{"data":{"id":14811,"title":"Q&A: Genesis Starliner - Part I","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/engineering\/14811-Q-A-Genesis-Starliner-Part-I","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/14811","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/14811","channel":"Engineering","category":"Development","series":"Concept Ship Q&A","images":[{"id":3707,"name":"Starliner_rear.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/4n14l74gnlq0wr\/source\/Starliner_rear.jpg","alt":"","size":411266,"mime_type":"image\/jpeg","last_modified":"2015-07-08T20:13:48+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3707","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3707\/similar"},{"id":25004,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/w0shv2sobeaiw\/source.jpg","alt":"","size":927693,"mime_type":"image\/jpeg","last_modified":"2019-05-09T20:01:24+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25004","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25004\/similar"},{"id":38062,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/huwhfjtdvra4r\/source.jpg","alt":"","size":3377215,"mime_type":"image\/jpeg","last_modified":"2025-03-21T15:18:25+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38062","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38062\/similar"}],"images_count":19,"translations":{"en_EN":"Greetings Citizens,\nPart of our commitment to providing information during concept sales is doing followup community Q&A sessions! All future concept sales will include at least one \u2018post launch\u2019 Q&A post. This week, for the Genesis Starliner concept sale, we\u2019re answering questions backers have posted to this thread. A special thank you to designer Randy Vasquez for answering your Starliner questions!\n\nQuestion & Answer\nWill you mainly transfer NPC\u2019s or Players?\nYou will chart your own course here! We envision three \u2018types\u2019 of Starliners in the finished universe: those run by players to transport NPCs (player run businesses), those run by NPCs to transport both NPCs and players who need to go from place to place without a ship and then those run by players who adapt them for their own purposes. Which is a long way of saying that you\u2019ll be able to either use your Starliner to run passenger missions\u2026 or you\u2019ll be able to chart your own course with other players, like any other ship in the \u2018Verse.\n\nHow modular is the Genesis Starliner, does it have the ability to function similarly to multi-role ships such as the Constellation? Or should we expect a ship more similar to a Reclaimer, that\u2019s focused largely on a more defined role?\nThe Starliner is designed in compartments so that its interior can be very modular. The limits of the chassis mean it probably won\u2019t be especially effective in some roles (such as offensive combat missions) but there\u2019s plenty to build on for careers beyond just passenger runs. The role of the ship is primarily set to be a cargo ship (personnel cargo), but with the various variants planned it should support multiple roles.\n\nWhen it comes to passenger transport through the frontier, how would this ship hold up? Will the ship have any on-board defense systems? (such as auto-turrets to dissuade boarding parties?) and will there be heavy enough armor and hard points to survive small raids?\nAs of right now defense for boarders will be handled by the crew, in much the same way as boarder defense on any other ship. With the customizability of the Starliner, there should be plenty of room to install additional defenses if they are so desired. The ship is pretty sturdy and heavy, so expect the ship to have decent armor to withstand an attack, but do not expect it to go toe to toe with a dedicated fighter ship. The ship\u2019s weapons are designed to keep would be attackers at bay, not destroy them. Granted if you were to change out the stock Size 5 hardpoint weapon out and get an amazing gunner, there is no reason why you cannot take out a few ships with well-placed shots. The ship has large power plants for a reason, to feed the shields and redundant systems that on normal ships would not be present. This ship will most likely run cool with extra power in case there is a need.\n\nHow will be the possible Genesis Starliners luxury variant be different from old luxury ship 890 Jump? I\u2019m interested hear how much do they have different design goals and like do they have same mission types and role in the PU?\nThe 890 is a yacht, with a variety of extra-fancy features such as observation lounges and a boat bay, whereas the Starliner is a more efficient transport ship meant for speed and comfort. You can outfit the Starliner with state rooms, which will have an impact on the type of passenger carried\u2026 but there\u2019s not as much room as the 890 Jump. Ultimately, they serve similar roles, but differ in efficiency, speed, and modularity.\n\nAre the variants mentioned \u201cofficially announced\u201d?\nThe variants mentioned in the post exist in our fiction, and we hope to build out all of them down the line. We likely will not have a \u2018Starliner variant\u2019 launch, but instead will premiere them as they are needed for the wider universe. We\u2019re especially excited about the military variants, which were part of the inspiration for building a durable ship chassis. These variants are still under construction, and we hope as the ship continues to evolve that we can offer more and more variants and options.\n\nWill these modular crew\/passenger compartments be available for all ships which support modular rooms? For example could you take what is the most modular ship in the game a Caterpillar and turn it into a Space Liner, or perhaps since no Caterpillar variants have been announced yet we could see a variant come pre-configured as such?\nWe anticipate that the internal components will swap between multiple ship types, just like external components (like guns.) Sizing will prevent some combinations, but the goal is to allow any reasonable course of action: adding state rooms or individual NPC seats to another ship type is possible (in fact, it\u2019s a necessary part of development: we don\u2019t want to build unique parts for every ship\u2026 modularity allows us to swap between classes!)\n\nWe can\u2019t speak to Caterpillar variants just yet, but we have some cool ideas in the works!\n\nHow well does the genesis star liner fly in atmosphere, the design of the ship does not communicate function to me?\nThe Starliner would function both in atmosphere and space equally. As part of the concept design, we developed the method by which it lands at a spaceport, down to the VTOL \u2018fans\u2019 in the wings.\n\nUnderstanding that there are no actual numerical figures at this point, where does the Genesis fit into the starship scale as far as speed, quickness and maneuverability against ships like the Constellation, Carrack, 890 Jump, Reclaimer, Idris.\nThe Starliner is not a racing ship and would, at a cruising speed, be somewhere in the middle range. But with the amount of power and the number of main engines, the ship can get up and go when in trouble.\n\nThe Starliner seems like the perfect ship to carry 1-2 snub fighters to cover its back. Will any other ships support docking slings for snub-fighters like the Merlin and Archimedes?\nNo promises yet, but we\u2019re looking at this! In cases like this, we\u2019re cautious of preventing every ship from becoming a tiny carrier\u2026 but it\u2019s certainly tempting!\n\nCan you make a \u201cFirefly\u201d type ship with the Starliner? How efficient is it for staying out in space for extended periods of time?\nThe Genesis as designed has long range travel in mind; with extensive backup systems oriented towards crew and passenger safety, it should be good at traveling the distant reaches of space. As for using it like the Firefly\u2026 that will be up to you!\n\nIs the 403 cargo capacity listed separate from the 40 passengers mentioned in details?\nThis cargo is including personal cargo storage (overhead bins) as well as main storage (below decks.) It does not include the space used by the actual \u2018people\u2019 on the middeck. This ship is massive and has tons of space; if the seats and cabins and other equipment were removed, the cargo space would increase beyond the stated 403.\n\nCan anyone at CIG give a detailed explanation on why the hull of the Gensis Starliner looks like a general copy of Banu Merchantman\u2019s hull?\nYou are likely seeing the influence of concept artist Emmanuel Shiu, who did a considerable amount of work on both ships. The overhead silhouette is most similar, with the large swooping wings\u2026 but the details of the fuselage are significantly different (and in fact the internal structures couldn\u2019t be farther apart.) The Starliner lacks the verticality of the Merchantman, and the external styling of the two ships is very different (with the Starliner having a standard armored hull compared with the Merchantman\u2019s age-of-sail-inspired styling. Our thinking is that there should be some common shape language for transport ships, with additional starliners in the future having a similar style. Think of modern passenger jets: a Boeing fuselage is significantly similar to an Airbus, despite their being competitors. (The other comparison we\u2019ve seen is to the S\/A-43 Hammerhead of Space: Above and Beyond fame; there again, the overhead silhouette is similar but the scale and role are totally different!)\n\nAs for backstory connecting the Banu design with the Starliner in the Star Citizen world\u2026 consider the idea forwarded to our loremasters!\n\nIs there any sort of exclusive equipment in the Genesis Starliner that couldn\u2019t be installed in a different ship? Or can a variety of ships be fitted to fill a \u201cstarliner\u201d role?\nWe intend for many ships to serve a \u201cstarliner\u201d role if so desired; we will pursue this by making extra seats on existing spacecraft available for NPC travel. Passengers will likely be more interested in boarding a dedicated transport like the Starliner or a luxury ship like the 890 Jump than they would buy a ticket on the jump seat of a Freelancer\u2026 but we expect there\u2019ll always be people to move around the galaxy!\n\nWhy does the Genesis Starliner need so many power plants? I know stats will change, but as it stands now it 6 size 7 power plants, and why does the Starliner have 2 size 7 shields? Can you please give us an insight into the thought process?\nThe ship is designed to have redundant safety features. The shields are meant to help take the brunt of the attack along with the power of the main engines pushing to get away from would be attackers. If a part of the ship is damaged, then the secondary power plants kick in and it needs to run the ship. All the system drains on power are necessary for this ship as they need to focus on keeping those shields up and powered, the engines running at full power, life support systems pumping, and the guns firing if under attack.\n\nHow viable is the Starliner as a ship for a solo player?\nThe Starliner is intended to be viable for a single player. While we like the idea of getting together a group of organization-mates to crew a Starliner together, we also know that it\u2019s a ship many people will want to fly on their own.","de_DE":"Gr\u00fc\u00dfe B\u00fcrger,\nEin Teil unseres Engagements, Informationen w\u00e4hrend des Konzeptverkaufs zur Verf\u00fcgung zu stellen, ist die Durchf\u00fchrung von Follow-up-Fragen und -Fragen in der Community! Alle zuk\u00fcnftigen Konzeptverk\u00e4ufe werden mindestens einen \"Post Launch\" Q&A-Post beinhalten. Diese Woche, f\u00fcr den Genesis Starliner Konzeptverkauf, beantworten wir Fragen, die Geldgeber zu diesem Thema gestellt haben. Ein besonderes Dankesch\u00f6n an den Designer Randy Vasquez f\u00fcr die Beantwortung Ihrer Starliner-Fragen!\n\nFragen & Antworten\nWirst du haupts\u00e4chlich NSC's oder Spieler \u00fcbertragen?\nHier kannst du deinen eigenen Kurs festlegen! Wir stellen uns drei Arten von Starlinern im fertigen Universum vor: diejenigen, die von Spielern betrieben werden, um NSCs zu transportieren (player run businesses), diejenigen, die von NSCs betrieben werden, um sowohl NSCs als auch Spieler zu transportieren, die ohne Schiff von Ort zu Ort gehen m\u00fcssen, und dann diejenigen, die von Spielern betrieben werden, die sie f\u00fcr ihre eigenen Zwecke anpassen. Was ein langer Weg ist, um zu sagen, dass du entweder deinen Starliner benutzen kannst, um Passagiermissionen durchzuf\u00fchren.... oder du kannst deinen eigenen Kurs mit anderen Spielern entwerfen, wie jedes andere Schiff in der Vers.\n\nWie modular ist der Genesis Starliner, hat er die F\u00e4higkeit, \u00e4hnlich wie Mehrrollenschiffe wie die Constellation zu funktionieren? Oder sollten wir ein Schiff erwarten, das einem Reclaimer \u00e4hnlicher ist, der sich weitgehend auf eine definierte Rolle konzentriert?\nDer Starliner ist in F\u00e4cher unterteilt, so dass sein Innenraum sehr modular sein kann. Die Grenzen des Chassis bedeuten, dass es in einigen Rollen (z.B. offensive Kampfeins\u00e4tze) wahrscheinlich nicht besonders effektiv sein wird, aber es gibt viel, worauf man f\u00fcr Karrieren jenseits von reinen Passagierfahrten aufbauen kann. Die Rolle des Schiffes ist in erster Linie auf ein Frachtschiff (Personalladung) ausgelegt, sollte aber bei den verschiedenen geplanten Varianten mehrere Rollen unterst\u00fctzen.\n\nWie w\u00fcrde sich dieses Schiff im Bereich des Personenverkehrs durch die Grenze behaupten? Wird das Schiff irgendwelche Verteidigungssysteme an Bord haben? (wie Autot\u00fcrme, um von Boarding-Partys abzubringen?) und wird es schwer genug R\u00fcstungen und harte Punkte geben, um kleine \u00dcberf\u00e4lle zu \u00fcberleben?\nAb sofort wird die Verteidigung der Boarder durch die Crew \u00fcbernommen, \u00e4hnlich wie die Grenzabwehr auf jedem anderen Schiff. Mit der Anpassbarkeit des Starliner sollte gen\u00fcgend Platz vorhanden sein, um zus\u00e4tzliche Abwehrma\u00dfnahmen zu installieren, wenn sie gew\u00fcnscht werden. Das Schiff ist ziemlich robust und schwer, also erwarten Sie, dass das Schiff eine angemessene R\u00fcstung hat, um einem Angriff standzuhalten, aber erwarten Sie nicht, dass es mit einem speziellen Kampfflugzeug von Zehe zu Zehe geht. Die Waffen des Schiffes sind so konzipiert, dass sie Angreifer in Schach halten und nicht zerst\u00f6ren. Zugegeben, wenn Sie die Stock Size 5 Hardpoint Waffe auswechseln und einen erstaunlichen Sch\u00fctzen bekommen sollten, gibt es keinen Grund, warum Sie nicht ein paar Schiffe mit gut platzierten Sch\u00fcssen ausschalten k\u00f6nnen. Das Schiff verf\u00fcgt aus gutem Grund \u00fcber gro\u00dfe Kraftwerke, um die Schilde und redundanten Systeme zu versorgen, die auf normalen Schiffen nicht vorhanden w\u00e4ren. Dieses Schiff wird h\u00f6chstwahrscheinlich mit zus\u00e4tzlicher Leistung k\u00fchl laufen, falls es n\u00f6tig ist.\n\nWie wird sich die m\u00f6gliche Genesis Starliners Luxusvariante von dem alten Luxusschiff 890 Jump unterscheiden? Ich bin interessiert zu h\u00f6ren, wie viel sie unterschiedliche Designziele haben und wie sie dieselben Missionstypen und Rollen in der PU haben?\nDie 890 ist eine Yacht mit einer Vielzahl von extravaganten Funktionen wie Beobachtungslounges und einer Bootsbucht, w\u00e4hrend die Starliner ein effizienteres Transportschiff ist, das f\u00fcr Geschwindigkeit und Komfort ausgelegt ist. Sie k\u00f6nnen den Starliner mit Prunkr\u00e4umen ausstatten, was sich auf die Art des bef\u00f6rderten Passagiers auswirkt... aber es gibt nicht so viel Platz wie der 890 Jump. Letztendlich erf\u00fcllen sie \u00e4hnliche Funktionen, unterscheiden sich aber in Effizienz, Geschwindigkeit und Modularit\u00e4t.\n\nWerden die Varianten als \"offiziell angek\u00fcndigt\" bezeichnet?\nDie im Beitrag erw\u00e4hnten Varianten existieren in unserer Fiktion, und wir hoffen, sie alle auf der ganzen Linie ausbauen zu k\u00f6nnen. Wir werden wahrscheinlich keine Starliner-Variante auf den Markt bringen, sondern sie stattdessen so pr\u00e4sentieren, wie sie f\u00fcr das breitere Universum ben\u00f6tigt werden. Besonders begeistert sind wir von den milit\u00e4rischen Varianten, die Teil der Inspiration f\u00fcr den Bau eines langlebigen Schiffschassis waren. Diese Varianten befinden sich noch im Bau, und wir hoffen, dass wir mit der Weiterentwicklung des Schiffes immer mehr Varianten und Optionen anbieten k\u00f6nnen.\n\nWerden diese modularen Crew-\/Passagierabteile f\u00fcr alle Schiffe zur Verf\u00fcgung stehen, die modulare R\u00e4ume unterst\u00fctzen? K\u00f6nnten Sie zum Beispiel das modularste Schiff im Spiel, eine Caterpillar, in einen Space Liner verwandeln, oder vielleicht, da noch keine Caterpillar-Varianten angek\u00fcndigt wurden, k\u00f6nnten wir eine Variante als solche vorkonfiguriert sehen?\nWir gehen davon aus, dass die internen Komponenten zwischen mehreren Schiffstypen wechseln werden, genau wie die externen Komponenten (wie Waffen.) Die Dimensionierung wird einige Kombinationen verhindern, aber das Ziel ist es, jede vern\u00fcnftige Vorgehensweise zu erm\u00f6glichen: Das Hinzuf\u00fcgen von Prunkr\u00e4umen oder einzelnen NSC-Sitzen zu einem anderen Schiffstyp ist m\u00f6glich (tats\u00e4chlich ist es ein notwendiger Teil der Entwicklung: Wir wollen nicht f\u00fcr jedes Schiff einzigartige Teile bauen.... Die Modularit\u00e4t erlaubt es uns, zwischen Klassen zu wechseln!).\n\nWir k\u00f6nnen noch nicht mit Caterpillar-Varianten sprechen, aber wir haben einige tolle Ideen in Arbeit!\n\nWie gut fliegt der Genesis Star Liner in der Atmosph\u00e4re, das Design des Schiffes vermittelt mir keine Funktion?\nDer Starliner w\u00fcrde sowohl in der Atmosph\u00e4re als auch im Raum gleicherma\u00dfen funktionieren. Im Rahmen des Konzeptentwurfs haben wir die Methode entwickelt, mit der es auf einem Raumhafen landet, bis hin zu den VTOL-\"Ventilatoren\" in den Fl\u00fcgeln.\n\nZu verstehen, dass es an dieser Stelle keine tats\u00e4chlichen Zahlen gibt, wo passt die Genesis in die Raumschiffskala, was Geschwindigkeit, Schnelligkeit und Man\u00f6vrierf\u00e4higkeit gegen Schiffe wie die Constellation, Carrack, 890 Jump, Reclaimer, Idris betrifft.\nDie Starliner ist kein Rennschiff und w\u00fcrde bei Reisegeschwindigkeit irgendwo im mittleren Bereich liegen. Aber mit der Menge an Leistung und der Anzahl der Hauptmaschinen kann das Schiff bei Problemen aufstehen und gehen.\n\nDie Starliner scheint das perfekte Schiff zu sein, um 1-2 Stumpfj\u00e4ger zu transportieren, die ihren R\u00fccken bedecken. Wird jedes andere Schiff Andockschlingen f\u00fcr Snub-K\u00e4mpfer wie die Merlin und Archimedes unterst\u00fctzen?\nNoch keine Versprechungen, aber wir schauen uns das an! In solchen F\u00e4llen sind wir vorsichtig, um zu verhindern, dass jedes Schiff zu einem kleinen Tr\u00e4ger wird.... aber es ist sicherlich verlockend!\n\nKannst du mit dem Starliner ein Schiff vom Typ \"Firefly\" bauen? Wie effizient ist es, wenn man \u00fcber einen l\u00e4ngeren Zeitraum im Raum bleibt?\nDie Genesis, wie sie entworfen wurde, hat eine lange Reichweite im Sinn; mit umfangreichen Backup-Systemen, die auf die Sicherheit von Besatzung und Passagieren ausgerichtet sind, sollte sie gut darin sein, die entfernten Weiten des Weltraums zu bereisen. Was die Verwendung wie beim Gl\u00fchw\u00fcrmchen betrifft.... das liegt bei dir!\n\nIst die aufgelistete Frachtkapazit\u00e4t von 403 und die im Detail genannten 40 Passagiere getrennt?\nDiese Ladung beinhaltet sowohl die pers\u00f6nliche Ladungslagerung (\u00dcberkopfbeh\u00e4lter) als auch die Hauptspeicherung (unter Deck.) Sie beinhaltet nicht den von den eigentlichen \"Menschen\" auf dem Middeck genutzten Platz. Dieses Schiff ist massiv und hat Tonnen von Platz; wenn die Sitze und Kabinen und andere Ausr\u00fcstungen entfernt w\u00fcrden, w\u00fcrde der Laderaum \u00fcber die angegebene 403 hinaus wachsen.\n\nKann jemand bei der CIG eine detaillierte Erkl\u00e4rung geben, warum der Rumpf der Gensis Starliner wie eine allgemeine Kopie des Rumpfes von Banu Merchantman aussieht?\nWahrscheinlich sehen Sie den Einfluss des Konzeptk\u00fcnstlers Emmanuel Shiu, der auf beiden Schiffen viel Arbeit geleistet hat. Die \u00dcberkopfsilhouette ist sehr \u00e4hnlich, mit den gro\u00dfen, ausladenden Fl\u00fcgeln.... aber die Details des Rumpfes sind deutlich unterschiedlich (und tats\u00e4chlich k\u00f6nnten die inneren Strukturen nicht weiter auseinander liegen.) Der Starliner hat nicht die Vertikalit\u00e4t des Kaufmanns, und das \u00e4u\u00dfere Design der beiden Schiffe ist sehr unterschiedlich (wobei der Starliner einen Standard-Panzerrumpf hat, verglichen mit dem von Merchantmans Alter des Segels inspirierten Styling. Wir sind der Meinung, dass es eine gemeinsame Formensprache f\u00fcr Transportschiffe geben sollte, wobei in Zukunft weitere Starliner einen \u00e4hnlichen Stil haben sollten. Denken Sie an moderne Passagierjets: Ein Boeing-Rumpf \u00e4hnelt trotz seiner Konkurrenz deutlich einem Airbus. (Der andere Vergleich, den wir gesehen haben, ist mit dem S\/A-43 Hammerhead of Space: Oberhalb und Jenseits des Ruhmes; auch hier ist die \u00dcberkopfsilhouette \u00e4hnlich, aber die Gr\u00f6\u00dfe und Rolle sind v\u00f6llig unterschiedlich!)\n\nWas die Hintergrundgeschichte betrifft, die das Banu-Design mit dem Starliner in der Star Citizen-Welt verbindet.... betrachten Sie die Idee, die an unsere Loremaster weitergeleitet wurde!\n\nGibt es im Genesis Starliner eine Art exklusive Ausr\u00fcstung, die nicht auf einem anderen Schiff installiert werden k\u00f6nnte? Oder k\u00f6nnen verschiedene Schiffe ausgestattet werden, um eine \"Starliner\"-Rolle zu \u00fcbernehmen?\nWir beabsichtigen, dass viele Schiffe auf Wunsch eine \"Starliner\"-Rolle \u00fcbernehmen; wir werden dies weiterverfolgen, indem wir zus\u00e4tzliche Sitze auf bestehenden Raumfahrzeugen f\u00fcr NSC-Reisen bereitstellen. Die Passagiere werden wahrscheinlich mehr daran interessiert sein, einen speziellen Transport wie den Starliner oder ein Luxusschiff wie den 890 Jump zu besteigen, als ein Ticket auf dem Klappsitz eines Freelancers zu kaufen.... aber wir erwarten, dass es immer Menschen geben wird, die sich in der Galaxie bewegen!\n\nWarum braucht der Genesis Starliner so viele Kraftwerke? Ich wei\u00df, dass sich die Statistiken \u00e4ndern werden, aber so wie sie jetzt stehen, sind es 6 Kraftwerke der Gr\u00f6\u00dfe 7, und warum hat der Starliner 2 Schilde der Gr\u00f6\u00dfe 7? K\u00f6nnen Sie uns bitte einen Einblick in den Denkprozess geben?\nDas Schiff ist so konzipiert, dass es \u00fcber redundante Sicherheitseinrichtungen verf\u00fcgt. Die Schilde sollen helfen, die Hauptlast des Angriffs zu tragen, zusammen mit der Kraft der Haupttriebwerke, die dr\u00fccken, um von den Angreifern wegzukommen. Wenn ein Teil des Schiffes besch\u00e4digt ist, dann treten die Sekund\u00e4rkraftwerke in Kraft und es muss das Schiff fahren. Alle Systemabfl\u00fcsse sind f\u00fcr dieses Schiff notwendig, da sie sich darauf konzentrieren m\u00fcssen, diese Schilde aufrechtzuerhalten und zu betreiben, die Triebwerke mit voller Leistung laufen zu lassen, lebenserhaltende Systeme zu pumpen und die Gesch\u00fctze abzufeuern, wenn sie angegriffen werden.\n\nWie lebensf\u00e4hig ist der Starliner als Schiff f\u00fcr einen Solisten?\nDer Starliner soll f\u00fcr einen einzelnen Spieler lebensf\u00e4hig sein. W\u00e4hrend wir die Idee m\u00f6gen, eine Gruppe von Organisationskameraden zusammenzubringen, um einen Starliner zusammen zu besetzen, wissen wir auch, dass es ein Schiff ist, das viele Leute alleine fliegen wollen.","zh_CN":"Greetings Citizens,\nPart of our commitment to providing information during concept sales is doing followup community Q&A sessions! All future concept sales will include at least one \u2018post launch\u2019 Q&A post. This week, for the Genesis Starliner concept sale, we\u2019re answering questions backers have posted to this thread. A special thank you to designer Randy Vasquez for answering your Starliner questions!\n\nQuestion & Answer\nWill you mainly transfer NPC\u2019s or Players?\nYou will chart your own course here! We envision three \u2018types\u2019 of Starliners in the finished universe: those run by players to transport NPCs (player run businesses), those run by NPCs to transport both NPCs and players who need to go from place to place without a ship and then those run by players who adapt them for their own purposes. Which is a long way of saying that you\u2019ll be able to either use your Starliner to run passenger missions\u2026 or you\u2019ll be able to chart your own course with other players, like any other ship in the \u2018Verse.\n\nHow modular is the Genesis Starliner, does it have the ability to function similarly to multi-role ships such as the Constellation? Or should we expect a ship more similar to a Reclaimer, that\u2019s focused largely on a more defined role?\nThe Starliner is designed in compartments so that its interior can be very modular. The limits of the chassis mean it probably won\u2019t be especially effective in some roles (such as offensive combat missions) but there\u2019s plenty to build on for careers beyond just passenger runs. The role of the ship is primarily set to be a cargo ship (personnel cargo), but with the various variants planned it should support multiple roles.\n\nWhen it comes to passenger transport through the frontier, how would this ship hold up? Will the ship have any on-board defense systems? (such as auto-turrets to dissuade boarding parties?) and will there be heavy enough armor and hard points to survive small raids?\nAs of right now defense for boarders will be handled by the crew, in much the same way as boarder defense on any other ship. With the customizability of the Starliner, there should be plenty of room to install additional defenses if they are so desired. The ship is pretty sturdy and heavy, so expect the ship to have decent armor to withstand an attack, but do not expect it to go toe to toe with a dedicated fighter ship. The ship\u2019s weapons are designed to keep would be attackers at bay, not destroy them. Granted if you were to change out the stock Size 5 hardpoint weapon out and get an amazing gunner, there is no reason why you cannot take out a few ships with well-placed shots. The ship has large power plants for a reason, to feed the shields and redundant systems that on normal ships would not be present. This ship will most likely run cool with extra power in case there is a need.\n\nHow will be the possible Genesis Starliners luxury variant be different from old luxury ship 890 Jump? I\u2019m interested hear how much do they have different design goals and like do they have same mission types and role in the PU?\nThe 890 is a yacht, with a variety of extra-fancy features such as observation lounges and a boat bay, whereas the Starliner is a more efficient transport ship meant for speed and comfort. You can outfit the Starliner with state rooms, which will have an impact on the type of passenger carried\u2026 but there\u2019s not as much room as the 890 Jump. Ultimately, they serve similar roles, but differ in efficiency, speed, and modularity.\n\nAre the variants mentioned \u201cofficially announced\u201d?\nThe variants mentioned in the post exist in our fiction, and we hope to build out all of them down the line. We likely will not have a \u2018Starliner variant\u2019 launch, but instead will premiere them as they are needed for the wider universe. We\u2019re especially excited about the military variants, which were part of the inspiration for building a durable ship chassis. These variants are still under construction, and we hope as the ship continues to evolve that we can offer more and more variants and options.\n\nWill these modular crew\/passenger compartments be available for all ships which support modular rooms? For example could you take what is the most modular ship in the game a Caterpillar and turn it into a Space Liner, or perhaps since no Caterpillar variants have been announced yet we could see a variant come pre-configured as such?\nWe anticipate that the internal components will swap between multiple ship types, just like external components (like guns.) Sizing will prevent some combinations, but the goal is to allow any reasonable course of action: adding state rooms or individual NPC seats to another ship type is possible (in fact, it\u2019s a necessary part of development: we don\u2019t want to build unique parts for every ship\u2026 modularity allows us to swap between classes!)\n\nWe can\u2019t speak to Caterpillar variants just yet, but we have some cool ideas in the works!\n\nHow well does the genesis star liner fly in atmosphere, the design of the ship does not communicate function to me?\nThe Starliner would function both in atmosphere and space equally. As part of the concept design, we developed the method by which it lands at a spaceport, down to the VTOL \u2018fans\u2019 in the wings.\n\nUnderstanding that there are no actual numerical figures at this point, where does the Genesis fit into the starship scale as far as speed, quickness and maneuverability against ships like the Constellation, Carrack, 890 Jump, Reclaimer, Idris.\nThe Starliner is not a racing ship and would, at a cruising speed, be somewhere in the middle range. But with the amount of power and the number of main engines, the ship can get up and go when in trouble.\n\nThe Starliner seems like the perfect ship to carry 1-2 snub fighters to cover its back. Will any other ships support docking slings for snub-fighters like the Merlin and Archimedes?\nNo promises yet, but we\u2019re looking at this! In cases like this, we\u2019re cautious of preventing every ship from becoming a tiny carrier\u2026 but it\u2019s certainly tempting!\n\nCan you make a \u201cFirefly\u201d type ship with the Starliner? How efficient is it for staying out in space for extended periods of time?\nThe Genesis as designed has long range travel in mind; with extensive backup systems oriented towards crew and passenger safety, it should be good at traveling the distant reaches of space. As for using it like the Firefly\u2026 that will be up to you!\n\nIs the 403 cargo capacity listed separate from the 40 passengers mentioned in details?\nThis cargo is including personal cargo storage (overhead bins) as well as main storage (below decks.) It does not include the space used by the actual \u2018people\u2019 on the middeck. This ship is massive and has tons of space; if the seats and cabins and other equipment were removed, the cargo space would increase beyond the stated 403.\n\nCan anyone at CIG give a detailed explanation on why the hull of the Gensis Starliner looks like a general copy of Banu Merchantman\u2019s hull?\nYou are likely seeing the influence of concept artist Emmanuel Shiu, who did a considerable amount of work on both ships. The overhead silhouette is most similar, with the large swooping wings\u2026 but the details of the fuselage are significantly different (and in fact the internal structures couldn\u2019t be farther apart.) The Starliner lacks the verticality of the Merchantman, and the external styling of the two ships is very different (with the Starliner having a standard armored hull compared with the Merchantman\u2019s age-of-sail-inspired styling. Our thinking is that there should be some common shape language for transport ships, with additional starliners in the future having a similar style. Think of modern passenger jets: a Boeing fuselage is significantly similar to an Airbus, despite their being competitors. (The other comparison we\u2019ve seen is to the S\/A-43 Hammerhead of Space: Above and Beyond fame; there again, the overhead silhouette is similar but the scale and role are totally different!)\n\nAs for backstory connecting the Banu design with the Starliner in the Star Citizen world\u2026 consider the idea forwarded to our loremasters!\n\nIs there any sort of exclusive equipment in the Genesis Starliner that couldn\u2019t be installed in a different ship? Or can a variety of ships be fitted to fill a \u201cstarliner\u201d role?\nWe intend for many ships to serve a \u201cstarliner\u201d role if so desired; we will pursue this by making extra seats on existing spacecraft available for NPC travel. Passengers will likely be more interested in boarding a dedicated transport like the Starliner or a luxury ship like the 890 Jump than they would buy a ticket on the jump seat of a Freelancer\u2026 but we expect there\u2019ll always be people to move around the galaxy!\n\nWhy does the Genesis Starliner need so many power plants? I know stats will change, but as it stands now it 6 size 7 power plants, and why does the Starliner have 2 size 7 shields? Can you please give us an insight into the thought process?\nThe ship is designed to have redundant safety features. The shields are meant to help take the brunt of the attack along with the power of the main engines pushing to get away from would be attackers. If a part of the ship is damaged, then the secondary power plants kick in and it needs to run the ship. All the system drains on power are necessary for this ship as they need to focus on keeping those shields up and powered, the engines running at full power, life support systems pumping, and the guns firing if under attack.\n\nHow viable is the Starliner as a ship for a solo player?\nThe Starliner is intended to be viable for a single player. While we like the idea of getting together a group of organization-mates to crew a Starliner together, we also know that it\u2019s a ship many people will want to fly on their own."},"links_count":2,"comment_count":164,"created_at":"2015-07-01T00:00:00+00:00","created_at_human":"10 years ago"},"meta":{"processed_at":"2026-05-08 13:21:03","valid_relations":["images","links"],"prev_id":14810,"next_id":14812}}