set, your departure time and flight duration, the number of competing flights, and your reputation, travelers may begin to exit Customs and board your ship in a trickle or a flood.\n\nThe ship\u2019s pilot receives real-time feedback as to how many tickets have been sold out of the available inventory, and may change the price of unsold tickets at any time. The pilot may terminate the ticket offering prematurely, but may not modify the departure or arrival times without cancelling the flight entirely, which would not be well received by those passengers that had already purchased a ticket. No additional tickets will be sold beyond the scheduled departure time.\n\nThe real work begins once the pilot has made the decision to depart, and continues non-stop until the passengers have been deposited at their desired destination.\n\nREPUTATION\nTo transport another character is to have them place their trust in you, and as such your most important business asset is your reputation. Allow that to be sullied and it will be a long, hard road to regain the community\u2019s trust and business. Reputation directly impacts two things: whether your license to operate is temporarily revoked or not, and how much of a discount you must suffer or premium you may enjoy when competing against others and offering an otherwise identical level of service.\n\nReputation is measured via how well travelers are being safely delivered to their destination, and the overall level of satisfaction of those players with the flight experience. While the former is very straightforward, the latter involves the evaluation of many different components.\n\nEvery passenger keeps track of their flight experience in a number of different ways, and their ticket class directly impacts how forgiving they are in their evaluation. While the higher fares that can be charged for First Class may seem very appealing, adequately dealing with the increased difficulty of satisfying a more demanding clientele will require much more than simply the one-time purchase of a ship offering the desired seating comfort and amenities. Travelers that purchase the higher tier seating classes expect superior service, higher quality food and drink, a greater selection of entertainment offerings, prompt medical treatment, and better access to shipboard facilities. How well these expectations are met will ultimately determine how a player\u2019s reputation in the passenger transportation field evolves over time.\n\nICES\nICES \u2013 an acronym for Information, Communication, and Entertainment System \u2013 is the computer centerpiece of a passenger\u2019s flight. It allows them to do things like order food and drinks and engage in various forms of entertainment. Every seat on a passenger transport flight is equipped with a holographic projector in the ceiling above and to the front that is tied to an ICES blade in the hardware room at the back of every ship. These devices will on occasion fail, and in such cases it is of paramount importance to quickly resolve the problem given how prominently it factors into a passenger\u2019s enjoyment of a flight.\n\nICES blades may fail for a variety of reasons, and each requires a specific procedure to resolve. Burned out units are simply ejected and replaced with another, assuming that the player had the foresight to restock their ship prior to departure. Excessive radio interference may prevent a solid communications data link from being established, which can in turn be addressed via a player quickly matching a set of binary filters to a hexadecimal status code before the interfering frequency and offsetting status code change. Recalibration of a misaligned audio processor can be accomplished via pressing a sequence of eight buttons associated with musical notes to match a test melody whose length is dictated by the extent of the failure. Carefully soldering a loose connection \u2013 while ensuring that the main circuit board isn\u2019t damaged in the process \u2013 can remedy contact failures.\n\nTHE MIXMASTER\nOne of the more common service requests is for a mixed drink. Passengers key in their order through ICES, which immediately transmits that information to the MixMaster associated with that particular section.\n\nThe MixMaster is connected to eight different beverages and has a rotating set of nozzles. Pressing one of the eight associated buttons causes the corresponding beverage to dispense until the button is released. Alongside the seat of the passenger that ordered the drink and the time remaining before a reputational penalty starts to accrue is the formula for the desired concoction. A formula such as 1-1-4-8 would indicate that two parts beverage 1, one part beverage 4, and one part beverage 8 are required. The quality of the drink \u2013 displayed on the MixMaster \u2013 is determined by how accurately the portions were allocated. If the player isn\u2019t happy with the quality of the drink they can simply press a key to discard it and start anew, but ships carry a limited supply of beverages so this tactic should be used sparingly. Upon acceptance of a drink it is moved to a conveyor belt on the side. Thus, players can prepare multiple drinks in a row and then move to deliver them, or one player can mix the drinks and another can focus on getting them where they belong.\n\nWhile a passenger in Coach would be fairly forgiving with regard to slow delivery times and a poor mixture quality, travelers in Business Class and up would expect much more, and repeatedly disappointing them would have an adverse effect on their opinion of the flight, and ultimately the player\u2019s reputation.\n\nCUSTOMIZATION AND UPGRADES\nPassenger Transport ships support a considerable number of potential upgrades, including more fuel efficient engines, larger fuel tanks, additional storage space for consumables and spare parts, quantum stabilizers that can reduce the potential for inducing nausea in sensitive passengers when traveling at extreme rates of speed, and other things of a \u201cmore traditional\u201d upgrade nature.\n\nMany aspects of the customization process, however, are much more subtle in nature and will require more time and effort on the part of the player than simply opening their checkbook.\n\nThe MixMaster, for example, accesses an array of beverages to formulate its drinks, but the quality of each individual component is dependent upon its source. Restock your supplies at a city known more for industrial manufacturing than fine liquors and more discerning passengers will certainly notice \u2013 regardless of whether you portioned everything out perfectly \u2013 and take that into account when determining their overall level of satisfaction with your flight, which will in turn affect your reputation.\n\nGo the extra mile and purchase your liquors at an obscure moon off the beaten path \u2013 which might take a bit longer, and cost a bit more \u2013 and you\u2019ll find that it\u2019s a bit easier to maintain a sterling reputation given how ecstatic your passengers will be at the high quality drinks you\u2019re serving in flight.\n\nMovies are even more distinctive. Every Passenger Transport has a MovieBank in its hardware room \u2013 next to the ICES blades \u2013 that can store a fixed number of movies and that makes them available to passengers via their ICES projector. Movies are classified as either classic or modern, and all have a popularity rating that denotes how attractive they are to travelers as an entertainment option. The popularity of a modern movie declines over time, so that reliance upon them means continually seeking out newer releases and updating your library. Classic movies retain their popularity in perpetuity, but finding one that\u2019s extremely popular is much more difficult.\n\nPassengers consider the total popularity value of a movie library \u2013 as well as the percentage of the flight for which they had access to it, as a malfunctioning ICES device can completely eradicate the benefits of a solid movie library \u2013 when calculating how pleased they were with the overall level of entertainment options on the flight.\n\nMEDICAL DIAGNOSIS AND TREATMENT\nOne of the most challenging areas of passenger transport is in dealing with illness. There are a wide variety of potential maladies that may befall a passenger, and each has its own particular set of symptoms. Careful monitoring of a passenger\u2019s behavior \u2013 to ascertain whether a cough is accompanied by severe chest pains and shortness of breath, whether a migraine is accompanied by an aversion to light, whether a sore neck is accompanied by itching \u2013 provide important clues as to the cause of the affliction. Because symptoms will only gradually reveal themselves over a period of time, the best players will need to become adept at keeping an eye on a suspect passenger or two while continuing to fulfill their other responsibilities. An onboard computer allows symptoms to be input and compatible illnesses to be identified, but faster diagnosis \u2013 by learning the tell-tale signs of at least the most common diseases \u2013 is imperative for those looking to achieve a superlative reputation by dealing with such situations as quickly as possible.\n\nEvery passenger transport ship is equipped with at least one medical supply cabinet that contains some basic diagnostic equipment that may be of use in determining the cause of some ailments. It also contains a number of different treatments, one of which will address or at least alleviate every illness that might be encountered. Care must be taken, however, as prescription of the wrong medicine to a passenger can make the situation worse or even cause death.\n\nIllnesses may transmit their effects throughout a cabin via two basic mechanisms \u2013 Fear and Contagion. Fear represents the concern and worry that a healthy passenger near another that appears sick would experience, and its effects are directly proportional to the intensity of the visible symptoms. Fearful passengers will frequently turn and look towards the traveler that concerns them, and their experience will continue to impart a penalty to the ship owner\u2019s reputation for as long as the situation persists. Contagion, on the other hand, represents the actual spread of the disease, and is only applicable to some maladies. Slow or incorrect diagnosis of a serious issue can quickly spiral out of control, creating a cabin full of concerned passengers or, worse, a full blown epidemic that would result in a player\u2019s passenger transport license being suspended for a period of time.\n\nFLIGHT ATTENDANTS\nPassenger Transport ships come in a wide variety of configurations, with the two primary differentiating factors being the ticket classes supported and the number of seats. A single experienced player can likely handle a ship with 20-30 seats by themselves, but if they want to graduate to the larger and more efficient ships that dominate the busiest and most profitable routes they\u2019re going to need some help if they wish to keep their reputation intact. Towards this end, players may always invite their friends along on a flight to assist, deciding amongst themselves how best to split up the various responsibilities.\n\nAt some point, though, most players will seek to supplement their operation with one or more non-player characters, if only to allow the player to focus on those tasks that they find most interesting or where they truly excel. This can be done via traveling to one of the recruiting stations that populate larger cities. These businesses contain profile information on a large number of job applicants and can sort their personnel database according to the desired job. Every applicant has their own unique mix of skills and knowledge, with the more capable stewards and stewardesses commanding a higher monthly wage.\n\nOnce hired, a flight attendant remains in the employ \u2013 and on the payroll \u2013 of a player until they are dismissed. They remain constrained to the city in which they were hired until transported elsewhere by the player, and can be summoned to a player\u2019s ship at any time prior to departure. They can be directed to focus on only a particular part of a ship, and if so desired to only focus on certain aspects of the job. Once assigned to an area, they automatically begin moving to address the demands of passengers.\n\nTOUCHING DOWN\nUpon arrival at the intended destination the pilot must give passengers an all-clear signal from the cockpit in order for them to begin exiting the ship. Immediately upon departing each passenger will determine how satisfied they were with the overall trip and therefore how the reputation of the ship\u2019s owner should be affected.\n\nA pilot may force passengers off of their ship prematurely \u2013 at any public landing zone \u2013 but in such cases passengers will ignore any experience that they had while on board and instead contribute the lowest possible satisfaction rating. For larger transports one or two premature ejections can easily cause a license to be suspended.\n\nOnce all of the passengers have exited the ship, the pilot is free to submit a new flight plan to the Flight Schedule Computer. That system also allows for basic transport supplies \u2013 food, beverages, medicine, surplus ICES units, etc. \u2013 to be purchased and loaded into your hull while you wait on the tarmac.\n\nWithin minutes of touching down, then, you can again be prepped for departure. That\u2019s life as a Passenger Transporter \u2013 always in motion.","de_DE":"Sic itur ad astra.\n\nvon Tony Zurovec, Direktor, Persistent Universe\n\n\"Die meisten Menschen konzentrieren sich darauf, wo sie sein wollen. Wir sind diejenigen, die davon besessen sind, dich dorthin zu bringen.\"\n\nStar Citizen's Civilian Passenger Transport ist eine der einzigartigsten beruflichen Rollen, die ein Spieler \u00fcbernehmen kann. Wie bei Bergbau, Entdeckung, Reparatur, Rettung und wissenschaftlicher Forschung liegt der Schwerpunkt nicht auf dem Kampf. Stattdessen geht es im Personenverkehr darum, mit anderen Akteuren und Charakteren auf viel subtilere und vielf\u00e4ltigere Weise um das Recht zu konkurrieren, einen kritischen und notwendigen Unterst\u00fctzungsdienst f\u00fcr den ordnungsgem\u00e4\u00dfen Betrieb des gesamten galaktischen \u00d6kosystems zu leisten. W\u00e4hrend andere Bem\u00fchungen die Aufmerksamkeit eines Spielers an wichtigen Punkten w\u00e4hrend einer Mission erfordern, ist die Reise beim Personentransport die Mission.\n\nBERUFSEINSTIEG\nDer Personenverkehr ist eine stark regulierte T\u00e4tigkeit, und der erste Schritt in der Karriere eines angehenden Transportunternehmens besteht darin, eine Lizenz bei den Regierungsstellen der verschiedenen Landezonen zu erhalten, von denen aus Sie Fahrg\u00e4ste abholen oder abliefern m\u00f6chten. Wenn Ihr Strafregister eindeutig ist und Sie keine Vorkenntnisse in diesem Bereich haben, ist dies ein schneller und schmerzfreier Prozess. F\u00fcr die Lizenz ist eine wiederkehrende Geb\u00fchr erforderlich, deren H\u00f6he davon abh\u00e4ngt, wie viel Personenverkehr durch diese Landezone flie\u00dft. Gr\u00f6\u00dfere Transporte mit kraftstoffsparenden Motor-Upgrades und fein geschliffenen Besatzungen konzentrieren sich auf diese zentralen Verkehrsknotenpunkte und treiben die Ticketpreise so weit nach unten, dass ein Spieler viel Erfahrung und ein fortschrittliches Schiff ben\u00f6tigt, um profitabel im Wettbewerb zu bestehen. Kleinere und erstmalige Betreiber neigen daher dazu, sich an die Landezonen zu halten, die nicht so viel Passagieraufkommen haben. Diese Orte werden etwas l\u00e4nger brauchen, um einen Flug zu verkaufen, es wird wenig Nachfrage nach den Langstreckenfl\u00fcgen geben, die oft die profitabelsten sind, und die meisten Reisenden werden nur an grundlegenden g\u00fcnstigen Tarifen interessiert sein, anstatt an topaktuellem Komfort. Allerdings wird es auch deutlich weniger Wettbewerb und damit bessere Gewinnmargen f\u00fcr weniger erfahrene Betreiber geben, die weniger effiziente Schiffe einsetzen.\n\nDer Personenverkehr erfordert einen speziellen Schiffstyp wie die Starliner, die heute in einem Konzeptverkauf angeboten wird. Es gibt vier Komfortklassen - Coach, Business Class, First Class und Luxury Class - aber viele Schiffe unterst\u00fctzen nur ein oder zwei davon. Kraftstoffkapazit\u00e4t, Speicherkapazit\u00e4t f\u00fcr Verbrauchsmaterialien und Motoreffizienz sind die wichtigsten Einflussfaktoren daf\u00fcr, ob ein bestimmtes Schiff als kurz- oder langfristig eingestuft wird. Der Starliner ist das Spitzenmodell - ein Transportschiff der Luxusklasse mit einer erstaunlichen Sitzkapazit\u00e4t, kraftstoffsparenden Motoren, einem fortschrittlichen Quantenstabilisator zur Minimierung von vibrationsbedingter \u00dcbelkeit, privaten Schlafkabinen und vielem mehr, um alle Unannehmlichkeiten einer l\u00e4ngeren Reise zu beseitigen.\n\nSobald ein kompatibles Schiff und eine Betriebslizenz erworben wurden, muss ein Spieler nur noch auf einem \u00f6ffentlichen Landeplatz parken und eine Verbindung zum lokalen Flugplanrechner herstellen, um ein Gef\u00fchl f\u00fcr den Passagierverkehr an diesem Standort zu bekommen. Die gew\u00fcnschten Ziele werden in der Reihenfolge ihrer Beliebtheit angezeigt, wobei die Anzahl der Passagiere, die am letzten Tag an diesem Ort waren, und die durchschnittlichen Preise, die sie f\u00fcr jede als Referenz verf\u00fcgbare Ticketklasse bezahlt haben.\n\nDie Spieler k\u00f6nnen ein Ziel f\u00fcr ihren Flug ausw\u00e4hlen, den Preis f\u00fcr jede von ihnen angebotene Ticketklasse festlegen und einen Abflug und eine voraussichtliche Ankunftszeit angeben. Der Flug kann dann ver\u00f6ffentlicht werden, an welchem Punkt die Reisenden den Flug sehen und mit dem Kauf von Tickets beginnen k\u00f6nnen. Abh\u00e4ngig von der H\u00f6he des Passagieraufkommens, das versucht, zu diesem Ort zu reisen, den Preisen, die Sie festlegen, Ihrer Abflugzeit und Flugdauer, der Anzahl der konkurrierenden Fl\u00fcge und Ihrem Ruf, k\u00f6nnen Reisende beginnen, den Zoll zu verlassen und Ihr Schiff in einem Rieseln oder einer Flut zu besteigen.\n\nDer Lotse des Schiffes erh\u00e4lt in Echtzeit eine R\u00fcckmeldung dar\u00fcber, wie viele Tickets aus dem verf\u00fcgbaren Bestand verkauft wurden, und kann den Preis f\u00fcr unverkaufte Tickets jederzeit \u00e4ndern. Der Pilot kann das angebotene Ticket vorzeitig k\u00fcndigen, darf aber die Abflug- oder Ankunftszeiten nicht \u00e4ndern, ohne den Flug vollst\u00e4ndig zu stornieren, was von den Passagieren, die bereits ein Ticket gekauft haben, nicht gut angenommen w\u00fcrde. Es werden keine zus\u00e4tzlichen Tickets \u00fcber die geplante Abfahrtszeit hinaus verkauft.\n\nDie eigentliche Arbeit beginnt nach der Abflugschlussentscheidung des Piloten und dauert ununterbrochen, bis die Passagiere an ihrem gew\u00fcnschten Zielort abgefertigt sind.\n\nREPUTATION\nEinen anderen Charakter zu transportieren bedeutet, dass er Ihnen vertraut, und als solcher ist Ihr wichtigster Gesch\u00e4ftswert Ihr Ruf. Wenn man das zul\u00e4sst, wird es ein langer, harter Weg sein, um das Vertrauen und die Gesch\u00e4fte der Gemeinschaft zur\u00fcckzugewinnen. Die Reputation hat direkten Einfluss auf zwei Dinge: ob Ihre Betriebslizenz vor\u00fcbergehend entzogen wird oder nicht, und wie viel Rabatt oder Pr\u00e4mie Sie erhalten m\u00fcssen, wenn Sie gegen andere antreten und ein ansonsten identisches Serviceniveau anbieten.\n\nDer Ruf wird daran gemessen, wie gut die Reisenden sicher an ihr Ziel gebracht werden und wie zufrieden die Spieler mit der Flugerfahrung sind. W\u00e4hrend erstere sehr einfach ist, beinhaltet letztere die Bewertung vieler verschiedener Komponenten.\n\nJeder Passagier verfolgt sein Flugerlebnis auf verschiedene Weise, und seine Ticketklasse hat direkten Einfluss darauf, wie verzeihend er in seiner Bewertung ist. W\u00e4hrend die h\u00f6heren Tarife, die f\u00fcr die First Class berechnet werden k\u00f6nnen, sehr attraktiv erscheinen m\u00f6gen, erfordert die angemessene Bew\u00e4ltigung der gestiegenen Schwierigkeit, eine anspruchsvollere Kundschaft zufrieden zu stellen, viel mehr als nur den einmaligen Kauf eines Schiffes mit dem gew\u00fcnschten Sitzkomfort und den gew\u00fcnschten Annehmlichkeiten. Reisende, die die h\u00f6heren Sitzklassen kaufen, erwarten einen erstklassigen Service, qualitativ hochwertigere Speisen und Getr\u00e4nke, eine gr\u00f6\u00dfere Auswahl an Unterhaltungsangeboten, eine schnelle medizinische Versorgung und einen besseren Zugang zu den Einrichtungen an Bord. Wie gut diese Erwartungen erf\u00fcllt werden, wird letztendlich dar\u00fcber entscheiden, wie sich der Ruf eines Spielers im Personenverkehr im Laufe der Zeit entwickelt.\n\nICES\nICES - ein Akronym f\u00fcr Informations-, Kommunikations- und Unterhaltungssystem - ist das Herzst\u00fcck des Fluges eines Passagiers. Es erlaubt ihnen, Dinge wie Essen und Getr\u00e4nke zu bestellen und sich an verschiedenen Formen der Unterhaltung zu beteiligen. Jeder Sitzplatz auf einem Passagiertransportflug ist mit einem holografischen Projektor in der Decke \u00fcber und an der Vorderseite ausgestattet, der an ein ICES-Blatt im Hardware-Raum auf der R\u00fcckseite jedes Schiffes gebunden ist. Diese Vorrichtungen werden gelegentlich ausfallen, und in solchen F\u00e4llen ist es von gr\u00f6\u00dfter Wichtigkeit, das Problem schnell zu l\u00f6sen, da es den Passagieren das Vergn\u00fcgen an einem Flug erheblich erleichtert.\n\nICES-Blades k\u00f6nnen aus einer Vielzahl von Gr\u00fcnden ausfallen, und jeder einzelne erfordert ein spezielles Verfahren zur L\u00f6sung. Ausgebrannte Einheiten werden einfach ausgeworfen und durch eine andere ersetzt, vorausgesetzt, dass der Spieler die Weitsicht hatte, sein Schiff vor der Abfahrt wieder aufzuf\u00fcllen. \u00dcberm\u00e4\u00dfige Funkst\u00f6rungen k\u00f6nnen den Aufbau einer soliden Kommunikationsdatenverbindung verhindern, die wiederum \u00fcber einen Player angesprochen werden kann, der schnell einen Satz Bin\u00e4rfilter mit einem hexadezimalen Statuscode abgleicht, bevor sich die St\u00f6rfrequenz und der Statuscode \u00e4ndern. Die Neukalibrierung eines falsch ausgerichteten Audioprozessors kann durch Dr\u00fccken einer Sequenz von acht Tasten, die Musiknoten zugeordnet sind, durchgef\u00fchrt werden, um einer Testmelodie zu entsprechen, deren L\u00e4nge durch das Ausma\u00df des Fehlers bestimmt wird. Durch sorgf\u00e4ltiges L\u00f6ten einer losen Verbindung - und dabei darauf zu achten, dass die Hauptplatine nicht besch\u00e4digt wird - k\u00f6nnen Kontaktfehler behoben werden.\n\nDER MIXMASTER\nEine der h\u00e4ufigsten Serviceanfragen ist die nach einem Mixgetr\u00e4nk. Die Fahrg\u00e4ste geben ihre Reihenfolge \u00fcber den ICES ein, der diese Informationen sofort an den MixMaster \u00fcbermittelt, der dem jeweiligen Abschnitt zugeordnet ist.\n\nDer MixMaster wird an acht verschiedene Getr\u00e4nke angeschlossen und verf\u00fcgt \u00fcber einen rotierenden D\u00fcsensatz. Durch Dr\u00fccken einer der acht zugeh\u00f6rigen Tasten wird das entsprechende Getr\u00e4nk bis zum Loslassen der Taste ausgegeben. Neben dem Sitz des Fahrgastes, der das Getr\u00e4nk bestellt hat, und der verbleibenden Zeit, bis eine Reputationsstrafe anf\u00e4llt, ist die Formel f\u00fcr die gew\u00fcnschte Zubereitung. Eine Formel wie 1-1-4-8 w\u00fcrde bedeuten, dass zwei Teile Getr\u00e4nk 1, ein Teil Getr\u00e4nk 4 und ein Teil Getr\u00e4nk 8 erforderlich sind. Die Qualit\u00e4t des Getr\u00e4nks - angezeigt auf dem MixMaster - wird davon bestimmt, wie genau die Portionen zugeordnet wurden. Wenn der Spieler mit der Qualit\u00e4t des Getr\u00e4nks nicht zufrieden ist, kann er einfach eine Taste dr\u00fccken, um es wegzuwerfen und neu zu starten, aber die Schiffe haben ein begrenztes Angebot an Getr\u00e4nken, so dass diese Taktik sparsam eingesetzt werden sollte. Bei der Annahme eines Getr\u00e4nks wird es auf ein seitlich angeordnetes F\u00f6rderband transportiert. So k\u00f6nnen die Spieler mehrere Getr\u00e4nke in Folge zubereiten und sich dann bewegen, um sie zu liefern, oder ein Spieler kann die Getr\u00e4nke mischen und ein anderer kann sich darauf konzentrieren, sie dort hinzubringen, wo sie hingeh\u00f6ren.\n\nW\u00e4hrend ein Passagier im Reisebus angesichts langsamer Lieferzeiten und schlechter Mischungsqualit\u00e4t ziemlich nachsichtig w\u00e4re, w\u00fcrden Reisende in der Business Class und dar\u00fcber hinaus viel mehr erwarten, und die wiederholte Entt\u00e4uschung w\u00fcrde sich negativ auf ihre Meinung \u00fcber den Flug und letztlich auf den Ruf des Spielers auswirken.\n\nANPASSUNG UND UPGRADES\nPassagierschiffe unterst\u00fctzen eine betr\u00e4chtliche Anzahl von m\u00f6glichen Upgrades, darunter kraftstoffeffizientere Motoren, gr\u00f6\u00dfere Kraftstofftanks, zus\u00e4tzlicher Stauraum f\u00fcr Verbrauchsmaterialien und Ersatzteile, Quantenstabilisatoren, die das Potenzial reduzieren k\u00f6nnen, bei sensiblen Passagieren bei extremen Geschwindigkeiten \u00dcbelkeit zu verursachen, und andere Dinge mit \"traditionelleren\" Upgrade-Charakter.\n\nViele Aspekte des Anpassungsprozesses sind jedoch viel subtiler und erfordern mehr Zeit und M\u00fche seitens des Spielers, als nur das \u00d6ffnen seines Scheckbuchs.\n\nDer MixMaster greift beispielsweise auf eine Reihe von Getr\u00e4nken zu, um seine Getr\u00e4nke zu formulieren, aber die Qualit\u00e4t jeder einzelnen Komponente ist abh\u00e4ngig von ihrer Herkunft. Besorgen Sie Ihre Vorr\u00e4te in einer Stadt, die mehr f\u00fcr die industrielle Herstellung als f\u00fcr feine Spirituosen bekannt ist, und anspruchsvollere Passagiere werden es sicherlich bemerken - unabh\u00e4ngig davon, ob Sie alles perfekt portioniert haben - und dies bei der Bestimmung ihrer allgemeinen Zufriedenheit mit Ihrem Flug ber\u00fccksichtigen, was wiederum Ihren Ruf beeintr\u00e4chtigen wird.\n\nGehen Sie die zus\u00e4tzliche Meile und kaufen Sie Ihre Lik\u00f6re bei einem obskuren Mond abseits der ausgetretenen Pfade - was etwas l\u00e4nger dauern und etwas mehr kosten k\u00f6nnte - und Sie werden feststellen, dass es etwas einfacher ist, einen ausgezeichneten Ruf aufrechtzuerhalten, wenn man bedenkt, wie begeistert Ihre Passagiere von den hochwertigen Getr\u00e4nken sein werden, die Sie im Flug servieren.\n\nFilme sind noch unverwechselbarer. Jeder Personenverkehr hat in seinem Hardware-Raum - neben den ICES-Blades - eine MovieBank, die eine feste Anzahl von Filmen speichern kann und den Fahrg\u00e4sten \u00fcber ihren ICES-Projektor zur Verf\u00fcgung stellt. Filme werden entweder als klassisch oder modern klassifiziert, und alle haben eine Popularit\u00e4tsbewertung, die angibt, wie attraktiv sie f\u00fcr Reisende als Unterhaltungsoption sind. Die Popularit\u00e4t eines modernen Films nimmt mit der Zeit ab, so dass das Vertrauen in sie bedeutet, st\u00e4ndig nach neueren Ver\u00f6ffentlichungen zu suchen und Ihre Bibliothek zu aktualisieren. Klassische Filme bleiben auf Dauer beliebt, aber es ist viel schwieriger, einen extrem beliebten Film zu finden.\n\nDie Passagiere betrachten den Gesamtpopularit\u00e4tswert einer Filmbibliothek - ebenso wie den Prozentsatz des Fluges, f\u00fcr den sie Zugang zu ihr hatten, da ein fehlerhaftes ICES-Ger\u00e4t die Vorteile einer soliden Filmbibliothek vollst\u00e4ndig ausl\u00f6schen kann - wenn sie berechnen, wie zufrieden sie mit dem allgemeinen Niveau der Unterhaltungsm\u00f6glichkeiten auf dem Flug waren.\n\nMEDIZINISCHE DIAGNOSE UND BEHANDLUNG\nEiner der anspruchsvollsten Bereiche des Personenverkehrs ist der Umgang mit Krankheiten. Es gibt eine Vielzahl von m\u00f6glichen Krankheiten, die einen Passagier befallen k\u00f6nnen, und jede hat ihre eigenen besonderen Symptome. Die sorgf\u00e4ltige \u00dcberwachung des Verhaltens eines Fahrgastes - um festzustellen, ob ein Husten von starken Brustschmerzen und Kurzatmigkeit begleitet wird, ob eine Migr\u00e4ne von einer Abneigung gegen Licht begleitet wird, ob ein Halsschmerz von Juckreiz begleitet wird - liefert wichtige Hinweise auf die Ursache des Leidens. Da sich die Symptome erst allm\u00e4hlich \u00fcber einen l\u00e4ngeren Zeitraum zeigen, m\u00fcssen die besten Spieler in der Lage sein, ein oder zwei verd\u00e4chtige Passagiere im Auge zu behalten und gleichzeitig ihre anderen Aufgaben weiterhin zu erf\u00fcllen. Ein Bordcomputer erm\u00f6glicht die Eingabe von Symptomen und die Identifizierung kompatibler Krankheiten, aber eine schnellere Diagnose - durch das Erlernen der verr\u00e4terischen Anzeichen zumindest der h\u00e4ufigsten Krankheiten - ist f\u00fcr diejenigen, die einen erstklassigen Ruf erlangen wollen, unerl\u00e4sslich, indem sie solche Situationen so schnell wie m\u00f6glich bew\u00e4ltigen.\n\nJedes Passagierschiff ist mit mindestens einem medizinischen Versorgungsschrank ausgestattet, der einige grundlegende Diagnoseger\u00e4te enth\u00e4lt, die bei der Bestimmung der Ursache einiger Krankheiten hilfreich sein k\u00f6nnen. Es enth\u00e4lt auch eine Reihe von verschiedenen Behandlungen, von denen eine jede Krankheit, die auftreten k\u00f6nnte, behandeln oder zumindest lindern wird. Allerdings ist Vorsicht geboten, da die Verschreibung des falschen Medikaments an einen Passagier die Situation verschlimmern oder sogar zum Tod f\u00fchren kann.\n\nKrankheiten k\u00f6nnen ihre Auswirkungen in einer Kabine \u00fcber zwei grundlegende Mechanismen - Angst und Ansteckung - \u00fcbertragen. Angst stellt die Sorge und Sorge dar, die ein gesunder Passagier in der N\u00e4he eines anderen, der krank erscheint, erfahren w\u00fcrde, und seine Auswirkungen sind direkt proportional zur Intensit\u00e4t der sichtbaren Symptome. \u00c4ngstliche Passagiere werden sich h\u00e4ufig umdrehen und auf den Reisenden schauen, der sie betrifft, und ihre Erfahrung wird weiterhin eine Strafe f\u00fcr den Ruf des Reeders darstellen, solange die Situation andauert. Die Ansteckung hingegen stellt die tats\u00e4chliche Ausbreitung der Krankheit dar und ist nur bei einigen Krankheiten anwendbar. Eine langsame oder falsche Diagnose eines ernsthaften Problems kann schnell au\u00dfer Kontrolle geraten und zu einer Kabine voller besorgter Passagiere oder, schlimmer noch, zu einer ausgewachsenen Epidemie f\u00fchren, die dazu f\u00fchren w\u00fcrde, dass die Genehmigung zur Personenbef\u00f6rderung eines Spielers f\u00fcr einen bestimmten Zeitraum ausgesetzt wird.\n\nFLUGBEGLEITER\nPassagierschiffe gibt es in einer Vielzahl von Konfigurationen, wobei die beiden Hauptunterscheidungsmerkmale die unterst\u00fctzten Ticketklassen und die Anzahl der Pl\u00e4tze sind. Ein einzelner erfahrener Spieler kann ein Schiff mit 20-30 Pl\u00e4tzen wahrscheinlich alleine steuern, aber wenn er zu den gr\u00f6\u00dferen und effizienteren Schiffen aufsteigen will, die die verkehrsreichsten und profitabelsten Routen dominieren, wird er etwas Hilfe brauchen, wenn er seinen Ruf intakt halten will. Zu diesem Zweck k\u00f6nnen die Spieler ihre Freunde jederzeit zu einem Flug einladen, um sie zu unterst\u00fctzen und untereinander zu entscheiden, wie sie die verschiedenen Verantwortlichkeiten am besten aufteilen.\n\nIrgendwann werden die meisten Spieler jedoch versuchen, ihren Betrieb mit einem oder mehreren Nicht-Spieler-Charakteren zu erg\u00e4nzen, schon allein, um es dem Spieler zu erm\u00f6glichen, sich auf die Aufgaben zu konzentrieren, die er am interessantesten findet oder bei denen er sich wirklich auszeichnet. Dies kann durch Reisen zu einer der Rekrutierungsstationen geschehen, die gr\u00f6\u00dfere St\u00e4dte bev\u00f6lkern. Diese Unternehmen enthalten Profilinformationen zu einer Vielzahl von Bewerbern und k\u00f6nnen ihre Personaldatenbank nach der gew\u00fcnschten Stelle sortieren. Jeder Bewerber hat seine eigene einzigartige Mischung aus F\u00e4higkeiten und Wissen, wobei die leistungsf\u00e4higeren Stewards und Stewardessen einen h\u00f6heren Monatslohn verlangen.\n\nNach der Einstellung bleibt eine Flugbegleiterin im Dienst - und auf der Gehaltsliste - eines Spielers, bis sie entlassen wird. Sie bleiben an die Stadt gebunden, in der sie eingestellt wurden, bis sie vom Spieler anderweitig transportiert werden, und k\u00f6nnen jederzeit vor der Abreise auf das Schiff eines Spielers gerufen werden. Sie k\u00f6nnen angewiesen werden, sich nur auf einen bestimmten Teil eines Schiffes zu konzentrieren, und wenn gew\u00fcnscht, sich nur auf bestimmte Aspekte des Auftrags zu konzentrieren. Sobald sie einem Bereich zugeordnet sind, beginnen sie sich automatisch zu bewegen, um den Anforderungen der Fahrg\u00e4ste gerecht zu werden.\n\nTOUCHEN NACH UNTEN\nBei der Ankunft am Bestimmungsort muss der Lotse den Passagieren ein Entwarnungssignal aus dem Cockpit geben, damit sie das Schiff verlassen k\u00f6nnen. Unmittelbar nach dem Abflug wird jeder Passagier feststellen, wie zufrieden er mit der Gesamtfahrt war und wie sich dies auf den Ruf des Schiffseigners auswirken sollte.\n\nEin Lotse kann Passagiere vorzeitig - an jeder \u00f6ffentlichen Landezone - vom Schiff vertreiben, aber in solchen F\u00e4llen werden die Passagiere alle Erfahrungen, die sie w\u00e4hrend ihres Aufenthalts an Bord gemacht haben, ignorieren und stattdessen eine m\u00f6glichst niedrige Zufriedenheitsrate beitragen. Bei gr\u00f6\u00dferen Transporten k\u00f6nnen ein oder zwei vorzeitige Ausw\u00fcrfe leicht dazu f\u00fchren, dass eine Lizenz ausgesetzt wird.\n\nSobald alle Passagiere das Schiff verlassen haben, steht es dem Piloten frei, einen neuen Flugplan an den Flugplanrechner zu \u00fcbermitteln. Dieses System erm\u00f6glicht auch die Grundversorgung mit Transportmitteln - Lebensmittel, Getr\u00e4nke, Medikamente, \u00fcbersch\u00fcssige ICES-Einheiten usw. - um gekauft und in Ihren Rumpf geladen zu werden, w\u00e4hrend Sie auf dem Rollfeld warten.\n\nInnerhalb weniger Minuten nach der Landung k\u00f6nnen Sie dann wieder f\u00fcr die Abreise vorbereitet werden. Das ist das Leben als Personentransporter - immer in Bewegung.","zh_CN":"Sic itur ad astra.\n\nby Tony Zurovec, Director, Persistent Universe\n\n\u201cMost people focus on where they want to be. We\u2019re the ones that obsess about getting you there.\u201d\n\nStar Citizen\u2019s Civilian Passenger Transport is one of the more unique occupational roles that a player can assume. As with mining, discovery, repair, rescue, and scientific research the focus is not on combat. Instead, passenger transport is about competing with other players and characters in much more subtle and diverse ways for the right to provide a critical and necessary support service for the proper operation of the entire galactic ecosystem. Whereas other endeavors demand a player\u2019s attention at key points throughout a mission, with passenger transport the journey is the mission.\n\nSTARTING A CAREER\nPassenger Transport is a heavily regulated activity, and the first step in an aspiring transporter\u2019s career is to obtain a license at the government offices of the various landing zones from which you wish to pick up or deliver passengers. If your criminal record is clear and you have no prior experience in the field this is a quick and painless process. A recurring fee for the license is required, with the amount dependent upon how much passenger traffic travels through that landing zone. Larger transports with fuel efficient engine upgrades and finely honed crews focus on those central traffic hubs, driving the ticket prices down to the point that a player will need considerable experience and an advanced ship in order to profitably compete. Smaller and first-time operators tend to therefore stick to those landing zones that don\u2019t have as much passenger traffic. Those locales will take a bit longer to sell out a flight, there will be little demand for the long distance flights that are often the most profitable, and most of the travelers will only be interested in basic low-cost fares rather than cutting edge comfort. However, there will also be considerably less competition, and thus better profit margins for less experienced operators utilizing less efficient ships.\n\nPassenger Transport requires a specialized type of ship such as the Starliner, which is being offered today in a concept sale. There are four classes of comfort \u2013 Coach, Business Class, First Class, and Luxury Class \u2013 but many ships support only one or two of these. Fuel capacity, consumable storage capacity, and engine efficiency are the primary determinants as to whether a given ship is classified as short or long range. The Starliner is the top of the line \u2013 a long range, Luxury Class transport ship equipped with a prodigious seating capacity, fuel efficient engines, an advanced quantum stabilizer to minimize occurrences of vibration-induced nausea, private sleeping cabins, and much more to remove all of the discomfort from an extended voyage.\n\nOnce a compatible ship and a license to operate have been obtained, a player need only park on a public landing pad and initiate a connection to the local Flight Schedule Computer in order to get a sense of passenger traffic at that location. Desired destinations are shown in order of popularity, with the number of passengers that have traveled to that locale over the last day and the average prices they paid for each ticket class available as a means of reference.\n\nPlayers may select a destination for their flight, set the price for each ticket class that they offer, and specify a departure and estimated arrival time. The flight can then be published, at which point travelers can see the flight and begin to purchase tickets. Depending upon the amount of passenger traffic seeking to travel to that location, the prices that you set, your departure time and flight duration, the number of competing flights, and your reputation, travelers may begin to exit Customs and board your ship in a trickle or a flood.\n\nThe ship\u2019s pilot receives real-time feedback as to how many tickets have been sold out of the available inventory, and may change the price of unsold tickets at any time. The pilot may terminate the ticket offering prematurely, but may not modify the departure or arrival times without cancelling the flight entirely, which would not be well received by those passengers that had already purchased a ticket. No additional tickets will be sold beyond the scheduled departure time.\n\nThe real work begins once the pilot has made the decision to depart, and continues non-stop until the passengers have been deposited at their desired destination.\n\nREPUTATION\nTo transport another character is to have them place their trust in you, and as such your most important business asset is your reputation. Allow that to be sullied and it will be a long, hard road to regain the community\u2019s trust and business. Reputation directly impacts two things: whether your license to operate is temporarily revoked or not, and how much of a discount you must suffer or premium you may enjoy when competing against others and offering an otherwise identical level of service.\n\nReputation is measured via how well travelers are being safely delivered to their destination, and the overall level of satisfaction of those players with the flight experience. While the former is very straightforward, the latter involves the evaluation of many different components.\n\nEvery passenger keeps track of their flight experience in a number of different ways, and their ticket class directly impacts how forgiving they are in their evaluation. While the higher fares that can be charged for First Class may seem very appealing, adequately dealing with the increased difficulty of satisfying a more demanding clientele will require much more than simply the one-time purchase of a ship offering the desired seating comfort and amenities. Travelers that purchase the higher tier seating classes expect superior service, higher quality food and drink, a greater selection of entertainment offerings, prompt medical treatment, and better access to shipboard facilities. How well these expectations are met will ultimately determine how a player\u2019s reputation in the passenger transportation field evolves over time.\n\nICES\nICES \u2013 an acronym for Information, Communication, and Entertainment System \u2013 is the computer centerpiece of a passenger\u2019s flight. It allows them to do things like order food and drinks and engage in various forms of entertainment. Every seat on a passenger transport flight is equipped with a holographic projector in the ceiling above and to the front that is tied to an ICES blade in the hardware room at the back of every ship. These devices will on occasion fail, and in such cases it is of paramount importance to quickly resolve the problem given how prominently it factors into a passenger\u2019s enjoyment of a flight.\n\nICES blades may fail for a variety of reasons, and each requires a specific procedure to resolve. Burned out units are simply ejected and replaced with another, assuming that the player had the foresight to restock their ship prior to departure. Excessive radio interference may prevent a solid communications data link from being established, which can in turn be addressed via a player quickly matching a set of binary filters to a hexadecimal status code before the interfering frequency and offsetting status code change. Recalibration of a misaligned audio processor can be accomplished via pressing a sequence of eight buttons associated with musical notes to match a test melody whose length is dictated by the extent of the failure. Carefully soldering a loose connection \u2013 while ensuring that the main circuit board isn\u2019t damaged in the process \u2013 can remedy contact failures.\n\nTHE MIXMASTER\nOne of the more common service requests is for a mixed drink. Passengers key in their order through ICES, which immediately transmits that information to the MixMaster associated with that particular section.\n\nThe MixMaster is connected to eight different beverages and has a rotating set of nozzles. Pressing one of the eight associated buttons causes the corresponding beverage to dispense until the button is released. Alongside the seat of the passenger that ordered the drink and the time remaining before a reputational penalty starts to accrue is the formula for the desired concoction. A formula such as 1-1-4-8 would indicate that two parts beverage 1, one part beverage 4, and one part beverage 8 are required. The quality of the drink \u2013 displayed on the MixMaster \u2013 is determined by how accurately the portions were allocated. If the player isn\u2019t happy with the quality of the drink they can simply press a key to discard it and start anew, but ships carry a limited supply of beverages so this tactic should be used sparingly. Upon acceptance of a drink it is moved to a conveyor belt on the side. Thus, players can prepare multiple drinks in a row and then move to deliver them, or one player can mix the drinks and another can focus on getting them where they belong.\n\nWhile a passenger in Coach would be fairly forgiving with regard to slow delivery times and a poor mixture quality, travelers in Business Class and up would expect much more, and repeatedly disappointing them would have an adverse effect on their opinion of the flight, and ultimately the player\u2019s reputation.\n\nCUSTOMIZATION AND UPGRADES\nPassenger Transport ships support a considerable number of potential upgrades, including more fuel efficient engines, larger fuel tanks, additional storage space for consumables and spare parts, quantum stabilizers that can reduce the potential for inducing nausea in sensitive passengers when traveling at extreme rates of speed, and other things of a \u201cmore traditional\u201d upgrade nature.\n\nMany aspects of the customization process, however, are much more subtle in nature and will require more time and effort on the part of the player than simply opening their checkbook.\n\nThe MixMaster, for example, accesses an array of beverages to formulate its drinks, but the quality of each individual component is dependent upon its source. Restock your supplies at a city known more for industrial manufacturing than fine liquors and more discerning passengers will certainly notice \u2013 regardless of whether you portioned everything out perfectly \u2013 and take that into account when determining their overall level of satisfaction with your flight, which will in turn affect your reputation.\n\nGo the extra mile and purchase your liquors at an obscure moon off the beaten path \u2013 which might take a bit longer, and cost a bit more \u2013 and you\u2019ll find that it\u2019s a bit easier to maintain a sterling reputation given how ecstatic your passengers will be at the high quality drinks you\u2019re serving in flight.\n\nMovies are even more distinctive. Every Passenger Transport has a MovieBank in its hardware room \u2013 next to the ICES blades \u2013 that can store a fixed number of movies and that makes them available to passengers via their ICES projector. Movies are classified as either classic or modern, and all have a popularity rating that denotes how attractive they are to travelers as an entertainment option. The popularity of a modern movie declines over time, so that reliance upon them means continually seeking out newer releases and updating your library. Classic movies retain their popularity in perpetuity, but finding one that\u2019s extremely popular is much more difficult.\n\nPassengers consider the total popularity value of a movie library \u2013 as well as the percentage of the flight for which they had access to it, as a malfunctioning ICES device can completely eradicate the benefits of a solid movie library \u2013 when calculating how pleased they were with the overall level of entertainment options on the flight.\n\nMEDICAL DIAGNOSIS AND TREATMENT\nOne of the most challenging areas of passenger transport is in dealing with illness. There are a wide variety of potential maladies that may befall a passenger, and each has its own particular set of symptoms. Careful monitoring of a passenger\u2019s behavior \u2013 to ascertain whether a cough is accompanied by severe chest pains and shortness of breath, whether a migraine is accompanied by an aversion to light, whether a sore neck is accompanied by itching \u2013 provide important clues as to the cause of the affliction. Because symptoms will only gradually reveal themselves over a period of time, the best players will need to become adept at keeping an eye on a suspect passenger or two while continuing to fulfill their other responsibilities. An onboard computer allows symptoms to be input and compatible illnesses to be identified, but faster diagnosis \u2013 by learning the tell-tale signs of at least the most common diseases \u2013 is imperative for those looking to achieve a superlative reputation by dealing with such situations as quickly as possible.\n\nEvery passenger transport ship is equipped with at least one medical supply cabinet that contains some basic diagnostic equipment that may be of use in determining the cause of some ailments. It also contains a number of different treatments, one of which will address or at least alleviate every illness that might be encountered. Care must be taken, however, as prescription of the wrong medicine to a passenger can make the situation worse or even cause death.\n\nIllnesses may transmit their effects throughout a cabin via two basic mechanisms \u2013 Fear and Contagion. Fear represents the concern and worry that a healthy passenger near another that appears sick would experience, and its effects are directly proportional to the intensity of the visible symptoms. Fearful passengers will frequently turn and look towards the traveler that concerns them, and their experience will continue to impart a penalty to the ship owner\u2019s reputation for as long as the situation persists. Contagion, on the other hand, represents the actual spread of the disease, and is only applicable to some maladies. Slow or incorrect diagnosis of a serious issue can quickly spiral out of control, creating a cabin full of concerned passengers or, worse, a full blown epidemic that would result in a player\u2019s passenger transport license being suspended for a period of time.\n\nFLIGHT ATTENDANTS\nPassenger Transport ships come in a wide variety of configurations, with the two primary differentiating factors being the ticket classes supported and the number of seats. A single experienced player can likely handle a ship with 20-30 seats by themselves, but if they want to graduate to the larger and more efficient ships that dominate the busiest and most profitable routes they\u2019re going to need some help if they wish to keep their reputation intact. Towards this end, players may always invite their friends along on a flight to assist, deciding amongst themselves how best to split up the various responsibilities.\n\nAt some point, though, most players will seek to supplement their operation with one or more non-player characters, if only to allow the player to focus on those tasks that they find most interesting or where they truly excel. This can be done via traveling to one of the recruiting stations that populate larger cities. These businesses contain profile information on a large number of job applicants and can sort their personnel database according to the desired job. Every applicant has their own unique mix of skills and knowledge, with the more capable stewards and stewardesses commanding a higher monthly wage.\n\nOnce hired, a flight attendant remains in the employ \u2013 and on the payroll \u2013 of a player until they are dismissed. They remain constrained to the city in which they were hired until transported elsewhere by the player, and can be summoned to a player\u2019s ship at any time prior to departure. They can be directed to focus on only a particular part of a ship, and if so desired to only focus on certain aspects of the job. Once assigned to an area, they automatically begin moving to address the demands of passengers.\n\nTOUCHING DOWN\nUpon arrival at the intended destination the pilot must give passengers an all-clear signal from the cockpit in order for them to begin exiting the ship. Immediately upon departing each passenger will determine how satisfied they were with the overall trip and therefore how the reputation of the ship\u2019s owner should be affected.\n\nA pilot may force passengers off of their ship prematurely \u2013 at any public landing zone \u2013 but in such cases passengers will ignore any experience that they had while on board and instead contribute the lowest possible satisfaction rating. For larger transports one or two premature ejections can easily cause a license to be suspended.\n\nOnce all of the passengers have exited the ship, the pilot is free to submit a new flight plan to the Flight Schedule Computer. That system also allows for basic transport supplies \u2013 food, beverages, medicine, surplus ICES units, etc. \u2013 to be purchased and loaded into your hull while you wait on the tarmac.\n\nWithin minutes of touching down, then, you can again be prepped for departure. That\u2019s life as a Passenger Transporter \u2013 always in motion."},"links_count":0,"comment_count":335,"created_at":"2015-06-27T00:00:00+00:00","created_at_human":"10 years ago"},"meta":{"processed_at":"2026-05-09 06:00:13","valid_relations":["images","links"],"prev_id":14803,"next_id":14805}}